| /* | 
 |     NetWinder Floating Point Emulator | 
 |     (c) Rebel.COM, 1998,1999 | 
 |  | 
 |     Direct questions, comments to Scott Bambrough <scottb@netwinder.org> | 
 |  | 
 |     This program is free software; you can redistribute it and/or modify | 
 |     it under the terms of the GNU General Public License as published by | 
 |     the Free Software Foundation; either version 2 of the License, or | 
 |     (at your option) any later version. | 
 |  | 
 |     This program is distributed in the hope that it will be useful, | 
 |     but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
 |     GNU General Public License for more details. | 
 |  | 
 |     You should have received a copy of the GNU General Public License | 
 |     along with this program; if not, write to the Free Software | 
 |     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | 
 | */ | 
 |  | 
 | #include "fpa11.h" | 
 | #include "softfloat.h" | 
 | #include "fpopcode.h" | 
 | #include "fpsr.h" | 
 | #include "fpmodule.h" | 
 | #include "fpmodule.inl" | 
 |  | 
 | #ifdef CONFIG_FPE_NWFPE_XP | 
 | const floatx80 floatx80Constant[] = { | 
 | 	{ .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */ | 
 | 	{ .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */ | 
 | 	{ .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */ | 
 | 	{ .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */ | 
 | 	{ .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */ | 
 | 	{ .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */ | 
 | 	{ .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */ | 
 | 	{ .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */ | 
 | }; | 
 | #endif | 
 |  | 
 | const float64 float64Constant[] = { | 
 | 	0x0000000000000000ULL,	/* double 0.0 */ | 
 | 	0x3ff0000000000000ULL,	/* double 1.0 */ | 
 | 	0x4000000000000000ULL,	/* double 2.0 */ | 
 | 	0x4008000000000000ULL,	/* double 3.0 */ | 
 | 	0x4010000000000000ULL,	/* double 4.0 */ | 
 | 	0x4014000000000000ULL,	/* double 5.0 */ | 
 | 	0x3fe0000000000000ULL,	/* double 0.5 */ | 
 | 	0x4024000000000000ULL	/* double 10.0 */ | 
 | }; | 
 |  | 
 | const float32 float32Constant[] = { | 
 | 	0x00000000,		/* single 0.0 */ | 
 | 	0x3f800000,		/* single 1.0 */ | 
 | 	0x40000000,		/* single 2.0 */ | 
 | 	0x40400000,		/* single 3.0 */ | 
 | 	0x40800000,		/* single 4.0 */ | 
 | 	0x40a00000,		/* single 5.0 */ | 
 | 	0x3f000000,		/* single 0.5 */ | 
 | 	0x41200000		/* single 10.0 */ | 
 | }; | 
 |  | 
 | /* condition code lookup table | 
 |  index into the table is test code: EQ, NE, ... LT, GT, AL, NV | 
 |  bit position in short is condition code: NZCV */ | 
 | static const unsigned short aCC[16] = { | 
 | 	0xF0F0,			// EQ == Z set | 
 | 	0x0F0F,			// NE | 
 | 	0xCCCC,			// CS == C set | 
 | 	0x3333,			// CC | 
 | 	0xFF00,			// MI == N set | 
 | 	0x00FF,			// PL | 
 | 	0xAAAA,			// VS == V set | 
 | 	0x5555,			// VC | 
 | 	0x0C0C,			// HI == C set && Z clear | 
 | 	0xF3F3,			// LS == C clear || Z set | 
 | 	0xAA55,			// GE == (N==V) | 
 | 	0x55AA,			// LT == (N!=V) | 
 | 	0x0A05,			// GT == (!Z && (N==V)) | 
 | 	0xF5FA,			// LE == (Z || (N!=V)) | 
 | 	0xFFFF,			// AL always | 
 | 	0			// NV | 
 | }; | 
 |  | 
 | unsigned int checkCondition(const unsigned int opcode, const unsigned int ccodes) | 
 | { | 
 | 	return (aCC[opcode >> 28] >> (ccodes >> 28)) & 1; | 
 | } |