| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 1 | Installing and using Creative AWE midi sound under Linux. | 
|  | 2 |  | 
|  | 3 | This documentation is devoted to the Creative Sound Blaster AWE32, AWE64 and | 
|  | 4 | SB32. | 
|  | 5 |  | 
|  | 6 | 1) Make sure you have an ORIGINAL Creative SB32, AWE32 or AWE64 card. This | 
|  | 7 | is important, because the driver works only with real Creative cards. | 
|  | 8 |  | 
|  | 9 | 2) The first thing you need to do is re-compile your kernel with support for | 
|  | 10 | your sound card. Run your favourite tool to configure the kernel and when | 
|  | 11 | you get to the "Sound" menu you should enable support for the following: | 
|  | 12 |  | 
|  | 13 | Sound card support, | 
|  | 14 | OSS sound modules, | 
|  | 15 | 100% Sound Blaster compatibles (SB16/32/64, ESS, Jazz16) support, | 
|  | 16 | AWE32 synth | 
|  | 17 |  | 
|  | 18 | If your card is "Plug and Play" you will also need to enable these two | 
|  | 19 | options, found under the "Plug and Play configuration" menu: | 
|  | 20 |  | 
|  | 21 | Plug and Play support | 
|  | 22 | ISA Plug and Play support | 
|  | 23 |  | 
|  | 24 | Now compile and install the kernel in normal fashion. If you don't know | 
|  | 25 | how to do this you can find instructions for this in the README file | 
|  | 26 | located in the root directory of the kernel source. | 
|  | 27 |  | 
|  | 28 | 3) Before you can start playing midi files you will have to load a sound | 
|  | 29 | bank file. The utility needed for doing this is called "sfxload", and it | 
|  | 30 | is one of the utilities found in a package called "awesfx". If this | 
|  | 31 | package is not available in your distribution you can download the AWE | 
|  | 32 | snapshot from Creative Labs Open Source website: | 
|  | 33 |  | 
|  | 34 | http://www.opensource.creative.com/snapshot.html | 
|  | 35 |  | 
|  | 36 | Once you have unpacked the AWE snapshot you will see a "awesfx" | 
|  | 37 | directory. Follow the instructions in awesfx/docs/INSTALL to install the | 
|  | 38 | utilities in this package. After doing this, sfxload should be installed | 
|  | 39 | as: | 
|  | 40 |  | 
|  | 41 | /usr/local/bin/sfxload | 
|  | 42 |  | 
|  | 43 | To enable AWE general midi synthesis you should also get the sound bank | 
|  | 44 | file for general midi from: | 
|  | 45 |  | 
|  | 46 | http://members.xoom.com/yar/synthgm.sbk.gz | 
|  | 47 |  | 
|  | 48 | Copy it to a directory of your choice, and unpack it there. | 
|  | 49 |  | 
|  | 50 | 4) Edit /etc/modprobe.conf, and insert the following lines at the end of the | 
|  | 51 | file: | 
|  | 52 |  | 
|  | 53 | alias sound-slot-0 sb | 
|  | 54 | alias sound-service-0-1 awe_wave | 
|  | 55 | install awe_wave /sbin/modprobe --first-time -i awe_wave && /usr/local/bin/sfxload PATH_TO_SOUND_BANK_FILE | 
|  | 56 |  | 
|  | 57 | You will of course have to change "PATH_TO_SOUND_BANK_FILE" to the full | 
|  | 58 | path of of the sound bank file. That will enable the Sound Blaster and AWE | 
|  | 59 | wave synthesis. To play midi files you should get one of these programs if | 
|  | 60 | you don't already have them: | 
|  | 61 |  | 
|  | 62 | Playmidi:			http://playmidi.openprojects.net | 
|  | 63 |  | 
|  | 64 | AWEMidi Player (drvmidi)  	Included in the previously mentioned AWE | 
|  | 65 | snapshot. | 
|  | 66 |  | 
|  | 67 | You will probably have to pass the "-e" switch to playmidi to have it use | 
|  | 68 | your midi device. drvmidi should work without switches. | 
|  | 69 |  | 
|  | 70 | If something goes wrong please e-mail me. All comments and suggestions are | 
|  | 71 | welcome. | 
|  | 72 |  | 
|  | 73 | Yaroslav Rosomakho (alons55@dialup.ptt.ru) | 
|  | 74 | http://www.yar.opennet.ru | 
|  | 75 |  | 
|  | 76 | Last Updated: Feb 3 2001 |