| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 1 | xpad - Linux USB driver for X-Box gamepads | 
 | 2 |  | 
 | 3 | This is the very first release of a driver for X-Box gamepads. | 
 | 4 | Basically, this was hacked away in just a few hours, so don't expect | 
 | 5 | miracles. | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 6 |  | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 7 | In particular, there is currently NO support for the rumble pack. | 
 | 8 | You won't find many ff-aware linux applications anyway. | 
 | 9 |  | 
 | 10 |  | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 11 | 0. Notes | 
 | 12 | -------- | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 13 |  | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 14 | Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.) | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 15 |  | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 16 | The number of buttons/axes reported varies based on 3 things: | 
 | 17 | - if you are using a known controller | 
 | 18 | - if you are using a known dance pad | 
 | 19 | - if using an unknown device (one not listed below), what you set in the | 
 | 20 |   module configuration for "Map D-PAD to buttons rather than axes for unknown | 
 | 21 |   pads" (module option dpad_to_buttons) | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 22 |  | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 23 | If you set dpad_to_buttons to 0 and you are using an unknown device (one | 
 | 24 | not listed below), the driver will map the directional pad to axes (X/Y), | 
 | 25 | if you said N it will map the d-pad to buttons, which is needed for dance | 
 | 26 | style games to function correctly.  The default is Y. | 
 | 27 |  | 
 | 28 | dpad_to_buttons has no effect for known pads. | 
 | 29 |  | 
 | 30 | 0.1 Normal Controllers | 
 | 31 | ---------------------- | 
 | 32 | With a normal controller, the directional pad is mapped to its own X/Y axes. | 
 | 33 | The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8 | 
 | 34 | axes and 10 buttons. | 
 | 35 |  | 
 | 36 | All 8 axes work, though they all have the same range (-32768..32767) | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 37 | and the zero-setting is not correct for the triggers (I don't know if that | 
 | 38 | is some limitation of jstest, since the input device setup should be fine. I | 
 | 39 | didn't have a look at jstest itself yet). | 
 | 40 |  | 
 | 41 | All of the 10 buttons work (in digital mode). The six buttons on the | 
 | 42 | right side (A, B, X, Y, black, white) are said to be "analog" and | 
 | 43 | report their values as 8 bit unsigned, not sure what this is good for. | 
 | 44 |  | 
 | 45 | I tested the controller with quake3, and configuration and | 
 | 46 | in game functionality were OK. However, I find it rather difficult to | 
 | 47 | play first person shooters with a pad. Your mileage may vary. | 
 | 48 |  | 
 | 49 |  | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 50 | 0.2 Xbox Dance Pads | 
 | 51 | ------------------- | 
 | 52 | When using a known dance pad, jstest will report 6 axes and 14 buttons. | 
 | 53 |  | 
 | 54 | For dance style pads (like the redoctane pad) several changes | 
 | 55 | have been made.  The old driver would map the d-pad to axes, resulting | 
 | 56 | in the driver being unable to report when the user was pressing both | 
 | 57 | left+right or up+down, making DDR style games unplayable. | 
 | 58 |  | 
 | 59 | Known dance pads automatically map the d-pad to buttons and will work | 
 | 60 | correctly out of the box. | 
 | 61 |  | 
 | 62 | If your dance pad is recognized by the driver but is using axes instead | 
 | 63 | of buttons, see section 0.3 - Unknown Controllers | 
 | 64 |  | 
 | 65 | I've tested this with Stepmania, and it works quite well. | 
 | 66 |  | 
 | 67 |  | 
| Matt LaPlante | a982ac0 | 2007-05-09 07:35:06 +0200 | [diff] [blame] | 68 | 0.3 Unknown Controllers | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 69 | ---------------------- | 
| Matt LaPlante | a982ac0 | 2007-05-09 07:35:06 +0200 | [diff] [blame] | 70 | If you have an unknown xbox controller, it should work just fine with | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 71 | the default settings. | 
 | 72 |  | 
 | 73 | HOWEVER if you have an unknown dance pad not listed below, it will not | 
 | 74 | work UNLESS you set "dpad_to_buttons" to 1 in the module configuration. | 
 | 75 |  | 
| Matt LaPlante | a982ac0 | 2007-05-09 07:35:06 +0200 | [diff] [blame] | 76 | PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 77 | a dump from /proc/bus/usb and a description of the pad (manufacturer, country, | 
 | 78 | whether it is a dance pad or normal controller) so that we can add your pad | 
 | 79 | to the list of supported devices, ensuring that it will work out of the | 
 | 80 | box in the future. | 
 | 81 |  | 
 | 82 |  | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 83 | 1. USB adapter | 
 | 84 | -------------- | 
 | 85 |  | 
 | 86 | Before you can actually use the driver, you need to get yourself an | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 87 | adapter cable to connect the X-Box controller to your Linux-Box. You | 
 | 88 | can buy these online fairly cheap, or build your own. | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 89 |  | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 90 | Such a cable is pretty easy to build. The Controller itself is a USB | 
 | 91 | compound device (a hub with three ports for two expansion slots and | 
 | 92 | the controller device) with the only difference in a nonstandard connector | 
 | 93 | (5 pins vs. 4 on standard USB connector). | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 94 |  | 
 | 95 | You just need to solder a USB connector onto the cable and keep the | 
 | 96 | yellow wire unconnected. The other pins have the same order on both | 
 | 97 | connectors so there is no magic to it. Detailed info on these matters | 
 | 98 | can be found on the net ([1], [2], [3]). | 
 | 99 |  | 
 | 100 | Thanks to the trip splitter found on the cable you don't even need to cut the | 
 | 101 | original one. You can buy an extension cable and cut that instead. That way, | 
 | 102 | you can still use the controller with your X-Box, if you have one ;) | 
 | 103 |  | 
 | 104 |  | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 105 | 2. Driver Installation | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 106 | ---------------------- | 
 | 107 |  | 
 | 108 | Once you have the adapter cable and the controller is connected, you need | 
 | 109 | to load your USB subsystem and should cat /proc/bus/usb/devices. | 
 | 110 | There should be an entry like the one at the end [4]. | 
 | 111 |  | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 112 | Currently (as of version 0.0.6), the following devices are included: | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 113 |  original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202 | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 114 |  smaller  Microsoft XBOX controller (US), vendor=0x045e, product=0x0289 | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 115 |  original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285 | 
 | 116 |  InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 117 |  RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809 | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 118 |  | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 119 | The driver should work with xbox pads not listed above as well, however | 
 | 120 | you will need to do something extra for dance pads to work. | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 121 |  | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 122 | If you have a controller not listed above, see 0.3 - Unknown Controllers | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 123 |  | 
 | 124 | If you compiled and installed the driver, test the functionality: | 
 | 125 | > modprobe xpad | 
 | 126 | > modprobe joydev | 
 | 127 | > jstest /dev/js0 | 
 | 128 |  | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 129 | If you're using a normal controller, there should be a single line showing | 
 | 130 | 18 inputs (8 axes, 10 buttons), and its values should change if you move | 
 | 131 | the sticks and push the buttons.  If you're using a dance pad, it should | 
 | 132 | show 20 inputs (6 axes, 14 buttons). | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 133 |  | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 134 | It works? Voila, you're done ;) | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 135 |  | 
 | 136 |  | 
 | 137 | 3. Thanks | 
 | 138 | --------- | 
 | 139 |  | 
 | 140 | I have to thank ITO Takayuki for the detailed info on his site | 
 | 141 |  http://euc.jp/periphs/xbox-controller.ja.html. | 
 | 142 |   | 
 | 143 | His useful info and both the usb-skeleton as well as the iforce input driver | 
 | 144 | (Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping | 
 | 145 | the basic functionality. | 
 | 146 |  | 
 | 147 |  | 
 | 148 | 4. References | 
 | 149 | ------------- | 
 | 150 |  | 
 | 151 | 1. http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki) | 
 | 152 | 2. http://xpad.xbox-scene.com/ | 
 | 153 | 3. http://www.xboxhackz.com/Hackz-Reference.htm | 
 | 154 |  | 
 | 155 | 4. /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany): | 
 | 156 |  | 
 | 157 | T:  Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#=  5 Spd=12  MxCh= 0 | 
 | 158 | D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs=  1 | 
 | 159 | P:  Vendor=05fd ProdID=107a Rev= 1.00 | 
 | 160 | C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA | 
 | 161 | I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none) | 
 | 162 | E:  Ad=81(I) Atr=03(Int.) MxPS=  32 Ivl= 10ms | 
 | 163 | E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl= 10ms | 
 | 164 |  | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 165 | 5. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US): | 
 | 166 |  | 
 | 167 | T:  Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12  MxCh= 0 | 
 | 168 | D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs=  1 | 
 | 169 | P:  Vendor=0c12 ProdID=8809 Rev= 0.01 | 
 | 170 | S:  Product=XBOX DDR | 
 | 171 | C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA | 
 | 172 | I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad | 
 | 173 | E:  Ad=82(I) Atr=03(Int.) MxPS=  32 Ivl=4ms | 
 | 174 | E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl=4ms | 
 | 175 |  | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 176 | --  | 
 | 177 | Marko Friedemann <mfr@bmx-chemnitz.de> | 
 | 178 | 2002-07-16 | 
| Dominic Cerquetti | deb8ee4 | 2006-10-10 14:42:48 -0700 | [diff] [blame] | 179 |  - original doc | 
 | 180 |  | 
 | 181 | Dominic Cerquetti <binary1230@yahoo.com> | 
 | 182 | 2005-03-19 | 
 | 183 |  - added stuff for dance pads, new d-pad->axes mappings |