|  | /* | 
|  | *  Driver for the Gravis Grip Multiport, a gamepad "hub" that | 
|  | *  connects up to four 9-pin digital gamepads/joysticks. | 
|  | *  Driver tested on SMP and UP kernel versions 2.4.18-4 and 2.4.18-5. | 
|  | * | 
|  | *  Thanks to Chris Gassib for helpful advice. | 
|  | * | 
|  | *  Copyright (c)      2002 Brian Bonnlander, Bill Soudan | 
|  | *  Copyright (c) 1998-2000 Vojtech Pavlik | 
|  | */ | 
|  |  | 
|  | #include <linux/kernel.h> | 
|  | #include <linux/module.h> | 
|  | #include <linux/init.h> | 
|  | #include <linux/slab.h> | 
|  | #include <linux/gameport.h> | 
|  | #include <linux/input.h> | 
|  | #include <linux/delay.h> | 
|  | #include <linux/proc_fs.h> | 
|  | #include <linux/jiffies.h> | 
|  |  | 
|  | #define DRIVER_DESC	"Gravis Grip Multiport driver" | 
|  |  | 
|  | MODULE_AUTHOR("Brian Bonnlander"); | 
|  | MODULE_DESCRIPTION(DRIVER_DESC); | 
|  | MODULE_LICENSE("GPL"); | 
|  |  | 
|  | #ifdef GRIP_DEBUG | 
|  | #define dbg(format, arg...) printk(KERN_ERR __FILE__ ": " format "\n" , ## arg) | 
|  | #else | 
|  | #define dbg(format, arg...) do {} while (0) | 
|  | #endif | 
|  |  | 
|  | #define GRIP_MAX_PORTS	4 | 
|  | /* | 
|  | * Grip multiport state | 
|  | */ | 
|  |  | 
|  | struct grip_port { | 
|  | struct input_dev *dev; | 
|  | int mode; | 
|  | int registered; | 
|  |  | 
|  | /* individual gamepad states */ | 
|  | int buttons; | 
|  | int xaxes; | 
|  | int yaxes; | 
|  | int dirty;     /* has the state been updated? */ | 
|  | }; | 
|  |  | 
|  | struct grip_mp { | 
|  | struct gameport *gameport; | 
|  | struct grip_port *port[GRIP_MAX_PORTS]; | 
|  | int reads; | 
|  | int bads; | 
|  | }; | 
|  |  | 
|  | /* | 
|  | * Multiport packet interpretation | 
|  | */ | 
|  |  | 
|  | #define PACKET_FULL          0x80000000       /* packet is full                        */ | 
|  | #define PACKET_IO_FAST       0x40000000       /* 3 bits per gameport read              */ | 
|  | #define PACKET_IO_SLOW       0x20000000       /* 1 bit per gameport read               */ | 
|  | #define PACKET_MP_MORE       0x04000000       /* multiport wants to send more          */ | 
|  | #define PACKET_MP_DONE       0x02000000       /* multiport done sending                */ | 
|  |  | 
|  | /* | 
|  | * Packet status code interpretation | 
|  | */ | 
|  |  | 
|  | #define IO_GOT_PACKET        0x0100           /* Got a packet                           */ | 
|  | #define IO_MODE_FAST         0x0200           /* Used 3 data bits per gameport read     */ | 
|  | #define IO_SLOT_CHANGE       0x0800           /* Multiport physical slot status changed */ | 
|  | #define IO_DONE              0x1000           /* Multiport is done sending packets      */ | 
|  | #define IO_RETRY             0x4000           /* Try again later to get packet          */ | 
|  | #define IO_RESET             0x8000           /* Force multiport to resend all packets  */ | 
|  |  | 
|  | /* | 
|  | * Gamepad configuration data.  Other 9-pin digital joystick devices | 
|  | * may work with the multiport, so this may not be an exhaustive list! | 
|  | * Commodore 64 joystick remains untested. | 
|  | */ | 
|  |  | 
|  | #define GRIP_INIT_DELAY         2000          /*  2 ms */ | 
|  |  | 
|  | #define GRIP_MODE_NONE		0 | 
|  | #define GRIP_MODE_RESET         1 | 
|  | #define GRIP_MODE_GP		2 | 
|  | #define GRIP_MODE_C64		3 | 
|  |  | 
|  | static const int grip_btn_gp[]  = { BTN_TR, BTN_TL, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, -1 }; | 
|  | static const int grip_btn_c64[] = { BTN_JOYSTICK, -1 }; | 
|  |  | 
|  | static const int grip_abs_gp[]  = { ABS_X, ABS_Y, -1 }; | 
|  | static const int grip_abs_c64[] = { ABS_X, ABS_Y, -1 }; | 
|  |  | 
|  | static const int *grip_abs[] = { NULL, NULL, grip_abs_gp, grip_abs_c64 }; | 
|  | static const int *grip_btn[] = { NULL, NULL, grip_btn_gp, grip_btn_c64 }; | 
|  |  | 
|  | static const char *grip_name[] = { NULL, NULL, "Gravis Grip Pad", "Commodore 64 Joystick" }; | 
|  |  | 
|  | static const int init_seq[] = { | 
|  | 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, | 
|  | 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, | 
|  | 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, | 
|  | 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1 }; | 
|  |  | 
|  | /* Maps multiport directional values to X,Y axis values (each axis encoded in 3 bits) */ | 
|  |  | 
|  | static const int axis_map[] = { 5, 9, 1, 5, 6, 10, 2, 6, 4, 8, 0, 4, 5, 9, 1, 5 }; | 
|  |  | 
|  | static int register_slot(int i, struct grip_mp *grip); | 
|  |  | 
|  | /* | 
|  | * Returns whether an odd or even number of bits are on in pkt. | 
|  | */ | 
|  |  | 
|  | static int bit_parity(u32 pkt) | 
|  | { | 
|  | int x = pkt ^ (pkt >> 16); | 
|  | x ^= x >> 8; | 
|  | x ^= x >> 4; | 
|  | x ^= x >> 2; | 
|  | x ^= x >> 1; | 
|  | return x & 1; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Poll gameport; return true if all bits set in 'onbits' are on and | 
|  | * all bits set in 'offbits' are off. | 
|  | */ | 
|  |  | 
|  | static inline int poll_until(u8 onbits, u8 offbits, int u_sec, struct gameport* gp, u8 *data) | 
|  | { | 
|  | int i, nloops; | 
|  |  | 
|  | nloops = gameport_time(gp, u_sec); | 
|  | for (i = 0; i < nloops; i++) { | 
|  | *data = gameport_read(gp); | 
|  | if ((*data & onbits) == onbits && | 
|  | (~(*data) & offbits) == offbits) | 
|  | return 1; | 
|  | } | 
|  | dbg("gameport timed out after %d microseconds.\n", u_sec); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Gets a 28-bit packet from the multiport. | 
|  | * | 
|  | * After getting a packet successfully, commands encoded by sendcode may | 
|  | * be sent to the multiport. | 
|  | * | 
|  | * The multiport clock value is reflected in gameport bit B4. | 
|  | * | 
|  | * Returns a packet status code indicating whether packet is valid, the transfer | 
|  | * mode, and any error conditions. | 
|  | * | 
|  | * sendflags:      current I/O status | 
|  | * sendcode:   data to send to the multiport if sendflags is nonzero | 
|  | */ | 
|  |  | 
|  | static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) | 
|  | { | 
|  | u8  raw_data;            /* raw data from gameport */ | 
|  | u8  data_mask;           /* packet data bits from raw_data */ | 
|  | u32 pkt;                 /* packet temporary storage */ | 
|  | int bits_per_read;       /* num packet bits per gameport read */ | 
|  | int portvals = 0;        /* used for port value sanity check */ | 
|  | int i; | 
|  |  | 
|  | /* Gameport bits B0, B4, B5 should first be off, then B4 should come on. */ | 
|  |  | 
|  | *packet = 0; | 
|  | raw_data = gameport_read(gameport); | 
|  | if (raw_data & 1) | 
|  | return IO_RETRY; | 
|  |  | 
|  | for (i = 0; i < 64; i++) { | 
|  | raw_data = gameport_read(gameport); | 
|  | portvals |= 1 << ((raw_data >> 4) & 3); /* Demux B4, B5 */ | 
|  | } | 
|  |  | 
|  | if (portvals == 1) {                            /* B4, B5 off */ | 
|  | raw_data = gameport_read(gameport); | 
|  | portvals = raw_data & 0xf0; | 
|  |  | 
|  | if (raw_data & 0x31) | 
|  | return IO_RESET; | 
|  | gameport_trigger(gameport); | 
|  |  | 
|  | if (!poll_until(0x10, 0, 308, gameport, &raw_data)) | 
|  | return IO_RESET; | 
|  | } else | 
|  | return IO_RETRY; | 
|  |  | 
|  | /* Determine packet transfer mode and prepare for packet construction. */ | 
|  |  | 
|  | if (raw_data & 0x20) {                 /* 3 data bits/read */ | 
|  | portvals |= raw_data >> 4;     /* Compare B4-B7 before & after trigger */ | 
|  |  | 
|  | if (portvals != 0xb) | 
|  | return 0; | 
|  | data_mask = 7; | 
|  | bits_per_read = 3; | 
|  | pkt = (PACKET_FULL | PACKET_IO_FAST) >> 28; | 
|  | } else {                                 /* 1 data bit/read */ | 
|  | data_mask = 1; | 
|  | bits_per_read = 1; | 
|  | pkt = (PACKET_FULL | PACKET_IO_SLOW) >> 28; | 
|  | } | 
|  |  | 
|  | /* Construct a packet.  Final data bits must be zero. */ | 
|  |  | 
|  | while (1) { | 
|  | if (!poll_until(0, 0x10, 77, gameport, &raw_data)) | 
|  | return IO_RESET; | 
|  | raw_data = (raw_data >> 5) & data_mask; | 
|  |  | 
|  | if (pkt & PACKET_FULL) | 
|  | break; | 
|  | pkt = (pkt << bits_per_read) | raw_data; | 
|  |  | 
|  | if (!poll_until(0x10, 0, 77, gameport, &raw_data)) | 
|  | return IO_RESET; | 
|  | } | 
|  |  | 
|  | if (raw_data) | 
|  | return IO_RESET; | 
|  |  | 
|  | /* If 3 bits/read used, drop from 30 bits to 28. */ | 
|  |  | 
|  | if (bits_per_read == 3) { | 
|  | pkt = (pkt & 0xffff0000) | ((pkt << 1) & 0xffff); | 
|  | pkt = (pkt >> 2) | 0xf0000000; | 
|  | } | 
|  |  | 
|  | if (bit_parity(pkt) == 1) | 
|  | return IO_RESET; | 
|  |  | 
|  | /* Acknowledge packet receipt */ | 
|  |  | 
|  | if (!poll_until(0x30, 0, 77, gameport, &raw_data)) | 
|  | return IO_RESET; | 
|  |  | 
|  | raw_data = gameport_read(gameport); | 
|  |  | 
|  | if (raw_data & 1) | 
|  | return IO_RESET; | 
|  |  | 
|  | gameport_trigger(gameport); | 
|  |  | 
|  | if (!poll_until(0, 0x20, 77, gameport, &raw_data)) | 
|  | return IO_RESET; | 
|  |  | 
|  | /* Return if we just wanted the packet or multiport wants to send more */ | 
|  |  | 
|  | *packet = pkt; | 
|  | if ((sendflags == 0) || ((sendflags & IO_RETRY) && !(pkt & PACKET_MP_DONE))) | 
|  | return IO_GOT_PACKET; | 
|  |  | 
|  | if (pkt & PACKET_MP_MORE) | 
|  | return IO_GOT_PACKET | IO_RETRY; | 
|  |  | 
|  | /* Multiport is done sending packets and is ready to receive data */ | 
|  |  | 
|  | if (!poll_until(0x20, 0, 77, gameport, &raw_data)) | 
|  | return IO_GOT_PACKET | IO_RESET; | 
|  |  | 
|  | raw_data = gameport_read(gameport); | 
|  | if (raw_data & 1) | 
|  | return IO_GOT_PACKET | IO_RESET; | 
|  |  | 
|  | /* Trigger gameport based on bits in sendcode */ | 
|  |  | 
|  | gameport_trigger(gameport); | 
|  | do { | 
|  | if (!poll_until(0x20, 0x10, 116, gameport, &raw_data)) | 
|  | return IO_GOT_PACKET | IO_RESET; | 
|  |  | 
|  | if (!poll_until(0x30, 0, 193, gameport, &raw_data)) | 
|  | return IO_GOT_PACKET | IO_RESET; | 
|  |  | 
|  | if (raw_data & 1) | 
|  | return IO_GOT_PACKET | IO_RESET; | 
|  |  | 
|  | if (sendcode & 1) | 
|  | gameport_trigger(gameport); | 
|  |  | 
|  | sendcode >>= 1; | 
|  | } while (sendcode); | 
|  |  | 
|  | return IO_GOT_PACKET | IO_MODE_FAST; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Disables and restores interrupts for mp_io(), which does the actual I/O. | 
|  | */ | 
|  |  | 
|  | static int multiport_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) | 
|  | { | 
|  | int status; | 
|  | unsigned long flags; | 
|  |  | 
|  | local_irq_save(flags); | 
|  | status = mp_io(gameport, sendflags, sendcode, packet); | 
|  | local_irq_restore(flags); | 
|  |  | 
|  | return status; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Puts multiport into digital mode.  Multiport LED turns green. | 
|  | * | 
|  | * Returns true if a valid digital packet was received, false otherwise. | 
|  | */ | 
|  |  | 
|  | static int dig_mode_start(struct gameport *gameport, u32 *packet) | 
|  | { | 
|  | int i; | 
|  | int flags, tries = 0, bads = 0; | 
|  |  | 
|  | for (i = 0; i < ARRAY_SIZE(init_seq); i++) {     /* Send magic sequence */ | 
|  | if (init_seq[i]) | 
|  | gameport_trigger(gameport); | 
|  | udelay(GRIP_INIT_DELAY); | 
|  | } | 
|  |  | 
|  | for (i = 0; i < 16; i++)            /* Wait for multiport to settle */ | 
|  | udelay(GRIP_INIT_DELAY); | 
|  |  | 
|  | while (tries < 64 && bads < 8) {    /* Reset multiport and try getting a packet */ | 
|  |  | 
|  | flags = multiport_io(gameport, IO_RESET, 0x27, packet); | 
|  |  | 
|  | if (flags & IO_MODE_FAST) | 
|  | return 1; | 
|  |  | 
|  | if (flags & IO_RETRY) | 
|  | tries++; | 
|  | else | 
|  | bads++; | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Packet structure: B0-B15   => gamepad state | 
|  | *                   B16-B20  => gamepad device type | 
|  | *                   B21-B24  => multiport slot index (1-4) | 
|  | * | 
|  | * Known device types: 0x1f (grip pad), 0x0 (no device).  Others may exist. | 
|  | * | 
|  | * Returns the packet status. | 
|  | */ | 
|  |  | 
|  | static int get_and_decode_packet(struct grip_mp *grip, int flags) | 
|  | { | 
|  | struct grip_port *port; | 
|  | u32 packet; | 
|  | int joytype = 0; | 
|  | int slot; | 
|  |  | 
|  | /* Get a packet and check for validity */ | 
|  |  | 
|  | flags &= IO_RESET | IO_RETRY; | 
|  | flags = multiport_io(grip->gameport, flags, 0, &packet); | 
|  | grip->reads++; | 
|  |  | 
|  | if (packet & PACKET_MP_DONE) | 
|  | flags |= IO_DONE; | 
|  |  | 
|  | if (flags && !(flags & IO_GOT_PACKET)) { | 
|  | grip->bads++; | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | /* Ignore non-gamepad packets, e.g. multiport hardware version */ | 
|  |  | 
|  | slot = ((packet >> 21) & 0xf) - 1; | 
|  | if ((slot < 0) || (slot > 3)) | 
|  | return flags; | 
|  |  | 
|  | port = grip->port[slot]; | 
|  |  | 
|  | /* | 
|  | * Handle "reset" packets, which occur at startup, and when gamepads | 
|  | * are removed or plugged in.  May contain configuration of a new gamepad. | 
|  | */ | 
|  |  | 
|  | joytype = (packet >> 16) & 0x1f; | 
|  | if (!joytype) { | 
|  |  | 
|  | if (port->registered) { | 
|  | printk(KERN_INFO "grip_mp: removing %s, slot %d\n", | 
|  | grip_name[port->mode], slot); | 
|  | input_unregister_device(port->dev); | 
|  | port->registered = 0; | 
|  | } | 
|  | dbg("Reset: grip multiport slot %d\n", slot); | 
|  | port->mode = GRIP_MODE_RESET; | 
|  | flags |= IO_SLOT_CHANGE; | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | /* Interpret a grip pad packet */ | 
|  |  | 
|  | if (joytype == 0x1f) { | 
|  |  | 
|  | int dir = (packet >> 8) & 0xf;          /* eight way directional value */ | 
|  | port->buttons = (~packet) & 0xff; | 
|  | port->yaxes = ((axis_map[dir] >> 2) & 3) - 1; | 
|  | port->xaxes = (axis_map[dir] & 3) - 1; | 
|  | port->dirty = 1; | 
|  |  | 
|  | if (port->mode == GRIP_MODE_RESET) | 
|  | flags |= IO_SLOT_CHANGE; | 
|  |  | 
|  | port->mode = GRIP_MODE_GP; | 
|  |  | 
|  | if (!port->registered) { | 
|  | dbg("New Grip pad in multiport slot %d.\n", slot); | 
|  | if (register_slot(slot, grip)) { | 
|  | port->mode = GRIP_MODE_RESET; | 
|  | port->dirty = 0; | 
|  | } | 
|  | } | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | /* Handle non-grip device codes.  For now, just print diagnostics. */ | 
|  |  | 
|  | { | 
|  | static int strange_code = 0; | 
|  | if (strange_code != joytype) { | 
|  | printk(KERN_INFO "Possible non-grip pad/joystick detected.\n"); | 
|  | printk(KERN_INFO "Got joy type 0x%x and packet 0x%x.\n", joytype, packet); | 
|  | strange_code = joytype; | 
|  | } | 
|  | } | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Returns true if all multiport slot states appear valid. | 
|  | */ | 
|  |  | 
|  | static int slots_valid(struct grip_mp *grip) | 
|  | { | 
|  | int flags, slot, invalid = 0, active = 0; | 
|  |  | 
|  | flags = get_and_decode_packet(grip, 0); | 
|  | if (!(flags & IO_GOT_PACKET)) | 
|  | return 0; | 
|  |  | 
|  | for (slot = 0; slot < 4; slot++) { | 
|  | if (grip->port[slot]->mode == GRIP_MODE_RESET) | 
|  | invalid = 1; | 
|  | if (grip->port[slot]->mode != GRIP_MODE_NONE) | 
|  | active = 1; | 
|  | } | 
|  |  | 
|  | /* Return true if no active slot but multiport sent all its data */ | 
|  | if (!active) | 
|  | return (flags & IO_DONE) ? 1 : 0; | 
|  |  | 
|  | /* Return false if invalid device code received */ | 
|  | return invalid ? 0 : 1; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Returns whether the multiport was placed into digital mode and | 
|  | * able to communicate its state successfully. | 
|  | */ | 
|  |  | 
|  | static int multiport_init(struct grip_mp *grip) | 
|  | { | 
|  | int dig_mode, initialized = 0, tries = 0; | 
|  | u32 packet; | 
|  |  | 
|  | dig_mode = dig_mode_start(grip->gameport, &packet); | 
|  | while (!dig_mode && tries < 4) { | 
|  | dig_mode = dig_mode_start(grip->gameport, &packet); | 
|  | tries++; | 
|  | } | 
|  |  | 
|  | if (dig_mode) | 
|  | dbg("multiport_init(): digital mode activated.\n"); | 
|  | else { | 
|  | dbg("multiport_init(): unable to activate digital mode.\n"); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* Get packets, store multiport state, and check state's validity */ | 
|  | for (tries = 0; tries < 4096; tries++) { | 
|  | if (slots_valid(grip)) { | 
|  | initialized = 1; | 
|  | break; | 
|  | } | 
|  | } | 
|  | dbg("multiport_init(): initialized == %d\n", initialized); | 
|  | return initialized; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Reports joystick state to the linux input layer. | 
|  | */ | 
|  |  | 
|  | static void report_slot(struct grip_mp *grip, int slot) | 
|  | { | 
|  | struct grip_port *port = grip->port[slot]; | 
|  | int i; | 
|  |  | 
|  | /* Store button states with linux input driver */ | 
|  |  | 
|  | for (i = 0; i < 8; i++) | 
|  | input_report_key(port->dev, grip_btn_gp[i], (port->buttons >> i) & 1); | 
|  |  | 
|  | /* Store axis states with linux driver */ | 
|  |  | 
|  | input_report_abs(port->dev, ABS_X, port->xaxes); | 
|  | input_report_abs(port->dev, ABS_Y, port->yaxes); | 
|  |  | 
|  | /* Tell the receiver of the events to process them */ | 
|  |  | 
|  | input_sync(port->dev); | 
|  |  | 
|  | port->dirty = 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Get the multiport state. | 
|  | */ | 
|  |  | 
|  | static void grip_poll(struct gameport *gameport) | 
|  | { | 
|  | struct grip_mp *grip = gameport_get_drvdata(gameport); | 
|  | int i, npkts, flags; | 
|  |  | 
|  | for (npkts = 0; npkts < 4; npkts++) { | 
|  | flags = IO_RETRY; | 
|  | for (i = 0; i < 32; i++) { | 
|  | flags = get_and_decode_packet(grip, flags); | 
|  | if ((flags & IO_GOT_PACKET) || !(flags & IO_RETRY)) | 
|  | break; | 
|  | } | 
|  | if (flags & IO_DONE) | 
|  | break; | 
|  | } | 
|  |  | 
|  | for (i = 0; i < 4; i++) | 
|  | if (grip->port[i]->dirty) | 
|  | report_slot(grip, i); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Called when a joystick device file is opened | 
|  | */ | 
|  |  | 
|  | static int grip_open(struct input_dev *dev) | 
|  | { | 
|  | struct grip_mp *grip = input_get_drvdata(dev); | 
|  |  | 
|  | gameport_start_polling(grip->gameport); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Called when a joystick device file is closed | 
|  | */ | 
|  |  | 
|  | static void grip_close(struct input_dev *dev) | 
|  | { | 
|  | struct grip_mp *grip = input_get_drvdata(dev); | 
|  |  | 
|  | gameport_stop_polling(grip->gameport); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Tell the linux input layer about a newly plugged-in gamepad. | 
|  | */ | 
|  |  | 
|  | static int register_slot(int slot, struct grip_mp *grip) | 
|  | { | 
|  | struct grip_port *port = grip->port[slot]; | 
|  | struct input_dev *input_dev; | 
|  | int j, t; | 
|  | int err; | 
|  |  | 
|  | port->dev = input_dev = input_allocate_device(); | 
|  | if (!input_dev) | 
|  | return -ENOMEM; | 
|  |  | 
|  | input_dev->name = grip_name[port->mode]; | 
|  | input_dev->id.bustype = BUS_GAMEPORT; | 
|  | input_dev->id.vendor = GAMEPORT_ID_VENDOR_GRAVIS; | 
|  | input_dev->id.product = 0x0100 + port->mode; | 
|  | input_dev->id.version = 0x0100; | 
|  | input_dev->dev.parent = &grip->gameport->dev; | 
|  |  | 
|  | input_set_drvdata(input_dev, grip); | 
|  |  | 
|  | input_dev->open = grip_open; | 
|  | input_dev->close = grip_close; | 
|  |  | 
|  | input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS); | 
|  |  | 
|  | for (j = 0; (t = grip_abs[port->mode][j]) >= 0; j++) | 
|  | input_set_abs_params(input_dev, t, -1, 1, 0, 0); | 
|  |  | 
|  | for (j = 0; (t = grip_btn[port->mode][j]) >= 0; j++) | 
|  | if (t > 0) | 
|  | set_bit(t, input_dev->keybit); | 
|  |  | 
|  | err = input_register_device(port->dev); | 
|  | if (err) { | 
|  | input_free_device(port->dev); | 
|  | return err; | 
|  | } | 
|  |  | 
|  | port->registered = 1; | 
|  |  | 
|  | if (port->dirty)	            /* report initial state, if any */ | 
|  | report_slot(grip, slot); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static int grip_connect(struct gameport *gameport, struct gameport_driver *drv) | 
|  | { | 
|  | struct grip_mp *grip; | 
|  | int err; | 
|  |  | 
|  | if (!(grip = kzalloc(sizeof(struct grip_mp), GFP_KERNEL))) | 
|  | return -ENOMEM; | 
|  |  | 
|  | grip->gameport = gameport; | 
|  |  | 
|  | gameport_set_drvdata(gameport, grip); | 
|  |  | 
|  | err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); | 
|  | if (err) | 
|  | goto fail1; | 
|  |  | 
|  | gameport_set_poll_handler(gameport, grip_poll); | 
|  | gameport_set_poll_interval(gameport, 20); | 
|  |  | 
|  | if (!multiport_init(grip)) { | 
|  | err = -ENODEV; | 
|  | goto fail2; | 
|  | } | 
|  |  | 
|  | if (!grip->port[0]->mode && !grip->port[1]->mode && !grip->port[2]->mode && !grip->port[3]->mode) { | 
|  | /* nothing plugged in */ | 
|  | err = -ENODEV; | 
|  | goto fail2; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  |  | 
|  | fail2:	gameport_close(gameport); | 
|  | fail1:	gameport_set_drvdata(gameport, NULL); | 
|  | kfree(grip); | 
|  | return err; | 
|  | } | 
|  |  | 
|  | static void grip_disconnect(struct gameport *gameport) | 
|  | { | 
|  | struct grip_mp *grip = gameport_get_drvdata(gameport); | 
|  | int i; | 
|  |  | 
|  | for (i = 0; i < 4; i++) | 
|  | if (grip->port[i]->registered) | 
|  | input_unregister_device(grip->port[i]->dev); | 
|  | gameport_close(gameport); | 
|  | gameport_set_drvdata(gameport, NULL); | 
|  | kfree(grip); | 
|  | } | 
|  |  | 
|  | static struct gameport_driver grip_drv = { | 
|  | .driver		= { | 
|  | .name	= "grip_mp", | 
|  | }, | 
|  | .description	= DRIVER_DESC, | 
|  | .connect	= grip_connect, | 
|  | .disconnect	= grip_disconnect, | 
|  | }; | 
|  |  | 
|  | static int __init grip_init(void) | 
|  | { | 
|  | return gameport_register_driver(&grip_drv); | 
|  | } | 
|  |  | 
|  | static void __exit grip_exit(void) | 
|  | { | 
|  | gameport_unregister_driver(&grip_drv); | 
|  | } | 
|  |  | 
|  | module_init(grip_init); | 
|  | module_exit(grip_exit); |