|  | /* | 
|  | *  Copyright (c) 1998-2005 Vojtech Pavlik | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * Microsoft SideWinder joystick family driver for Linux | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * This program is free software; you can redistribute it and/or modify | 
|  | * it under the terms of the GNU General Public License as published by | 
|  | * the Free Software Foundation; either version 2 of the License, or | 
|  | * (at your option) any later version. | 
|  | * | 
|  | * This program is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|  | * GNU General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU General Public License | 
|  | * along with this program; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | 
|  | * | 
|  | * Should you need to contact me, the author, you can do so either by | 
|  | * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: | 
|  | * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic | 
|  | */ | 
|  |  | 
|  | #include <linux/delay.h> | 
|  | #include <linux/kernel.h> | 
|  | #include <linux/module.h> | 
|  | #include <linux/slab.h> | 
|  | #include <linux/init.h> | 
|  | #include <linux/input.h> | 
|  | #include <linux/gameport.h> | 
|  | #include <linux/jiffies.h> | 
|  |  | 
|  | #define DRIVER_DESC	"Microsoft SideWinder joystick family driver" | 
|  |  | 
|  | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | 
|  | MODULE_DESCRIPTION(DRIVER_DESC); | 
|  | MODULE_LICENSE("GPL"); | 
|  |  | 
|  | /* | 
|  | * These are really magic values. Changing them can make a problem go away, | 
|  | * as well as break everything. | 
|  | */ | 
|  |  | 
|  | #undef SW_DEBUG | 
|  | #undef SW_DEBUG_DATA | 
|  |  | 
|  | #define SW_START	600	/* The time we wait for the first bit [600 us] */ | 
|  | #define SW_STROBE	60	/* Max time per bit [60 us] */ | 
|  | #define SW_TIMEOUT	6	/* Wait for everything to settle [6 ms] */ | 
|  | #define SW_KICK		45	/* Wait after A0 fall till kick [45 us] */ | 
|  | #define SW_END		8	/* Number of bits before end of packet to kick */ | 
|  | #define SW_FAIL		16	/* Number of packet read errors to fail and reinitialize */ | 
|  | #define SW_BAD		2	/* Number of packet read errors to switch off 3d Pro optimization */ | 
|  | #define SW_OK		64	/* Number of packet read successes to switch optimization back on */ | 
|  | #define SW_LENGTH	512	/* Max number of bits in a packet */ | 
|  |  | 
|  | #ifdef SW_DEBUG | 
|  | #define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg) | 
|  | #else | 
|  | #define dbg(format, arg...) do {} while (0) | 
|  | #endif | 
|  |  | 
|  | /* | 
|  | * SideWinder joystick types ... | 
|  | */ | 
|  |  | 
|  | #define SW_ID_3DP	0 | 
|  | #define SW_ID_GP	1 | 
|  | #define SW_ID_PP	2 | 
|  | #define SW_ID_FFP	3 | 
|  | #define SW_ID_FSP	4 | 
|  | #define SW_ID_FFW	5 | 
|  |  | 
|  | /* | 
|  | * Names, buttons, axes ... | 
|  | */ | 
|  |  | 
|  | static char *sw_name[] = {	"3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro", | 
|  | "Force Feedback Wheel" }; | 
|  |  | 
|  | static char sw_abs[][7] = { | 
|  | { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, | 
|  | { ABS_X, ABS_Y }, | 
|  | { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, | 
|  | { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, | 
|  | { ABS_X, ABS_Y,         ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, | 
|  | { ABS_RX, ABS_RUDDER,   ABS_THROTTLE }}; | 
|  |  | 
|  | static char sw_bit[][7] = { | 
|  | { 10, 10,  9, 10,  1,  1 }, | 
|  | {  1,  1                 }, | 
|  | { 10, 10,  6,  7,  1,  1 }, | 
|  | { 10, 10,  6,  7,  1,  1 }, | 
|  | { 10, 10,  6,  1,  1     }, | 
|  | { 10,  7,  7,  1,  1     }}; | 
|  |  | 
|  | static short sw_btn[][12] = { | 
|  | { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE }, | 
|  | { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE }, | 
|  | { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, | 
|  | { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, | 
|  | { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT }, | 
|  | { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }}; | 
|  |  | 
|  | static struct { | 
|  | int x; | 
|  | int y; | 
|  | } sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}}; | 
|  |  | 
|  | struct sw { | 
|  | struct gameport *gameport; | 
|  | struct input_dev *dev[4]; | 
|  | char name[64]; | 
|  | char phys[4][32]; | 
|  | int length; | 
|  | int type; | 
|  | int bits; | 
|  | int number; | 
|  | int fail; | 
|  | int ok; | 
|  | int reads; | 
|  | int bads; | 
|  | }; | 
|  |  | 
|  | /* | 
|  | * sw_read_packet() is a function which reads either a data packet, or an | 
|  | * identification packet from a SideWinder joystick. The protocol is very, | 
|  | * very, very braindamaged. Microsoft patented it in US patent #5628686. | 
|  | */ | 
|  |  | 
|  | static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id) | 
|  | { | 
|  | unsigned long flags; | 
|  | int timeout, bitout, sched, i, kick, start, strobe; | 
|  | unsigned char pending, u, v; | 
|  |  | 
|  | i = -id;						/* Don't care about data, only want ID */ | 
|  | timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */ | 
|  | kick = id ? gameport_time(gameport, SW_KICK) : 0;	/* Set up kick timeout for ID packet */ | 
|  | start = gameport_time(gameport, SW_START); | 
|  | strobe = gameport_time(gameport, SW_STROBE); | 
|  | bitout = start; | 
|  | pending = 0; | 
|  | sched = 0; | 
|  |  | 
|  | local_irq_save(flags);					/* Quiet, please */ | 
|  |  | 
|  | gameport_trigger(gameport);				/* Trigger */ | 
|  | v = gameport_read(gameport); | 
|  |  | 
|  | do { | 
|  | bitout--; | 
|  | u = v; | 
|  | v = gameport_read(gameport); | 
|  | } while (!(~v & u & 0x10) && (bitout > 0));		/* Wait for first falling edge on clock */ | 
|  |  | 
|  | if (bitout > 0) | 
|  | bitout = strobe;				/* Extend time if not timed out */ | 
|  |  | 
|  | while ((timeout > 0 || bitout > 0) && (i < length)) { | 
|  |  | 
|  | timeout--; | 
|  | bitout--;					/* Decrement timers */ | 
|  | sched--; | 
|  |  | 
|  | u = v; | 
|  | v = gameport_read(gameport); | 
|  |  | 
|  | if ((~u & v & 0x10) && (bitout > 0)) {		/* Rising edge on clock - data bit */ | 
|  | if (i >= 0)				/* Want this data */ | 
|  | buf[i] = v >> 5;		/* Store it */ | 
|  | i++;					/* Advance index */ | 
|  | bitout = strobe;			/* Extend timeout for next bit */ | 
|  | } | 
|  |  | 
|  | if (kick && (~v & u & 0x01)) {			/* Falling edge on axis 0 */ | 
|  | sched = kick;				/* Schedule second trigger */ | 
|  | kick = 0;				/* Don't schedule next time on falling edge */ | 
|  | pending = 1;				/* Mark schedule */ | 
|  | } | 
|  |  | 
|  | if (pending && sched < 0 && (i > -SW_END)) {	/* Second trigger time */ | 
|  | gameport_trigger(gameport);		/* Trigger */ | 
|  | bitout = start;				/* Long bit timeout */ | 
|  | pending = 0;				/* Unmark schedule */ | 
|  | timeout = 0;				/* Switch from global to bit timeouts */ | 
|  | } | 
|  | } | 
|  |  | 
|  | local_irq_restore(flags);					/* Done - relax */ | 
|  |  | 
|  | #ifdef SW_DEBUG_DATA | 
|  | { | 
|  | int j; | 
|  | printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i); | 
|  | for (j = 0; j < i; j++) printk("%d", buf[j]); | 
|  | printk("]\n"); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | return i; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64. | 
|  | * Parameter 'pos' is bit number inside packet where to start at, 'num' is number | 
|  | * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits | 
|  | * is number of bits per triplet. | 
|  | */ | 
|  |  | 
|  | #define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits) | 
|  |  | 
|  | static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits) | 
|  | { | 
|  | __u64 data = 0; | 
|  | int tri = pos % bits;						/* Start position */ | 
|  | int i   = pos / bits; | 
|  | int bit = 0; | 
|  |  | 
|  | while (num--) { | 
|  | data |= (__u64)((buf[i] >> tri++) & 1) << bit++;	/* Transfer bit */ | 
|  | if (tri == bits) { | 
|  | i++;						/* Next triplet */ | 
|  | tri = 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | return data; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * sw_init_digital() initializes a SideWinder 3D Pro joystick | 
|  | * into digital mode. | 
|  | */ | 
|  |  | 
|  | static void sw_init_digital(struct gameport *gameport) | 
|  | { | 
|  | int seq[] = { 140, 140+725, 140+300, 0 }; | 
|  | unsigned long flags; | 
|  | int i, t; | 
|  |  | 
|  | local_irq_save(flags); | 
|  |  | 
|  | i = 0; | 
|  | do { | 
|  | gameport_trigger(gameport);			/* Trigger */ | 
|  | t = gameport_time(gameport, SW_TIMEOUT * 1000); | 
|  | while ((gameport_read(gameport) & 1) && t) t--;	/* Wait for axis to fall back to 0 */ | 
|  | udelay(seq[i]);					/* Delay magic time */ | 
|  | } while (seq[++i]); | 
|  |  | 
|  | gameport_trigger(gameport);				/* Last trigger */ | 
|  |  | 
|  | local_irq_restore(flags); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * sw_parity() computes parity of __u64 | 
|  | */ | 
|  |  | 
|  | static int sw_parity(__u64 t) | 
|  | { | 
|  | int x = t ^ (t >> 32); | 
|  |  | 
|  | x ^= x >> 16; | 
|  | x ^= x >> 8; | 
|  | x ^= x >> 4; | 
|  | x ^= x >> 2; | 
|  | x ^= x >> 1; | 
|  | return x & 1; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * sw_ccheck() checks synchronization bits and computes checksum of nibbles. | 
|  | */ | 
|  |  | 
|  | static int sw_check(__u64 t) | 
|  | { | 
|  | unsigned char sum = 0; | 
|  |  | 
|  | if ((t & 0x8080808080808080ULL) ^ 0x80)			/* Sync */ | 
|  | return -1; | 
|  |  | 
|  | while (t) {						/* Sum */ | 
|  | sum += t & 0xf; | 
|  | t >>= 4; | 
|  | } | 
|  |  | 
|  | return sum & 0xf; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * sw_parse() analyzes SideWinder joystick data, and writes the results into | 
|  | * the axes and buttons arrays. | 
|  | */ | 
|  |  | 
|  | static int sw_parse(unsigned char *buf, struct sw *sw) | 
|  | { | 
|  | int hat, i, j; | 
|  | struct input_dev *dev; | 
|  |  | 
|  | switch (sw->type) { | 
|  |  | 
|  | case SW_ID_3DP: | 
|  |  | 
|  | if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8) | 
|  | return -1; | 
|  |  | 
|  | dev = sw->dev[0]; | 
|  |  | 
|  | input_report_abs(dev, ABS_X,        (GB( 3,3) << 7) | GB(16,7)); | 
|  | input_report_abs(dev, ABS_Y,        (GB( 0,3) << 7) | GB(24,7)); | 
|  | input_report_abs(dev, ABS_RZ,       (GB(35,2) << 7) | GB(40,7)); | 
|  | input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7)); | 
|  |  | 
|  | input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); | 
|  | input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); | 
|  |  | 
|  | for (j = 0; j < 7; j++) | 
|  | input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1)); | 
|  |  | 
|  | input_report_key(dev, BTN_BASE4, !GB(38,1)); | 
|  | input_report_key(dev, BTN_BASE5, !GB(37,1)); | 
|  |  | 
|  | input_sync(dev); | 
|  |  | 
|  | return 0; | 
|  |  | 
|  | case SW_ID_GP: | 
|  |  | 
|  | for (i = 0; i < sw->number; i ++) { | 
|  |  | 
|  | if (sw_parity(GB(i*15,15))) | 
|  | return -1; | 
|  |  | 
|  | input_report_abs(sw->dev[i], ABS_X, GB(i*15+3,1) - GB(i*15+2,1)); | 
|  | input_report_abs(sw->dev[i], ABS_Y, GB(i*15+0,1) - GB(i*15+1,1)); | 
|  |  | 
|  | for (j = 0; j < 10; j++) | 
|  | input_report_key(sw->dev[i], sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1)); | 
|  |  | 
|  | input_sync(sw->dev[i]); | 
|  | } | 
|  |  | 
|  | return 0; | 
|  |  | 
|  | case SW_ID_PP: | 
|  | case SW_ID_FFP: | 
|  |  | 
|  | if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8) | 
|  | return -1; | 
|  |  | 
|  | dev = sw->dev[0]; | 
|  | input_report_abs(dev, ABS_X,        GB( 9,10)); | 
|  | input_report_abs(dev, ABS_Y,        GB(19,10)); | 
|  | input_report_abs(dev, ABS_RZ,       GB(36, 6)); | 
|  | input_report_abs(dev, ABS_THROTTLE, GB(29, 7)); | 
|  |  | 
|  | input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); | 
|  | input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); | 
|  |  | 
|  | for (j = 0; j < 9; j++) | 
|  | input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1)); | 
|  |  | 
|  | input_sync(dev); | 
|  |  | 
|  | return 0; | 
|  |  | 
|  | case SW_ID_FSP: | 
|  |  | 
|  | if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8) | 
|  | return -1; | 
|  |  | 
|  | dev = sw->dev[0]; | 
|  | input_report_abs(dev, ABS_X,        GB( 0,10)); | 
|  | input_report_abs(dev, ABS_Y,        GB(16,10)); | 
|  | input_report_abs(dev, ABS_THROTTLE, GB(32, 6)); | 
|  |  | 
|  | input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); | 
|  | input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); | 
|  |  | 
|  | for (j = 0; j < 6; j++) | 
|  | input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1)); | 
|  |  | 
|  | input_report_key(dev, BTN_TR,     !GB(26,1)); | 
|  | input_report_key(dev, BTN_START,  !GB(27,1)); | 
|  | input_report_key(dev, BTN_MODE,   !GB(38,1)); | 
|  | input_report_key(dev, BTN_SELECT, !GB(39,1)); | 
|  |  | 
|  | input_sync(dev); | 
|  |  | 
|  | return 0; | 
|  |  | 
|  | case SW_ID_FFW: | 
|  |  | 
|  | if (!sw_parity(GB(0,33))) | 
|  | return -1; | 
|  |  | 
|  | dev = sw->dev[0]; | 
|  | input_report_abs(dev, ABS_RX,       GB( 0,10)); | 
|  | input_report_abs(dev, ABS_RUDDER,   GB(10, 6)); | 
|  | input_report_abs(dev, ABS_THROTTLE, GB(16, 6)); | 
|  |  | 
|  | for (j = 0; j < 8; j++) | 
|  | input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1)); | 
|  |  | 
|  | input_sync(dev); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * sw_read() reads SideWinder joystick data, and reinitializes | 
|  | * the joystick in case of persistent problems. This is the function that is | 
|  | * called from the generic code to poll the joystick. | 
|  | */ | 
|  |  | 
|  | static int sw_read(struct sw *sw) | 
|  | { | 
|  | unsigned char buf[SW_LENGTH]; | 
|  | int i; | 
|  |  | 
|  | i = sw_read_packet(sw->gameport, buf, sw->length, 0); | 
|  |  | 
|  | if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) {		/* Broken packet, try to fix */ | 
|  |  | 
|  | if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) {		/* Last init failed, 1 bit mode */ | 
|  | printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s" | 
|  | " - going to reinitialize.\n", sw->gameport->phys); | 
|  | sw->fail = SW_FAIL;					/* Reinitialize */ | 
|  | i = 128;						/* Bogus value */ | 
|  | } | 
|  |  | 
|  | if (i < 66 && GB(0,64) == GB(i*3-66,64))			/* 1 == 3 */ | 
|  | i = 66;							/* Everything is fine */ | 
|  |  | 
|  | if (i < 66 && GB(0,64) == GB(66,64))				/* 1 == 2 */ | 
|  | i = 66;							/* Everything is fine */ | 
|  |  | 
|  | if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) {		/* 2 == 3 */ | 
|  | memmove(buf, buf + i - 22, 22);				/* Move data */ | 
|  | i = 66;							/* Carry on */ | 
|  | } | 
|  | } | 
|  |  | 
|  | if (i == sw->length && !sw_parse(buf, sw)) {				/* Parse data */ | 
|  |  | 
|  | sw->fail = 0; | 
|  | sw->ok++; | 
|  |  | 
|  | if (sw->type == SW_ID_3DP && sw->length == 66			/* Many packets OK */ | 
|  | && sw->ok > SW_OK) { | 
|  |  | 
|  | printk(KERN_INFO "sidewinder.c: No more trouble on %s" | 
|  | " - enabling optimization again.\n", sw->gameport->phys); | 
|  | sw->length = 22; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | sw->ok = 0; | 
|  | sw->fail++; | 
|  |  | 
|  | if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) {	/* Consecutive bad packets */ | 
|  |  | 
|  | printk(KERN_INFO "sidewinder.c: Many bit errors on %s" | 
|  | " - disabling optimization.\n", sw->gameport->phys); | 
|  | sw->length = 66; | 
|  | } | 
|  |  | 
|  | if (sw->fail < SW_FAIL) | 
|  | return -1;							/* Not enough, don't reinitialize yet */ | 
|  |  | 
|  | printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s" | 
|  | " - reinitializing joystick.\n", sw->gameport->phys); | 
|  |  | 
|  | if (!i && sw->type == SW_ID_3DP) {					/* 3D Pro can be in analog mode */ | 
|  | mdelay(3 * SW_TIMEOUT); | 
|  | sw_init_digital(sw->gameport); | 
|  | } | 
|  |  | 
|  | mdelay(SW_TIMEOUT); | 
|  | i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0);			/* Read normal data packet */ | 
|  | mdelay(SW_TIMEOUT); | 
|  | sw_read_packet(sw->gameport, buf, SW_LENGTH, i);			/* Read ID packet, this initializes the stick */ | 
|  |  | 
|  | sw->fail = SW_FAIL; | 
|  |  | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | static void sw_poll(struct gameport *gameport) | 
|  | { | 
|  | struct sw *sw = gameport_get_drvdata(gameport); | 
|  |  | 
|  | sw->reads++; | 
|  | if (sw_read(sw)) | 
|  | sw->bads++; | 
|  | } | 
|  |  | 
|  | static int sw_open(struct input_dev *dev) | 
|  | { | 
|  | struct sw *sw = dev->private; | 
|  |  | 
|  | gameport_start_polling(sw->gameport); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static void sw_close(struct input_dev *dev) | 
|  | { | 
|  | struct sw *sw = dev->private; | 
|  |  | 
|  | gameport_stop_polling(sw->gameport); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * sw_print_packet() prints the contents of a SideWinder packet. | 
|  | */ | 
|  |  | 
|  | static void sw_print_packet(char *name, int length, unsigned char *buf, char bits) | 
|  | { | 
|  | int i; | 
|  |  | 
|  | printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length); | 
|  | for (i = (((length + 3) >> 2) - 1); i >= 0; i--) | 
|  | printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits)); | 
|  | printk("]\n"); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * sw_3dp_id() translates the 3DP id into a human legible string. | 
|  | * Unfortunately I don't know how to do this for the other SW types. | 
|  | */ | 
|  |  | 
|  | static void sw_3dp_id(unsigned char *buf, char *comment, size_t size) | 
|  | { | 
|  | int i; | 
|  | char pnp[8], rev[9]; | 
|  |  | 
|  | for (i = 0; i < 7; i++)						/* ASCII PnP ID */ | 
|  | pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1); | 
|  |  | 
|  | for (i = 0; i < 8; i++)						/* ASCII firmware revision */ | 
|  | rev[i] = sw_get_bits(buf, 88+8*i, 8, 1); | 
|  |  | 
|  | pnp[7] = rev[8] = 0; | 
|  |  | 
|  | snprintf(comment, size, " [PnP %d.%02d id %s rev %s]", | 
|  | (int) ((sw_get_bits(buf, 8, 6, 1) << 6) |		/* Two 6-bit values */ | 
|  | sw_get_bits(buf, 16, 6, 1)) / 100, | 
|  | (int) ((sw_get_bits(buf, 8, 6, 1) << 6) | | 
|  | sw_get_bits(buf, 16, 6, 1)) % 100, | 
|  | pnp, rev); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * sw_guess_mode() checks the upper two button bits for toggling - | 
|  | * indication of that the joystick is in 3-bit mode. This is documented | 
|  | * behavior for 3DP ID packet, and for example the FSP does this in | 
|  | * normal packets instead. Fun ... | 
|  | */ | 
|  |  | 
|  | static int sw_guess_mode(unsigned char *buf, int len) | 
|  | { | 
|  | int i; | 
|  | unsigned char xor = 0; | 
|  |  | 
|  | for (i = 1; i < len; i++) | 
|  | xor |= (buf[i - 1] ^ buf[i]) & 6; | 
|  |  | 
|  | return !!xor * 2 + 1; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * sw_connect() probes for SideWinder type joysticks. | 
|  | */ | 
|  |  | 
|  | static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) | 
|  | { | 
|  | struct sw *sw; | 
|  | struct input_dev *input_dev; | 
|  | int i, j, k, l; | 
|  | int err = 0; | 
|  | unsigned char *buf = NULL;	/* [SW_LENGTH] */ | 
|  | unsigned char *idbuf = NULL;	/* [SW_LENGTH] */ | 
|  | unsigned char m = 1; | 
|  | char comment[40]; | 
|  |  | 
|  | comment[0] = 0; | 
|  |  | 
|  | sw = kzalloc(sizeof(struct sw), GFP_KERNEL); | 
|  | buf = kmalloc(SW_LENGTH, GFP_KERNEL); | 
|  | idbuf = kmalloc(SW_LENGTH, GFP_KERNEL); | 
|  | if (!sw || !buf || !idbuf) { | 
|  | err = -ENOMEM; | 
|  | goto fail1; | 
|  | } | 
|  |  | 
|  | sw->gameport = gameport; | 
|  |  | 
|  | gameport_set_drvdata(gameport, sw); | 
|  |  | 
|  | err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); | 
|  | if (err) | 
|  | goto fail1; | 
|  |  | 
|  | dbg("Init 0: Opened %s, io %#x, speed %d", | 
|  | gameport->phys, gameport->io, gameport->speed); | 
|  |  | 
|  | i = sw_read_packet(gameport, buf, SW_LENGTH, 0);		/* Read normal packet */ | 
|  | msleep(SW_TIMEOUT); | 
|  | dbg("Init 1: Mode %d. Length %d.", m , i); | 
|  |  | 
|  | if (!i) {							/* No data. 3d Pro analog mode? */ | 
|  | sw_init_digital(gameport);				/* Switch to digital */ | 
|  | msleep(SW_TIMEOUT); | 
|  | i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */ | 
|  | msleep(SW_TIMEOUT); | 
|  | dbg("Init 1b: Length %d.", i); | 
|  | if (!i) {						/* No data -> FAIL */ | 
|  | err = -ENODEV; | 
|  | goto fail2; | 
|  | } | 
|  | } | 
|  |  | 
|  | j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);		/* Read ID. This initializes the stick */ | 
|  | m |= sw_guess_mode(idbuf, j);					/* ID packet should carry mode info [3DP] */ | 
|  | dbg("Init 2: Mode %d. ID Length %d.", m, j); | 
|  |  | 
|  | if (j <= 0) {							/* Read ID failed. Happens in 1-bit mode on PP */ | 
|  | msleep(SW_TIMEOUT); | 
|  | i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */ | 
|  | m |= sw_guess_mode(buf, i); | 
|  | dbg("Init 2b: Mode %d. Length %d.", m, i); | 
|  | if (!i) { | 
|  | err = -ENODEV; | 
|  | goto fail2; | 
|  | } | 
|  | msleep(SW_TIMEOUT); | 
|  | j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);	/* Retry reading ID */ | 
|  | dbg("Init 2c: ID Length %d.", j); | 
|  | } | 
|  |  | 
|  | sw->type = -1; | 
|  | k = SW_FAIL;							/* Try SW_FAIL times */ | 
|  | l = 0; | 
|  |  | 
|  | do { | 
|  | k--; | 
|  | msleep(SW_TIMEOUT); | 
|  | i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Read data packet */ | 
|  | dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k); | 
|  |  | 
|  | if (i > l) {						/* Longer? As we can only lose bits, it makes */ | 
|  | /* no sense to try detection for a packet shorter */ | 
|  | l = i;						/* than the previous one */ | 
|  |  | 
|  | sw->number = 1; | 
|  | sw->gameport = gameport; | 
|  | sw->length = i; | 
|  | sw->bits = m; | 
|  |  | 
|  | dbg("Init 3a: Case %d.\n", i * m); | 
|  |  | 
|  | switch (i * m) { | 
|  | case 60: | 
|  | sw->number++; | 
|  | case 45:				/* Ambiguous packet length */ | 
|  | if (j <= 40) {			/* ID length less or eq 40 -> FSP */ | 
|  | case 43: | 
|  | sw->type = SW_ID_FSP; | 
|  | break; | 
|  | } | 
|  | sw->number++; | 
|  | case 30: | 
|  | sw->number++; | 
|  | case 15: | 
|  | sw->type = SW_ID_GP; | 
|  | break; | 
|  | case 33: | 
|  | case 31: | 
|  | sw->type = SW_ID_FFW; | 
|  | break; | 
|  | case 48:				/* Ambiguous */ | 
|  | if (j == 14) {			/* ID length 14*3 -> FFP */ | 
|  | sw->type = SW_ID_FFP; | 
|  | sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on"); | 
|  | } else | 
|  | sw->type = SW_ID_PP; | 
|  | break; | 
|  | case 66: | 
|  | sw->bits = 3; | 
|  | case 198: | 
|  | sw->length = 22; | 
|  | case 64: | 
|  | sw->type = SW_ID_3DP; | 
|  | if (j == 160) | 
|  | sw_3dp_id(idbuf, comment, sizeof(comment)); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | } while (k && sw->type == -1); | 
|  |  | 
|  | if (sw->type == -1) { | 
|  | printk(KERN_WARNING "sidewinder.c: unknown joystick device detected " | 
|  | "on %s, contact <vojtech@ucw.cz>\n", gameport->phys); | 
|  | sw_print_packet("ID", j * 3, idbuf, 3); | 
|  | sw_print_packet("Data", i * m, buf, m); | 
|  | err = -ENODEV; | 
|  | goto fail2; | 
|  | } | 
|  |  | 
|  | #ifdef SW_DEBUG | 
|  | sw_print_packet("ID", j * 3, idbuf, 3); | 
|  | sw_print_packet("Data", i * m, buf, m); | 
|  | #endif | 
|  |  | 
|  | gameport_set_poll_handler(gameport, sw_poll); | 
|  | gameport_set_poll_interval(gameport, 20); | 
|  |  | 
|  | k = i; | 
|  | l = j; | 
|  |  | 
|  | for (i = 0; i < sw->number; i++) { | 
|  | int bits, code; | 
|  |  | 
|  | snprintf(sw->name, sizeof(sw->name), | 
|  | "Microsoft SideWinder %s", sw_name[sw->type]); | 
|  | snprintf(sw->phys[i], sizeof(sw->phys[i]), | 
|  | "%s/input%d", gameport->phys, i); | 
|  |  | 
|  | sw->dev[i] = input_dev = input_allocate_device(); | 
|  | if (!input_dev) { | 
|  | err = -ENOMEM; | 
|  | goto fail3; | 
|  | } | 
|  |  | 
|  | input_dev->name = sw->name; | 
|  | input_dev->phys = sw->phys[i]; | 
|  | input_dev->id.bustype = BUS_GAMEPORT; | 
|  | input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT; | 
|  | input_dev->id.product = sw->type; | 
|  | input_dev->id.version = 0x0100; | 
|  | input_dev->cdev.dev = &gameport->dev; | 
|  | input_dev->private = sw; | 
|  |  | 
|  | input_dev->open = sw_open; | 
|  | input_dev->close = sw_close; | 
|  |  | 
|  | input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); | 
|  |  | 
|  | for (j = 0; (bits = sw_bit[sw->type][j]); j++) { | 
|  | code = sw_abs[sw->type][j]; | 
|  | set_bit(code, input_dev->absbit); | 
|  | input_dev->absmax[code] = (1 << bits) - 1; | 
|  | input_dev->absmin[code] = (bits == 1) ? -1 : 0; | 
|  | input_dev->absfuzz[code] = ((bits >> 1) >= 2) ? (1 << ((bits >> 1) - 2)) : 0; | 
|  | if (code != ABS_THROTTLE) | 
|  | input_dev->absflat[code] = (bits >= 5) ? (1 << (bits - 5)) : 0; | 
|  | } | 
|  |  | 
|  | for (j = 0; (code = sw_btn[sw->type][j]); j++) | 
|  | set_bit(code, input_dev->keybit); | 
|  |  | 
|  | dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k); | 
|  |  | 
|  | err = input_register_device(sw->dev[i]); | 
|  | if (err) | 
|  | goto fail4; | 
|  | } | 
|  |  | 
|  | out:	kfree(buf); | 
|  | kfree(idbuf); | 
|  |  | 
|  | return err; | 
|  |  | 
|  | fail4:	input_free_device(sw->dev[i]); | 
|  | fail3:	while (--i >= 0) | 
|  | input_unregister_device(sw->dev[i]); | 
|  | fail2:	gameport_close(gameport); | 
|  | fail1:	gameport_set_drvdata(gameport, NULL); | 
|  | kfree(sw); | 
|  | goto out; | 
|  | } | 
|  |  | 
|  | static void sw_disconnect(struct gameport *gameport) | 
|  | { | 
|  | struct sw *sw = gameport_get_drvdata(gameport); | 
|  | int i; | 
|  |  | 
|  | for (i = 0; i < sw->number; i++) | 
|  | input_unregister_device(sw->dev[i]); | 
|  | gameport_close(gameport); | 
|  | gameport_set_drvdata(gameport, NULL); | 
|  | kfree(sw); | 
|  | } | 
|  |  | 
|  | static struct gameport_driver sw_drv = { | 
|  | .driver		= { | 
|  | .name	= "sidewinder", | 
|  | .owner	= THIS_MODULE, | 
|  | }, | 
|  | .description	= DRIVER_DESC, | 
|  | .connect	= sw_connect, | 
|  | .disconnect	= sw_disconnect, | 
|  | }; | 
|  |  | 
|  | static int __init sw_init(void) | 
|  | { | 
|  | gameport_register_driver(&sw_drv); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static void __exit sw_exit(void) | 
|  | { | 
|  | gameport_unregister_driver(&sw_drv); | 
|  | } | 
|  |  | 
|  | module_init(sw_init); | 
|  | module_exit(sw_exit); |