x86, xsave: dynamically allocate sigframes fpstate instead of static allocation

dynamically allocate fpstate on the stack, instead of static allocation
in the current sigframe layout on the user stack. This will allow the
fpstate structure to grow in the future, which includes extended state
information supporting xsave/xrstor.

signal handlers will be able to access the fpstate pointer from the
sigcontext structure asusual, with no change. For the non RT sigframe's
(which are supported only for 32bit apps), current static fpstate layout
in the sigframe will be unused(so that we don't change the extramask[]
offset in the sigframe and thus prevent breaking app's which modify
extramask[]).

Signed-off-by: Suresh Siddha <suresh.b.siddha@intel.com>
Signed-off-by: H. Peter Anvin <hpa@zytor.com>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
diff --git a/arch/x86/kernel/signal_64.c b/arch/x86/kernel/signal_64.c
index ca316b5..0deab8e 100644
--- a/arch/x86/kernel/signal_64.c
+++ b/arch/x86/kernel/signal_64.c
@@ -281,7 +281,7 @@
 	struct task_struct *me = current;
 
 	if (used_math()) {
-		fp = get_stack(ka, regs, sizeof(struct _fpstate)); 
+		fp = get_stack(ka, regs, sig_xstate_size);
 		frame = (void __user *)round_down(
 			(unsigned long)fp - sizeof(struct rt_sigframe), 16) - 8;