| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 1 | /* | 
|  | 2 | *  Copyright (c) 1998-2005 Vojtech Pavlik | 
|  | 3 | */ | 
|  | 4 |  | 
|  | 5 | /* | 
|  | 6 | * Microsoft SideWinder joystick family driver for Linux | 
|  | 7 | */ | 
|  | 8 |  | 
|  | 9 | /* | 
|  | 10 | * This program is free software; you can redistribute it and/or modify | 
|  | 11 | * it under the terms of the GNU General Public License as published by | 
|  | 12 | * the Free Software Foundation; either version 2 of the License, or | 
|  | 13 | * (at your option) any later version. | 
|  | 14 | * | 
|  | 15 | * This program is distributed in the hope that it will be useful, | 
|  | 16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | 17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|  | 18 | * GNU General Public License for more details. | 
|  | 19 | * | 
|  | 20 | * You should have received a copy of the GNU General Public License | 
|  | 21 | * along with this program; if not, write to the Free Software | 
|  | 22 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | 
|  | 23 | * | 
|  | 24 | * Should you need to contact me, the author, you can do so either by | 
|  | 25 | * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: | 
|  | 26 | * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic | 
|  | 27 | */ | 
|  | 28 |  | 
|  | 29 | #include <linux/delay.h> | 
|  | 30 | #include <linux/kernel.h> | 
|  | 31 | #include <linux/module.h> | 
|  | 32 | #include <linux/slab.h> | 
|  | 33 | #include <linux/init.h> | 
|  | 34 | #include <linux/input.h> | 
|  | 35 | #include <linux/gameport.h> | 
|  | 36 |  | 
|  | 37 | #define DRIVER_DESC	"Microsoft SideWinder joystick family driver" | 
|  | 38 |  | 
|  | 39 | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | 
|  | 40 | MODULE_DESCRIPTION(DRIVER_DESC); | 
|  | 41 | MODULE_LICENSE("GPL"); | 
|  | 42 |  | 
|  | 43 | /* | 
|  | 44 | * These are really magic values. Changing them can make a problem go away, | 
|  | 45 | * as well as break everything. | 
|  | 46 | */ | 
|  | 47 |  | 
|  | 48 | #undef SW_DEBUG | 
|  | 49 | #undef SW_DEBUG_DATA | 
|  | 50 |  | 
|  | 51 | #define SW_START	600	/* The time we wait for the first bit [600 us] */ | 
|  | 52 | #define SW_STROBE	60	/* Max time per bit [60 us] */ | 
|  | 53 | #define SW_TIMEOUT	6	/* Wait for everything to settle [6 ms] */ | 
|  | 54 | #define SW_KICK		45	/* Wait after A0 fall till kick [45 us] */ | 
|  | 55 | #define SW_END		8	/* Number of bits before end of packet to kick */ | 
|  | 56 | #define SW_FAIL		16	/* Number of packet read errors to fail and reinitialize */ | 
|  | 57 | #define SW_BAD		2	/* Number of packet read errors to switch off 3d Pro optimization */ | 
|  | 58 | #define SW_OK		64	/* Number of packet read successes to switch optimization back on */ | 
|  | 59 | #define SW_LENGTH	512	/* Max number of bits in a packet */ | 
|  | 60 |  | 
|  | 61 | #ifdef SW_DEBUG | 
|  | 62 | #define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg) | 
|  | 63 | #else | 
|  | 64 | #define dbg(format, arg...) do {} while (0) | 
|  | 65 | #endif | 
|  | 66 |  | 
|  | 67 | /* | 
|  | 68 | * SideWinder joystick types ... | 
|  | 69 | */ | 
|  | 70 |  | 
|  | 71 | #define SW_ID_3DP	0 | 
|  | 72 | #define SW_ID_GP	1 | 
|  | 73 | #define SW_ID_PP	2 | 
|  | 74 | #define SW_ID_FFP	3 | 
|  | 75 | #define SW_ID_FSP	4 | 
|  | 76 | #define SW_ID_FFW	5 | 
|  | 77 |  | 
|  | 78 | /* | 
|  | 79 | * Names, buttons, axes ... | 
|  | 80 | */ | 
|  | 81 |  | 
|  | 82 | static char *sw_name[] = {	"3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro", | 
|  | 83 | "Force Feedback Wheel" }; | 
|  | 84 |  | 
|  | 85 | static char sw_abs[][7] = { | 
|  | 86 | { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, | 
|  | 87 | { ABS_X, ABS_Y }, | 
|  | 88 | { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, | 
|  | 89 | { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, | 
|  | 90 | { ABS_X, ABS_Y,         ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, | 
|  | 91 | { ABS_RX, ABS_RUDDER,   ABS_THROTTLE }}; | 
|  | 92 |  | 
|  | 93 | static char sw_bit[][7] = { | 
|  | 94 | { 10, 10,  9, 10,  1,  1 }, | 
|  | 95 | {  1,  1                 }, | 
|  | 96 | { 10, 10,  6,  7,  1,  1 }, | 
|  | 97 | { 10, 10,  6,  7,  1,  1 }, | 
|  | 98 | { 10, 10,  6,  1,  1     }, | 
|  | 99 | { 10,  7,  7,  1,  1     }}; | 
|  | 100 |  | 
|  | 101 | static short sw_btn[][12] = { | 
|  | 102 | { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE }, | 
|  | 103 | { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE }, | 
|  | 104 | { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, | 
|  | 105 | { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, | 
|  | 106 | { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT }, | 
|  | 107 | { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }}; | 
|  | 108 |  | 
|  | 109 | static struct { | 
|  | 110 | int x; | 
|  | 111 | int y; | 
|  | 112 | } sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}}; | 
|  | 113 |  | 
|  | 114 | struct sw { | 
|  | 115 | struct gameport *gameport; | 
|  | 116 | struct input_dev dev[4]; | 
|  | 117 | char name[64]; | 
|  | 118 | char phys[4][32]; | 
|  | 119 | int length; | 
|  | 120 | int type; | 
|  | 121 | int bits; | 
|  | 122 | int number; | 
|  | 123 | int fail; | 
|  | 124 | int ok; | 
|  | 125 | int reads; | 
|  | 126 | int bads; | 
|  | 127 | }; | 
|  | 128 |  | 
|  | 129 | /* | 
|  | 130 | * sw_read_packet() is a function which reads either a data packet, or an | 
|  | 131 | * identification packet from a SideWinder joystick. The protocol is very, | 
|  | 132 | * very, very braindamaged. Microsoft patented it in US patent #5628686. | 
|  | 133 | */ | 
|  | 134 |  | 
|  | 135 | static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id) | 
|  | 136 | { | 
|  | 137 | unsigned long flags; | 
|  | 138 | int timeout, bitout, sched, i, kick, start, strobe; | 
|  | 139 | unsigned char pending, u, v; | 
|  | 140 |  | 
|  | 141 | i = -id;						/* Don't care about data, only want ID */ | 
|  | 142 | timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */ | 
|  | 143 | kick = id ? gameport_time(gameport, SW_KICK) : 0;	/* Set up kick timeout for ID packet */ | 
|  | 144 | start = gameport_time(gameport, SW_START); | 
|  | 145 | strobe = gameport_time(gameport, SW_STROBE); | 
|  | 146 | bitout = start; | 
|  | 147 | pending = 0; | 
|  | 148 | sched = 0; | 
|  | 149 |  | 
|  | 150 | local_irq_save(flags);					/* Quiet, please */ | 
|  | 151 |  | 
|  | 152 | gameport_trigger(gameport);				/* Trigger */ | 
|  | 153 | v = gameport_read(gameport); | 
|  | 154 |  | 
|  | 155 | do { | 
|  | 156 | bitout--; | 
|  | 157 | u = v; | 
|  | 158 | v = gameport_read(gameport); | 
|  | 159 | } while (!(~v & u & 0x10) && (bitout > 0));		/* Wait for first falling edge on clock */ | 
|  | 160 |  | 
|  | 161 | if (bitout > 0) | 
|  | 162 | bitout = strobe;				/* Extend time if not timed out */ | 
|  | 163 |  | 
|  | 164 | while ((timeout > 0 || bitout > 0) && (i < length)) { | 
|  | 165 |  | 
|  | 166 | timeout--; | 
|  | 167 | bitout--;					/* Decrement timers */ | 
|  | 168 | sched--; | 
|  | 169 |  | 
|  | 170 | u = v; | 
|  | 171 | v = gameport_read(gameport); | 
|  | 172 |  | 
|  | 173 | if ((~u & v & 0x10) && (bitout > 0)) {		/* Rising edge on clock - data bit */ | 
|  | 174 | if (i >= 0)				/* Want this data */ | 
|  | 175 | buf[i] = v >> 5;		/* Store it */ | 
|  | 176 | i++;					/* Advance index */ | 
|  | 177 | bitout = strobe;			/* Extend timeout for next bit */ | 
|  | 178 | } | 
|  | 179 |  | 
|  | 180 | if (kick && (~v & u & 0x01)) {			/* Falling edge on axis 0 */ | 
|  | 181 | sched = kick;				/* Schedule second trigger */ | 
|  | 182 | kick = 0;				/* Don't schedule next time on falling edge */ | 
|  | 183 | pending = 1;				/* Mark schedule */ | 
|  | 184 | } | 
|  | 185 |  | 
|  | 186 | if (pending && sched < 0 && (i > -SW_END)) {	/* Second trigger time */ | 
|  | 187 | gameport_trigger(gameport);		/* Trigger */ | 
|  | 188 | bitout = start;				/* Long bit timeout */ | 
|  | 189 | pending = 0;				/* Unmark schedule */ | 
|  | 190 | timeout = 0;				/* Switch from global to bit timeouts */ | 
|  | 191 | } | 
|  | 192 | } | 
|  | 193 |  | 
|  | 194 | local_irq_restore(flags);					/* Done - relax */ | 
|  | 195 |  | 
|  | 196 | #ifdef SW_DEBUG_DATA | 
|  | 197 | { | 
|  | 198 | int j; | 
|  | 199 | printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i); | 
|  | 200 | for (j = 0; j < i; j++) printk("%d", buf[j]); | 
|  | 201 | printk("]\n"); | 
|  | 202 | } | 
|  | 203 | #endif | 
|  | 204 |  | 
|  | 205 | return i; | 
|  | 206 | } | 
|  | 207 |  | 
|  | 208 | /* | 
|  | 209 | * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64. | 
|  | 210 | * Parameter 'pos' is bit number inside packet where to start at, 'num' is number | 
|  | 211 | * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits | 
|  | 212 | * is number of bits per triplet. | 
|  | 213 | */ | 
|  | 214 |  | 
|  | 215 | #define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits) | 
|  | 216 |  | 
|  | 217 | static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits) | 
|  | 218 | { | 
|  | 219 | __u64 data = 0; | 
|  | 220 | int tri = pos % bits;						/* Start position */ | 
|  | 221 | int i   = pos / bits; | 
|  | 222 | int bit = 0; | 
|  | 223 |  | 
|  | 224 | while (num--) { | 
|  | 225 | data |= (__u64)((buf[i] >> tri++) & 1) << bit++;	/* Transfer bit */ | 
|  | 226 | if (tri == bits) { | 
|  | 227 | i++;						/* Next triplet */ | 
|  | 228 | tri = 0; | 
|  | 229 | } | 
|  | 230 | } | 
|  | 231 |  | 
|  | 232 | return data; | 
|  | 233 | } | 
|  | 234 |  | 
|  | 235 | /* | 
|  | 236 | * sw_init_digital() initializes a SideWinder 3D Pro joystick | 
|  | 237 | * into digital mode. | 
|  | 238 | */ | 
|  | 239 |  | 
|  | 240 | static void sw_init_digital(struct gameport *gameport) | 
|  | 241 | { | 
|  | 242 | int seq[] = { 140, 140+725, 140+300, 0 }; | 
|  | 243 | unsigned long flags; | 
|  | 244 | int i, t; | 
|  | 245 |  | 
|  | 246 | local_irq_save(flags); | 
|  | 247 |  | 
|  | 248 | i = 0; | 
|  | 249 | do { | 
|  | 250 | gameport_trigger(gameport);			/* Trigger */ | 
|  | 251 | t = gameport_time(gameport, SW_TIMEOUT * 1000); | 
|  | 252 | while ((gameport_read(gameport) & 1) && t) t--;	/* Wait for axis to fall back to 0 */ | 
|  | 253 | udelay(seq[i]);					/* Delay magic time */ | 
|  | 254 | } while (seq[++i]); | 
|  | 255 |  | 
|  | 256 | gameport_trigger(gameport);				/* Last trigger */ | 
|  | 257 |  | 
|  | 258 | local_irq_restore(flags); | 
|  | 259 | } | 
|  | 260 |  | 
|  | 261 | /* | 
|  | 262 | * sw_parity() computes parity of __u64 | 
|  | 263 | */ | 
|  | 264 |  | 
|  | 265 | static int sw_parity(__u64 t) | 
|  | 266 | { | 
|  | 267 | int x = t ^ (t >> 32); | 
|  | 268 |  | 
|  | 269 | x ^= x >> 16; | 
|  | 270 | x ^= x >> 8; | 
|  | 271 | x ^= x >> 4; | 
|  | 272 | x ^= x >> 2; | 
|  | 273 | x ^= x >> 1; | 
|  | 274 | return x & 1; | 
|  | 275 | } | 
|  | 276 |  | 
|  | 277 | /* | 
|  | 278 | * sw_ccheck() checks synchronization bits and computes checksum of nibbles. | 
|  | 279 | */ | 
|  | 280 |  | 
|  | 281 | static int sw_check(__u64 t) | 
|  | 282 | { | 
|  | 283 | unsigned char sum = 0; | 
|  | 284 |  | 
|  | 285 | if ((t & 0x8080808080808080ULL) ^ 0x80)			/* Sync */ | 
|  | 286 | return -1; | 
|  | 287 |  | 
|  | 288 | while (t) {						/* Sum */ | 
|  | 289 | sum += t & 0xf; | 
|  | 290 | t >>= 4; | 
|  | 291 | } | 
|  | 292 |  | 
|  | 293 | return sum & 0xf; | 
|  | 294 | } | 
|  | 295 |  | 
|  | 296 | /* | 
|  | 297 | * sw_parse() analyzes SideWinder joystick data, and writes the results into | 
|  | 298 | * the axes and buttons arrays. | 
|  | 299 | */ | 
|  | 300 |  | 
|  | 301 | static int sw_parse(unsigned char *buf, struct sw *sw) | 
|  | 302 | { | 
|  | 303 | int hat, i, j; | 
|  | 304 | struct input_dev *dev = sw->dev; | 
|  | 305 |  | 
|  | 306 | switch (sw->type) { | 
|  | 307 |  | 
|  | 308 | case SW_ID_3DP: | 
|  | 309 |  | 
|  | 310 | if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8) | 
|  | 311 | return -1; | 
|  | 312 |  | 
|  | 313 | input_report_abs(dev, ABS_X,        (GB( 3,3) << 7) | GB(16,7)); | 
|  | 314 | input_report_abs(dev, ABS_Y,        (GB( 0,3) << 7) | GB(24,7)); | 
|  | 315 | input_report_abs(dev, ABS_RZ,       (GB(35,2) << 7) | GB(40,7)); | 
|  | 316 | input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7)); | 
|  | 317 |  | 
|  | 318 | input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); | 
|  | 319 | input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); | 
|  | 320 |  | 
|  | 321 | for (j = 0; j < 7; j++) | 
|  | 322 | input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1)); | 
|  | 323 |  | 
|  | 324 | input_report_key(dev, BTN_BASE4, !GB(38,1)); | 
|  | 325 | input_report_key(dev, BTN_BASE5, !GB(37,1)); | 
|  | 326 |  | 
|  | 327 | input_sync(dev); | 
|  | 328 |  | 
|  | 329 | return 0; | 
|  | 330 |  | 
|  | 331 | case SW_ID_GP: | 
|  | 332 |  | 
|  | 333 | for (i = 0; i < sw->number; i ++) { | 
|  | 334 |  | 
|  | 335 | if (sw_parity(GB(i*15,15))) | 
|  | 336 | return -1; | 
|  | 337 |  | 
|  | 338 | input_report_abs(dev + i, ABS_X, GB(i*15+3,1) - GB(i*15+2,1)); | 
|  | 339 | input_report_abs(dev + i, ABS_Y, GB(i*15+0,1) - GB(i*15+1,1)); | 
|  | 340 |  | 
|  | 341 | for (j = 0; j < 10; j++) | 
|  | 342 | input_report_key(dev + i, sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1)); | 
|  | 343 |  | 
|  | 344 | input_sync(dev + i); | 
|  | 345 | } | 
|  | 346 |  | 
|  | 347 | return 0; | 
|  | 348 |  | 
|  | 349 | case SW_ID_PP: | 
|  | 350 | case SW_ID_FFP: | 
|  | 351 |  | 
|  | 352 | if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8) | 
|  | 353 | return -1; | 
|  | 354 |  | 
|  | 355 | input_report_abs(dev, ABS_X,        GB( 9,10)); | 
|  | 356 | input_report_abs(dev, ABS_Y,        GB(19,10)); | 
|  | 357 | input_report_abs(dev, ABS_RZ,       GB(36, 6)); | 
|  | 358 | input_report_abs(dev, ABS_THROTTLE, GB(29, 7)); | 
|  | 359 |  | 
|  | 360 | input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); | 
|  | 361 | input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); | 
|  | 362 |  | 
|  | 363 | for (j = 0; j < 9; j++) | 
|  | 364 | input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1)); | 
|  | 365 |  | 
|  | 366 | input_sync(dev); | 
|  | 367 |  | 
|  | 368 | return 0; | 
|  | 369 |  | 
|  | 370 | case SW_ID_FSP: | 
|  | 371 |  | 
|  | 372 | if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8) | 
|  | 373 | return -1; | 
|  | 374 |  | 
|  | 375 | input_report_abs(dev, ABS_X,        GB( 0,10)); | 
|  | 376 | input_report_abs(dev, ABS_Y,        GB(16,10)); | 
|  | 377 | input_report_abs(dev, ABS_THROTTLE, GB(32, 6)); | 
|  | 378 |  | 
|  | 379 | input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); | 
|  | 380 | input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); | 
|  | 381 |  | 
|  | 382 | for (j = 0; j < 6; j++) | 
|  | 383 | input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1)); | 
|  | 384 |  | 
|  | 385 | input_report_key(dev, BTN_TR,     !GB(26,1)); | 
|  | 386 | input_report_key(dev, BTN_START,  !GB(27,1)); | 
|  | 387 | input_report_key(dev, BTN_MODE,   !GB(38,1)); | 
|  | 388 | input_report_key(dev, BTN_SELECT, !GB(39,1)); | 
|  | 389 |  | 
|  | 390 | input_sync(dev); | 
|  | 391 |  | 
|  | 392 | return 0; | 
|  | 393 |  | 
|  | 394 | case SW_ID_FFW: | 
|  | 395 |  | 
|  | 396 | if (!sw_parity(GB(0,33))) | 
|  | 397 | return -1; | 
|  | 398 |  | 
|  | 399 | input_report_abs(dev, ABS_RX,       GB( 0,10)); | 
|  | 400 | input_report_abs(dev, ABS_RUDDER,   GB(10, 6)); | 
|  | 401 | input_report_abs(dev, ABS_THROTTLE, GB(16, 6)); | 
|  | 402 |  | 
|  | 403 | for (j = 0; j < 8; j++) | 
|  | 404 | input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1)); | 
|  | 405 |  | 
|  | 406 | input_sync(dev); | 
|  | 407 |  | 
|  | 408 | return 0; | 
|  | 409 | } | 
|  | 410 |  | 
|  | 411 | return -1; | 
|  | 412 | } | 
|  | 413 |  | 
|  | 414 | /* | 
|  | 415 | * sw_read() reads SideWinder joystick data, and reinitializes | 
|  | 416 | * the joystick in case of persistent problems. This is the function that is | 
|  | 417 | * called from the generic code to poll the joystick. | 
|  | 418 | */ | 
|  | 419 |  | 
|  | 420 | static int sw_read(struct sw *sw) | 
|  | 421 | { | 
|  | 422 | unsigned char buf[SW_LENGTH]; | 
|  | 423 | int i; | 
|  | 424 |  | 
|  | 425 | i = sw_read_packet(sw->gameport, buf, sw->length, 0); | 
|  | 426 |  | 
|  | 427 | if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) {		/* Broken packet, try to fix */ | 
|  | 428 |  | 
|  | 429 | if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) {		/* Last init failed, 1 bit mode */ | 
|  | 430 | printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s" | 
|  | 431 | " - going to reinitialize.\n", sw->gameport->phys); | 
|  | 432 | sw->fail = SW_FAIL;					/* Reinitialize */ | 
|  | 433 | i = 128;						/* Bogus value */ | 
|  | 434 | } | 
|  | 435 |  | 
|  | 436 | if (i < 66 && GB(0,64) == GB(i*3-66,64))			/* 1 == 3 */ | 
|  | 437 | i = 66;							/* Everything is fine */ | 
|  | 438 |  | 
|  | 439 | if (i < 66 && GB(0,64) == GB(66,64))				/* 1 == 2 */ | 
|  | 440 | i = 66;							/* Everything is fine */ | 
|  | 441 |  | 
|  | 442 | if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) {		/* 2 == 3 */ | 
|  | 443 | memmove(buf, buf + i - 22, 22);				/* Move data */ | 
|  | 444 | i = 66;							/* Carry on */ | 
|  | 445 | } | 
|  | 446 | } | 
|  | 447 |  | 
|  | 448 | if (i == sw->length && !sw_parse(buf, sw)) {				/* Parse data */ | 
|  | 449 |  | 
|  | 450 | sw->fail = 0; | 
|  | 451 | sw->ok++; | 
|  | 452 |  | 
|  | 453 | if (sw->type == SW_ID_3DP && sw->length == 66			/* Many packets OK */ | 
|  | 454 | && sw->ok > SW_OK) { | 
|  | 455 |  | 
|  | 456 | printk(KERN_INFO "sidewinder.c: No more trouble on %s" | 
|  | 457 | " - enabling optimization again.\n", sw->gameport->phys); | 
|  | 458 | sw->length = 22; | 
|  | 459 | } | 
|  | 460 |  | 
|  | 461 | return 0; | 
|  | 462 | } | 
|  | 463 |  | 
|  | 464 | sw->ok = 0; | 
|  | 465 | sw->fail++; | 
|  | 466 |  | 
|  | 467 | if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) {	/* Consecutive bad packets */ | 
|  | 468 |  | 
|  | 469 | printk(KERN_INFO "sidewinder.c: Many bit errors on %s" | 
|  | 470 | " - disabling optimization.\n", sw->gameport->phys); | 
|  | 471 | sw->length = 66; | 
|  | 472 | } | 
|  | 473 |  | 
|  | 474 | if (sw->fail < SW_FAIL) | 
|  | 475 | return -1;							/* Not enough, don't reinitialize yet */ | 
|  | 476 |  | 
|  | 477 | printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s" | 
|  | 478 | " - reinitializing joystick.\n", sw->gameport->phys); | 
|  | 479 |  | 
|  | 480 | if (!i && sw->type == SW_ID_3DP) {					/* 3D Pro can be in analog mode */ | 
|  | 481 | mdelay(3 * SW_TIMEOUT); | 
|  | 482 | sw_init_digital(sw->gameport); | 
|  | 483 | } | 
|  | 484 |  | 
|  | 485 | mdelay(SW_TIMEOUT); | 
|  | 486 | i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0);			/* Read normal data packet */ | 
|  | 487 | mdelay(SW_TIMEOUT); | 
|  | 488 | sw_read_packet(sw->gameport, buf, SW_LENGTH, i);			/* Read ID packet, this initializes the stick */ | 
|  | 489 |  | 
|  | 490 | sw->fail = SW_FAIL; | 
|  | 491 |  | 
|  | 492 | return -1; | 
|  | 493 | } | 
|  | 494 |  | 
|  | 495 | static void sw_poll(struct gameport *gameport) | 
|  | 496 | { | 
|  | 497 | struct sw *sw = gameport_get_drvdata(gameport); | 
|  | 498 |  | 
|  | 499 | sw->reads++; | 
|  | 500 | if (sw_read(sw)) | 
|  | 501 | sw->bads++; | 
|  | 502 | } | 
|  | 503 |  | 
|  | 504 | static int sw_open(struct input_dev *dev) | 
|  | 505 | { | 
|  | 506 | struct sw *sw = dev->private; | 
|  | 507 |  | 
|  | 508 | gameport_start_polling(sw->gameport); | 
|  | 509 | return 0; | 
|  | 510 | } | 
|  | 511 |  | 
|  | 512 | static void sw_close(struct input_dev *dev) | 
|  | 513 | { | 
|  | 514 | struct sw *sw = dev->private; | 
|  | 515 |  | 
|  | 516 | gameport_stop_polling(sw->gameport); | 
|  | 517 | } | 
|  | 518 |  | 
|  | 519 | /* | 
|  | 520 | * sw_print_packet() prints the contents of a SideWinder packet. | 
|  | 521 | */ | 
|  | 522 |  | 
|  | 523 | static void sw_print_packet(char *name, int length, unsigned char *buf, char bits) | 
|  | 524 | { | 
|  | 525 | int i; | 
|  | 526 |  | 
|  | 527 | printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length); | 
|  | 528 | for (i = (((length + 3) >> 2) - 1); i >= 0; i--) | 
|  | 529 | printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits)); | 
|  | 530 | printk("]\n"); | 
|  | 531 | } | 
|  | 532 |  | 
|  | 533 | /* | 
|  | 534 | * sw_3dp_id() translates the 3DP id into a human legible string. | 
|  | 535 | * Unfortunately I don't know how to do this for the other SW types. | 
|  | 536 | */ | 
|  | 537 |  | 
|  | 538 | static void sw_3dp_id(unsigned char *buf, char *comment) | 
|  | 539 | { | 
|  | 540 | int i; | 
|  | 541 | char pnp[8], rev[9]; | 
|  | 542 |  | 
|  | 543 | for (i = 0; i < 7; i++)						/* ASCII PnP ID */ | 
|  | 544 | pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1); | 
|  | 545 |  | 
|  | 546 | for (i = 0; i < 8; i++)						/* ASCII firmware revision */ | 
|  | 547 | rev[i] = sw_get_bits(buf, 88+8*i, 8, 1); | 
|  | 548 |  | 
|  | 549 | pnp[7] = rev[8] = 0; | 
|  | 550 |  | 
|  | 551 | sprintf(comment, " [PnP %d.%02d id %s rev %s]", | 
|  | 552 | (int) ((sw_get_bits(buf, 8, 6, 1) << 6) |		/* Two 6-bit values */ | 
|  | 553 | sw_get_bits(buf, 16, 6, 1)) / 100, | 
|  | 554 | (int) ((sw_get_bits(buf, 8, 6, 1) << 6) | | 
|  | 555 | sw_get_bits(buf, 16, 6, 1)) % 100, | 
|  | 556 | pnp, rev); | 
|  | 557 | } | 
|  | 558 |  | 
|  | 559 | /* | 
|  | 560 | * sw_guess_mode() checks the upper two button bits for toggling - | 
|  | 561 | * indication of that the joystick is in 3-bit mode. This is documented | 
|  | 562 | * behavior for 3DP ID packet, and for example the FSP does this in | 
|  | 563 | * normal packets instead. Fun ... | 
|  | 564 | */ | 
|  | 565 |  | 
|  | 566 | static int sw_guess_mode(unsigned char *buf, int len) | 
|  | 567 | { | 
|  | 568 | int i; | 
|  | 569 | unsigned char xor = 0; | 
|  | 570 |  | 
|  | 571 | for (i = 1; i < len; i++) | 
|  | 572 | xor |= (buf[i - 1] ^ buf[i]) & 6; | 
|  | 573 |  | 
|  | 574 | return !!xor * 2 + 1; | 
|  | 575 | } | 
|  | 576 |  | 
|  | 577 | /* | 
|  | 578 | * sw_connect() probes for SideWinder type joysticks. | 
|  | 579 | */ | 
|  | 580 |  | 
|  | 581 | static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) | 
|  | 582 | { | 
|  | 583 | struct sw *sw; | 
|  | 584 | int i, j, k, l; | 
|  | 585 | int err; | 
|  | 586 | unsigned char *buf = NULL;	/* [SW_LENGTH] */ | 
|  | 587 | unsigned char *idbuf = NULL;	/* [SW_LENGTH] */ | 
|  | 588 | unsigned char m = 1; | 
|  | 589 | char comment[40]; | 
|  | 590 |  | 
|  | 591 | comment[0] = 0; | 
|  | 592 |  | 
|  | 593 | sw = kcalloc(1, sizeof(struct sw), GFP_KERNEL); | 
|  | 594 | buf = kmalloc(SW_LENGTH, GFP_KERNEL); | 
|  | 595 | idbuf = kmalloc(SW_LENGTH, GFP_KERNEL); | 
|  | 596 | if (!sw || !buf || !idbuf) { | 
|  | 597 | err = -ENOMEM; | 
|  | 598 | goto fail1; | 
|  | 599 | } | 
|  | 600 |  | 
|  | 601 | sw->gameport = gameport; | 
|  | 602 |  | 
|  | 603 | gameport_set_drvdata(gameport, sw); | 
|  | 604 |  | 
|  | 605 | err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); | 
|  | 606 | if (err) | 
|  | 607 | goto fail1; | 
|  | 608 |  | 
|  | 609 | dbg("Init 0: Opened %s, io %#x, speed %d", | 
|  | 610 | gameport->phys, gameport->io, gameport->speed); | 
|  | 611 |  | 
|  | 612 | i = sw_read_packet(gameport, buf, SW_LENGTH, 0);		/* Read normal packet */ | 
|  | 613 | msleep(SW_TIMEOUT); | 
|  | 614 | dbg("Init 1: Mode %d. Length %d.", m , i); | 
|  | 615 |  | 
|  | 616 | if (!i) {							/* No data. 3d Pro analog mode? */ | 
|  | 617 | sw_init_digital(gameport);				/* Switch to digital */ | 
|  | 618 | msleep(SW_TIMEOUT); | 
|  | 619 | i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */ | 
|  | 620 | msleep(SW_TIMEOUT); | 
|  | 621 | dbg("Init 1b: Length %d.", i); | 
|  | 622 | if (!i) {						/* No data -> FAIL */ | 
|  | 623 | err = -ENODEV; | 
|  | 624 | goto fail2; | 
|  | 625 | } | 
|  | 626 | } | 
|  | 627 |  | 
|  | 628 | j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);		/* Read ID. This initializes the stick */ | 
|  | 629 | m |= sw_guess_mode(idbuf, j);					/* ID packet should carry mode info [3DP] */ | 
|  | 630 | dbg("Init 2: Mode %d. ID Length %d.", m, j); | 
|  | 631 |  | 
|  | 632 | if (j <= 0) {							/* Read ID failed. Happens in 1-bit mode on PP */ | 
|  | 633 | msleep(SW_TIMEOUT); | 
|  | 634 | i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */ | 
|  | 635 | m |= sw_guess_mode(buf, i); | 
|  | 636 | dbg("Init 2b: Mode %d. Length %d.", m, i); | 
|  | 637 | if (!i) { | 
|  | 638 | err = -ENODEV; | 
|  | 639 | goto fail2; | 
|  | 640 | } | 
|  | 641 | msleep(SW_TIMEOUT); | 
|  | 642 | j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);	/* Retry reading ID */ | 
|  | 643 | dbg("Init 2c: ID Length %d.", j); | 
|  | 644 | } | 
|  | 645 |  | 
|  | 646 | sw->type = -1; | 
|  | 647 | k = SW_FAIL;							/* Try SW_FAIL times */ | 
|  | 648 | l = 0; | 
|  | 649 |  | 
|  | 650 | do { | 
|  | 651 | k--; | 
|  | 652 | msleep(SW_TIMEOUT); | 
|  | 653 | i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Read data packet */ | 
|  | 654 | dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k); | 
|  | 655 |  | 
|  | 656 | if (i > l) {						/* Longer? As we can only lose bits, it makes */ | 
|  | 657 | /* no sense to try detection for a packet shorter */ | 
|  | 658 | l = i;						/* than the previous one */ | 
|  | 659 |  | 
|  | 660 | sw->number = 1; | 
|  | 661 | sw->gameport = gameport; | 
|  | 662 | sw->length = i; | 
|  | 663 | sw->bits = m; | 
|  | 664 |  | 
|  | 665 | dbg("Init 3a: Case %d.\n", i * m); | 
|  | 666 |  | 
|  | 667 | switch (i * m) { | 
|  | 668 | case 60: | 
|  | 669 | sw->number++; | 
|  | 670 | case 45:				/* Ambiguous packet length */ | 
|  | 671 | if (j <= 40) {			/* ID length less or eq 40 -> FSP */ | 
|  | 672 | case 43: | 
|  | 673 | sw->type = SW_ID_FSP; | 
|  | 674 | break; | 
|  | 675 | } | 
|  | 676 | sw->number++; | 
|  | 677 | case 30: | 
|  | 678 | sw->number++; | 
|  | 679 | case 15: | 
|  | 680 | sw->type = SW_ID_GP; | 
|  | 681 | break; | 
|  | 682 | case 33: | 
|  | 683 | case 31: | 
|  | 684 | sw->type = SW_ID_FFW; | 
|  | 685 | break; | 
|  | 686 | case 48:				/* Ambiguous */ | 
|  | 687 | if (j == 14) {			/* ID length 14*3 -> FFP */ | 
|  | 688 | sw->type = SW_ID_FFP; | 
|  | 689 | sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on"); | 
|  | 690 | } else | 
|  | 691 | sw->type = SW_ID_PP; | 
|  | 692 | break; | 
|  | 693 | case 66: | 
|  | 694 | sw->bits = 3; | 
|  | 695 | case 198: | 
|  | 696 | sw->length = 22; | 
|  | 697 | case 64: | 
|  | 698 | sw->type = SW_ID_3DP; | 
|  | 699 | if (j == 160) sw_3dp_id(idbuf, comment); | 
|  | 700 | break; | 
|  | 701 | } | 
|  | 702 | } | 
|  | 703 |  | 
|  | 704 | } while (k && sw->type == -1); | 
|  | 705 |  | 
|  | 706 | if (sw->type == -1) { | 
|  | 707 | printk(KERN_WARNING "sidewinder.c: unknown joystick device detected " | 
|  | 708 | "on %s, contact <vojtech@ucw.cz>\n", gameport->phys); | 
|  | 709 | sw_print_packet("ID", j * 3, idbuf, 3); | 
|  | 710 | sw_print_packet("Data", i * m, buf, m); | 
|  | 711 | err = -ENODEV; | 
|  | 712 | goto fail2; | 
|  | 713 | } | 
|  | 714 |  | 
|  | 715 | #ifdef SW_DEBUG | 
|  | 716 | sw_print_packet("ID", j * 3, idbuf, 3); | 
|  | 717 | sw_print_packet("Data", i * m, buf, m); | 
|  | 718 | #endif | 
|  | 719 |  | 
|  | 720 | gameport_set_poll_handler(gameport, sw_poll); | 
|  | 721 | gameport_set_poll_interval(gameport, 20); | 
|  | 722 |  | 
|  | 723 | k = i; | 
|  | 724 | l = j; | 
|  | 725 |  | 
|  | 726 | for (i = 0; i < sw->number; i++) { | 
|  | 727 | int bits, code; | 
|  | 728 |  | 
|  | 729 | sprintf(sw->name, "Microsoft SideWinder %s", sw_name[sw->type]); | 
|  | 730 | sprintf(sw->phys[i], "%s/input%d", gameport->phys, i); | 
|  | 731 |  | 
|  | 732 | sw->dev[i].private = sw; | 
|  | 733 |  | 
|  | 734 | sw->dev[i].open = sw_open; | 
|  | 735 | sw->dev[i].close = sw_close; | 
|  | 736 |  | 
|  | 737 | sw->dev[i].name = sw->name; | 
|  | 738 | sw->dev[i].phys = sw->phys[i]; | 
|  | 739 | sw->dev[i].id.bustype = BUS_GAMEPORT; | 
|  | 740 | sw->dev[i].id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT; | 
|  | 741 | sw->dev[i].id.product = sw->type; | 
|  | 742 | sw->dev[i].id.version = 0x0100; | 
|  | 743 |  | 
|  | 744 | sw->dev[i].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); | 
|  | 745 |  | 
|  | 746 | for (j = 0; (bits = sw_bit[sw->type][j]); j++) { | 
|  | 747 | code = sw_abs[sw->type][j]; | 
|  | 748 | set_bit(code, sw->dev[i].absbit); | 
|  | 749 | sw->dev[i].absmax[code] = (1 << bits) - 1; | 
|  | 750 | sw->dev[i].absmin[code] = (bits == 1) ? -1 : 0; | 
|  | 751 | sw->dev[i].absfuzz[code] = ((bits >> 1) >= 2) ? (1 << ((bits >> 1) - 2)) : 0; | 
|  | 752 | if (code != ABS_THROTTLE) | 
|  | 753 | sw->dev[i].absflat[code] = (bits >= 5) ? (1 << (bits - 5)) : 0; | 
|  | 754 | } | 
|  | 755 |  | 
|  | 756 | for (j = 0; (code = sw_btn[sw->type][j]); j++) | 
|  | 757 | set_bit(code, sw->dev[i].keybit); | 
|  | 758 |  | 
|  | 759 | input_register_device(sw->dev + i); | 
|  | 760 | printk(KERN_INFO "input: %s%s on %s [%d-bit id %d data %d]\n", | 
|  | 761 | sw->name, comment, gameport->phys, m, l, k); | 
|  | 762 | } | 
|  | 763 |  | 
|  | 764 | return 0; | 
|  | 765 |  | 
|  | 766 | fail2:	gameport_close(gameport); | 
|  | 767 | fail1:	gameport_set_drvdata(gameport, NULL); | 
|  | 768 | kfree(sw); | 
|  | 769 | kfree(buf); | 
|  | 770 | kfree(idbuf); | 
|  | 771 | return err; | 
|  | 772 | } | 
|  | 773 |  | 
|  | 774 | static void sw_disconnect(struct gameport *gameport) | 
|  | 775 | { | 
|  | 776 | struct sw *sw = gameport_get_drvdata(gameport); | 
|  | 777 | int i; | 
|  | 778 |  | 
|  | 779 | for (i = 0; i < sw->number; i++) | 
|  | 780 | input_unregister_device(sw->dev + i); | 
|  | 781 | gameport_close(gameport); | 
|  | 782 | gameport_set_drvdata(gameport, NULL); | 
|  | 783 | kfree(sw); | 
|  | 784 | } | 
|  | 785 |  | 
|  | 786 | static struct gameport_driver sw_drv = { | 
|  | 787 | .driver		= { | 
|  | 788 | .name	= "sidewinder", | 
|  | 789 | }, | 
|  | 790 | .description	= DRIVER_DESC, | 
|  | 791 | .connect	= sw_connect, | 
|  | 792 | .disconnect	= sw_disconnect, | 
|  | 793 | }; | 
|  | 794 |  | 
|  | 795 | static int __init sw_init(void) | 
|  | 796 | { | 
|  | 797 | gameport_register_driver(&sw_drv); | 
|  | 798 | return 0; | 
|  | 799 | } | 
|  | 800 |  | 
|  | 801 | static void __exit sw_exit(void) | 
|  | 802 | { | 
|  | 803 | gameport_unregister_driver(&sw_drv); | 
|  | 804 | } | 
|  | 805 |  | 
|  | 806 | module_init(sw_init); | 
|  | 807 | module_exit(sw_exit); |