|  | /* | 
|  | * Copyright (C) 1995-2004 Russell King | 
|  | * | 
|  | * Delay routines, using a pre-computed "loops_per_second" value. | 
|  | */ | 
|  | #ifndef __ASM_ARM_DELAY_H | 
|  | #define __ASM_ARM_DELAY_H | 
|  |  | 
|  | #include <asm/param.h>	/* HZ */ | 
|  |  | 
|  | extern void __delay(int loops); | 
|  |  | 
|  | /* | 
|  | * This function intentionally does not exist; if you see references to | 
|  | * it, it means that you're calling udelay() with an out of range value. | 
|  | * | 
|  | * With currently imposed limits, this means that we support a max delay | 
|  | * of 2000us. Further limits: HZ<=1000 and bogomips<=3355 | 
|  | */ | 
|  | extern void __bad_udelay(void); | 
|  |  | 
|  | /* | 
|  | * division by multiplication: you don't have to worry about | 
|  | * loss of precision. | 
|  | * | 
|  | * Use only for very small delays ( < 1 msec).  Should probably use a | 
|  | * lookup table, really, as the multiplications take much too long with | 
|  | * short delays.  This is a "reasonable" implementation, though (and the | 
|  | * first constant multiplications gets optimized away if the delay is | 
|  | * a constant) | 
|  | */ | 
|  | extern void __udelay(unsigned long usecs); | 
|  | extern void __const_udelay(unsigned long); | 
|  |  | 
|  | #define MAX_UDELAY_MS 2 | 
|  |  | 
|  | #define udelay(n)							\ | 
|  | (__builtin_constant_p(n) ?					\ | 
|  | ((n) > (MAX_UDELAY_MS * 1000) ? __bad_udelay() :		\ | 
|  | __const_udelay((n) * ((2199023U*HZ)>>11))) :	\ | 
|  | __udelay(n)) | 
|  |  | 
|  | #endif /* defined(_ARM_DELAY_H) */ | 
|  |  |