Linux-2.6.12-rc2

Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
diff --git a/sound/pci/au88x0/au88x0_a3d.c b/sound/pci/au88x0/au88x0_a3d.c
new file mode 100644
index 0000000..9ea2ba7
--- /dev/null
+++ b/sound/pci/au88x0/au88x0_a3d.c
@@ -0,0 +1,914 @@
+/***************************************************************************
+ *            au88x0_a3d.c
+ *
+ *  Fri Jul 18 14:16:22 2003
+ *  Copyright  2003  mjander
+ *  mjander@users.sourceforge.net
+ *
+ * A3D. You may think i'm crazy, but this may work someday. Who knows...
+ ****************************************************************************/
+
+/*
+ *  This program is free software; you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation; either version 2 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU Library General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program; if not, write to the Free Software
+ *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#include "au88x0_a3d.h"
+#include "au88x0_a3ddata.c"
+#include "au88x0_xtalk.h"
+#include "au88x0.h"
+
+static void
+a3dsrc_SetTimeConsts(a3dsrc_t * a, short HrtfTrack, short ItdTrack,
+		     short GTrack, short CTrack)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	hwwrite(vortex->mmio,
+		a3d_addrA(a->slice, a->source, A3D_A_HrtfTrackTC), HrtfTrack);
+	hwwrite(vortex->mmio,
+		a3d_addrA(a->slice, a->source, A3D_A_ITDTrackTC), ItdTrack);
+	hwwrite(vortex->mmio,
+		a3d_addrA(a->slice, a->source, A3D_A_GainTrackTC), GTrack);
+	hwwrite(vortex->mmio,
+		a3d_addrA(a->slice, a->source, A3D_A_CoeffTrackTC), CTrack);
+}
+
+#if 0
+static void
+a3dsrc_GetTimeConsts(a3dsrc_t * a, short *HrtfTrack, short *ItdTrack,
+		     short *GTrack, short *CTrack)
+{
+	// stub!
+}
+
+#endif
+/* Atmospheric absorbtion. */
+
+static void
+a3dsrc_SetAtmosTarget(a3dsrc_t * a, short aa, short b, short c, short d,
+		      short e)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	hwwrite(vortex->mmio,
+		a3d_addrB(a->slice, a->source, A3D_B_A21Target),
+		(e << 0x10) | d);
+	hwwrite(vortex->mmio,
+		a3d_addrB(a->slice, a->source, A3D_B_B10Target),
+		(b << 0x10) | aa);
+	hwwrite(vortex->mmio,
+		a3d_addrB(a->slice, a->source, A3D_B_B2Target), c);
+}
+
+static void
+a3dsrc_SetAtmosCurrent(a3dsrc_t * a, short aa, short b, short c, short d,
+		       short e)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	hwwrite(vortex->mmio,
+		a3d_addrB(a->slice, a->source, A3D_B_A12Current),
+		(e << 0x10) | d);
+	hwwrite(vortex->mmio,
+		a3d_addrB(a->slice, a->source, A3D_B_B01Current),
+		(b << 0x10) | aa);
+	hwwrite(vortex->mmio,
+		a3d_addrB(a->slice, a->source, A3D_B_B2Current), c);
+}
+
+static void
+a3dsrc_SetAtmosState(a3dsrc_t * a, short x1, short x2, short y1, short y2)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_x1), x1);
+	hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_x2), x2);
+	hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_y1), y1);
+	hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_y2), y2);
+}
+
+#if 0
+static void
+a3dsrc_GetAtmosTarget(a3dsrc_t * a, short *aa, short *b, short *c,
+		      short *d, short *e)
+{
+}
+static void
+a3dsrc_GetAtmosCurrent(a3dsrc_t * a, short *bb01, short *ab01, short *b2,
+		       short *aa12, short *ba12)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	*aa12 =
+	    hwread(vortex->mmio,
+		   a3d_addrA(a->slice, a->source, A3D_A_A12Current));
+	*ba12 =
+	    hwread(vortex->mmio,
+		   a3d_addrB(a->slice, a->source, A3D_B_A12Current));
+	*ab01 =
+	    hwread(vortex->mmio,
+		   a3d_addrA(a->slice, a->source, A3D_A_B01Current));
+	*bb01 =
+	    hwread(vortex->mmio,
+		   a3d_addrB(a->slice, a->source, A3D_B_B01Current));
+	*b2 =
+	    hwread(vortex->mmio,
+		   a3d_addrA(a->slice, a->source, A3D_A_B2Current));
+}
+
+static void
+a3dsrc_GetAtmosState(a3dsrc_t * a, short *x1, short *x2, short *y1, short *y2)
+{
+
+}
+
+#endif
+/* HRTF */
+
+static void
+a3dsrc_SetHrtfTarget(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	int i;
+
+	for (i = 0; i < HRTF_SZ; i++)
+		hwwrite(vortex->mmio,
+			a3d_addrB(a->slice, a->source,
+				  A3D_B_HrtfTarget) + (i << 2),
+			(b[i] << 0x10) | aa[i]);
+}
+
+static void
+a3dsrc_SetHrtfCurrent(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	int i;
+
+	for (i = 0; i < HRTF_SZ; i++)
+		hwwrite(vortex->mmio,
+			a3d_addrB(a->slice, a->source,
+				  A3D_B_HrtfCurrent) + (i << 2),
+			(b[i] << 0x10) | aa[i]);
+}
+
+static void
+a3dsrc_SetHrtfState(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	int i;
+
+	for (i = 0; i < HRTF_SZ; i++)
+		hwwrite(vortex->mmio,
+			a3d_addrB(a->slice, a->source,
+				  A3D_B_HrtfDelayLine) + (i << 2),
+			(b[i] << 0x10) | aa[i]);
+}
+
+static void a3dsrc_SetHrtfOutput(a3dsrc_t * a, short left, short right)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	hwwrite(vortex->mmio,
+		a3d_addrA(a->slice, a->source, A3D_A_HrtfOutL), left);
+	hwwrite(vortex->mmio,
+		a3d_addrA(a->slice, a->source, A3D_A_HrtfOutR), right);
+}
+
+#if 0
+static void a3dsrc_GetHrtfTarget(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	int i;
+
+	for (i = 0; i < HRTF_SZ; i++)
+		aa[i] =
+		    hwread(vortex->mmio,
+			   a3d_addrA(a->slice, a->source,
+				     A3D_A_HrtfTarget + (i << 2)));
+	for (i = 0; i < HRTF_SZ; i++)
+		b[i] =
+		    hwread(vortex->mmio,
+			   a3d_addrB(a->slice, a->source,
+				     A3D_B_HrtfTarget + (i << 2)));
+}
+
+static void a3dsrc_GetHrtfCurrent(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	int i;
+
+	for (i = 0; i < HRTF_SZ; i++)
+		aa[i] =
+		    hwread(vortex->mmio,
+			   a3d_addrA(a->slice, a->source,
+				     A3D_A_HrtfCurrent + (i << 2)));
+	for (i = 0; i < HRTF_SZ; i++)
+		b[i] =
+		    hwread(vortex->mmio,
+			   a3d_addrB(a->slice, a->source,
+				     A3D_B_HrtfCurrent + (i << 2)));
+}
+
+static void a3dsrc_GetHrtfState(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	int i;
+	// FIXME: verify this!
+	for (i = 0; i < HRTF_SZ; i++)
+		aa[i] =
+		    hwread(vortex->mmio,
+			   a3d_addrA(a->slice, a->source,
+				     A3D_A_HrtfDelayLine + (i << 2)));
+	for (i = 0; i < HRTF_SZ; i++)
+		b[i] =
+		    hwread(vortex->mmio,
+			   a3d_addrB(a->slice, a->source,
+				     A3D_B_HrtfDelayLine + (i << 2)));
+}
+
+static void a3dsrc_GetHrtfOutput(a3dsrc_t * a, short *left, short *right)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	*left =
+	    hwread(vortex->mmio,
+		   a3d_addrA(a->slice, a->source, A3D_A_HrtfOutL));
+	*right =
+	    hwread(vortex->mmio,
+		   a3d_addrA(a->slice, a->source, A3D_A_HrtfOutR));
+}
+
+#endif
+
+/* Interaural Time Difference. 
+ * "The other main clue that humans use to locate sounds, is called 
+ * Interaural Time Difference (ITD). The differences in distance from 
+ * the sound source to a listeners ears means  that the sound will 
+ * reach one ear slightly before the other....", found somewhere with google.*/
+static void a3dsrc_SetItdTarget(a3dsrc_t * a, short litd, short ritd)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+
+	if (litd < 0)
+		litd = 0;
+	if (litd > 0x57FF)
+		litd = 0x57FF;
+	if (ritd < 0)
+		ritd = 0;
+	if (ritd > 0x57FF)
+		ritd = 0x57FF;
+	hwwrite(vortex->mmio,
+		a3d_addrB(a->slice, a->source, A3D_B_ITDTarget),
+		(ritd << 0x10) | litd);
+	//hwwrite(vortex->mmio, addr(0x191DF+5, this04, this08), (ritd<<0x10)|litd);
+}
+
+static void a3dsrc_SetItdCurrent(a3dsrc_t * a, short litd, short ritd)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+
+	if (litd < 0)
+		litd = 0;
+	if (litd > 0x57FF)
+		litd = 0x57FF;
+	if (ritd < 0)
+		ritd = 0;
+	if (ritd > 0x57FF)
+		ritd = 0x57FF;
+	hwwrite(vortex->mmio,
+		a3d_addrB(a->slice, a->source, A3D_B_ITDCurrent),
+		(ritd << 0x10) | litd);
+	//hwwrite(vortex->mmio, addr(0x191DF+1, this04, this08), (ritd<<0x10)|litd);
+}
+
+static void a3dsrc_SetItdDline(a3dsrc_t * a, a3d_ItdDline_t const dline)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	int i;
+	/* 45 != 40 -> Check this ! */
+	for (i = 0; i < DLINE_SZ; i++)
+		hwwrite(vortex->mmio,
+			a3d_addrA(a->slice, a->source,
+				  A3D_A_ITDDelayLine) + (i << 2), dline[i]);
+}
+
+#if 0
+static void a3dsrc_GetItdTarget(a3dsrc_t * a, short *litd, short *ritd)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	*ritd =
+	    hwread(vortex->mmio,
+		   a3d_addrA(a->slice, a->source, A3D_A_ITDTarget));
+	*litd =
+	    hwread(vortex->mmio,
+		   a3d_addrB(a->slice, a->source, A3D_B_ITDTarget));
+}
+
+static void a3dsrc_GetItdCurrent(a3dsrc_t * a, short *litd, short *ritd)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+
+	*ritd =
+	    hwread(vortex->mmio,
+		   a3d_addrA(a->slice, a->source, A3D_A_ITDCurrent));
+	*litd =
+	    hwread(vortex->mmio,
+		   a3d_addrB(a->slice, a->source, A3D_B_ITDCurrent));
+}
+
+static void a3dsrc_GetItdDline(a3dsrc_t * a, a3d_ItdDline_t dline)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	int i;
+
+	for (i = 0; i < DLINE_SZ; i++)
+		dline[i] =
+		    hwread(vortex->mmio,
+			   a3d_addrA(a->slice, a->source,
+				     A3D_A_ITDDelayLine + (i << 2)));
+}
+
+#endif
+/* This is may be used for ILD Interaural Level Difference. */
+
+static void a3dsrc_SetGainTarget(a3dsrc_t * a, short left, short right)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	hwwrite(vortex->mmio,
+		a3d_addrB(a->slice, a->source, A3D_B_GainTarget),
+		(right << 0x10) | left);
+}
+
+static void a3dsrc_SetGainCurrent(a3dsrc_t * a, short left, short right)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	hwwrite(vortex->mmio,
+		a3d_addrB(a->slice, a->source, A3D_B_GainCurrent),
+		(right << 0x10) | left);
+}
+
+#if 0
+static void a3dsrc_GetGainTarget(a3dsrc_t * a, short *left, short *right)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	*right =
+	    hwread(vortex->mmio,
+		   a3d_addrA(a->slice, a->source, A3D_A_GainTarget));
+	*left =
+	    hwread(vortex->mmio,
+		   a3d_addrB(a->slice, a->source, A3D_B_GainTarget));
+}
+
+static void a3dsrc_GetGainCurrent(a3dsrc_t * a, short *left, short *right)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	*right =
+	    hwread(vortex->mmio,
+		   a3d_addrA(a->slice, a->source, A3D_A_GainCurrent));
+	*left =
+	    hwread(vortex->mmio,
+		   a3d_addrB(a->slice, a->source, A3D_B_GainCurrent));
+}
+
+/* CA3dIO this func seems to be inlined all over this place. */
+static void CA3dIO_WriteReg(a3dsrc_t * a, unsigned long addr, short aa, short b)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	hwwrite(vortex->mmio, addr, (aa << 0x10) | b);
+}
+
+#endif
+/* Generic A3D stuff */
+
+static void a3dsrc_SetA3DSampleRate(a3dsrc_t * a, int sr)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	int esp0 = 0;
+
+	esp0 = (((esp0 & 0x7fffffff) | 0xB8000000) & 0x7) | ((sr & 0x1f) << 3);
+	hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), esp0);
+	//hwwrite(vortex->mmio, 0x19C38 + (this08<<0xd), esp0);
+}
+
+static void a3dsrc_EnableA3D(a3dsrc_t * a)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd),
+		0xF0000001);
+	//hwwrite(vortex->mmio, 0x19C38 + (this08<<0xd), 0xF0000001);
+}
+
+static void a3dsrc_DisableA3D(a3dsrc_t * a)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd),
+		0xF0000000);
+}
+
+static void a3dsrc_SetA3DControlReg(a3dsrc_t * a, unsigned long ctrl)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), ctrl);
+}
+
+static void a3dsrc_SetA3DPointerReg(a3dsrc_t * a, unsigned long ptr)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	hwwrite(vortex->mmio, A3D_SLICE_Pointers + ((a->slice) << 0xd), ptr);
+}
+
+#if 0
+static void a3dsrc_GetA3DSampleRate(a3dsrc_t * a, int *sr)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	*sr = ((hwread(vortex->mmio, A3D_SLICE_Control + (a->slice << 0xd))
+		>> 3) & 0x1f);
+	//*sr = ((hwread(vortex->mmio, 0x19C38 + (this08<<0xd))>>3)&0x1f);
+}
+
+static void a3dsrc_GetA3DControlReg(a3dsrc_t * a, unsigned long *ctrl)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	*ctrl = hwread(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd));
+}
+
+static void a3dsrc_GetA3DPointerReg(a3dsrc_t * a, unsigned long *ptr)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	*ptr = hwread(vortex->mmio, A3D_SLICE_Pointers + ((a->slice) << 0xd));
+}
+
+#endif
+static void a3dsrc_ZeroSliceIO(a3dsrc_t * a)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+	int i;
+
+	for (i = 0; i < 8; i++)
+		hwwrite(vortex->mmio,
+			A3D_SLICE_VDBDest +
+			((((a->slice) << 0xb) + i) << 2), 0);
+	for (i = 0; i < 4; i++)
+		hwwrite(vortex->mmio,
+			A3D_SLICE_VDBSource +
+			((((a->slice) << 0xb) + i) << 2), 0);
+}
+
+/* Reset Single A3D source. */
+static void a3dsrc_ZeroState(a3dsrc_t * a)
+{
+
+	//printk("vortex: ZeroState slice: %d, source %d\n", a->slice, a->source);
+
+	a3dsrc_SetAtmosState(a, 0, 0, 0, 0);
+	a3dsrc_SetHrtfState(a, A3dHrirZeros, A3dHrirZeros);
+	a3dsrc_SetItdDline(a, A3dItdDlineZeros);
+	a3dsrc_SetHrtfOutput(a, 0, 0);
+	a3dsrc_SetTimeConsts(a, 0, 0, 0, 0);
+
+	a3dsrc_SetAtmosCurrent(a, 0, 0, 0, 0, 0);
+	a3dsrc_SetAtmosTarget(a, 0, 0, 0, 0, 0);
+	a3dsrc_SetItdCurrent(a, 0, 0);
+	a3dsrc_SetItdTarget(a, 0, 0);
+	a3dsrc_SetGainCurrent(a, 0, 0);
+	a3dsrc_SetGainTarget(a, 0, 0);
+
+	a3dsrc_SetHrtfCurrent(a, A3dHrirZeros, A3dHrirZeros);
+	a3dsrc_SetHrtfTarget(a, A3dHrirZeros, A3dHrirZeros);
+}
+
+/* Reset entire A3D engine */
+static void a3dsrc_ZeroStateA3D(a3dsrc_t * a)
+{
+	int i, var, var2;
+
+	if ((a->vortex) == NULL) {
+		printk("vortex: ZeroStateA3D: ERROR: a->vortex is NULL\n");
+		return;
+	}
+
+	a3dsrc_SetA3DControlReg(a, 0);
+	a3dsrc_SetA3DPointerReg(a, 0);
+
+	var = a->slice;
+	var2 = a->source;
+	for (i = 0; i < 4; i++) {
+		a->slice = i;
+		a3dsrc_ZeroSliceIO(a);
+		//a3dsrc_ZeroState(a);
+	}
+	a->source = var2;
+	a->slice = var;
+}
+
+/* Program A3D block as pass through */
+static void a3dsrc_ProgramPipe(a3dsrc_t * a)
+{
+	a3dsrc_SetTimeConsts(a, 0, 0, 0, 0);
+	a3dsrc_SetAtmosCurrent(a, 0, 0x4000, 0, 0, 0);
+	a3dsrc_SetAtmosTarget(a, 0x4000, 0, 0, 0, 0);
+	a3dsrc_SetItdCurrent(a, 0, 0);
+	a3dsrc_SetItdTarget(a, 0, 0);
+	a3dsrc_SetGainCurrent(a, 0x7fff, 0x7fff);
+	a3dsrc_SetGainTarget(a, 0x7fff, 0x7fff);
+
+	/* SET HRTF HERE */
+
+	/* Single spike leads to identity transfer function. */
+	a3dsrc_SetHrtfCurrent(a, A3dHrirImpulse, A3dHrirImpulse);
+	a3dsrc_SetHrtfTarget(a, A3dHrirImpulse, A3dHrirImpulse);
+
+	/* Test: Sounds saturated. */
+	//a3dsrc_SetHrtfCurrent(a, A3dHrirSatTest, A3dHrirSatTest);
+	//a3dsrc_SetHrtfTarget(a, A3dHrirSatTest, A3dHrirSatTest);      
+}
+
+/* VDB = Vortex audio Dataflow Bus */
+#if 0
+static void a3dsrc_ClearVDBData(a3dsrc_t * a, unsigned long aa)
+{
+	vortex_t *vortex = (vortex_t *) (a->vortex);
+
+	// ((aa >> 2) << 8) - (aa >> 2)
+	hwwrite(vortex->mmio,
+		a3d_addrS(a->slice, A3D_SLICE_VDBDest) + (a->source << 2), 0);
+	hwwrite(vortex->mmio,
+		a3d_addrS(a->slice,
+			  A3D_SLICE_VDBDest + 4) + (a->source << 2), 0);
+	/*
+	   hwwrite(vortex->mmio, 0x19c00 + (((aa>>2)*255*4)+aa)*8, 0);
+	   hwwrite(vortex->mmio, 0x19c04 + (((aa>>2)*255*4)+aa)*8, 0);
+	 */
+}
+#endif
+
+/* A3D HwSource stuff. */
+
+static void vortex_A3dSourceHw_Initialize(vortex_t * v, int source, int slice)
+{
+	a3dsrc_t *a3dsrc = &(v->a3d[source + (slice * 4)]);
+	//a3dsrc_t *a3dsrc = &(v->a3d[source + (slice*4)]);
+
+	a3dsrc->vortex = (void *)v;
+	a3dsrc->source = source;	/* source */
+	a3dsrc->slice = slice;	/* slice */
+	a3dsrc_ZeroState(a3dsrc);
+	/* Added by me. */
+	a3dsrc_SetA3DSampleRate(a3dsrc, 0x11);
+}
+
+static int Vort3DRend_Initialize(vortex_t * v, unsigned short mode)
+{
+	v->xt_mode = mode;	/* this_14 */
+
+	vortex_XtalkHw_init(v);
+	vortex_XtalkHw_SetGainsAllChan(v);
+	switch (v->xt_mode) {
+	case XT_SPEAKER0:
+		vortex_XtalkHw_ProgramXtalkNarrow(v);
+		break;
+	case XT_SPEAKER1:
+		vortex_XtalkHw_ProgramXtalkWide(v);
+		break;
+	default:
+	case XT_HEADPHONE:
+		vortex_XtalkHw_ProgramPipe(v);
+		break;
+	case XT_DIAMOND:
+		vortex_XtalkHw_ProgramDiamondXtalk(v);
+		break;
+	}
+	vortex_XtalkHw_SetSampleRate(v, 0x11);
+	vortex_XtalkHw_Enable(v);
+	return 0;
+}
+
+/* 3D Sound entry points. */
+
+static int vortex_a3d_register_controls(vortex_t * vortex);
+static void vortex_a3d_unregister_controls(vortex_t * vortex);
+/* A3D base support init/shudown */
+static void vortex_Vort3D(vortex_t * v, int en)
+{
+	int i;
+	if (en) {
+		Vort3DRend_Initialize(v, XT_HEADPHONE);
+		for (i = 0; i < NR_A3D; i++) {
+			vortex_A3dSourceHw_Initialize(v, i % 4, i >> 2);
+			a3dsrc_ZeroStateA3D(&(v->a3d[0]));
+		}
+	} else {
+		vortex_XtalkHw_Disable(v);
+	}
+	/* Register ALSA controls */
+	if (en) {
+		vortex_a3d_register_controls(v);
+	} else {
+		vortex_a3d_unregister_controls(v);
+	}
+}
+
+/* Make A3D subsystem connections. */
+static void vortex_Vort3D_connect(vortex_t * v, int en)
+{
+	int i;
+	
+// Disable AU8810 routes, since they seem to be wrong (in au8810.h).
+#ifdef CHIP_AU8810
+	return;
+#endif
+	
+#if 1
+	/* Alloc Xtalk mixin resources */
+	v->mixxtlk[0] =
+	    vortex_adb_checkinout(v, v->fixed_res, en, VORTEX_RESOURCE_MIXIN);
+	if (v->mixxtlk[0] < 0) {
+		printk
+		    ("vortex: vortex_Vort3D: ERROR: not enough free mixer resources.\n");
+		return;
+	}
+	v->mixxtlk[1] =
+	    vortex_adb_checkinout(v, v->fixed_res, en, VORTEX_RESOURCE_MIXIN);
+	if (v->mixxtlk[1] < 0) {
+		printk
+		    ("vortex: vortex_Vort3D: ERROR: not enough free mixer resources.\n");
+		return;
+	}
+#endif
+
+	/* Connect A3D -> XTALK */
+	for (i = 0; i < 4; i++) {
+		// 2 outputs per each A3D slice. 
+		vortex_route(v, en, 0x11, ADB_A3DOUT(i * 2), ADB_XTALKIN(i));
+		vortex_route(v, en, 0x11, ADB_A3DOUT(i * 2) + 1, ADB_XTALKIN(5 + i));
+	}
+#if 0
+	vortex_route(v, en, 0x11, ADB_XTALKOUT(0), ADB_EQIN(2));
+	vortex_route(v, en, 0x11, ADB_XTALKOUT(1), ADB_EQIN(3));
+#else
+	/* Connect XTalk -> mixer */
+	vortex_route(v, en, 0x11, ADB_XTALKOUT(0), ADB_MIXIN(v->mixxtlk[0]));
+	vortex_route(v, en, 0x11, ADB_XTALKOUT(1), ADB_MIXIN(v->mixxtlk[1]));
+	vortex_connection_mixin_mix(v, en, v->mixxtlk[0], v->mixplayb[0], 0);
+	vortex_connection_mixin_mix(v, en, v->mixxtlk[1], v->mixplayb[1], 0);
+	vortex_mix_setinputvolumebyte(v, v->mixplayb[0], v->mixxtlk[0],
+				      en ? MIX_DEFIGAIN : VOL_MIN);
+	vortex_mix_setinputvolumebyte(v, v->mixplayb[1], v->mixxtlk[1],
+				      en ? MIX_DEFIGAIN : VOL_MIN);
+	if (VORTEX_IS_QUAD(v)) {
+		vortex_connection_mixin_mix(v, en, v->mixxtlk[0],
+					    v->mixplayb[2], 0);
+		vortex_connection_mixin_mix(v, en, v->mixxtlk[1],
+					    v->mixplayb[3], 0);
+		vortex_mix_setinputvolumebyte(v, v->mixplayb[2],
+					      v->mixxtlk[0],
+					      en ? MIX_DEFIGAIN : VOL_MIN);
+		vortex_mix_setinputvolumebyte(v, v->mixplayb[3],
+					      v->mixxtlk[1],
+					      en ? MIX_DEFIGAIN : VOL_MIN);
+	}
+#endif
+}
+
+/* Initialize one single A3D source. */
+static void vortex_Vort3D_InitializeSource(a3dsrc_t * a, int en)
+{
+	if (a->vortex == NULL) {
+		printk
+		    ("vortex: Vort3D_InitializeSource: A3D source not initialized\n");
+		return;
+	}
+	if (en) {
+		a3dsrc_ProgramPipe(a);
+		a3dsrc_SetA3DSampleRate(a, 0x11);
+		a3dsrc_SetTimeConsts(a, HrtfTCDefault,
+				     ItdTCDefault, GainTCDefault,
+				     CoefTCDefault);
+		/* Remark: zero gain is muted. */
+		//a3dsrc_SetGainTarget(a,0,0);
+		//a3dsrc_SetGainCurrent(a,0,0);
+		a3dsrc_EnableA3D(a);
+	} else {
+		a3dsrc_DisableA3D(a);
+		a3dsrc_ZeroState(a);
+	}
+}
+
+/* Conversion of coordinates into 3D parameters. */
+
+static void vortex_a3d_coord2hrtf(a3d_Hrtf_t hrtf, int *coord)
+{
+	/* FIXME: implement this. */
+
+}
+static void vortex_a3d_coord2itd(a3d_Itd_t itd, int *coord)
+{
+	/* FIXME: implement this. */
+
+}
+static void vortex_a3d_coord2ild(a3d_LRGains_t ild, int left, int right)
+{
+	/* FIXME: implement this. */
+
+}
+static void vortex_a3d_translate_filter(a3d_atmos_t filter, int *params)
+{
+	/* FIXME: implement this. */
+
+}
+
+/* ALSA control interface.  */
+
+static int
+snd_vortex_a3d_hrtf_info(snd_kcontrol_t * kcontrol, snd_ctl_elem_info_t * uinfo)
+{
+	uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER;
+	uinfo->count = 6;
+	uinfo->value.integer.min = 0x00000000;
+	uinfo->value.integer.max = 0xffffffff;
+	return 0;
+}
+static int
+snd_vortex_a3d_itd_info(snd_kcontrol_t * kcontrol, snd_ctl_elem_info_t * uinfo)
+{
+	uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER;
+	uinfo->count = 2;
+	uinfo->value.integer.min = 0x00000000;
+	uinfo->value.integer.max = 0xffffffff;
+	return 0;
+}
+static int
+snd_vortex_a3d_ild_info(snd_kcontrol_t * kcontrol, snd_ctl_elem_info_t * uinfo)
+{
+	uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER;
+	uinfo->count = 2;
+	uinfo->value.integer.min = 0x00000000;
+	uinfo->value.integer.max = 0xffffffff;
+	return 0;
+}
+static int
+snd_vortex_a3d_filter_info(snd_kcontrol_t *
+			   kcontrol, snd_ctl_elem_info_t * uinfo)
+{
+	uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER;
+	uinfo->count = 4;
+	uinfo->value.integer.min = 0x00000000;
+	uinfo->value.integer.max = 0xffffffff;
+	return 0;
+}
+
+static int
+snd_vortex_a3d_get(snd_kcontrol_t * kcontrol, snd_ctl_elem_value_t * ucontrol)
+{
+	//a3dsrc_t *a = kcontrol->private_data;
+	/* No read yet. Would this be really useable/needed ? */
+
+	return 0;
+}
+
+static int
+snd_vortex_a3d_hrtf_put(snd_kcontrol_t *
+			kcontrol, snd_ctl_elem_value_t * ucontrol)
+{
+	a3dsrc_t *a = kcontrol->private_data;
+	int changed = 1, i;
+	int coord[6];
+	for (i = 0; i < 6; i++)
+		coord[i] = ucontrol->value.integer.value[i];
+	/* Translate orientation coordinates to a3d params. */
+	vortex_a3d_coord2hrtf(a->hrtf[0], coord);
+	vortex_a3d_coord2hrtf(a->hrtf[1], coord);
+	a3dsrc_SetHrtfTarget(a, a->hrtf[0], a->hrtf[1]);
+	a3dsrc_SetHrtfCurrent(a, a->hrtf[0], a->hrtf[1]);
+	return changed;
+}
+
+static int
+snd_vortex_a3d_itd_put(snd_kcontrol_t *
+		       kcontrol, snd_ctl_elem_value_t * ucontrol)
+{
+	a3dsrc_t *a = kcontrol->private_data;
+	int coord[6];
+	int i, changed = 1;
+	for (i = 0; i < 6; i++)
+		coord[i] = ucontrol->value.integer.value[i];
+	/* Translate orientation coordinates to a3d params. */
+	vortex_a3d_coord2itd(a->hrtf[0], coord);
+	vortex_a3d_coord2itd(a->hrtf[1], coord);
+	/* Inter aural time difference. */
+	a3dsrc_SetItdTarget(a, a->itd[0], a->itd[1]);
+	a3dsrc_SetItdCurrent(a, a->itd[0], a->itd[1]);
+	a3dsrc_SetItdDline(a, a->dline);
+	return changed;
+}
+
+static int
+snd_vortex_a3d_ild_put(snd_kcontrol_t *
+		       kcontrol, snd_ctl_elem_value_t * ucontrol)
+{
+	a3dsrc_t *a = kcontrol->private_data;
+	int changed = 1;
+	int l, r;
+	/* There may be some scale tranlation needed here. */
+	l = ucontrol->value.integer.value[0];
+	r = ucontrol->value.integer.value[1];
+	vortex_a3d_coord2ild(a->ild, l, r);
+	/* Left Right panning. */
+	a3dsrc_SetGainTarget(a, l, r);
+	a3dsrc_SetGainCurrent(a, l, r);
+	return changed;
+}
+
+static int
+snd_vortex_a3d_filter_put(snd_kcontrol_t
+			  * kcontrol, snd_ctl_elem_value_t * ucontrol)
+{
+	a3dsrc_t *a = kcontrol->private_data;
+	int i, changed = 1;
+	int params[6];
+	for (i = 0; i < 6; i++)
+		params[i] = ucontrol->value.integer.value[i];
+	/* Translate generic filter params to a3d filter params. */
+	vortex_a3d_translate_filter(a->filter, params);
+	/* Atmospheric absorbtion and filtering. */
+	a3dsrc_SetAtmosTarget(a, a->filter[0],
+			      a->filter[1], a->filter[2],
+			      a->filter[3], a->filter[4]);
+	a3dsrc_SetAtmosCurrent(a, a->filter[0],
+			       a->filter[1], a->filter[2],
+			       a->filter[3], a->filter[4]);
+	return changed;
+}
+
+static snd_kcontrol_new_t vortex_a3d_kcontrol __devinitdata = {
+	.iface = SNDRV_CTL_ELEM_IFACE_PCM,
+	.name = "Playback PCM advanced processing",
+	.access = SNDRV_CTL_ELEM_ACCESS_READWRITE,
+	.info = snd_vortex_a3d_hrtf_info,
+	.get = snd_vortex_a3d_get,
+	.put = snd_vortex_a3d_hrtf_put,
+};
+
+/* Control (un)registration. */
+static int vortex_a3d_register_controls(vortex_t * vortex)
+{
+	snd_kcontrol_t *kcontrol;
+	int err, i;
+	/* HRTF controls. */
+	for (i = 0; i < NR_A3D; i++) {
+		if ((kcontrol =
+		     snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i])) == NULL)
+			return -ENOMEM;
+		kcontrol->id.numid = CTRLID_HRTF;
+		kcontrol->info = snd_vortex_a3d_hrtf_info;
+		kcontrol->put = snd_vortex_a3d_hrtf_put;
+		if ((err = snd_ctl_add(vortex->card, kcontrol)) < 0)
+			return err;
+	}
+	/* ITD controls. */
+	for (i = 0; i < NR_A3D; i++) {
+		if ((kcontrol =
+		     snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i])) == NULL)
+			return -ENOMEM;
+		kcontrol->id.numid = CTRLID_ITD;
+		kcontrol->info = snd_vortex_a3d_itd_info;
+		kcontrol->put = snd_vortex_a3d_itd_put;
+		if ((err = snd_ctl_add(vortex->card, kcontrol)) < 0)
+			return err;
+	}
+	/* ILD (gains) controls. */
+	for (i = 0; i < NR_A3D; i++) {
+		if ((kcontrol =
+		     snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i])) == NULL)
+			return -ENOMEM;
+		kcontrol->id.numid = CTRLID_GAINS;
+		kcontrol->info = snd_vortex_a3d_ild_info;
+		kcontrol->put = snd_vortex_a3d_ild_put;
+		if ((err = snd_ctl_add(vortex->card, kcontrol)) < 0)
+			return err;
+	}
+	/* Filter controls. */
+	for (i = 0; i < NR_A3D; i++) {
+		if ((kcontrol =
+		     snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i])) == NULL)
+			return -ENOMEM;
+		kcontrol->id.numid = CTRLID_FILTER;
+		kcontrol->info = snd_vortex_a3d_filter_info;
+		kcontrol->put = snd_vortex_a3d_filter_put;
+		if ((err = snd_ctl_add(vortex->card, kcontrol)) < 0)
+			return err;
+	}
+	return 0;
+}
+
+static void vortex_a3d_unregister_controls(vortex_t * vortex)
+{
+
+}
+
+/* End of File*/