| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 1 | /* | 
|  | 2 | * $Id: a3d.c,v 1.21 2002/01/22 20:11:50 vojtech Exp $ | 
|  | 3 | * | 
|  | 4 | *  Copyright (c) 1998-2001 Vojtech Pavlik | 
|  | 5 | */ | 
|  | 6 |  | 
|  | 7 | /* | 
|  | 8 | * FP-Gaming Assasin 3D joystick driver for Linux | 
|  | 9 | */ | 
|  | 10 |  | 
|  | 11 | /* | 
|  | 12 | * This program is free software; you can redistribute it and/or modify | 
|  | 13 | * it under the terms of the GNU General Public License as published by | 
|  | 14 | * the Free Software Foundation; either version 2 of the License, or | 
|  | 15 | * (at your option) any later version. | 
|  | 16 | * | 
|  | 17 | * This program is distributed in the hope that it will be useful, | 
|  | 18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | 19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|  | 20 | * GNU General Public License for more details. | 
|  | 21 | * | 
|  | 22 | * You should have received a copy of the GNU General Public License | 
|  | 23 | * along with this program; if not, write to the Free Software | 
|  | 24 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | 
|  | 25 | * | 
|  | 26 | * Should you need to contact me, the author, you can do so either by | 
|  | 27 | * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: | 
|  | 28 | * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic | 
|  | 29 | */ | 
|  | 30 |  | 
|  | 31 | #include <linux/kernel.h> | 
|  | 32 | #include <linux/module.h> | 
|  | 33 | #include <linux/slab.h> | 
|  | 34 | #include <linux/init.h> | 
|  | 35 | #include <linux/gameport.h> | 
|  | 36 | #include <linux/input.h> | 
|  | 37 |  | 
|  | 38 | #define DRIVER_DESC	"FP-Gaming Assasin 3D joystick driver" | 
|  | 39 |  | 
|  | 40 | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | 
|  | 41 | MODULE_DESCRIPTION(DRIVER_DESC); | 
|  | 42 | MODULE_LICENSE("GPL"); | 
|  | 43 |  | 
|  | 44 | #define A3D_MAX_START		600	/* 600 us */ | 
|  | 45 | #define A3D_MAX_STROBE		80	/* 80 us */ | 
|  | 46 | #define A3D_MAX_LENGTH		40	/* 40*3 bits */ | 
|  | 47 |  | 
|  | 48 | #define A3D_MODE_A3D		1	/* Assassin 3D */ | 
|  | 49 | #define A3D_MODE_PAN		2	/* Panther */ | 
|  | 50 | #define A3D_MODE_OEM		3	/* Panther OEM version */ | 
|  | 51 | #define A3D_MODE_PXL		4	/* Panther XL */ | 
|  | 52 |  | 
|  | 53 | static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther", | 
|  | 54 | "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" }; | 
|  | 55 |  | 
|  | 56 | struct a3d { | 
|  | 57 | struct gameport *gameport; | 
|  | 58 | struct gameport *adc; | 
|  | 59 | struct input_dev dev; | 
|  | 60 | int axes[4]; | 
|  | 61 | int buttons; | 
|  | 62 | int mode; | 
|  | 63 | int length; | 
|  | 64 | int reads; | 
|  | 65 | int bads; | 
|  | 66 | char phys[32]; | 
|  | 67 | }; | 
|  | 68 |  | 
|  | 69 | /* | 
|  | 70 | * a3d_read_packet() reads an Assassin 3D packet. | 
|  | 71 | */ | 
|  | 72 |  | 
|  | 73 | static int a3d_read_packet(struct gameport *gameport, int length, char *data) | 
|  | 74 | { | 
|  | 75 | unsigned long flags; | 
|  | 76 | unsigned char u, v; | 
|  | 77 | unsigned int t, s; | 
|  | 78 | int i; | 
|  | 79 |  | 
|  | 80 | i = 0; | 
|  | 81 | t = gameport_time(gameport, A3D_MAX_START); | 
|  | 82 | s = gameport_time(gameport, A3D_MAX_STROBE); | 
|  | 83 |  | 
|  | 84 | local_irq_save(flags); | 
|  | 85 | gameport_trigger(gameport); | 
|  | 86 | v = gameport_read(gameport); | 
|  | 87 |  | 
|  | 88 | while (t > 0 && i < length) { | 
|  | 89 | t--; | 
|  | 90 | u = v; v = gameport_read(gameport); | 
|  | 91 | if (~v & u & 0x10) { | 
|  | 92 | data[i++] = v >> 5; | 
|  | 93 | t = s; | 
|  | 94 | } | 
|  | 95 | } | 
|  | 96 |  | 
|  | 97 | local_irq_restore(flags); | 
|  | 98 |  | 
|  | 99 | return i; | 
|  | 100 | } | 
|  | 101 |  | 
|  | 102 | /* | 
|  | 103 | * a3d_csum() computes checksum of triplet packet | 
|  | 104 | */ | 
|  | 105 |  | 
|  | 106 | static int a3d_csum(char *data, int count) | 
|  | 107 | { | 
|  | 108 | int i, csum = 0; | 
|  | 109 |  | 
|  | 110 | for (i = 0; i < count - 2; i++) | 
|  | 111 | csum += data[i]; | 
|  | 112 | return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]); | 
|  | 113 | } | 
|  | 114 |  | 
|  | 115 | static void a3d_read(struct a3d *a3d, unsigned char *data) | 
|  | 116 | { | 
|  | 117 | struct input_dev *dev = &a3d->dev; | 
|  | 118 |  | 
|  | 119 | switch (a3d->mode) { | 
|  | 120 |  | 
|  | 121 | case A3D_MODE_A3D: | 
|  | 122 | case A3D_MODE_OEM: | 
|  | 123 | case A3D_MODE_PAN: | 
|  | 124 |  | 
|  | 125 | input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7)); | 
|  | 126 | input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7)); | 
|  | 127 |  | 
|  | 128 | input_report_key(dev, BTN_RIGHT,  data[2] & 1); | 
|  | 129 | input_report_key(dev, BTN_LEFT,   data[3] & 2); | 
|  | 130 | input_report_key(dev, BTN_MIDDLE, data[3] & 4); | 
|  | 131 |  | 
|  | 132 | input_sync(dev); | 
|  | 133 |  | 
|  | 134 | a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128; | 
|  | 135 | a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128; | 
|  | 136 | a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128; | 
|  | 137 | a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128; | 
|  | 138 |  | 
|  | 139 | a3d->buttons = ((data[3] << 3) | data[4]) & 0xf; | 
|  | 140 |  | 
|  | 141 | break; | 
|  | 142 |  | 
|  | 143 | case A3D_MODE_PXL: | 
|  | 144 |  | 
|  | 145 | input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7)); | 
|  | 146 | input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7)); | 
|  | 147 |  | 
|  | 148 | input_report_key(dev, BTN_RIGHT,  data[2] & 1); | 
|  | 149 | input_report_key(dev, BTN_LEFT,   data[3] & 2); | 
|  | 150 | input_report_key(dev, BTN_MIDDLE, data[3] & 4); | 
|  | 151 | input_report_key(dev, BTN_SIDE,   data[7] & 2); | 
|  | 152 | input_report_key(dev, BTN_EXTRA,  data[7] & 4); | 
|  | 153 |  | 
|  | 154 | input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128); | 
|  | 155 | input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128); | 
|  | 156 | input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128); | 
|  | 157 | input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128); | 
|  | 158 |  | 
|  | 159 | input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1)); | 
|  | 160 | input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1)); | 
|  | 161 | input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1)); | 
|  | 162 | input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1)); | 
|  | 163 |  | 
|  | 164 | input_report_key(dev, BTN_TRIGGER, data[8] & 1); | 
|  | 165 | input_report_key(dev, BTN_THUMB,   data[8] & 2); | 
|  | 166 | input_report_key(dev, BTN_TOP,     data[8] & 4); | 
|  | 167 | input_report_key(dev, BTN_PINKIE,  data[7] & 1); | 
|  | 168 |  | 
|  | 169 | input_sync(dev); | 
|  | 170 |  | 
|  | 171 | break; | 
|  | 172 | } | 
|  | 173 | } | 
|  | 174 |  | 
|  | 175 |  | 
|  | 176 | /* | 
|  | 177 | * a3d_poll() reads and analyzes A3D joystick data. | 
|  | 178 | */ | 
|  | 179 |  | 
|  | 180 | static void a3d_poll(struct gameport *gameport) | 
|  | 181 | { | 
|  | 182 | struct a3d *a3d = gameport_get_drvdata(gameport); | 
|  | 183 | unsigned char data[A3D_MAX_LENGTH]; | 
|  | 184 |  | 
|  | 185 | a3d->reads++; | 
|  | 186 | if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length || | 
|  | 187 | data[0] != a3d->mode || a3d_csum(data, a3d->length)) | 
| Dmitry Torokhov | ab0c344 | 2005-05-29 02:28:55 -0500 | [diff] [blame] | 188 | a3d->bads++; | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 189 | else | 
|  | 190 | a3d_read(a3d, data); | 
|  | 191 | } | 
|  | 192 |  | 
|  | 193 | /* | 
|  | 194 | * a3d_adc_cooked_read() copies the acis and button data to the | 
|  | 195 | * callers arrays. It could do the read itself, but the caller could | 
|  | 196 | * call this more than 50 times a second, which would use too much CPU. | 
|  | 197 | */ | 
|  | 198 |  | 
|  | 199 | static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) | 
|  | 200 | { | 
|  | 201 | struct a3d *a3d = gameport->port_data; | 
|  | 202 | int i; | 
|  | 203 |  | 
|  | 204 | for (i = 0; i < 4; i++) | 
|  | 205 | axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1; | 
|  | 206 | *buttons = a3d->buttons; | 
|  | 207 | return 0; | 
|  | 208 | } | 
|  | 209 |  | 
|  | 210 | /* | 
|  | 211 | * a3d_adc_open() is the gameport open routine. It refuses to serve | 
|  | 212 | * any but cooked data. | 
|  | 213 | */ | 
|  | 214 |  | 
|  | 215 | static int a3d_adc_open(struct gameport *gameport, int mode) | 
|  | 216 | { | 
|  | 217 | struct a3d *a3d = gameport->port_data; | 
|  | 218 |  | 
|  | 219 | if (mode != GAMEPORT_MODE_COOKED) | 
|  | 220 | return -1; | 
|  | 221 |  | 
|  | 222 | gameport_start_polling(a3d->gameport); | 
|  | 223 | return 0; | 
|  | 224 | } | 
|  | 225 |  | 
|  | 226 | /* | 
|  | 227 | * a3d_adc_close() is a callback from the input close routine. | 
|  | 228 | */ | 
|  | 229 |  | 
|  | 230 | static void a3d_adc_close(struct gameport *gameport) | 
|  | 231 | { | 
|  | 232 | struct a3d *a3d = gameport->port_data; | 
|  | 233 |  | 
|  | 234 | gameport_stop_polling(a3d->gameport); | 
|  | 235 | } | 
|  | 236 |  | 
|  | 237 | /* | 
|  | 238 | * a3d_open() is a callback from the input open routine. | 
|  | 239 | */ | 
|  | 240 |  | 
|  | 241 | static int a3d_open(struct input_dev *dev) | 
|  | 242 | { | 
|  | 243 | struct a3d *a3d = dev->private; | 
|  | 244 |  | 
|  | 245 | gameport_start_polling(a3d->gameport); | 
|  | 246 | return 0; | 
|  | 247 | } | 
|  | 248 |  | 
|  | 249 | /* | 
|  | 250 | * a3d_close() is a callback from the input close routine. | 
|  | 251 | */ | 
|  | 252 |  | 
|  | 253 | static void a3d_close(struct input_dev *dev) | 
|  | 254 | { | 
|  | 255 | struct a3d *a3d = dev->private; | 
|  | 256 |  | 
|  | 257 | gameport_stop_polling(a3d->gameport); | 
|  | 258 | } | 
|  | 259 |  | 
|  | 260 | /* | 
|  | 261 | * a3d_connect() probes for A3D joysticks. | 
|  | 262 | */ | 
|  | 263 |  | 
|  | 264 | static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) | 
|  | 265 | { | 
|  | 266 | struct a3d *a3d; | 
|  | 267 | struct gameport *adc; | 
|  | 268 | unsigned char data[A3D_MAX_LENGTH]; | 
|  | 269 | int i; | 
|  | 270 | int err; | 
|  | 271 |  | 
|  | 272 | if (!(a3d = kcalloc(1, sizeof(struct a3d), GFP_KERNEL))) | 
|  | 273 | return -ENOMEM; | 
|  | 274 |  | 
|  | 275 | a3d->gameport = gameport; | 
|  | 276 |  | 
|  | 277 | gameport_set_drvdata(gameport, a3d); | 
|  | 278 |  | 
|  | 279 | err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); | 
|  | 280 | if (err) | 
|  | 281 | goto fail1; | 
|  | 282 |  | 
|  | 283 | i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data); | 
|  | 284 |  | 
|  | 285 | if (!i || a3d_csum(data, i)) { | 
|  | 286 | err = -ENODEV; | 
|  | 287 | goto fail2; | 
|  | 288 | } | 
|  | 289 |  | 
|  | 290 | a3d->mode = data[0]; | 
|  | 291 |  | 
|  | 292 | if (!a3d->mode || a3d->mode > 5) { | 
|  | 293 | printk(KERN_WARNING "a3d.c: Unknown A3D device detected " | 
|  | 294 | "(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode); | 
|  | 295 | err = -ENODEV; | 
|  | 296 | goto fail2; | 
|  | 297 | } | 
|  | 298 |  | 
|  | 299 | gameport_set_poll_handler(gameport, a3d_poll); | 
|  | 300 | gameport_set_poll_interval(gameport, 20); | 
|  | 301 |  | 
|  | 302 | sprintf(a3d->phys, "%s/input0", gameport->phys); | 
|  | 303 |  | 
|  | 304 | if (a3d->mode == A3D_MODE_PXL) { | 
|  | 305 |  | 
|  | 306 | int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; | 
|  | 307 |  | 
|  | 308 | a3d->length = 33; | 
|  | 309 |  | 
|  | 310 | init_input_dev(&a3d->dev); | 
|  | 311 |  | 
|  | 312 | a3d->dev.evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL); | 
|  | 313 | a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y); | 
|  | 314 | a3d->dev.absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER) | 
|  | 315 | | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y); | 
|  | 316 |  | 
|  | 317 | a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE) | 
|  | 318 | | BIT(BTN_SIDE) | BIT(BTN_EXTRA); | 
|  | 319 |  | 
|  | 320 | a3d->dev.keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) | BIT(BTN_PINKIE); | 
|  | 321 |  | 
|  | 322 | a3d_read(a3d, data); | 
|  | 323 |  | 
|  | 324 | for (i = 0; i < 4; i++) { | 
|  | 325 | if (i < 2) | 
|  | 326 | input_set_abs_params(&a3d->dev, axes[i], 48, a3d->dev.abs[axes[i]] * 2 - 48, 0, 8); | 
|  | 327 | else | 
|  | 328 | input_set_abs_params(&a3d->dev, axes[i], 2, 253, 0, 0); | 
|  | 329 | input_set_abs_params(&a3d->dev, ABS_HAT0X + i, -1, 1, 0, 0); | 
|  | 330 | } | 
|  | 331 |  | 
|  | 332 | } else { | 
|  | 333 | a3d->length = 29; | 
|  | 334 |  | 
|  | 335 | init_input_dev(&a3d->dev); | 
|  | 336 |  | 
|  | 337 | a3d->dev.evbit[0] |= BIT(EV_KEY) | BIT(EV_REL); | 
|  | 338 | a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y); | 
|  | 339 | a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE); | 
|  | 340 |  | 
|  | 341 | a3d_read(a3d, data); | 
|  | 342 |  | 
|  | 343 | if (!(a3d->adc = adc = gameport_allocate_port())) | 
|  | 344 | printk(KERN_ERR "a3d: Not enough memory for ADC port\n"); | 
|  | 345 | else { | 
|  | 346 | adc->port_data = a3d; | 
|  | 347 | adc->open = a3d_adc_open; | 
|  | 348 | adc->close = a3d_adc_close; | 
|  | 349 | adc->cooked_read = a3d_adc_cooked_read; | 
|  | 350 | adc->fuzz = 1; | 
|  | 351 |  | 
|  | 352 | gameport_set_name(adc, a3d_names[a3d->mode]); | 
|  | 353 | gameport_set_phys(adc, "%s/gameport0", gameport->phys); | 
|  | 354 | adc->dev.parent = &gameport->dev; | 
|  | 355 |  | 
|  | 356 | gameport_register_port(adc); | 
|  | 357 | } | 
|  | 358 | } | 
|  | 359 |  | 
|  | 360 | a3d->dev.private = a3d; | 
|  | 361 | a3d->dev.open = a3d_open; | 
|  | 362 | a3d->dev.close = a3d_close; | 
|  | 363 |  | 
|  | 364 | a3d->dev.name = a3d_names[a3d->mode]; | 
|  | 365 | a3d->dev.phys = a3d->phys; | 
|  | 366 | a3d->dev.id.bustype = BUS_GAMEPORT; | 
|  | 367 | a3d->dev.id.vendor = GAMEPORT_ID_VENDOR_MADCATZ; | 
|  | 368 | a3d->dev.id.product = a3d->mode; | 
|  | 369 | a3d->dev.id.version = 0x0100; | 
|  | 370 |  | 
|  | 371 | input_register_device(&a3d->dev); | 
|  | 372 | printk(KERN_INFO "input: %s on %s\n", a3d_names[a3d->mode], a3d->phys); | 
|  | 373 |  | 
|  | 374 | return 0; | 
|  | 375 |  | 
|  | 376 | fail2:	gameport_close(gameport); | 
|  | 377 | fail1:  gameport_set_drvdata(gameport, NULL); | 
|  | 378 | kfree(a3d); | 
|  | 379 | return err; | 
|  | 380 | } | 
|  | 381 |  | 
|  | 382 | static void a3d_disconnect(struct gameport *gameport) | 
|  | 383 | { | 
|  | 384 | struct a3d *a3d = gameport_get_drvdata(gameport); | 
|  | 385 |  | 
|  | 386 | input_unregister_device(&a3d->dev); | 
|  | 387 | if (a3d->adc) { | 
|  | 388 | gameport_unregister_port(a3d->adc); | 
|  | 389 | a3d->adc = NULL; | 
|  | 390 | } | 
|  | 391 | gameport_close(gameport); | 
|  | 392 | gameport_set_drvdata(gameport, NULL); | 
|  | 393 | kfree(a3d); | 
|  | 394 | } | 
|  | 395 |  | 
|  | 396 | static struct gameport_driver a3d_drv = { | 
|  | 397 | .driver		= { | 
|  | 398 | .name	= "adc", | 
|  | 399 | }, | 
|  | 400 | .description	= DRIVER_DESC, | 
|  | 401 | .connect	= a3d_connect, | 
|  | 402 | .disconnect	= a3d_disconnect, | 
|  | 403 | }; | 
|  | 404 |  | 
|  | 405 | static int __init a3d_init(void) | 
|  | 406 | { | 
|  | 407 | gameport_register_driver(&a3d_drv); | 
|  | 408 | return 0; | 
|  | 409 | } | 
|  | 410 |  | 
|  | 411 | static void __exit a3d_exit(void) | 
|  | 412 | { | 
|  | 413 | gameport_unregister_driver(&a3d_drv); | 
|  | 414 | } | 
|  | 415 |  | 
|  | 416 | module_init(a3d_init); | 
|  | 417 | module_exit(a3d_exit); |