Linux-2.6.12-rc2

Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
diff --git a/Documentation/sound/oss/AWE32 b/Documentation/sound/oss/AWE32
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index 0000000..cb179bf
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+	Installing and using Creative AWE midi sound under Linux.
+
+This documentation is devoted to the Creative Sound Blaster AWE32, AWE64 and 
+SB32.
+
+1) Make sure you have an ORIGINAL Creative SB32, AWE32 or AWE64 card. This
+   is important, because the driver works only with real Creative cards.
+
+2) The first thing you need to do is re-compile your kernel with support for
+   your sound card. Run your favourite tool to configure the kernel and when
+   you get to the "Sound" menu you should enable support for the following:
+
+   Sound card support,
+   OSS sound modules,
+   100% Sound Blaster compatibles (SB16/32/64, ESS, Jazz16) support,
+   AWE32 synth
+
+   If your card is "Plug and Play" you will also need to enable these two
+   options, found under the "Plug and Play configuration" menu:
+
+   Plug and Play support
+   ISA Plug and Play support
+
+   Now compile and install the kernel in normal fashion. If you don't know
+   how to do this you can find instructions for this in the README file
+   located in the root directory of the kernel source.
+
+3) Before you can start playing midi files you will have to load a sound
+   bank file. The utility needed for doing this is called "sfxload", and it
+   is one of the utilities found in a package called "awesfx". If this
+   package is not available in your distribution you can download the AWE
+   snapshot from Creative Labs Open Source website:
+
+   http://www.opensource.creative.com/snapshot.html
+
+   Once you have unpacked the AWE snapshot you will see a "awesfx"
+   directory. Follow the instructions in awesfx/docs/INSTALL to install the
+   utilities in this package. After doing this, sfxload should be installed
+   as:
+
+   /usr/local/bin/sfxload
+
+   To enable AWE general midi synthesis you should also get the sound bank
+   file for general midi from:
+
+   http://members.xoom.com/yar/synthgm.sbk.gz
+
+   Copy it to a directory of your choice, and unpack it there.
+
+4) Edit /etc/modprobe.conf, and insert the following lines at the end of the
+   file:
+
+  alias sound-slot-0 sb
+  alias sound-service-0-1 awe_wave
+  install awe_wave /sbin/modprobe --first-time -i awe_wave && /usr/local/bin/sfxload PATH_TO_SOUND_BANK_FILE
+
+  You will of course have to change "PATH_TO_SOUND_BANK_FILE" to the full
+  path of of the sound bank file. That will enable the Sound Blaster and AWE
+  wave synthesis. To play midi files you should get one of these programs if
+  you don't already have them:
+
+  Playmidi:			http://playmidi.openprojects.net
+
+  AWEMidi Player (drvmidi)  	Included in the previously mentioned AWE
+  				snapshot.
+
+  You will probably have to pass the "-e" switch to playmidi to have it use
+  your midi device. drvmidi should work without switches.
+
+  If something goes wrong please e-mail me. All comments and suggestions are
+  welcome.
+
+		    Yaroslav Rosomakho (alons55@dialup.ptt.ru)
+			    http://www.yar.opennet.ru
+
+Last Updated: Feb 3 2001