| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 1 | #ifndef __SOUND_AZT3328_H | 
 | 2 | #define __SOUND_AZT3328_H | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 3 |  | 
| Andreas Mohr | 627d3e7 | 2008-06-23 11:50:47 +0200 | [diff] [blame] | 4 | /* "PU" == "power-up value", as tested on PCI168 PCI rev. 10 | 
 | 5 |  * "WRITE_ONLY"  == register does not indicate actual bit values */ | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 6 |  | 
 | 7 | /*** main I/O area port indices ***/ | 
 | 8 | /* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */ | 
| Andreas Mohr | ca54bde | 2006-05-17 11:02:24 +0200 | [diff] [blame] | 9 | #define AZF_IO_SIZE_CODEC	0x80 | 
 | 10 | #define AZF_IO_SIZE_CODEC_PM	0x70 | 
 | 11 |  | 
| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 12 | /* the driver initialisation suggests a layout of 4 main areas: | 
 | 13 |  * from 0x00 (playback), from 0x20 (recording) and from 0x40 (maybe MPU401??). | 
 | 14 |  * And another area from 0x60 to 0x6f (DirectX timer, IRQ management, | 
 | 15 |  * power management etc.???). */ | 
 | 16 |  | 
 | 17 | /** playback area **/ | 
 | 18 | #define IDX_IO_PLAY_FLAGS       0x00 /* PU:0x0000 */ | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 19 |      /* able to reactivate output after output muting due to 8/16bit | 
 | 20 |       * output change, just like 0x0002. | 
 | 21 |       * 0x0001 is the only bit that's able to start the DMA counter */ | 
 | 22 |   #define DMA_RESUME			0x0001 /* paused if cleared ? */ | 
 | 23 |      /* 0x0002 *temporarily* set during DMA stopping. hmm | 
 | 24 |       * both 0x0002 and 0x0004 set in playback setup. */ | 
 | 25 |      /* able to reactivate output after output muting due to 8/16bit | 
 | 26 |       * output change, just like 0x0001. */ | 
 | 27 |   #define DMA_PLAY_SOMETHING1		0x0002 /* \ alternated (toggled) */ | 
 | 28 |      /* 0x0004: NOT able to reactivate output */ | 
 | 29 |   #define DMA_PLAY_SOMETHING2		0x0004 /* / bits */ | 
 | 30 |   #define SOMETHING_ALMOST_ALWAYS_SET	0x0008 /* ???; can be modified */ | 
 | 31 |   #define DMA_EPILOGUE_SOMETHING	0x0010 | 
 | 32 |   #define DMA_SOMETHING_ELSE		0x0020 /* ??? */ | 
 | 33 |   #define SOMETHING_UNMODIFIABLE	0xffc0 /* unused ? not modifiable */ | 
| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 34 | #define IDX_IO_PLAY_IRQTYPE     0x02 /* PU:0x0001 */ | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 35 |   /* write back to flags in case flags are set, in order to ACK IRQ in handler | 
 | 36 |    * (bit 1 of port 0x64 indicates interrupt for one of these three types) | 
 | 37 |    * sometimes in this case it just writes 0xffff to globally ACK all IRQs | 
 | 38 |    * settings written are not reflected when reading back, though. | 
 | 39 |    * seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows ? */ | 
 | 40 |   #define IRQ_PLAY_SOMETHING		0x0001 /* something & ACK */ | 
 | 41 |   #define IRQ_FINISHED_PLAYBUF_1	0x0002 /* 1st dmabuf finished & ACK */ | 
 | 42 |   #define IRQ_FINISHED_PLAYBUF_2	0x0004 /* 2nd dmabuf finished & ACK */ | 
 | 43 |   #define IRQMASK_SOME_STATUS_1		0x0008 /* \ related bits */ | 
 | 44 |   #define IRQMASK_SOME_STATUS_2		0x0010 /* / (checked together in loop) */ | 
 | 45 |   #define IRQMASK_UNMODIFIABLE		0xffe0 /* unused ? not modifiable */ | 
| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 46 | #define IDX_IO_PLAY_DMA_START_1 0x04 /* start address of 1st DMA play area, PU:0x00000000 */ | 
 | 47 | #define IDX_IO_PLAY_DMA_START_2 0x08 /* start address of 2nd DMA play area, PU:0x00000000 */ | 
 | 48 | #define IDX_IO_PLAY_DMA_LEN_1   0x0c /* length of 1st DMA play area, PU:0x0000 */ | 
 | 49 | #define IDX_IO_PLAY_DMA_LEN_2   0x0e /* length of 2nd DMA play area, PU:0x0000 */ | 
 | 50 | #define IDX_IO_PLAY_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */ | 
 | 51 | #define IDX_IO_PLAY_DMA_CURROFS	0x14 /* offset within current DMA play area, PU:0x0000 */ | 
 | 52 | #define IDX_IO_PLAY_SOUNDFORMAT 0x16 /* PU:0x0010 */ | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 53 |   /* all unspecified bits can't be modified */ | 
 | 54 |   #define SOUNDFORMAT_FREQUENCY_MASK	0x000f | 
| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 55 |   #define SOUNDFORMAT_XTAL1		0x00 | 
 | 56 |   #define SOUNDFORMAT_XTAL2		0x01 | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 57 |     /* all _SUSPECTED_ values are not used by Windows drivers, so we don't | 
| Andreas Mohr | 02330fb | 2008-05-16 12:18:29 +0200 | [diff] [blame] | 58 |      * have any hard facts, only rough measurements. | 
 | 59 |      * All we know is that the crystal used on the board has 24.576MHz, | 
 | 60 |      * like many soundcards (which results in the frequencies below when | 
 | 61 |      * using certain divider values selected by the values below) */ | 
| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 62 |     #define SOUNDFORMAT_FREQ_SUSPECTED_4000	0x0c | SOUNDFORMAT_XTAL1 | 
 | 63 |     #define SOUNDFORMAT_FREQ_SUSPECTED_4800	0x0a | SOUNDFORMAT_XTAL1 | 
 | 64 |     #define SOUNDFORMAT_FREQ_5510		0x0c | SOUNDFORMAT_XTAL2 | 
 | 65 |     #define SOUNDFORMAT_FREQ_6620		0x0a | SOUNDFORMAT_XTAL2 | 
 | 66 |     #define SOUNDFORMAT_FREQ_8000		0x00 | SOUNDFORMAT_XTAL1 /* also 0x0e | SOUNDFORMAT_XTAL1? */ | 
 | 67 |     #define SOUNDFORMAT_FREQ_9600		0x08 | SOUNDFORMAT_XTAL1 | 
 | 68 |     #define SOUNDFORMAT_FREQ_11025		0x00 | SOUNDFORMAT_XTAL2 /* also 0x0e | SOUNDFORMAT_XTAL2? */ | 
 | 69 |     #define SOUNDFORMAT_FREQ_SUSPECTED_13240	0x08 | SOUNDFORMAT_XTAL2 /* seems to be 6620 *2 */ | 
 | 70 |     #define SOUNDFORMAT_FREQ_16000		0x02 | SOUNDFORMAT_XTAL1 | 
 | 71 |     #define SOUNDFORMAT_FREQ_22050		0x02 | SOUNDFORMAT_XTAL2 | 
 | 72 |     #define SOUNDFORMAT_FREQ_32000		0x04 | SOUNDFORMAT_XTAL1 | 
 | 73 |     #define SOUNDFORMAT_FREQ_44100		0x04 | SOUNDFORMAT_XTAL2 | 
 | 74 |     #define SOUNDFORMAT_FREQ_48000		0x06 | SOUNDFORMAT_XTAL1 | 
 | 75 |     #define SOUNDFORMAT_FREQ_SUSPECTED_66200	0x06 | SOUNDFORMAT_XTAL2 /* 66200 (13240 * 5); 64000 may have been nicer :-\ */ | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 76 |   #define SOUNDFORMAT_FLAG_16BIT	0x0010 | 
 | 77 |   #define SOUNDFORMAT_FLAG_2CHANNELS	0x0020 | 
| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 78 |  | 
| Andreas Mohr | 02330fb | 2008-05-16 12:18:29 +0200 | [diff] [blame] | 79 | /* define frequency helpers, for maximum value safety */ | 
| Andreas Mohr | 627d3e7 | 2008-06-23 11:50:47 +0200 | [diff] [blame] | 80 | enum azf_freq_t { | 
| Andreas Mohr | 02330fb | 2008-05-16 12:18:29 +0200 | [diff] [blame] | 81 | #define AZF_FREQ(rate) AZF_FREQ_##rate = rate | 
 | 82 |   AZF_FREQ(4000), | 
 | 83 |   AZF_FREQ(4800), | 
 | 84 |   AZF_FREQ(5512), | 
 | 85 |   AZF_FREQ(6620), | 
 | 86 |   AZF_FREQ(8000), | 
 | 87 |   AZF_FREQ(9600), | 
 | 88 |   AZF_FREQ(11025), | 
 | 89 |   AZF_FREQ(13240), | 
 | 90 |   AZF_FREQ(16000), | 
 | 91 |   AZF_FREQ(22050), | 
 | 92 |   AZF_FREQ(32000), | 
 | 93 |   AZF_FREQ(44100), | 
 | 94 |   AZF_FREQ(48000), | 
 | 95 |   AZF_FREQ(66200), | 
 | 96 | #undef AZF_FREQ | 
 | 97 | } AZF_FREQUENCIES; | 
 | 98 |  | 
| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 99 | /** recording area (see also: playback bit flag definitions) **/ | 
 | 100 | #define IDX_IO_REC_FLAGS	0x20 /* ??, PU:0x0000 */ | 
 | 101 | #define IDX_IO_REC_IRQTYPE	0x22 /* ??, PU:0x0000 */ | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 102 |   #define IRQ_REC_SOMETHING		0x0001 /* something & ACK */ | 
 | 103 |   #define IRQ_FINISHED_RECBUF_1		0x0002 /* 1st dmabuf finished & ACK */ | 
 | 104 |   #define IRQ_FINISHED_RECBUF_2		0x0004 /* 2nd dmabuf finished & ACK */ | 
 | 105 |   /* hmm, maybe these are just the corresponding *recording* flags ? | 
 | 106 |    * but OTOH they are most likely at port 0x22 instead */ | 
 | 107 |   #define IRQMASK_SOME_STATUS_1		0x0008 /* \ related bits */ | 
 | 108 |   #define IRQMASK_SOME_STATUS_2		0x0010 /* / (checked together in loop) */ | 
| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 109 | #define IDX_IO_REC_DMA_START_1  0x24 /* PU:0x00000000 */ | 
 | 110 | #define IDX_IO_REC_DMA_START_2  0x28 /* PU:0x00000000 */ | 
 | 111 | #define IDX_IO_REC_DMA_LEN_1    0x2c /* PU:0x0000 */ | 
 | 112 | #define IDX_IO_REC_DMA_LEN_2    0x2e /* PU:0x0000 */ | 
 | 113 | #define IDX_IO_REC_DMA_CURRPOS  0x30 /* PU:0x00000000 */ | 
 | 114 | #define IDX_IO_REC_DMA_CURROFS  0x34 /* PU:0x00000000 */ | 
 | 115 | #define IDX_IO_REC_SOUNDFORMAT  0x36 /* PU:0x0000 */ | 
 | 116 |  | 
| Andreas Mohr | 13769e3 | 2006-05-17 11:03:16 +0200 | [diff] [blame] | 117 | /** hmm, what is this I/O area for? MPU401?? or external DAC via I2S?? (after playback, recording, ???, timer) **/ | 
| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 118 | #define IDX_IO_SOMETHING_FLAGS	0x40 /* gets set to 0x34 just like port 0x0 and 0x20 on card init, PU:0x0000 */ | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 119 | /* general */ | 
| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 120 | #define IDX_IO_42H		0x42 /* PU:0x0001 */ | 
 | 121 |  | 
 | 122 | /** DirectX timer, main interrupt area (FIXME: and something else?) **/  | 
 | 123 | #define IDX_IO_TIMER_VALUE	0x60 /* found this timer area by pure luck :-) */ | 
| Andreas Mohr | 02330fb | 2008-05-16 12:18:29 +0200 | [diff] [blame] | 124 |   /* timer countdown value; triggers IRQ when timer is finished */ | 
 | 125 |   #define TIMER_VALUE_MASK		0x000fffffUL | 
 | 126 |   /* activate timer countdown */ | 
 | 127 |   #define TIMER_COUNTDOWN_ENABLE	0x01000000UL | 
 | 128 |   /* trigger timer IRQ on zero transition */ | 
 | 129 |   #define TIMER_IRQ_ENABLE		0x02000000UL | 
 | 130 |   /* being set in IRQ handler in case port 0x00 (hmm, not port 0x64!?!?) | 
 | 131 |    * had 0x0020 set upon IRQ handler */ | 
 | 132 |   #define TIMER_IRQ_ACK			0x04000000UL | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 133 | #define IDX_IO_IRQSTATUS        0x64 | 
| Andreas Mohr | 02330fb | 2008-05-16 12:18:29 +0200 | [diff] [blame] | 134 |   /* some IRQ bit in here might also be used to signal a power-management timer | 
 | 135 |    * timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing). | 
 | 136 |    * Some OPL3 hardware (e.g. in LM4560) has some special timer hardware which | 
 | 137 |    * can trigger an OPL3 timer IRQ, so maybe there's such a thing as well... */ | 
 | 138 |  | 
 | 139 |   #define IRQ_PLAYBACK	0x0001 | 
 | 140 |   #define IRQ_RECORDING	0x0002 | 
 | 141 |   #define IRQ_UNKNOWN1	0x0004 /* most probably I2S port */ | 
 | 142 |   #define IRQ_GAMEPORT	0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */ | 
 | 143 |   #define IRQ_MPU401	0x0010 | 
 | 144 |   #define IRQ_TIMER	0x0020 /* DirectX timer */ | 
 | 145 |   #define IRQ_UNKNOWN2	0x0040 /* probably unused, or possibly I2S port? */ | 
 | 146 |   #define IRQ_UNKNOWN3	0x0080 /* probably unused, or possibly I2S port? */ | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 147 | #define IDX_IO_66H		0x66    /* writing 0xffff returns 0x0000 */ | 
| Andreas Mohr | 02330fb | 2008-05-16 12:18:29 +0200 | [diff] [blame] | 148 |   /* this is set to e.g. 0x3ff or 0x300, and writable; | 
 | 149 |    * maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */ | 
 | 150 | #define IDX_IO_SOME_VALUE	0x68 | 
 | 151 |   #define IO_68_RANDOM_TOGGLE1	0x0100	/* toggles randomly */ | 
 | 152 |   #define IO_68_RANDOM_TOGGLE2	0x0200	/* toggles randomly */ | 
 | 153 |   /* umm, nope, behaviour of these bits changes depending on what we wrote | 
| Andreas Mohr | 627d3e7 | 2008-06-23 11:50:47 +0200 | [diff] [blame] | 154 |    * to 0x6b!! | 
 | 155 |    * And they change upon playback/stop, too: | 
 | 156 |    * Writing a value to 0x68 will display this exact value during playback, | 
 | 157 |    * too but when stopped it can fall back to a rather different | 
 | 158 |    * seemingly random value). Hmm, possibly this is a register which | 
 | 159 |    * has a remote shadow which needs proper device supply which only exists | 
 | 160 |    * in case playback is active? Or is this driver-induced? | 
 | 161 |    */ | 
| Andreas Mohr | 02330fb | 2008-05-16 12:18:29 +0200 | [diff] [blame] | 162 |  | 
 | 163 | /* this WORD can be set to have bits 0x0028 activated (FIXME: correct??); | 
 | 164 |  * actually inhibits PCM playback!!! maybe power management??: */ | 
| Andreas Mohr | 627d3e7 | 2008-06-23 11:50:47 +0200 | [diff] [blame] | 165 | #define IDX_IO_6AH		0x6A /* WRITE_ONLY! */ | 
| Andreas Mohr | 02330fb | 2008-05-16 12:18:29 +0200 | [diff] [blame] | 166 |   /* bit 5: enabling this will activate permanent counting of bytes 2/3 | 
 | 167 |    * at gameport I/O (0xb402/3) (equal values each) and cause | 
 | 168 |    * gameport legacy I/O at 0x0200 to be _DISABLED_! | 
 | 169 |    * Is this Digital Enhanced Game Port Enable??? Or maybe it's Testmode | 
 | 170 |    * for Enhanced Digital Gameport (see 4D Wave DX card): */ | 
 | 171 |   #define IO_6A_SOMETHING1_GAMEPORT	0x0020 | 
 | 172 |   /* bit 8; sure, this _pauses_ playback (later resumes at same spot!), | 
 | 173 |    * but what the heck is this really about??: */ | 
 | 174 |   #define IO_6A_PAUSE_PLAYBACK_BIT8	0x0100 | 
 | 175 |   /* bit 9; sure, this _pauses_ playback (later resumes at same spot!), | 
 | 176 |    * but what the heck is this really about??: */ | 
 | 177 |   #define IO_6A_PAUSE_PLAYBACK_BIT9	0x0200 | 
 | 178 | 	/* BIT8 and BIT9 are _NOT_ able to affect OPL3 MIDI playback, | 
 | 179 | 	 * thus it suggests influence on PCM only!! | 
 | 180 | 	 * However OTOH there seems to be no bit anywhere around here | 
 | 181 | 	 * which is able to disable OPL3... */ | 
 | 182 |   /* bit 10: enabling this actually changes values at legacy gameport | 
 | 183 |    * I/O address (0x200); is this enabling of the Digital Enhanced Game Port??? | 
 | 184 |    * Or maybe this simply switches off the NE558 circuit, since enabling this | 
 | 185 |    * still lets us evaluate button states, but not axis states */ | 
 | 186 |   #define IO_6A_SOMETHING2_GAMEPORT      0x0400 | 
 | 187 | 	/* writing 0x0300: causes quite some crackling during | 
 | 188 | 	 * PC activity such as switching windows (PCI traffic?? | 
 | 189 | 	 * --> FIFO/timing settings???) */ | 
 | 190 | 	/* writing 0x0100 plus/or 0x0200 inhibits playback */ | 
 | 191 | 	/* since the Windows .INF file has Flag_Enable_JoyStick and | 
 | 192 | 	 * Flag_Enable_SB_DOS_Emulation directly together, it stands to reason | 
 | 193 | 	 * that some other bit in this same register might be responsible | 
 | 194 | 	 * for SB DOS Emulation activation (note that the file did NOT define | 
 | 195 | 	 * a switch for OPL3!) */ | 
 | 196 | #define IDX_IO_6CH		0x6C	/* unknown; fully read-writable */ | 
 | 197 | #define IDX_IO_6EH		0x6E | 
 | 198 | 	/* writing 0xffff returns 0x83fe (or 0x03fe only). | 
 | 199 | 	 * writing 0x83 (and only 0x83!!) to 0x6f will cause 0x6c to switch | 
 | 200 | 	 * from 0000 to ffff. */ | 
 | 201 |  | 
 | 202 | /* further I/O indices not saved/restored and not readable after writing, | 
 | 203 |  * so probably not used */ | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 204 |  | 
| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 205 |  | 
| Andreas Mohr | 02330fb | 2008-05-16 12:18:29 +0200 | [diff] [blame] | 206 | /*** Gameport area port indices ***/ | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 207 | /* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */  | 
| Andreas Mohr | 02330fb | 2008-05-16 12:18:29 +0200 | [diff] [blame] | 208 | #define AZF_IO_SIZE_GAME		0x08 | 
 | 209 | #define AZF_IO_SIZE_GAME_PM	0x06 | 
| Andreas Mohr | ca54bde | 2006-05-17 11:02:24 +0200 | [diff] [blame] | 210 |  | 
| Andreas Mohr | 02330fb | 2008-05-16 12:18:29 +0200 | [diff] [blame] | 211 | enum { | 
 | 212 | 	AZF_GAME_LEGACY_IO_PORT = 0x200 | 
 | 213 | } AZF_GAME_CONFIGS; | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 214 |  | 
| Andreas Mohr | 02330fb | 2008-05-16 12:18:29 +0200 | [diff] [blame] | 215 | #define IDX_GAME_LEGACY_COMPATIBLE	0x00 | 
 | 216 | 	/* in some operation mode, writing anything to this port | 
 | 217 | 	 * triggers an interrupt: | 
 | 218 | 	 * yup, that's in case IDX_GAME_01H has one of the | 
 | 219 | 	 * axis measurement bits enabled | 
 | 220 | 	 * (and of course one needs to have GAME_HWCFG_IRQ_ENABLE, too) */ | 
 | 221 |  | 
 | 222 | #define IDX_GAME_AXES_CONFIG            0x01 | 
 | 223 | 	/* NOTE: layout of this register awfully similar (read: "identical??") | 
 | 224 | 	 * to AD1815JS.pdf (p.29) */ | 
 | 225 |  | 
 | 226 |   /* enables axis 1 (X axis) measurement: */ | 
 | 227 |   #define GAME_AXES_ENABLE_1		0x01 | 
 | 228 |   /* enables axis 2 (Y axis) measurement: */ | 
 | 229 |   #define GAME_AXES_ENABLE_2		0x02 | 
 | 230 |   /* enables axis 3 (X axis) measurement: */ | 
 | 231 |   #define GAME_AXES_ENABLE_3		0x04 | 
 | 232 |   /* enables axis 4 (Y axis) measurement: */ | 
 | 233 |   #define GAME_AXES_ENABLE_4		0x08 | 
 | 234 |   /* selects the current axis to read the measured value of | 
 | 235 |    * (at IDX_GAME_AXIS_VALUE): | 
 | 236 |    * 00 = axis 1, 01 = axis 2, 10 = axis 3, 11 = axis 4: */ | 
 | 237 |   #define GAME_AXES_READ_MASK		0x30 | 
 | 238 |   /* enable to have the latch continuously accept ADC values | 
 | 239 |    * (and continuously cause interrupts in case interrupts are enabled); | 
 | 240 |    * AD1815JS.pdf says it's ~16ms interval there: */ | 
 | 241 |   #define GAME_AXES_LATCH_ENABLE	0x40 | 
 | 242 |   /* joystick data (measured axes) ready for reading: */ | 
 | 243 |   #define GAME_AXES_SAMPLING_READY	0x80 | 
 | 244 |  | 
 | 245 |   /* NOTE: other card specs (SiS960 and others!) state that the | 
 | 246 |    * game position latches should be frozen when reading and be freed | 
 | 247 |    * (== reset?) after reading!!! | 
 | 248 |    * Freezing most likely means disabling 0x40 (GAME_AXES_LATCH_ENABLE), | 
 | 249 |    *  but how to free the value? */ | 
 | 250 |   /* An internet search for "gameport latch ADC" should provide some insight | 
 | 251 |    * into how to program such a gameport system. */ | 
 | 252 |  | 
 | 253 |   /* writing 0xf0 to 01H once reset both counters to 0, in some special mode!? | 
 | 254 |    * yup, in case 6AH 0x20 is not enabled | 
 | 255 |    * (and 0x40 is sufficient, 0xf0 is not needed) */ | 
 | 256 |  | 
 | 257 | #define IDX_GAME_AXIS_VALUE	0x02 | 
 | 258 | 	/* R: value of currently configured axis (word value!); | 
 | 259 | 	 * W: trigger axis measurement */ | 
 | 260 |  | 
 | 261 | #define IDX_GAME_HWCONFIG	0x04 | 
 | 262 | 	/* note: bits 4 to 7 are never set (== 0) when reading! | 
 | 263 | 	 * --> reserved bits? */ | 
 | 264 |   /* enables IRQ notification upon axes measurement ready: */ | 
 | 265 |   #define GAME_HWCFG_IRQ_ENABLE			0x01 | 
 | 266 |   /* these bits choose a different frequency for the | 
 | 267 |    *  internal ADC counter increment. | 
 | 268 |    * hmm, seems to be a combo of bits: | 
 | 269 |    * 00 --> standard frequency | 
 | 270 |    * 10 --> 1/2 | 
 | 271 |    * 01 --> 1/20 | 
 | 272 |    * 11 --> 1/200: */ | 
 | 273 |   #define GAME_HWCFG_ADC_COUNTER_FREQ_MASK	0x06 | 
 | 274 |  | 
 | 275 |   /* enable gameport legacy I/O address (0x200) | 
 | 276 |    * I was unable to locate any configurability for a different address: */ | 
 | 277 |   #define GAME_HWCFG_LEGACY_ADDRESS_ENABLE	0x08 | 
 | 278 |  | 
 | 279 | /*** MPU401 ***/ | 
| Andreas Mohr | ca54bde | 2006-05-17 11:02:24 +0200 | [diff] [blame] | 280 | #define AZF_IO_SIZE_MPU		0x04 | 
 | 281 | #define AZF_IO_SIZE_MPU_PM	0x04 | 
 | 282 |  | 
| Andreas Mohr | 02330fb | 2008-05-16 12:18:29 +0200 | [diff] [blame] | 283 | /*** OPL3 synth ***/ | 
 | 284 | #define AZF_IO_SIZE_OPL3	0x08 | 
 | 285 | #define AZF_IO_SIZE_OPL3_PM	0x06 | 
 | 286 | /* hmm, given that a standard OPL3 has 4 registers only, | 
 | 287 |  * there might be some enhanced functionality lurking at the end | 
 | 288 |  * (especially since register 0x04 has a "non-empty" value 0xfe) */ | 
| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 289 |  | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 290 | /*** mixer I/O area port indices ***/ | 
 | 291 | /* (only 0x22 of 0x40 bytes saved/restored by Windows driver) | 
| Andreas Mohr | ca54bde | 2006-05-17 11:02:24 +0200 | [diff] [blame] | 292 |  * UNFORTUNATELY azf3328 is NOT truly AC97 compliant: see main file intro */ | 
 | 293 | #define AZF_IO_SIZE_MIXER	0x40 | 
 | 294 | #define AZF_IO_SIZE_MIXER_PM	0x22 | 
 | 295 |  | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 296 |   #define MIXER_VOLUME_RIGHT_MASK	0x001f | 
 | 297 |   #define MIXER_VOLUME_LEFT_MASK	0x1f00 | 
 | 298 |   #define MIXER_MUTE_MASK		0x8000 | 
 | 299 | #define IDX_MIXER_RESET		0x00 /* does NOT seem to have AC97 ID bits */ | 
 | 300 | #define IDX_MIXER_PLAY_MASTER   0x02 | 
 | 301 | #define IDX_MIXER_MODEMOUT      0x04 | 
 | 302 | #define IDX_MIXER_BASSTREBLE    0x06 | 
 | 303 |   #define MIXER_BASSTREBLE_TREBLE_VOLUME_MASK	0x000e | 
 | 304 |   #define MIXER_BASSTREBLE_BASS_VOLUME_MASK	0x0e00 | 
 | 305 | #define IDX_MIXER_PCBEEP        0x08 | 
 | 306 | #define IDX_MIXER_MODEMIN       0x0a | 
 | 307 | #define IDX_MIXER_MIC           0x0c | 
 | 308 |   #define MIXER_MIC_MICGAIN_20DB_ENHANCEMENT_MASK	0x0040 | 
 | 309 | #define IDX_MIXER_LINEIN        0x0e | 
 | 310 | #define IDX_MIXER_CDAUDIO       0x10 | 
 | 311 | #define IDX_MIXER_VIDEO         0x12 | 
 | 312 | #define IDX_MIXER_AUX           0x14 | 
 | 313 | #define IDX_MIXER_WAVEOUT       0x16 | 
 | 314 | #define IDX_MIXER_FMSYNTH       0x18 | 
 | 315 | #define IDX_MIXER_REC_SELECT    0x1a | 
 | 316 |   #define MIXER_REC_SELECT_MIC		0x00 | 
 | 317 |   #define MIXER_REC_SELECT_CD		0x01 | 
 | 318 |   #define MIXER_REC_SELECT_VIDEO	0x02 | 
 | 319 |   #define MIXER_REC_SELECT_AUX		0x03 | 
 | 320 |   #define MIXER_REC_SELECT_LINEIN	0x04 | 
 | 321 |   #define MIXER_REC_SELECT_MIXSTEREO	0x05 | 
 | 322 |   #define MIXER_REC_SELECT_MIXMONO	0x06 | 
 | 323 |   #define MIXER_REC_SELECT_MONOIN	0x07 | 
 | 324 | #define IDX_MIXER_REC_VOLUME    0x1c | 
 | 325 | #define IDX_MIXER_ADVCTL1       0x1e | 
 | 326 |   /* unlisted bits are unmodifiable */ | 
 | 327 |   #define MIXER_ADVCTL1_3DWIDTH_MASK	0x000e | 
| Andreas Mohr | 13769e3 | 2006-05-17 11:03:16 +0200 | [diff] [blame] | 328 |   #define MIXER_ADVCTL1_HIFI3D_MASK	0x0300 /* yup, this is missing the high bit that official AC97 contains, plus it doesn't have linear bit value range behaviour but instead acts weirdly (possibly we're dealing with two *different* 3D settings here??) */ | 
 | 329 | #define IDX_MIXER_ADVCTL2       0x20 /* subset of AC97_GENERAL_PURPOSE reg! */ | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 330 |   /* unlisted bits are unmodifiable */ | 
| Andreas Mohr | 13769e3 | 2006-05-17 11:03:16 +0200 | [diff] [blame] | 331 |   #define MIXER_ADVCTL2_LPBK		0x0080 /* Loopback mode -- Win driver: "WaveOut3DBypass"? mutes WaveOut at LineOut */ | 
 | 332 |   #define MIXER_ADVCTL2_MS		0x0100 /* Mic Select 0=Mic1, 1=Mic2 -- Win driver: "ModemOutSelect"?? */ | 
 | 333 |   #define MIXER_ADVCTL2_MIX		0x0200 /* Mono output select 0=Mix, 1=Mic; Win driver: "MonoSelectSource"?? */ | 
 | 334 |   #define MIXER_ADVCTL2_3D		0x2000 /* 3D Enhancement 1=on */ | 
 | 335 |   #define MIXER_ADVCTL2_POP		0x8000 /* Pcm Out Path, 0=pre 3D, 1=post 3D */ | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 336 |    | 
| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 337 | #define IDX_MIXER_SOMETHING30H	0x30 /* used, but unknown??? */ | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 338 |  | 
 | 339 | /* driver internal flags */ | 
 | 340 | #define SET_CHAN_LEFT	1 | 
 | 341 | #define SET_CHAN_RIGHT	2 | 
 | 342 |  | 
| Andreas Mohr | d91c64c | 2005-10-25 11:17:45 +0200 | [diff] [blame] | 343 | #endif /* __SOUND_AZT3328_H  */ |