| /* | 
 |   Red Black Trees | 
 |   (C) 1999  Andrea Arcangeli <andrea@suse.de> | 
 |   (C) 2002  David Woodhouse <dwmw2@infradead.org> | 
 |    | 
 |   This program is free software; you can redistribute it and/or modify | 
 |   it under the terms of the GNU General Public License as published by | 
 |   the Free Software Foundation; either version 2 of the License, or | 
 |   (at your option) any later version. | 
 |  | 
 |   This program is distributed in the hope that it will be useful, | 
 |   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
 |   GNU General Public License for more details. | 
 |  | 
 |   You should have received a copy of the GNU General Public License | 
 |   along with this program; if not, write to the Free Software | 
 |   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
 |  | 
 |   linux/lib/rbtree.c | 
 | */ | 
 |  | 
 | #include <linux/rbtree.h> | 
 | #include <linux/module.h> | 
 |  | 
 | static void __rb_rotate_left(struct rb_node *node, struct rb_root *root) | 
 | { | 
 | 	struct rb_node *right = node->rb_right; | 
 |  | 
 | 	if ((node->rb_right = right->rb_left)) | 
 | 		right->rb_left->rb_parent = node; | 
 | 	right->rb_left = node; | 
 |  | 
 | 	if ((right->rb_parent = node->rb_parent)) | 
 | 	{ | 
 | 		if (node == node->rb_parent->rb_left) | 
 | 			node->rb_parent->rb_left = right; | 
 | 		else | 
 | 			node->rb_parent->rb_right = right; | 
 | 	} | 
 | 	else | 
 | 		root->rb_node = right; | 
 | 	node->rb_parent = right; | 
 | } | 
 |  | 
 | static void __rb_rotate_right(struct rb_node *node, struct rb_root *root) | 
 | { | 
 | 	struct rb_node *left = node->rb_left; | 
 |  | 
 | 	if ((node->rb_left = left->rb_right)) | 
 | 		left->rb_right->rb_parent = node; | 
 | 	left->rb_right = node; | 
 |  | 
 | 	if ((left->rb_parent = node->rb_parent)) | 
 | 	{ | 
 | 		if (node == node->rb_parent->rb_right) | 
 | 			node->rb_parent->rb_right = left; | 
 | 		else | 
 | 			node->rb_parent->rb_left = left; | 
 | 	} | 
 | 	else | 
 | 		root->rb_node = left; | 
 | 	node->rb_parent = left; | 
 | } | 
 |  | 
 | void rb_insert_color(struct rb_node *node, struct rb_root *root) | 
 | { | 
 | 	struct rb_node *parent, *gparent; | 
 |  | 
 | 	while ((parent = node->rb_parent) && parent->rb_color == RB_RED) | 
 | 	{ | 
 | 		gparent = parent->rb_parent; | 
 |  | 
 | 		if (parent == gparent->rb_left) | 
 | 		{ | 
 | 			{ | 
 | 				register struct rb_node *uncle = gparent->rb_right; | 
 | 				if (uncle && uncle->rb_color == RB_RED) | 
 | 				{ | 
 | 					uncle->rb_color = RB_BLACK; | 
 | 					parent->rb_color = RB_BLACK; | 
 | 					gparent->rb_color = RB_RED; | 
 | 					node = gparent; | 
 | 					continue; | 
 | 				} | 
 | 			} | 
 |  | 
 | 			if (parent->rb_right == node) | 
 | 			{ | 
 | 				register struct rb_node *tmp; | 
 | 				__rb_rotate_left(parent, root); | 
 | 				tmp = parent; | 
 | 				parent = node; | 
 | 				node = tmp; | 
 | 			} | 
 |  | 
 | 			parent->rb_color = RB_BLACK; | 
 | 			gparent->rb_color = RB_RED; | 
 | 			__rb_rotate_right(gparent, root); | 
 | 		} else { | 
 | 			{ | 
 | 				register struct rb_node *uncle = gparent->rb_left; | 
 | 				if (uncle && uncle->rb_color == RB_RED) | 
 | 				{ | 
 | 					uncle->rb_color = RB_BLACK; | 
 | 					parent->rb_color = RB_BLACK; | 
 | 					gparent->rb_color = RB_RED; | 
 | 					node = gparent; | 
 | 					continue; | 
 | 				} | 
 | 			} | 
 |  | 
 | 			if (parent->rb_left == node) | 
 | 			{ | 
 | 				register struct rb_node *tmp; | 
 | 				__rb_rotate_right(parent, root); | 
 | 				tmp = parent; | 
 | 				parent = node; | 
 | 				node = tmp; | 
 | 			} | 
 |  | 
 | 			parent->rb_color = RB_BLACK; | 
 | 			gparent->rb_color = RB_RED; | 
 | 			__rb_rotate_left(gparent, root); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	root->rb_node->rb_color = RB_BLACK; | 
 | } | 
 | EXPORT_SYMBOL(rb_insert_color); | 
 |  | 
 | static void __rb_erase_color(struct rb_node *node, struct rb_node *parent, | 
 | 			     struct rb_root *root) | 
 | { | 
 | 	struct rb_node *other; | 
 |  | 
 | 	while ((!node || node->rb_color == RB_BLACK) && node != root->rb_node) | 
 | 	{ | 
 | 		if (parent->rb_left == node) | 
 | 		{ | 
 | 			other = parent->rb_right; | 
 | 			if (other->rb_color == RB_RED) | 
 | 			{ | 
 | 				other->rb_color = RB_BLACK; | 
 | 				parent->rb_color = RB_RED; | 
 | 				__rb_rotate_left(parent, root); | 
 | 				other = parent->rb_right; | 
 | 			} | 
 | 			if ((!other->rb_left || | 
 | 			     other->rb_left->rb_color == RB_BLACK) | 
 | 			    && (!other->rb_right || | 
 | 				other->rb_right->rb_color == RB_BLACK)) | 
 | 			{ | 
 | 				other->rb_color = RB_RED; | 
 | 				node = parent; | 
 | 				parent = node->rb_parent; | 
 | 			} | 
 | 			else | 
 | 			{ | 
 | 				if (!other->rb_right || | 
 | 				    other->rb_right->rb_color == RB_BLACK) | 
 | 				{ | 
 | 					register struct rb_node *o_left; | 
 | 					if ((o_left = other->rb_left)) | 
 | 						o_left->rb_color = RB_BLACK; | 
 | 					other->rb_color = RB_RED; | 
 | 					__rb_rotate_right(other, root); | 
 | 					other = parent->rb_right; | 
 | 				} | 
 | 				other->rb_color = parent->rb_color; | 
 | 				parent->rb_color = RB_BLACK; | 
 | 				if (other->rb_right) | 
 | 					other->rb_right->rb_color = RB_BLACK; | 
 | 				__rb_rotate_left(parent, root); | 
 | 				node = root->rb_node; | 
 | 				break; | 
 | 			} | 
 | 		} | 
 | 		else | 
 | 		{ | 
 | 			other = parent->rb_left; | 
 | 			if (other->rb_color == RB_RED) | 
 | 			{ | 
 | 				other->rb_color = RB_BLACK; | 
 | 				parent->rb_color = RB_RED; | 
 | 				__rb_rotate_right(parent, root); | 
 | 				other = parent->rb_left; | 
 | 			} | 
 | 			if ((!other->rb_left || | 
 | 			     other->rb_left->rb_color == RB_BLACK) | 
 | 			    && (!other->rb_right || | 
 | 				other->rb_right->rb_color == RB_BLACK)) | 
 | 			{ | 
 | 				other->rb_color = RB_RED; | 
 | 				node = parent; | 
 | 				parent = node->rb_parent; | 
 | 			} | 
 | 			else | 
 | 			{ | 
 | 				if (!other->rb_left || | 
 | 				    other->rb_left->rb_color == RB_BLACK) | 
 | 				{ | 
 | 					register struct rb_node *o_right; | 
 | 					if ((o_right = other->rb_right)) | 
 | 						o_right->rb_color = RB_BLACK; | 
 | 					other->rb_color = RB_RED; | 
 | 					__rb_rotate_left(other, root); | 
 | 					other = parent->rb_left; | 
 | 				} | 
 | 				other->rb_color = parent->rb_color; | 
 | 				parent->rb_color = RB_BLACK; | 
 | 				if (other->rb_left) | 
 | 					other->rb_left->rb_color = RB_BLACK; | 
 | 				__rb_rotate_right(parent, root); | 
 | 				node = root->rb_node; | 
 | 				break; | 
 | 			} | 
 | 		} | 
 | 	} | 
 | 	if (node) | 
 | 		node->rb_color = RB_BLACK; | 
 | } | 
 |  | 
 | void rb_erase(struct rb_node *node, struct rb_root *root) | 
 | { | 
 | 	struct rb_node *child, *parent; | 
 | 	int color; | 
 |  | 
 | 	if (!node->rb_left) | 
 | 		child = node->rb_right; | 
 | 	else if (!node->rb_right) | 
 | 		child = node->rb_left; | 
 | 	else | 
 | 	{ | 
 | 		struct rb_node *old = node, *left; | 
 |  | 
 | 		node = node->rb_right; | 
 | 		while ((left = node->rb_left) != NULL) | 
 | 			node = left; | 
 | 		child = node->rb_right; | 
 | 		parent = node->rb_parent; | 
 | 		color = node->rb_color; | 
 |  | 
 | 		if (child) | 
 | 			child->rb_parent = parent; | 
 | 		if (parent) | 
 | 		{ | 
 | 			if (parent->rb_left == node) | 
 | 				parent->rb_left = child; | 
 | 			else | 
 | 				parent->rb_right = child; | 
 | 		} | 
 | 		else | 
 | 			root->rb_node = child; | 
 |  | 
 | 		if (node->rb_parent == old) | 
 | 			parent = node; | 
 | 		node->rb_parent = old->rb_parent; | 
 | 		node->rb_color = old->rb_color; | 
 | 		node->rb_right = old->rb_right; | 
 | 		node->rb_left = old->rb_left; | 
 |  | 
 | 		if (old->rb_parent) | 
 | 		{ | 
 | 			if (old->rb_parent->rb_left == old) | 
 | 				old->rb_parent->rb_left = node; | 
 | 			else | 
 | 				old->rb_parent->rb_right = node; | 
 | 		} else | 
 | 			root->rb_node = node; | 
 |  | 
 | 		old->rb_left->rb_parent = node; | 
 | 		if (old->rb_right) | 
 | 			old->rb_right->rb_parent = node; | 
 | 		goto color; | 
 | 	} | 
 |  | 
 | 	parent = node->rb_parent; | 
 | 	color = node->rb_color; | 
 |  | 
 | 	if (child) | 
 | 		child->rb_parent = parent; | 
 | 	if (parent) | 
 | 	{ | 
 | 		if (parent->rb_left == node) | 
 | 			parent->rb_left = child; | 
 | 		else | 
 | 			parent->rb_right = child; | 
 | 	} | 
 | 	else | 
 | 		root->rb_node = child; | 
 |  | 
 |  color: | 
 | 	if (color == RB_BLACK) | 
 | 		__rb_erase_color(child, parent, root); | 
 | } | 
 | EXPORT_SYMBOL(rb_erase); | 
 |  | 
 | /* | 
 |  * This function returns the first node (in sort order) of the tree. | 
 |  */ | 
 | struct rb_node *rb_first(struct rb_root *root) | 
 | { | 
 | 	struct rb_node	*n; | 
 |  | 
 | 	n = root->rb_node; | 
 | 	if (!n) | 
 | 		return NULL; | 
 | 	while (n->rb_left) | 
 | 		n = n->rb_left; | 
 | 	return n; | 
 | } | 
 | EXPORT_SYMBOL(rb_first); | 
 |  | 
 | struct rb_node *rb_last(struct rb_root *root) | 
 | { | 
 | 	struct rb_node	*n; | 
 |  | 
 | 	n = root->rb_node; | 
 | 	if (!n) | 
 | 		return NULL; | 
 | 	while (n->rb_right) | 
 | 		n = n->rb_right; | 
 | 	return n; | 
 | } | 
 | EXPORT_SYMBOL(rb_last); | 
 |  | 
 | struct rb_node *rb_next(struct rb_node *node) | 
 | { | 
 | 	/* If we have a right-hand child, go down and then left as far | 
 | 	   as we can. */ | 
 | 	if (node->rb_right) { | 
 | 		node = node->rb_right;  | 
 | 		while (node->rb_left) | 
 | 			node=node->rb_left; | 
 | 		return node; | 
 | 	} | 
 |  | 
 | 	/* No right-hand children.  Everything down and left is | 
 | 	   smaller than us, so any 'next' node must be in the general | 
 | 	   direction of our parent. Go up the tree; any time the | 
 | 	   ancestor is a right-hand child of its parent, keep going | 
 | 	   up. First time it's a left-hand child of its parent, said | 
 | 	   parent is our 'next' node. */ | 
 | 	while (node->rb_parent && node == node->rb_parent->rb_right) | 
 | 		node = node->rb_parent; | 
 |  | 
 | 	return node->rb_parent; | 
 | } | 
 | EXPORT_SYMBOL(rb_next); | 
 |  | 
 | struct rb_node *rb_prev(struct rb_node *node) | 
 | { | 
 | 	/* If we have a left-hand child, go down and then right as far | 
 | 	   as we can. */ | 
 | 	if (node->rb_left) { | 
 | 		node = node->rb_left;  | 
 | 		while (node->rb_right) | 
 | 			node=node->rb_right; | 
 | 		return node; | 
 | 	} | 
 |  | 
 | 	/* No left-hand children. Go up till we find an ancestor which | 
 | 	   is a right-hand child of its parent */ | 
 | 	while (node->rb_parent && node == node->rb_parent->rb_left) | 
 | 		node = node->rb_parent; | 
 |  | 
 | 	return node->rb_parent; | 
 | } | 
 | EXPORT_SYMBOL(rb_prev); | 
 |  | 
 | void rb_replace_node(struct rb_node *victim, struct rb_node *new, | 
 | 		     struct rb_root *root) | 
 | { | 
 | 	struct rb_node *parent = victim->rb_parent; | 
 |  | 
 | 	/* Set the surrounding nodes to point to the replacement */ | 
 | 	if (parent) { | 
 | 		if (victim == parent->rb_left) | 
 | 			parent->rb_left = new; | 
 | 		else | 
 | 			parent->rb_right = new; | 
 | 	} else { | 
 | 		root->rb_node = new; | 
 | 	} | 
 | 	if (victim->rb_left) | 
 | 		victim->rb_left->rb_parent = new; | 
 | 	if (victim->rb_right) | 
 | 		victim->rb_right->rb_parent = new; | 
 |  | 
 | 	/* Copy the pointers/colour from the victim to the replacement */ | 
 | 	*new = *victim; | 
 | } | 
 | EXPORT_SYMBOL(rb_replace_node); |