Input: simplify name handling for certain input handles
For evdev, joydev and mousedev, instead of having a separate character array
holding name of the handle, use struct devce's name which is the same.
Signed-off-by: Thadeu Lima de Souza Cascardo <cascardo@holoscopio.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/evdev.c b/drivers/input/evdev.c
index 7a7a026..c238116 100644
--- a/drivers/input/evdev.c
+++ b/drivers/input/evdev.c
@@ -25,7 +25,6 @@
int exist;
int open;
int minor;
- char name[16];
struct input_handle handle;
wait_queue_head_t wait;
struct evdev_client *grab;
@@ -609,7 +608,8 @@
p, compat_mode);
if (_IOC_NR(cmd) == _IOC_NR(EVIOCGNAME(0)))
- return str_to_user(dev->name, _IOC_SIZE(cmd), p);
+ return str_to_user(dev_name(&evdev->dev),
+ _IOC_SIZE(cmd), p);
if (_IOC_NR(cmd) == _IOC_NR(EVIOCGPHYS(0)))
return str_to_user(dev->phys, _IOC_SIZE(cmd), p);
@@ -807,16 +807,15 @@
mutex_init(&evdev->mutex);
init_waitqueue_head(&evdev->wait);
- snprintf(evdev->name, sizeof(evdev->name), "event%d", minor);
+ dev_set_name(&evdev->dev, "event%d", minor);
evdev->exist = 1;
evdev->minor = minor;
evdev->handle.dev = input_get_device(dev);
- evdev->handle.name = evdev->name;
+ evdev->handle.name = dev_name(&evdev->dev);
evdev->handle.handler = handler;
evdev->handle.private = evdev;
- dev_set_name(&evdev->dev, evdev->name);
evdev->dev.devt = MKDEV(INPUT_MAJOR, EVDEV_MINOR_BASE + minor);
evdev->dev.class = &input_class;
evdev->dev.parent = &dev->dev;