)]}'
{
  "log": [
    {
      "commit": "17be2d2b1c333e1e4c378369ba90ab2dd11c589a",
      "tree": "2858bf8499f28bdf6422a89d896f6d8885c3231b",
      "parents": [
        "e87ab0c43c30faa0f4b337bfa87bce7923e67485"
      ],
      "author": {
        "name": "Adrian McMenamin",
        "email": "adrian@mcmen.demon.co.uk",
        "time": "Fri Sep 21 15:55:55 2007 +0900"
      },
      "committer": {
        "name": "Paul Mundt",
        "email": "lethal@linux-sh.org",
        "time": "Fri Sep 21 15:55:55 2007 +0900"
      },
      "message": "sh: Add maple bus support for the SEGA Dreamcast.\n\nThe Maple bus is SEGA\u0027s proprietary serial bus for peripherals\n(keyboard, mouse, controller etc). The bus is capable of some\n(limited) hotplugging and operates at up to 2 M/bits.\n\nDrivers of one sort or another existed/exist for 2.4 and a rudimentary\nport, which didn\u0027t support the 2.6 device driver model was also in\nexistence.\n\nThis driver - for the bus logic itself and for the keyboard (other\ndrivers will follow) are based on the code and concepts of those old\ndrivers but have lots of completely rewritten parts.\n\nI have the maple bus code as a built in now as that seems the sane and\nrational way to handle something like that - you either want the bus\nor you don\u0027t.\n\nSigned-off-by: Adrian McMenamin \u003cadrian@mcmen.demon.co.uk\u003e\nSigned-off-by: Paul Mundt \u003clethal@linux-sh.org\u003e\n"
    }
  ]
}
