| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 1 | /* | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 2 |  *  Manuel Jander. | 
 | 3 |  * | 
 | 4 |  *  Based on the work of: | 
 | 5 |  *  Vojtech Pavlik | 
 | 6 |  *  Raymond Ingles | 
 | 7 |  * | 
 | 8 |  * This program is free software; you can redistribute it and/or modify | 
 | 9 |  * it under the terms of the GNU General Public License as published by | 
 | 10 |  * the Free Software Foundation; either version 2 of the License, or | 
 | 11 |  * (at your option) any later version. | 
 | 12 |  * | 
 | 13 |  * This program is distributed in the hope that it will be useful, | 
 | 14 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 | 15 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
 | 16 |  * GNU General Public License for more details. | 
 | 17 |  * | 
 | 18 |  * You should have received a copy of the GNU General Public License | 
 | 19 |  * along with this program; if not, write to the Free Software | 
 | 20 |  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | 
 | 21 |  * | 
 | 22 |  * Should you need to contact me, the author, you can do so either by | 
 | 23 |  * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: | 
 | 24 |  * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic | 
 | 25 |  * | 
 | 26 |  * Based 90% on Vojtech Pavlik pcigame driver. | 
 | 27 |  * Merged and modified by Manuel Jander, for the OpenVortex | 
 | 28 |  * driver. (email: mjander@embedded.cl). | 
 | 29 |  */ | 
 | 30 |  | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 31 | #include <linux/time.h> | 
 | 32 | #include <linux/delay.h> | 
 | 33 | #include <linux/init.h> | 
 | 34 | #include <sound/core.h> | 
 | 35 | #include "au88x0.h" | 
 | 36 | #include <linux/gameport.h> | 
 | 37 |  | 
 | 38 | #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) | 
 | 39 |  | 
 | 40 | #define VORTEX_GAME_DWAIT	20	/* 20 ms */ | 
 | 41 |  | 
 | 42 | static unsigned char vortex_game_read(struct gameport *gameport) | 
 | 43 | { | 
 | 44 | 	vortex_t *vortex = gameport_get_port_data(gameport); | 
 | 45 | 	return hwread(vortex->mmio, VORTEX_GAME_LEGACY); | 
 | 46 | } | 
 | 47 |  | 
 | 48 | static void vortex_game_trigger(struct gameport *gameport) | 
 | 49 | { | 
 | 50 | 	vortex_t *vortex = gameport_get_port_data(gameport); | 
 | 51 | 	hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff); | 
 | 52 | } | 
 | 53 |  | 
 | 54 | static int | 
 | 55 | vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) | 
 | 56 | { | 
 | 57 | 	vortex_t *vortex = gameport_get_port_data(gameport); | 
 | 58 | 	int i; | 
 | 59 |  | 
 | 60 | 	*buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf; | 
 | 61 |  | 
 | 62 | 	for (i = 0; i < 4; i++) { | 
 | 63 | 		axes[i] = | 
 | 64 | 		    hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE)); | 
 | 65 | 		if (axes[i] == AXIS_RANGE) | 
 | 66 | 			axes[i] = -1; | 
 | 67 | 	} | 
 | 68 | 	return 0; | 
 | 69 | } | 
 | 70 |  | 
 | 71 | static int vortex_game_open(struct gameport *gameport, int mode) | 
 | 72 | { | 
 | 73 | 	vortex_t *vortex = gameport_get_port_data(gameport); | 
 | 74 |  | 
 | 75 | 	switch (mode) { | 
 | 76 | 	case GAMEPORT_MODE_COOKED: | 
 | 77 | 		hwwrite(vortex->mmio, VORTEX_CTRL2, | 
 | 78 | 			hwread(vortex->mmio, | 
 | 79 | 			       VORTEX_CTRL2) | CTRL2_GAME_ADCMODE); | 
 | 80 | 		msleep(VORTEX_GAME_DWAIT); | 
 | 81 | 		return 0; | 
 | 82 | 	case GAMEPORT_MODE_RAW: | 
 | 83 | 		hwwrite(vortex->mmio, VORTEX_CTRL2, | 
 | 84 | 			hwread(vortex->mmio, | 
 | 85 | 			       VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE); | 
 | 86 | 		return 0; | 
 | 87 | 	default: | 
 | 88 | 		return -1; | 
 | 89 | 	} | 
 | 90 |  | 
 | 91 | 	return 0; | 
 | 92 | } | 
 | 93 |  | 
 | 94 | static int __devinit vortex_gameport_register(vortex_t * vortex) | 
 | 95 | { | 
 | 96 | 	struct gameport *gp; | 
 | 97 |  | 
 | 98 | 	vortex->gameport = gp = gameport_allocate_port(); | 
 | 99 | 	if (!gp) { | 
 | 100 | 		printk(KERN_ERR "vortex: cannot allocate memory for gameport\n"); | 
 | 101 | 		return -ENOMEM; | 
 | 102 | 	}; | 
 | 103 |  | 
 | 104 | 	gameport_set_name(gp, "AU88x0 Gameport"); | 
 | 105 | 	gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev)); | 
 | 106 | 	gameport_set_dev_parent(gp, &vortex->pci_dev->dev); | 
 | 107 |  | 
 | 108 | 	gp->read = vortex_game_read; | 
 | 109 | 	gp->trigger = vortex_game_trigger; | 
 | 110 | 	gp->cooked_read = vortex_game_cooked_read; | 
 | 111 | 	gp->open = vortex_game_open; | 
 | 112 |  | 
 | 113 | 	gameport_set_port_data(gp, vortex); | 
 | 114 | 	gp->fuzz = 64; | 
 | 115 |  | 
 | 116 | 	gameport_register_port(gp); | 
 | 117 |  | 
 | 118 | 	return 0; | 
 | 119 | } | 
 | 120 |  | 
 | 121 | static void vortex_gameport_unregister(vortex_t * vortex) | 
 | 122 | { | 
 | 123 | 	if (vortex->gameport) { | 
 | 124 | 		gameport_unregister_port(vortex->gameport); | 
 | 125 | 		vortex->gameport = NULL; | 
 | 126 | 	} | 
 | 127 | } | 
 | 128 |  | 
 | 129 | #else | 
 | 130 | static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; } | 
 | 131 | static inline void vortex_gameport_unregister(vortex_t * vortex) { } | 
 | 132 | #endif |