| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 1 | Force feedback for Linux. | 
 | 2 | By Johann Deneux <deneux@ifrance.com> on 2001/04/22. | 
 | 3 | You may redistribute this file. Please remember to include shape.fig and | 
 | 4 | interactive.fig as well. | 
 | 5 | ---------------------------------------------------------------------------- | 
 | 6 |  | 
 | 7 | 0. Introduction | 
 | 8 | ~~~~~~~~~~~~~~~ | 
 | 9 | This document describes how to use force feedback devices under Linux. The | 
 | 10 | goal is not to support these devices as if they were simple input-only devices | 
 | 11 | (as it is already the case), but to really enable the rendering of force | 
 | 12 | effects. | 
 | 13 | At the moment, only I-Force devices are supported, and not officially. That | 
 | 14 | means I had to find out how the protocol works on my own. Of course, the | 
 | 15 | information I managed to grasp is far from being complete, and I can not | 
 | 16 | guarranty that this driver will work for you. | 
 | 17 | This document only describes the force feedback part of the driver for I-Force | 
 | 18 | devices. Please read joystick.txt before reading further this document. | 
 | 19 |  | 
 | 20 | 2. Instructions to the user | 
 | 21 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
 | 22 | Here are instructions on how to compile and use the driver. In fact, this | 
 | 23 | driver is the normal iforce, input and evdev drivers written by Vojtech | 
 | 24 | Pavlik, plus additions to support force feedback. | 
 | 25 |  | 
 | 26 | Before you start, let me WARN you that some devices shake violently during the | 
 | 27 | initialisation phase. This happens for example with my "AVB Top Shot Pegasus". | 
 | 28 | To stop this annoying behaviour, move you joystick to its limits. Anyway, you | 
 | 29 | should keep a hand on your device, in order to avoid it to brake down if | 
 | 30 | something goes wrong. | 
 | 31 |  | 
 | 32 | At the kernel's compilation: | 
 | 33 | 	- Enable IForce/Serial | 
 | 34 | 	- Enable Event interface | 
 | 35 |  | 
 | 36 | Compile the modules, install them. | 
 | 37 |  | 
 | 38 | You also need inputattach. | 
 | 39 |  | 
 | 40 | You then need to insert the modules into the following order: | 
 | 41 | % modprobe joydev | 
 | 42 | % modprobe serport		# Only for serial | 
 | 43 | % modprobe iforce | 
 | 44 | % modprobe evdev | 
 | 45 | % ./inputattach -ifor $2 &	# Only for serial | 
 | 46 | If you are using USB, you don't need the inputattach step. | 
 | 47 |  | 
 | 48 | Please check that you have all the /dev/input entries needed: | 
 | 49 | cd /dev | 
 | 50 | rm js* | 
 | 51 | mkdir input | 
 | 52 | mknod input/js0 c 13 0 | 
 | 53 | mknod input/js1 c 13 1 | 
 | 54 | mknod input/js2 c 13 2 | 
 | 55 | mknod input/js3 c 13 3 | 
 | 56 | ln -s input/js0 js0 | 
 | 57 | ln -s input/js1 js1 | 
 | 58 | ln -s input/js2 js2 | 
 | 59 | ln -s input/js3 js3 | 
 | 60 |  | 
 | 61 | mknod input/event0 c 13 64 | 
 | 62 | mknod input/event1 c 13 65 | 
 | 63 | mknod input/event2 c 13 66 | 
 | 64 | mknod input/event3 c 13 67 | 
 | 65 |  | 
 | 66 | 2.1 Does it work ? | 
 | 67 | ~~~~~~~~~~~~~~~~~~ | 
 | 68 | There is an utility called fftest that will allow you to test the driver. | 
 | 69 | % fftest /dev/input/eventXX | 
 | 70 |  | 
 | 71 | 3. Instructions to the developper | 
 | 72 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
 | 73 |   All interactions are done using the event API. That is, you can use ioctl() | 
 | 74 | and write() on /dev/input/eventXX. | 
 | 75 |   This information is subject to change. | 
 | 76 |  | 
 | 77 | 3.1 Querying device capabilities | 
 | 78 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
 | 79 | #include <linux/input.h> | 
 | 80 | #include <sys/ioctl.h> | 
 | 81 |  | 
 | 82 | unsigned long features[1 + FF_MAX/sizeof(unsigned long)]; | 
 | 83 | int ioctl(int file_descriptor, int request, unsigned long *features); | 
 | 84 |  | 
 | 85 | "request" must be EVIOCGBIT(EV_FF, size of features array in bytes ) | 
 | 86 |  | 
 | 87 | Returns the features supported by the device. features is a bitfield with the | 
 | 88 | following bits: | 
 | 89 | - FF_X		has an X axis (usually joysticks) | 
 | 90 | - FF_Y		has an Y axis (usually joysticks) | 
 | 91 | - FF_WHEEL	has a wheel (usually sterring wheels) | 
 | 92 | - FF_CONSTANT	can render constant force effects | 
 | 93 | - FF_PERIODIC	can render periodic effects (sine, triangle, square...) | 
 | 94 | - FF_RAMP       can render ramp effects | 
 | 95 | - FF_SPRING	can simulate the presence of a spring | 
 | 96 | - FF_FRICTION	can simulate friction  | 
 | 97 | - FF_DAMPER	can simulate damper effects | 
 | 98 | - FF_RUMBLE	rumble effects (normally the only effect supported by rumble | 
 | 99 | 		pads) | 
 | 100 | - FF_INERTIA    can simulate inertia | 
 | 101 |  | 
 | 102 |  | 
 | 103 | int ioctl(int fd, EVIOCGEFFECTS, int *n); | 
 | 104 |  | 
 | 105 | Returns the number of effects the device can keep in its memory. | 
 | 106 |  | 
 | 107 | 3.2 Uploading effects to the device | 
 | 108 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
 | 109 | #include <linux/input.h> | 
 | 110 | #include <sys/ioctl.h> | 
 | 111 |   | 
 | 112 | int ioctl(int file_descriptor, int request, struct ff_effect *effect); | 
 | 113 |  | 
 | 114 | "request" must be EVIOCSFF. | 
 | 115 |  | 
 | 116 | "effect" points to a structure describing the effect to upload. The effect is | 
 | 117 | uploaded, but not played. | 
 | 118 | The content of effect may be modified. In particular, its field "id" is set | 
 | 119 | to the unique id assigned by the driver. This data is required for performing | 
 | 120 | some operations (removing an effect, controlling the playback). | 
 | 121 | This if field must be set to -1 by the user in order to tell the driver to | 
 | 122 | allocate a new effect. | 
| Alexey Dobriyan | 32357988 | 2006-01-15 02:12:54 +0100 | [diff] [blame] | 123 | See <linux/input.h> for a description of the ff_effect struct. You should also | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 124 | find help in a few sketches, contained in files shape.fig and interactive.fig. | 
 | 125 | You need xfig to visualize these files. | 
 | 126 |  | 
 | 127 | 3.3 Removing an effect from the device | 
 | 128 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
 | 129 | int ioctl(int fd, EVIOCRMFF, effect.id); | 
 | 130 |  | 
 | 131 | This makes room for new effects in the device's memory. Please note this won't | 
 | 132 | stop the effect if it was playing. | 
 | 133 |  | 
 | 134 | 3.4 Controlling the playback of effects | 
 | 135 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
 | 136 | Control of playing is done with write(). Below is an example: | 
 | 137 |  | 
 | 138 | #include <linux/input.h> | 
 | 139 | #include <unistd.h> | 
 | 140 |  | 
 | 141 | 	struct input_event play; | 
 | 142 | 	struct input_event stop; | 
 | 143 | 	struct ff_effect effect; | 
 | 144 | 	int fd; | 
 | 145 | ... | 
 | 146 | 	fd = open("/dev/input/eventXX", O_RDWR); | 
 | 147 | ... | 
 | 148 | 	/* Play three times */ | 
 | 149 | 	play.type = EV_FF; | 
 | 150 | 	play.code = effect.id; | 
 | 151 | 	play.value = 3; | 
 | 152 | 	 | 
 | 153 | 	write(fd, (const void*) &play, sizeof(play)); | 
 | 154 | ... | 
 | 155 | 	/* Stop an effect */ | 
 | 156 | 	stop.type = EV_FF; | 
 | 157 | 	stop.code = effect.id; | 
 | 158 | 	stop.value = 0; | 
 | 159 | 	 | 
 | 160 | 	write(fd, (const void*) &play, sizeof(stop)); | 
 | 161 |  | 
 | 162 | 3.5 Setting the gain | 
 | 163 | ~~~~~~~~~~~~~~~~~~~~ | 
 | 164 | Not all devices have the same strength. Therefore, users should set a gain | 
 | 165 | factor depending on how strong they want effects to be. This setting is | 
 | 166 | persistent across access to the driver, so you should not care about it if | 
 | 167 | you are writing games, as another utility probably already set this for you. | 
 | 168 |  | 
 | 169 | /* Set the gain of the device | 
 | 170 | int gain;		/* between 0 and 100 */ | 
 | 171 | struct input_event ie;	/* structure used to communicate with the driver */ | 
 | 172 |  | 
 | 173 | ie.type = EV_FF; | 
 | 174 | ie.code = FF_GAIN; | 
 | 175 | ie.value = 0xFFFFUL * gain / 100; | 
 | 176 |  | 
 | 177 | if (write(fd, &ie, sizeof(ie)) == -1) | 
 | 178 | 	perror("set gain"); | 
 | 179 |  | 
 | 180 | 3.6 Enabling/Disabling autocenter | 
 | 181 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
 | 182 | The autocenter feature quite disturbs the rendering of effects in my opinion, | 
 | 183 | and I think it should be an effect, which computation depends on the game | 
 | 184 | type. But you can enable it if you want. | 
 | 185 |  | 
 | 186 | int autocenter;		/* between 0 and 100 */ | 
 | 187 | struct input_event ie; | 
 | 188 |  | 
 | 189 | ie.type = EV_FF; | 
 | 190 | ie.code = FF_AUTOCENTER; | 
 | 191 | ie.value = 0xFFFFUL * autocenter / 100; | 
 | 192 |  | 
 | 193 | if (write(fd, &ie, sizeof(ie)) == -1) | 
 | 194 | 	perror("set auto-center"); | 
 | 195 |  | 
 | 196 | A value of 0 means "no auto-center". | 
 | 197 |  | 
 | 198 | 3.7 Dynamic update of an effect | 
 | 199 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
 | 200 | Proceed as if you wanted to upload a new effect, except that instead of | 
 | 201 | setting the id field to -1, you set it to the wanted effect id. | 
 | 202 | Normally, the effect is not stopped and restarted. However, depending on the | 
 | 203 | type of device, not all parameters can be dynamically updated. For example, | 
 | 204 | the direction of an effect cannot be updated with iforce devices. In this | 
 | 205 | case, the driver stops the effect, up-load it, and restart it. | 
 | 206 |  | 
 | 207 |  | 
 | 208 | 3.8 Information about the status of effects | 
 | 209 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
 | 210 | Every time the status of an effect is changed, an event is sent. The values | 
 | 211 | and meanings of the fields of the event are as follows: | 
 | 212 | struct input_event { | 
 | 213 | /* When the status of the effect changed */ | 
 | 214 | 	struct timeval time; | 
 | 215 |  | 
 | 216 | /* Set to EV_FF_STATUS */ | 
 | 217 | 	unsigned short type; | 
 | 218 |  | 
 | 219 | /* Contains the id of the effect */ | 
 | 220 | 	unsigned short code; | 
 | 221 |  | 
 | 222 | /* Indicates the status */ | 
 | 223 | 	unsigned int value; | 
 | 224 | }; | 
 | 225 |  | 
 | 226 | FF_STATUS_STOPPED	The effect stopped playing | 
 | 227 | FF_STATUS_PLAYING	The effect started to play |