|  | <title>Input/Output</title> | 
|  |  | 
|  | <para>The V4L2 API defines several different methods to read from or | 
|  | write to a device. All drivers exchanging data with applications must | 
|  | support at least one of them.</para> | 
|  |  | 
|  | <para>The classic I/O method using the <function>read()</function> | 
|  | and <function>write()</function> function is automatically selected | 
|  | after opening a V4L2 device. When the driver does not support this | 
|  | method attempts to read or write will fail at any time.</para> | 
|  |  | 
|  | <para>Other methods must be negotiated. To select the streaming I/O | 
|  | method with memory mapped or user buffers applications call the | 
|  | &VIDIOC-REQBUFS; ioctl. The asynchronous I/O method is not defined | 
|  | yet.</para> | 
|  |  | 
|  | <para>Video overlay can be considered another I/O method, although | 
|  | the application does not directly receive the image data. It is | 
|  | selected by initiating video overlay with the &VIDIOC-S-FMT; ioctl. | 
|  | For more information see <xref linkend="overlay" />.</para> | 
|  |  | 
|  | <para>Generally exactly one I/O method, including overlay, is | 
|  | associated with each file descriptor. The only exceptions are | 
|  | applications not exchanging data with a driver ("panel applications", | 
|  | see <xref linkend="open" />) and drivers permitting simultaneous video capturing | 
|  | and overlay using the same file descriptor, for compatibility with V4L | 
|  | and earlier versions of V4L2.</para> | 
|  |  | 
|  | <para><constant>VIDIOC_S_FMT</constant> and | 
|  | <constant>VIDIOC_REQBUFS</constant> would permit this to some degree, | 
|  | but for simplicity drivers need not support switching the I/O method | 
|  | (after first switching away from read/write) other than by closing | 
|  | and reopening the device.</para> | 
|  |  | 
|  | <para>The following sections describe the various I/O methods in | 
|  | more detail.</para> | 
|  |  | 
|  | <section id="rw"> | 
|  | <title>Read/Write</title> | 
|  |  | 
|  | <para>Input and output devices support the | 
|  | <function>read()</function> and <function>write()</function> function, | 
|  | respectively, when the <constant>V4L2_CAP_READWRITE</constant> flag in | 
|  | the <structfield>capabilities</structfield> field of &v4l2-capability; | 
|  | returned by the &VIDIOC-QUERYCAP; ioctl is set.</para> | 
|  |  | 
|  | <para>Drivers may need the CPU to copy the data, but they may also | 
|  | support DMA to or from user memory, so this I/O method is not | 
|  | necessarily less efficient than other methods merely exchanging buffer | 
|  | pointers. It is considered inferior though because no meta-information | 
|  | like frame counters or timestamps are passed. This information is | 
|  | necessary to recognize frame dropping and to synchronize with other | 
|  | data streams. However this is also the simplest I/O method, requiring | 
|  | little or no setup to exchange data. It permits command line stunts | 
|  | like this (the <application>vidctrl</application> tool is | 
|  | fictitious):</para> | 
|  |  | 
|  | <informalexample> | 
|  | <screen> | 
|  | > vidctrl /dev/video --input=0 --format=YUYV --size=352x288 | 
|  | > dd if=/dev/video of=myimage.422 bs=202752 count=1 | 
|  | </screen> | 
|  | </informalexample> | 
|  |  | 
|  | <para>To read from the device applications use the | 
|  | &func-read; function, to write the &func-write; function. | 
|  | Drivers must implement one I/O method if they | 
|  | exchange data with applications, but it need not be this.<footnote> | 
|  | <para>It would be desirable if applications could depend on | 
|  | drivers supporting all I/O interfaces, but as much as the complex | 
|  | memory mapping I/O can be inadequate for some devices we have no | 
|  | reason to require this interface, which is most useful for simple | 
|  | applications capturing still images.</para> | 
|  | </footnote> When reading or writing is supported, the driver | 
|  | must also support the &func-select; and &func-poll; | 
|  | function.<footnote> | 
|  | <para>At the driver level <function>select()</function> and | 
|  | <function>poll()</function> are the same, and | 
|  | <function>select()</function> is too important to be optional.</para> | 
|  | </footnote></para> | 
|  | </section> | 
|  |  | 
|  | <section id="mmap"> | 
|  | <title>Streaming I/O (Memory Mapping)</title> | 
|  |  | 
|  | <para>Input and output devices support this I/O method when the | 
|  | <constant>V4L2_CAP_STREAMING</constant> flag in the | 
|  | <structfield>capabilities</structfield> field of &v4l2-capability; | 
|  | returned by the &VIDIOC-QUERYCAP; ioctl is set. There are two | 
|  | streaming methods, to determine if the memory mapping flavor is | 
|  | supported applications must call the &VIDIOC-REQBUFS; ioctl.</para> | 
|  |  | 
|  | <para>Streaming is an I/O method where only pointers to buffers | 
|  | are exchanged between application and driver, the data itself is not | 
|  | copied. Memory mapping is primarily intended to map buffers in device | 
|  | memory into the application's address space. Device memory can be for | 
|  | example the video memory on a graphics card with a video capture | 
|  | add-on. However, being the most efficient I/O method available for a | 
|  | long time, many other drivers support streaming as well, allocating | 
|  | buffers in DMA-able main memory.</para> | 
|  |  | 
|  | <para>A driver can support many sets of buffers. Each set is | 
|  | identified by a unique buffer type value. The sets are independent and | 
|  | each set can hold a different type of data. To access different sets | 
|  | at the same time different file descriptors must be used.<footnote> | 
|  | <para>One could use one file descriptor and set the buffer | 
|  | type field accordingly when calling &VIDIOC-QBUF; etc., but it makes | 
|  | the <function>select()</function> function ambiguous. We also like the | 
|  | clean approach of one file descriptor per logical stream. Video | 
|  | overlay for example is also a logical stream, although the CPU is not | 
|  | needed for continuous operation.</para> | 
|  | </footnote></para> | 
|  |  | 
|  | <para>To allocate device buffers applications call the | 
|  | &VIDIOC-REQBUFS; ioctl with the desired number of buffers and buffer | 
|  | type, for example <constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant>. | 
|  | This ioctl can also be used to change the number of buffers or to free | 
|  | the allocated memory, provided none of the buffers are still | 
|  | mapped.</para> | 
|  |  | 
|  | <para>Before applications can access the buffers they must map | 
|  | them into their address space with the &func-mmap; function. The | 
|  | location of the buffers in device memory can be determined with the | 
|  | &VIDIOC-QUERYBUF; ioctl. In the single-planar API case, the | 
|  | <structfield>m.offset</structfield> and <structfield>length</structfield> | 
|  | returned in a &v4l2-buffer; are passed as sixth and second parameter to the | 
|  | <function>mmap()</function> function. When using the multi-planar API, | 
|  | struct &v4l2-buffer; contains an array of &v4l2-plane; structures, each | 
|  | containing its own <structfield>m.offset</structfield> and | 
|  | <structfield>length</structfield>. When using the multi-planar API, every | 
|  | plane of every buffer has to be mapped separately, so the number of | 
|  | calls to &func-mmap; should be equal to number of buffers times number of | 
|  | planes in each buffer. The offset and length values must not be modified. | 
|  | Remember, the buffers are allocated in physical memory, as opposed to virtual | 
|  | memory, which can be swapped out to disk. Applications should free the buffers | 
|  | as soon as possible with the &func-munmap; function.</para> | 
|  |  | 
|  | <example> | 
|  | <title>Mapping buffers in the single-planar API</title> | 
|  | <programlisting> | 
|  | &v4l2-requestbuffers; reqbuf; | 
|  | struct { | 
|  | void *start; | 
|  | size_t length; | 
|  | } *buffers; | 
|  | unsigned int i; | 
|  |  | 
|  | memset(&reqbuf, 0, sizeof(reqbuf)); | 
|  | reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE; | 
|  | reqbuf.memory = V4L2_MEMORY_MMAP; | 
|  | reqbuf.count = 20; | 
|  |  | 
|  | if (-1 == ioctl (fd, &VIDIOC-REQBUFS;, &reqbuf)) { | 
|  | if (errno == EINVAL) | 
|  | printf("Video capturing or mmap-streaming is not supported\n"); | 
|  | else | 
|  | perror("VIDIOC_REQBUFS"); | 
|  |  | 
|  | exit(EXIT_FAILURE); | 
|  | } | 
|  |  | 
|  | /* We want at least five buffers. */ | 
|  |  | 
|  | if (reqbuf.count < 5) { | 
|  | /* You may need to free the buffers here. */ | 
|  | printf("Not enough buffer memory\n"); | 
|  | exit(EXIT_FAILURE); | 
|  | } | 
|  |  | 
|  | buffers = calloc(reqbuf.count, sizeof(*buffers)); | 
|  | assert(buffers != NULL); | 
|  |  | 
|  | for (i = 0; i < reqbuf.count; i++) { | 
|  | &v4l2-buffer; buffer; | 
|  |  | 
|  | memset(&buffer, 0, sizeof(buffer)); | 
|  | buffer.type = reqbuf.type; | 
|  | buffer.memory = V4L2_MEMORY_MMAP; | 
|  | buffer.index = i; | 
|  |  | 
|  | if (-1 == ioctl (fd, &VIDIOC-QUERYBUF;, &buffer)) { | 
|  | perror("VIDIOC_QUERYBUF"); | 
|  | exit(EXIT_FAILURE); | 
|  | } | 
|  |  | 
|  | buffers[i].length = buffer.length; /* remember for munmap() */ | 
|  |  | 
|  | buffers[i].start = mmap(NULL, buffer.length, | 
|  | PROT_READ | PROT_WRITE, /* recommended */ | 
|  | MAP_SHARED,             /* recommended */ | 
|  | fd, buffer.m.offset); | 
|  |  | 
|  | if (MAP_FAILED == buffers[i].start) { | 
|  | /* If you do not exit here you should unmap() and free() | 
|  | the buffers mapped so far. */ | 
|  | perror("mmap"); | 
|  | exit(EXIT_FAILURE); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Cleanup. */ | 
|  |  | 
|  | for (i = 0; i < reqbuf.count; i++) | 
|  | munmap(buffers[i].start, buffers[i].length); | 
|  | </programlisting> | 
|  | </example> | 
|  |  | 
|  | <example> | 
|  | <title>Mapping buffers in the multi-planar API</title> | 
|  | <programlisting> | 
|  | &v4l2-requestbuffers; reqbuf; | 
|  | /* Our current format uses 3 planes per buffer */ | 
|  | #define FMT_NUM_PLANES = 3; | 
|  |  | 
|  | struct { | 
|  | void *start[FMT_NUM_PLANES]; | 
|  | size_t length[FMT_NUM_PLANES]; | 
|  | } *buffers; | 
|  | unsigned int i, j; | 
|  |  | 
|  | memset(&reqbuf, 0, sizeof(reqbuf)); | 
|  | reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE; | 
|  | reqbuf.memory = V4L2_MEMORY_MMAP; | 
|  | reqbuf.count = 20; | 
|  |  | 
|  | if (ioctl(fd, &VIDIOC-REQBUFS;, &reqbuf) < 0) { | 
|  | if (errno == EINVAL) | 
|  | printf("Video capturing or mmap-streaming is not supported\n"); | 
|  | else | 
|  | perror("VIDIOC_REQBUFS"); | 
|  |  | 
|  | exit(EXIT_FAILURE); | 
|  | } | 
|  |  | 
|  | /* We want at least five buffers. */ | 
|  |  | 
|  | if (reqbuf.count < 5) { | 
|  | /* You may need to free the buffers here. */ | 
|  | printf("Not enough buffer memory\n"); | 
|  | exit(EXIT_FAILURE); | 
|  | } | 
|  |  | 
|  | buffers = calloc(reqbuf.count, sizeof(*buffers)); | 
|  | assert(buffers != NULL); | 
|  |  | 
|  | for (i = 0; i < reqbuf.count; i++) { | 
|  | &v4l2-buffer; buffer; | 
|  | &v4l2-plane; planes[FMT_NUM_PLANES]; | 
|  |  | 
|  | memset(&buffer, 0, sizeof(buffer)); | 
|  | buffer.type = reqbuf.type; | 
|  | buffer.memory = V4L2_MEMORY_MMAP; | 
|  | buffer.index = i; | 
|  | /* length in struct v4l2_buffer in multi-planar API stores the size | 
|  | * of planes array. */ | 
|  | buffer.length = FMT_NUM_PLANES; | 
|  | buffer.m.planes = planes; | 
|  |  | 
|  | if (ioctl(fd, &VIDIOC-QUERYBUF;, &buffer) < 0) { | 
|  | perror("VIDIOC_QUERYBUF"); | 
|  | exit(EXIT_FAILURE); | 
|  | } | 
|  |  | 
|  | /* Every plane has to be mapped separately */ | 
|  | for (j = 0; j < FMT_NUM_PLANES; j++) { | 
|  | buffers[i].length[j] = buffer.m.planes[j].length; /* remember for munmap() */ | 
|  |  | 
|  | buffers[i].start[j] = mmap(NULL, buffer.m.planes[j].length, | 
|  | PROT_READ | PROT_WRITE, /* recommended */ | 
|  | MAP_SHARED,             /* recommended */ | 
|  | fd, buffer.m.planes[j].m.offset); | 
|  |  | 
|  | if (MAP_FAILED == buffers[i].start[j]) { | 
|  | /* If you do not exit here you should unmap() and free() | 
|  | the buffers and planes mapped so far. */ | 
|  | perror("mmap"); | 
|  | exit(EXIT_FAILURE); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Cleanup. */ | 
|  |  | 
|  | for (i = 0; i < reqbuf.count; i++) | 
|  | for (j = 0; j < FMT_NUM_PLANES; j++) | 
|  | munmap(buffers[i].start[j], buffers[i].length[j]); | 
|  | </programlisting> | 
|  | </example> | 
|  |  | 
|  | <para>Conceptually streaming drivers maintain two buffer queues, an incoming | 
|  | and an outgoing queue. They separate the synchronous capture or output | 
|  | operation locked to a video clock from the application which is | 
|  | subject to random disk or network delays and preemption by | 
|  | other processes, thereby reducing the probability of data loss. | 
|  | The queues are organized as FIFOs, buffers will be | 
|  | output in the order enqueued in the incoming FIFO, and were | 
|  | captured in the order dequeued from the outgoing FIFO.</para> | 
|  |  | 
|  | <para>The driver may require a minimum number of buffers enqueued | 
|  | at all times to function, apart of this no limit exists on the number | 
|  | of buffers applications can enqueue in advance, or dequeue and | 
|  | process. They can also enqueue in a different order than buffers have | 
|  | been dequeued, and the driver can <emphasis>fill</emphasis> enqueued | 
|  | <emphasis>empty</emphasis> buffers in any order. <footnote> | 
|  | <para>Random enqueue order permits applications processing | 
|  | images out of order (such as video codecs) to return buffers earlier, | 
|  | reducing the probability of data loss. Random fill order allows | 
|  | drivers to reuse buffers on a LIFO-basis, taking advantage of caches | 
|  | holding scatter-gather lists and the like.</para> | 
|  | </footnote> The index number of a buffer (&v4l2-buffer; | 
|  | <structfield>index</structfield>) plays no role here, it only | 
|  | identifies the buffer.</para> | 
|  |  | 
|  | <para>Initially all mapped buffers are in dequeued state, | 
|  | inaccessible by the driver. For capturing applications it is customary | 
|  | to first enqueue all mapped buffers, then to start capturing and enter | 
|  | the read loop. Here the application waits until a filled buffer can be | 
|  | dequeued, and re-enqueues the buffer when the data is no longer | 
|  | needed. Output applications fill and enqueue buffers, when enough | 
|  | buffers are stacked up the output is started with | 
|  | <constant>VIDIOC_STREAMON</constant>. In the write loop, when | 
|  | the application runs out of free buffers, it must wait until an empty | 
|  | buffer can be dequeued and reused.</para> | 
|  |  | 
|  | <para>To enqueue and dequeue a buffer applications use the | 
|  | &VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl. The status of a buffer being | 
|  | mapped, enqueued, full or empty can be determined at any time using the | 
|  | &VIDIOC-QUERYBUF; ioctl. Two methods exist to suspend execution of the | 
|  | application until one or more buffers can be dequeued. By default | 
|  | <constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the | 
|  | outgoing queue. When the <constant>O_NONBLOCK</constant> flag was | 
|  | given to the &func-open; function, <constant>VIDIOC_DQBUF</constant> | 
|  | returns immediately with an &EAGAIN; when no buffer is available. The | 
|  | &func-select; or &func-poll; function are always available.</para> | 
|  |  | 
|  | <para>To start and stop capturing or output applications call the | 
|  | &VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note | 
|  | <constant>VIDIOC_STREAMOFF</constant> removes all buffers from both | 
|  | queues as a side effect. Since there is no notion of doing anything | 
|  | "now" on a multitasking system, if an application needs to synchronize | 
|  | with another event it should examine the &v4l2-buffer; | 
|  | <structfield>timestamp</structfield> of captured buffers, or set the | 
|  | field before enqueuing buffers for output.</para> | 
|  |  | 
|  | <para>Drivers implementing memory mapping I/O must | 
|  | support the <constant>VIDIOC_REQBUFS</constant>, | 
|  | <constant>VIDIOC_QUERYBUF</constant>, | 
|  | <constant>VIDIOC_QBUF</constant>, <constant>VIDIOC_DQBUF</constant>, | 
|  | <constant>VIDIOC_STREAMON</constant> and | 
|  | <constant>VIDIOC_STREAMOFF</constant> ioctl, the | 
|  | <function>mmap()</function>, <function>munmap()</function>, | 
|  | <function>select()</function> and <function>poll()</function> | 
|  | function.<footnote> | 
|  | <para>At the driver level <function>select()</function> and | 
|  | <function>poll()</function> are the same, and | 
|  | <function>select()</function> is too important to be optional. The | 
|  | rest should be evident.</para> | 
|  | </footnote></para> | 
|  |  | 
|  | <para>[capture example]</para> | 
|  |  | 
|  | </section> | 
|  |  | 
|  | <section id="userp"> | 
|  | <title>Streaming I/O (User Pointers)</title> | 
|  |  | 
|  | <para>Input and output devices support this I/O method when the | 
|  | <constant>V4L2_CAP_STREAMING</constant> flag in the | 
|  | <structfield>capabilities</structfield> field of &v4l2-capability; | 
|  | returned by the &VIDIOC-QUERYCAP; ioctl is set. If the particular user | 
|  | pointer method (not only memory mapping) is supported must be | 
|  | determined by calling the &VIDIOC-REQBUFS; ioctl.</para> | 
|  |  | 
|  | <para>This I/O method combines advantages of the read/write and | 
|  | memory mapping methods. Buffers (planes) are allocated by the application | 
|  | itself, and can reside for example in virtual or shared memory. Only | 
|  | pointers to data are exchanged, these pointers and meta-information | 
|  | are passed in &v4l2-buffer; (or in &v4l2-plane; in the multi-planar API case). | 
|  | The driver must be switched into user pointer I/O mode by calling the | 
|  | &VIDIOC-REQBUFS; with the desired buffer type. No buffers (planes) are allocated | 
|  | beforehand, consequently they are not indexed and cannot be queried like mapped | 
|  | buffers with the <constant>VIDIOC_QUERYBUF</constant> ioctl.</para> | 
|  |  | 
|  | <example> | 
|  | <title>Initiating streaming I/O with user pointers</title> | 
|  |  | 
|  | <programlisting> | 
|  | &v4l2-requestbuffers; reqbuf; | 
|  |  | 
|  | memset (&reqbuf, 0, sizeof (reqbuf)); | 
|  | reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE; | 
|  | reqbuf.memory = V4L2_MEMORY_USERPTR; | 
|  |  | 
|  | if (ioctl (fd, &VIDIOC-REQBUFS;, &reqbuf) == -1) { | 
|  | if (errno == EINVAL) | 
|  | printf ("Video capturing or user pointer streaming is not supported\n"); | 
|  | else | 
|  | perror ("VIDIOC_REQBUFS"); | 
|  |  | 
|  | exit (EXIT_FAILURE); | 
|  | } | 
|  | </programlisting> | 
|  | </example> | 
|  |  | 
|  | <para>Buffer (plane) addresses and sizes are passed on the fly with the | 
|  | &VIDIOC-QBUF; ioctl. Although buffers are commonly cycled, | 
|  | applications can pass different addresses and sizes at each | 
|  | <constant>VIDIOC_QBUF</constant> call. If required by the hardware the | 
|  | driver swaps memory pages within physical memory to create a | 
|  | continuous area of memory. This happens transparently to the | 
|  | application in the virtual memory subsystem of the kernel. When buffer | 
|  | pages have been swapped out to disk they are brought back and finally | 
|  | locked in physical memory for DMA.<footnote> | 
|  | <para>We expect that frequently used buffers are typically not | 
|  | swapped out. Anyway, the process of swapping, locking or generating | 
|  | scatter-gather lists may be time consuming. The delay can be masked by | 
|  | the depth of the incoming buffer queue, and perhaps by maintaining | 
|  | caches assuming a buffer will be soon enqueued again. On the other | 
|  | hand, to optimize memory usage drivers can limit the number of buffers | 
|  | locked in advance and recycle the most recently used buffers first. Of | 
|  | course, the pages of empty buffers in the incoming queue need not be | 
|  | saved to disk. Output buffers must be saved on the incoming and | 
|  | outgoing queue because an application may share them with other | 
|  | processes.</para> | 
|  | </footnote></para> | 
|  |  | 
|  | <para>Filled or displayed buffers are dequeued with the | 
|  | &VIDIOC-DQBUF; ioctl. The driver can unlock the memory pages at any | 
|  | time between the completion of the DMA and this ioctl. The memory is | 
|  | also unlocked when &VIDIOC-STREAMOFF; is called, &VIDIOC-REQBUFS;, or | 
|  | when the device is closed. Applications must take care not to free | 
|  | buffers without dequeuing. For once, the buffers remain locked until | 
|  | further, wasting physical memory. Second the driver will not be | 
|  | notified when the memory is returned to the application's free list | 
|  | and subsequently reused for other purposes, possibly completing the | 
|  | requested DMA and overwriting valuable data.</para> | 
|  |  | 
|  | <para>For capturing applications it is customary to enqueue a | 
|  | number of empty buffers, to start capturing and enter the read loop. | 
|  | Here the application waits until a filled buffer can be dequeued, and | 
|  | re-enqueues the buffer when the data is no longer needed. Output | 
|  | applications fill and enqueue buffers, when enough buffers are stacked | 
|  | up output is started. In the write loop, when the application | 
|  | runs out of free buffers it must wait until an empty buffer can be | 
|  | dequeued and reused. Two methods exist to suspend execution of the | 
|  | application until one or more buffers can be dequeued. By default | 
|  | <constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the | 
|  | outgoing queue. When the <constant>O_NONBLOCK</constant> flag was | 
|  | given to the &func-open; function, <constant>VIDIOC_DQBUF</constant> | 
|  | returns immediately with an &EAGAIN; when no buffer is available. The | 
|  | &func-select; or &func-poll; function are always available.</para> | 
|  |  | 
|  | <para>To start and stop capturing or output applications call the | 
|  | &VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note | 
|  | <constant>VIDIOC_STREAMOFF</constant> removes all buffers from both | 
|  | queues and unlocks all buffers as a side effect. Since there is no | 
|  | notion of doing anything "now" on a multitasking system, if an | 
|  | application needs to synchronize with another event it should examine | 
|  | the &v4l2-buffer; <structfield>timestamp</structfield> of captured | 
|  | buffers, or set the field before enqueuing buffers for output.</para> | 
|  |  | 
|  | <para>Drivers implementing user pointer I/O must | 
|  | support the <constant>VIDIOC_REQBUFS</constant>, | 
|  | <constant>VIDIOC_QBUF</constant>, <constant>VIDIOC_DQBUF</constant>, | 
|  | <constant>VIDIOC_STREAMON</constant> and | 
|  | <constant>VIDIOC_STREAMOFF</constant> ioctl, the | 
|  | <function>select()</function> and <function>poll()</function> function.<footnote> | 
|  | <para>At the driver level <function>select()</function> and | 
|  | <function>poll()</function> are the same, and | 
|  | <function>select()</function> is too important to be optional. The | 
|  | rest should be evident.</para> | 
|  | </footnote></para> | 
|  | </section> | 
|  |  | 
|  | <section id="async"> | 
|  | <title>Asynchronous I/O</title> | 
|  |  | 
|  | <para>This method is not defined yet.</para> | 
|  | </section> | 
|  |  | 
|  | <section id="buffer"> | 
|  | <title>Buffers</title> | 
|  |  | 
|  | <para>A buffer contains data exchanged by application and | 
|  | driver using one of the Streaming I/O methods. In the multi-planar API, the | 
|  | data is held in planes, while the buffer structure acts as a container | 
|  | for the planes. Only pointers to buffers (planes) are exchanged, the data | 
|  | itself is not copied. These pointers, together with meta-information like | 
|  | timestamps or field parity, are stored in a struct | 
|  | <structname>v4l2_buffer</structname>, argument to | 
|  | the &VIDIOC-QUERYBUF;, &VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl. | 
|  | In the multi-planar API, some plane-specific members of struct | 
|  | <structname>v4l2_buffer</structname>, such as pointers and sizes for each | 
|  | plane, are stored in struct <structname>v4l2_plane</structname> instead. | 
|  | In that case, struct <structname>v4l2_buffer</structname> contains an array of | 
|  | plane structures.</para> | 
|  |  | 
|  | <para>Nominally timestamps refer to the first data byte transmitted. | 
|  | In practice however the wide range of hardware covered by the V4L2 API | 
|  | limits timestamp accuracy. Often an interrupt routine will | 
|  | sample the system clock shortly after the field or frame was stored | 
|  | completely in memory. So applications must expect a constant | 
|  | difference up to one field or frame period plus a small (few scan | 
|  | lines) random error. The delay and error can be much | 
|  | larger due to compression or transmission over an external bus when | 
|  | the frames are not properly stamped by the sender. This is frequently | 
|  | the case with USB cameras. Here timestamps refer to the instant the | 
|  | field or frame was received by the driver, not the capture time. These | 
|  | devices identify by not enumerating any video standards, see <xref | 
|  | linkend="standard" />.</para> | 
|  |  | 
|  | <para>Similar limitations apply to output timestamps. Typically | 
|  | the video hardware locks to a clock controlling the video timing, the | 
|  | horizontal and vertical synchronization pulses. At some point in the | 
|  | line sequence, possibly the vertical blanking, an interrupt routine | 
|  | samples the system clock, compares against the timestamp and programs | 
|  | the hardware to repeat the previous field or frame, or to display the | 
|  | buffer contents.</para> | 
|  |  | 
|  | <para>Apart of limitations of the video device and natural | 
|  | inaccuracies of all clocks, it should be noted system time itself is | 
|  | not perfectly stable. It can be affected by power saving cycles, | 
|  | warped to insert leap seconds, or even turned back or forth by the | 
|  | system administrator affecting long term measurements. <footnote> | 
|  | <para>Since no other Linux multimedia | 
|  | API supports unadjusted time it would be foolish to introduce here. We | 
|  | must use a universally supported clock to synchronize different media, | 
|  | hence time of day.</para> | 
|  | </footnote></para> | 
|  |  | 
|  | <table frame="none" pgwide="1" id="v4l2-buffer"> | 
|  | <title>struct <structname>v4l2_buffer</structname></title> | 
|  | <tgroup cols="4"> | 
|  | &cs-ustr; | 
|  | <tbody valign="top"> | 
|  | <row> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>index</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>Number of the buffer, set by the application. This | 
|  | field is only used for <link linkend="mmap">memory mapping</link> I/O | 
|  | and can range from zero to the number of buffers allocated | 
|  | with the &VIDIOC-REQBUFS; ioctl (&v4l2-requestbuffers; <structfield>count</structfield>) minus one.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>&v4l2-buf-type;</entry> | 
|  | <entry><structfield>type</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>Type of the buffer, same as &v4l2-format; | 
|  | <structfield>type</structfield> or &v4l2-requestbuffers; | 
|  | <structfield>type</structfield>, set by the application.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>bytesused</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>The number of bytes occupied by the data in the | 
|  | buffer. It depends on the negotiated data format and may change with | 
|  | each buffer for compressed variable size data like JPEG images. | 
|  | Drivers must set this field when <structfield>type</structfield> | 
|  | refers to an input stream, applications when an output stream.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>flags</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>Flags set by the application or driver, see <xref | 
|  | linkend="buffer-flags" />.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>&v4l2-field;</entry> | 
|  | <entry><structfield>field</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>Indicates the field order of the image in the | 
|  | buffer, see <xref linkend="v4l2-field" />. This field is not used when | 
|  | the buffer contains VBI data. Drivers must set it when | 
|  | <structfield>type</structfield> refers to an input stream, | 
|  | applications when an output stream.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>struct timeval</entry> | 
|  | <entry><structfield>timestamp</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry><para>For input streams this is the | 
|  | system time (as returned by the <function>gettimeofday()</function> | 
|  | function) when the first data byte was captured. For output streams | 
|  | the data will not be displayed before this time, secondary to the | 
|  | nominal frame rate determined by the current video standard in | 
|  | enqueued order. Applications can for example zero this field to | 
|  | display frames as soon as possible. The driver stores the time at | 
|  | which the first data byte was actually sent out in the | 
|  | <structfield>timestamp</structfield> field. This permits | 
|  | applications to monitor the drift between the video and system | 
|  | clock.</para></entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>&v4l2-timecode;</entry> | 
|  | <entry><structfield>timecode</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>When <structfield>type</structfield> is | 
|  | <constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant> and the | 
|  | <constant>V4L2_BUF_FLAG_TIMECODE</constant> flag is set in | 
|  | <structfield>flags</structfield>, this structure contains a frame | 
|  | timecode. In <link linkend="v4l2-field">V4L2_FIELD_ALTERNATE</link> | 
|  | mode the top and bottom field contain the same timecode. | 
|  | Timecodes are intended to help video editing and are typically recorded on | 
|  | video tapes, but also embedded in compressed formats like MPEG. This | 
|  | field is independent of the <structfield>timestamp</structfield> and | 
|  | <structfield>sequence</structfield> fields.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>sequence</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>Set by the driver, counting the frames in the | 
|  | sequence.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry spanname="hspan"><para>In <link | 
|  | linkend="v4l2-field">V4L2_FIELD_ALTERNATE</link> mode the top and | 
|  | bottom field have the same sequence number. The count starts at zero | 
|  | and includes dropped or repeated frames. A dropped frame was received | 
|  | by an input device but could not be stored due to lack of free buffer | 
|  | space. A repeated frame was displayed again by an output device | 
|  | because the application did not pass new data in | 
|  | time.</para><para>Note this may count the frames received | 
|  | e.g. over USB, without taking into account the frames dropped by the | 
|  | remote hardware due to limited compression throughput or bus | 
|  | bandwidth. These devices identify by not enumerating any video | 
|  | standards, see <xref linkend="standard" />.</para></entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>&v4l2-memory;</entry> | 
|  | <entry><structfield>memory</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>This field must be set by applications and/or drivers | 
|  | in accordance with the selected I/O method.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>union</entry> | 
|  | <entry><structfield>m</structfield></entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry></entry> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>offset</structfield></entry> | 
|  | <entry>For the single-planar API and when | 
|  | <structfield>memory</structfield> is <constant>V4L2_MEMORY_MMAP</constant> this | 
|  | is the offset of the buffer from the start of the device memory. The value is | 
|  | returned by the driver and apart of serving as parameter to the &func-mmap; | 
|  | function not useful for applications. See <xref linkend="mmap" /> for details | 
|  | </entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry></entry> | 
|  | <entry>unsigned long</entry> | 
|  | <entry><structfield>userptr</structfield></entry> | 
|  | <entry>For the single-planar API and when | 
|  | <structfield>memory</structfield> is <constant>V4L2_MEMORY_USERPTR</constant> | 
|  | this is a pointer to the buffer (casted to unsigned long type) in virtual | 
|  | memory, set by the application. See <xref linkend="userp" /> for details. | 
|  | </entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry></entry> | 
|  | <entry>struct v4l2_plane</entry> | 
|  | <entry><structfield>*planes</structfield></entry> | 
|  | <entry>When using the multi-planar API, contains a userspace pointer | 
|  | to an array of &v4l2-plane;. The size of the array should be put | 
|  | in the <structfield>length</structfield> field of this | 
|  | <structname>v4l2_buffer</structname> structure.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>length</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>Size of the buffer (not the payload) in bytes for the | 
|  | single-planar API. For the multi-planar API should contain the | 
|  | number of elements in the <structfield>planes</structfield> array. | 
|  | </entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>input</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>Some video capture drivers support rapid and | 
|  | synchronous video input changes, a function useful for example in | 
|  | video surveillance applications. For this purpose applications set the | 
|  | <constant>V4L2_BUF_FLAG_INPUT</constant> flag, and this field to the | 
|  | number of a video input as in &v4l2-input; field | 
|  | <structfield>index</structfield>.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>reserved</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>A place holder for future extensions and custom | 
|  | (driver defined) buffer types | 
|  | <constant>V4L2_BUF_TYPE_PRIVATE</constant> and higher. Applications | 
|  | should set this to 0.</entry> | 
|  | </row> | 
|  | </tbody> | 
|  | </tgroup> | 
|  | </table> | 
|  |  | 
|  | <table frame="none" pgwide="1" id="v4l2-plane"> | 
|  | <title>struct <structname>v4l2_plane</structname></title> | 
|  | <tgroup cols="4"> | 
|  | &cs-ustr; | 
|  | <tbody valign="top"> | 
|  | <row> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>bytesused</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>The number of bytes occupied by data in the plane | 
|  | (its payload).</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>length</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>Size in bytes of the plane (not its payload).</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>union</entry> | 
|  | <entry><structfield>m</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry></entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry></entry> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>mem_offset</structfield></entry> | 
|  | <entry>When the memory type in the containing &v4l2-buffer; is | 
|  | <constant>V4L2_MEMORY_MMAP</constant>, this is the value that | 
|  | should be passed to &func-mmap;, similar to the | 
|  | <structfield>offset</structfield> field in &v4l2-buffer;.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry></entry> | 
|  | <entry>__unsigned long</entry> | 
|  | <entry><structfield>userptr</structfield></entry> | 
|  | <entry>When the memory type in the containing &v4l2-buffer; is | 
|  | <constant>V4L2_MEMORY_USERPTR</constant>, this is a userspace | 
|  | pointer to the memory allocated for this plane by an application. | 
|  | </entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>data_offset</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>Offset in bytes to video data in the plane, if applicable. | 
|  | </entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>reserved[11]</structfield></entry> | 
|  | <entry></entry> | 
|  | <entry>Reserved for future use. Should be zeroed by an | 
|  | application.</entry> | 
|  | </row> | 
|  | </tbody> | 
|  | </tgroup> | 
|  | </table> | 
|  |  | 
|  | <table frame="none" pgwide="1" id="v4l2-buf-type"> | 
|  | <title>enum v4l2_buf_type</title> | 
|  | <tgroup cols="3"> | 
|  | &cs-def; | 
|  | <tbody valign="top"> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant></entry> | 
|  | <entry>1</entry> | 
|  | <entry>Buffer of a single-planar video capture stream, see <xref | 
|  | linkend="capture" />.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE</constant> | 
|  | </entry> | 
|  | <entry>9</entry> | 
|  | <entry>Buffer of a multi-planar video capture stream, see <xref | 
|  | linkend="capture" />.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT</constant></entry> | 
|  | <entry>2</entry> | 
|  | <entry>Buffer of a single-planar video output stream, see <xref | 
|  | linkend="output" />.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE</constant> | 
|  | </entry> | 
|  | <entry>10</entry> | 
|  | <entry>Buffer of a multi-planar video output stream, see <xref | 
|  | linkend="output" />.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_TYPE_VIDEO_OVERLAY</constant></entry> | 
|  | <entry>3</entry> | 
|  | <entry>Buffer for video overlay, see <xref linkend="overlay" />.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_TYPE_VBI_CAPTURE</constant></entry> | 
|  | <entry>4</entry> | 
|  | <entry>Buffer of a raw VBI capture stream, see <xref | 
|  | linkend="raw-vbi" />.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_TYPE_VBI_OUTPUT</constant></entry> | 
|  | <entry>5</entry> | 
|  | <entry>Buffer of a raw VBI output stream, see <xref | 
|  | linkend="raw-vbi" />.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_TYPE_SLICED_VBI_CAPTURE</constant></entry> | 
|  | <entry>6</entry> | 
|  | <entry>Buffer of a sliced VBI capture stream, see <xref | 
|  | linkend="sliced" />.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_TYPE_SLICED_VBI_OUTPUT</constant></entry> | 
|  | <entry>7</entry> | 
|  | <entry>Buffer of a sliced VBI output stream, see <xref | 
|  | linkend="sliced" />.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT_OVERLAY</constant></entry> | 
|  | <entry>8</entry> | 
|  | <entry>Buffer for video output overlay (OSD), see <xref | 
|  | linkend="osd" />. Status: <link | 
|  | linkend="experimental">Experimental</link>.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_TYPE_PRIVATE</constant></entry> | 
|  | <entry>0x80</entry> | 
|  | <entry>This and higher values are reserved for custom | 
|  | (driver defined) buffer types.</entry> | 
|  | </row> | 
|  | </tbody> | 
|  | </tgroup> | 
|  | </table> | 
|  |  | 
|  | <table frame="none" pgwide="1" id="buffer-flags"> | 
|  | <title>Buffer Flags</title> | 
|  | <tgroup cols="3"> | 
|  | &cs-def; | 
|  | <tbody valign="top"> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_FLAG_MAPPED</constant></entry> | 
|  | <entry>0x0001</entry> | 
|  | <entry>The buffer resides in device memory and has been mapped | 
|  | into the application's address space, see <xref linkend="mmap" /> for details. | 
|  | Drivers set or clear this flag when the | 
|  | <link linkend="vidioc-querybuf">VIDIOC_QUERYBUF</link>, <link | 
|  | linkend="vidioc-qbuf">VIDIOC_QBUF</link> or <link | 
|  | linkend="vidioc-qbuf">VIDIOC_DQBUF</link> ioctl is called. Set by the driver.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_FLAG_QUEUED</constant></entry> | 
|  | <entry>0x0002</entry> | 
|  | <entry>Internally drivers maintain two buffer queues, an | 
|  | incoming and outgoing queue. When this flag is set, the buffer is | 
|  | currently on the incoming queue. It automatically moves to the | 
|  | outgoing queue after the buffer has been filled (capture devices) or | 
|  | displayed (output devices). Drivers set or clear this flag when the | 
|  | <constant>VIDIOC_QUERYBUF</constant> ioctl is called. After | 
|  | (successful) calling the <constant>VIDIOC_QBUF </constant>ioctl it is | 
|  | always set and after <constant>VIDIOC_DQBUF</constant> always | 
|  | cleared.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_FLAG_DONE</constant></entry> | 
|  | <entry>0x0004</entry> | 
|  | <entry>When this flag is set, the buffer is currently on | 
|  | the outgoing queue, ready to be dequeued from the driver. Drivers set | 
|  | or clear this flag when the <constant>VIDIOC_QUERYBUF</constant> ioctl | 
|  | is called. After calling the <constant>VIDIOC_QBUF</constant> or | 
|  | <constant>VIDIOC_DQBUF</constant> it is always cleared. Of course a | 
|  | buffer cannot be on both queues at the same time, the | 
|  | <constant>V4L2_BUF_FLAG_QUEUED</constant> and | 
|  | <constant>V4L2_BUF_FLAG_DONE</constant> flag are mutually exclusive. | 
|  | They can be both cleared however, then the buffer is in "dequeued" | 
|  | state, in the application domain to say so.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_FLAG_ERROR</constant></entry> | 
|  | <entry>0x0040</entry> | 
|  | <entry>When this flag is set, the buffer has been dequeued | 
|  | successfully, although the data might have been corrupted. | 
|  | This is recoverable, streaming may continue as normal and | 
|  | the buffer may be reused normally. | 
|  | Drivers set this flag when the <constant>VIDIOC_DQBUF</constant> | 
|  | ioctl is called.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_FLAG_KEYFRAME</constant></entry> | 
|  | <entry>0x0008</entry> | 
|  | <entry>Drivers set or clear this flag when calling the | 
|  | <constant>VIDIOC_DQBUF</constant> ioctl. It may be set by video | 
|  | capture devices when the buffer contains a compressed image which is a | 
|  | key frame (or field), &ie; can be decompressed on its own.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_FLAG_PFRAME</constant></entry> | 
|  | <entry>0x0010</entry> | 
|  | <entry>Similar to <constant>V4L2_BUF_FLAG_KEYFRAME</constant> | 
|  | this flags predicted frames or fields which contain only differences to a | 
|  | previous key frame.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_FLAG_BFRAME</constant></entry> | 
|  | <entry>0x0020</entry> | 
|  | <entry>Similar to <constant>V4L2_BUF_FLAG_PFRAME</constant> | 
|  | this is a bidirectional predicted frame or field. [ooc tbd]</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_FLAG_TIMECODE</constant></entry> | 
|  | <entry>0x0100</entry> | 
|  | <entry>The <structfield>timecode</structfield> field is valid. | 
|  | Drivers set or clear this flag when the <constant>VIDIOC_DQBUF</constant> | 
|  | ioctl is called.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_BUF_FLAG_INPUT</constant></entry> | 
|  | <entry>0x0200</entry> | 
|  | <entry>The <structfield>input</structfield> field is valid. | 
|  | Applications set or clear this flag before calling the | 
|  | <constant>VIDIOC_QBUF</constant> ioctl.</entry> | 
|  | </row> | 
|  | </tbody> | 
|  | </tgroup> | 
|  | </table> | 
|  |  | 
|  | <table pgwide="1" frame="none" id="v4l2-memory"> | 
|  | <title>enum v4l2_memory</title> | 
|  | <tgroup cols="3"> | 
|  | &cs-def; | 
|  | <tbody valign="top"> | 
|  | <row> | 
|  | <entry><constant>V4L2_MEMORY_MMAP</constant></entry> | 
|  | <entry>1</entry> | 
|  | <entry>The buffer is used for <link linkend="mmap">memory | 
|  | mapping</link> I/O.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_MEMORY_USERPTR</constant></entry> | 
|  | <entry>2</entry> | 
|  | <entry>The buffer is used for <link linkend="userp">user | 
|  | pointer</link> I/O.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_MEMORY_OVERLAY</constant></entry> | 
|  | <entry>3</entry> | 
|  | <entry>[to do]</entry> | 
|  | </row> | 
|  | </tbody> | 
|  | </tgroup> | 
|  | </table> | 
|  |  | 
|  | <section> | 
|  | <title>Timecodes</title> | 
|  |  | 
|  | <para>The <structname>v4l2_timecode</structname> structure is | 
|  | designed to hold a <xref linkend="smpte12m" /> or similar timecode. | 
|  | (struct <structname>timeval</structname> timestamps are stored in | 
|  | &v4l2-buffer; field <structfield>timestamp</structfield>.)</para> | 
|  |  | 
|  | <table frame="none" pgwide="1" id="v4l2-timecode"> | 
|  | <title>struct <structname>v4l2_timecode</structname></title> | 
|  | <tgroup cols="3"> | 
|  | &cs-str; | 
|  | <tbody valign="top"> | 
|  | <row> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>type</structfield></entry> | 
|  | <entry>Frame rate the timecodes are based on, see <xref | 
|  | linkend="timecode-type" />.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u32</entry> | 
|  | <entry><structfield>flags</structfield></entry> | 
|  | <entry>Timecode flags, see <xref linkend="timecode-flags" />.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u8</entry> | 
|  | <entry><structfield>frames</structfield></entry> | 
|  | <entry>Frame count, 0 ... 23/24/29/49/59, depending on the | 
|  | type of timecode.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u8</entry> | 
|  | <entry><structfield>seconds</structfield></entry> | 
|  | <entry>Seconds count, 0 ... 59. This is a binary, not BCD number.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u8</entry> | 
|  | <entry><structfield>minutes</structfield></entry> | 
|  | <entry>Minutes count, 0 ... 59. This is a binary, not BCD number.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u8</entry> | 
|  | <entry><structfield>hours</structfield></entry> | 
|  | <entry>Hours count, 0 ... 29. This is a binary, not BCD number.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry>__u8</entry> | 
|  | <entry><structfield>userbits</structfield>[4]</entry> | 
|  | <entry>The "user group" bits from the timecode.</entry> | 
|  | </row> | 
|  | </tbody> | 
|  | </tgroup> | 
|  | </table> | 
|  |  | 
|  | <table frame="none" pgwide="1" id="timecode-type"> | 
|  | <title>Timecode Types</title> | 
|  | <tgroup cols="3"> | 
|  | &cs-def; | 
|  | <tbody valign="top"> | 
|  | <row> | 
|  | <entry><constant>V4L2_TC_TYPE_24FPS</constant></entry> | 
|  | <entry>1</entry> | 
|  | <entry>24 frames per second, i. e. film.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_TC_TYPE_25FPS</constant></entry> | 
|  | <entry>2</entry> | 
|  | <entry>25 frames per second, &ie; PAL or SECAM video.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_TC_TYPE_30FPS</constant></entry> | 
|  | <entry>3</entry> | 
|  | <entry>30 frames per second, &ie; NTSC video.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_TC_TYPE_50FPS</constant></entry> | 
|  | <entry>4</entry> | 
|  | <entry></entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_TC_TYPE_60FPS</constant></entry> | 
|  | <entry>5</entry> | 
|  | <entry></entry> | 
|  | </row> | 
|  | </tbody> | 
|  | </tgroup> | 
|  | </table> | 
|  |  | 
|  | <table frame="none" pgwide="1" id="timecode-flags"> | 
|  | <title>Timecode Flags</title> | 
|  | <tgroup cols="3"> | 
|  | &cs-def; | 
|  | <tbody valign="top"> | 
|  | <row> | 
|  | <entry><constant>V4L2_TC_FLAG_DROPFRAME</constant></entry> | 
|  | <entry>0x0001</entry> | 
|  | <entry>Indicates "drop frame" semantics for counting frames | 
|  | in 29.97 fps material. When set, frame numbers 0 and 1 at the start of | 
|  | each minute, except minutes 0, 10, 20, 30, 40, 50 are omitted from the | 
|  | count.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_TC_FLAG_COLORFRAME</constant></entry> | 
|  | <entry>0x0002</entry> | 
|  | <entry>The "color frame" flag.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_TC_USERBITS_field</constant></entry> | 
|  | <entry>0x000C</entry> | 
|  | <entry>Field mask for the "binary group flags".</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_TC_USERBITS_USERDEFINED</constant></entry> | 
|  | <entry>0x0000</entry> | 
|  | <entry>Unspecified format.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_TC_USERBITS_8BITCHARS</constant></entry> | 
|  | <entry>0x0008</entry> | 
|  | <entry>8-bit ISO characters.</entry> | 
|  | </row> | 
|  | </tbody> | 
|  | </tgroup> | 
|  | </table> | 
|  | </section> | 
|  | </section> | 
|  |  | 
|  | <section id="field-order"> | 
|  | <title>Field Order</title> | 
|  |  | 
|  | <para>We have to distinguish between progressive and interlaced | 
|  | video. Progressive video transmits all lines of a video image | 
|  | sequentially. Interlaced video divides an image into two fields, | 
|  | containing only the odd and even lines of the image, respectively. | 
|  | Alternating the so called odd and even field are transmitted, and due | 
|  | to a small delay between fields a cathode ray TV displays the lines | 
|  | interleaved, yielding the original frame. This curious technique was | 
|  | invented because at refresh rates similar to film the image would | 
|  | fade out too quickly. Transmitting fields reduces the flicker without | 
|  | the necessity of doubling the frame rate and with it the bandwidth | 
|  | required for each channel.</para> | 
|  |  | 
|  | <para>It is important to understand a video camera does not expose | 
|  | one frame at a time, merely transmitting the frames separated into | 
|  | fields. The fields are in fact captured at two different instances in | 
|  | time. An object on screen may well move between one field and the | 
|  | next. For applications analysing motion it is of paramount importance | 
|  | to recognize which field of a frame is older, the <emphasis>temporal | 
|  | order</emphasis>.</para> | 
|  |  | 
|  | <para>When the driver provides or accepts images field by field | 
|  | rather than interleaved, it is also important applications understand | 
|  | how the fields combine to frames. We distinguish between top (aka odd) and | 
|  | bottom (aka even) fields, the <emphasis>spatial order</emphasis>: The first line | 
|  | of the top field is the first line of an interlaced frame, the first | 
|  | line of the bottom field is the second line of that frame.</para> | 
|  |  | 
|  | <para>However because fields were captured one after the other, | 
|  | arguing whether a frame commences with the top or bottom field is | 
|  | pointless. Any two successive top and bottom, or bottom and top fields | 
|  | yield a valid frame. Only when the source was progressive to begin | 
|  | with, ⪚ when transferring film to video, two fields may come from | 
|  | the same frame, creating a natural order.</para> | 
|  |  | 
|  | <para>Counter to intuition the top field is not necessarily the | 
|  | older field. Whether the older field contains the top or bottom lines | 
|  | is a convention determined by the video standard. Hence the | 
|  | distinction between temporal and spatial order of fields. The diagrams | 
|  | below should make this clearer.</para> | 
|  |  | 
|  | <para>All video capture and output devices must report the current | 
|  | field order. Some drivers may permit the selection of a different | 
|  | order, to this end applications initialize the | 
|  | <structfield>field</structfield> field of &v4l2-pix-format; before | 
|  | calling the &VIDIOC-S-FMT; ioctl. If this is not desired it should | 
|  | have the value <constant>V4L2_FIELD_ANY</constant> (0).</para> | 
|  |  | 
|  | <table frame="none" pgwide="1" id="v4l2-field"> | 
|  | <title>enum v4l2_field</title> | 
|  | <tgroup cols="3"> | 
|  | &cs-def; | 
|  | <tbody valign="top"> | 
|  | <row> | 
|  | <entry><constant>V4L2_FIELD_ANY</constant></entry> | 
|  | <entry>0</entry> | 
|  | <entry>Applications request this field order when any | 
|  | one of the <constant>V4L2_FIELD_NONE</constant>, | 
|  | <constant>V4L2_FIELD_TOP</constant>, | 
|  | <constant>V4L2_FIELD_BOTTOM</constant>, or | 
|  | <constant>V4L2_FIELD_INTERLACED</constant> formats is acceptable. | 
|  | Drivers choose depending on hardware capabilities or e. g. the | 
|  | requested image size, and return the actual field order. &v4l2-buffer; | 
|  | <structfield>field</structfield> can never be | 
|  | <constant>V4L2_FIELD_ANY</constant>.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_FIELD_NONE</constant></entry> | 
|  | <entry>1</entry> | 
|  | <entry>Images are in progressive format, not interlaced. | 
|  | The driver may also indicate this order when it cannot distinguish | 
|  | between <constant>V4L2_FIELD_TOP</constant> and | 
|  | <constant>V4L2_FIELD_BOTTOM</constant>.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_FIELD_TOP</constant></entry> | 
|  | <entry>2</entry> | 
|  | <entry>Images consist of the top (aka odd) field only.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_FIELD_BOTTOM</constant></entry> | 
|  | <entry>3</entry> | 
|  | <entry>Images consist of the bottom (aka even) field only. | 
|  | Applications may wish to prevent a device from capturing interlaced | 
|  | images because they will have "comb" or "feathering" artefacts around | 
|  | moving objects.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_FIELD_INTERLACED</constant></entry> | 
|  | <entry>4</entry> | 
|  | <entry>Images contain both fields, interleaved line by | 
|  | line. The temporal order of the fields (whether the top or bottom | 
|  | field is first transmitted) depends on the current video standard. | 
|  | M/NTSC transmits the bottom field first, all other standards the top | 
|  | field first.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_FIELD_SEQ_TB</constant></entry> | 
|  | <entry>5</entry> | 
|  | <entry>Images contain both fields, the top field lines | 
|  | are stored first in memory, immediately followed by the bottom field | 
|  | lines. Fields are always stored in temporal order, the older one first | 
|  | in memory. Image sizes refer to the frame, not fields.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_FIELD_SEQ_BT</constant></entry> | 
|  | <entry>6</entry> | 
|  | <entry>Images contain both fields, the bottom field | 
|  | lines are stored first in memory, immediately followed by the top | 
|  | field lines. Fields are always stored in temporal order, the older one | 
|  | first in memory. Image sizes refer to the frame, not fields.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_FIELD_ALTERNATE</constant></entry> | 
|  | <entry>7</entry> | 
|  | <entry>The two fields of a frame are passed in separate | 
|  | buffers, in temporal order, &ie; the older one first. To indicate the field | 
|  | parity (whether the current field is a top or bottom field) the driver | 
|  | or application, depending on data direction, must set &v4l2-buffer; | 
|  | <structfield>field</structfield> to | 
|  | <constant>V4L2_FIELD_TOP</constant> or | 
|  | <constant>V4L2_FIELD_BOTTOM</constant>. Any two successive fields pair | 
|  | to build a frame. If fields are successive, without any dropped fields | 
|  | between them (fields can drop individually), can be determined from | 
|  | the &v4l2-buffer; <structfield>sequence</structfield> field. Image | 
|  | sizes refer to the frame, not fields. This format cannot be selected | 
|  | when using the read/write I/O method.<!-- Where it's indistinguishable | 
|  | from V4L2_FIELD_SEQ_*. --></entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_FIELD_INTERLACED_TB</constant></entry> | 
|  | <entry>8</entry> | 
|  | <entry>Images contain both fields, interleaved line by | 
|  | line, top field first. The top field is transmitted first.</entry> | 
|  | </row> | 
|  | <row> | 
|  | <entry><constant>V4L2_FIELD_INTERLACED_BT</constant></entry> | 
|  | <entry>9</entry> | 
|  | <entry>Images contain both fields, interleaved line by | 
|  | line, top field first. The bottom field is transmitted first.</entry> | 
|  | </row> | 
|  | </tbody> | 
|  | </tgroup> | 
|  | </table> | 
|  |  | 
|  | <figure id="fieldseq-tb"> | 
|  | <title>Field Order, Top Field First Transmitted</title> | 
|  | <mediaobject> | 
|  | <imageobject> | 
|  | <imagedata fileref="fieldseq_tb.pdf" format="PS" /> | 
|  | </imageobject> | 
|  | <imageobject> | 
|  | <imagedata fileref="fieldseq_tb.gif" format="GIF" /> | 
|  | </imageobject> | 
|  | </mediaobject> | 
|  | </figure> | 
|  |  | 
|  | <figure id="fieldseq-bt"> | 
|  | <title>Field Order, Bottom Field First Transmitted</title> | 
|  | <mediaobject> | 
|  | <imageobject> | 
|  | <imagedata fileref="fieldseq_bt.pdf" format="PS" /> | 
|  | </imageobject> | 
|  | <imageobject> | 
|  | <imagedata fileref="fieldseq_bt.gif" format="GIF" /> | 
|  | </imageobject> | 
|  | </mediaobject> | 
|  | </figure> | 
|  | </section> | 
|  |  | 
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