Input: gameport - semaphore to mutex conversion
The conversion was generated via scripts, and the result was validated
automatically via a script as well.
Signed-off-by: Arjan van de Ven <arjan@infradead.org>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index 2401dea..3e1b9b2 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -11,6 +11,7 @@
#include <asm/io.h>
#include <linux/list.h>
+#include <linux/mutex.h>
#include <linux/device.h>
#include <linux/timer.h>
@@ -40,7 +41,7 @@
struct gameport *parent, *child;
struct gameport_driver *drv;
- struct semaphore drv_sem; /* protects serio->drv so attributes can pin driver */
+ struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
struct device dev;
unsigned int registered; /* port has been fully registered with driver core */
@@ -137,12 +138,12 @@
*/
static inline int gameport_pin_driver(struct gameport *gameport)
{
- return down_interruptible(&gameport->drv_sem);
+ return mutex_lock_interruptible(&gameport->drv_mutex);
}
static inline void gameport_unpin_driver(struct gameport *gameport)
{
- up(&gameport->drv_sem);
+ mutex_unlock(&gameport->drv_mutex);
}
void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);