Input: simplify name handling for certain input handles

For evdev, joydev and mousedev, instead of having a separate character array
holding name of the handle, use struct devce's name which is the same.

Signed-off-by: Thadeu Lima de Souza Cascardo <cascardo@holoscopio.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/evdev.c b/drivers/input/evdev.c
index 7a7a026..c238116 100644
--- a/drivers/input/evdev.c
+++ b/drivers/input/evdev.c
@@ -25,7 +25,6 @@
 	int exist;
 	int open;
 	int minor;
-	char name[16];
 	struct input_handle handle;
 	wait_queue_head_t wait;
 	struct evdev_client *grab;
@@ -609,7 +608,8 @@
 						    p, compat_mode);
 
 			if (_IOC_NR(cmd) == _IOC_NR(EVIOCGNAME(0)))
-				return str_to_user(dev->name, _IOC_SIZE(cmd), p);
+				return str_to_user(dev_name(&evdev->dev),
+						   _IOC_SIZE(cmd), p);
 
 			if (_IOC_NR(cmd) == _IOC_NR(EVIOCGPHYS(0)))
 				return str_to_user(dev->phys, _IOC_SIZE(cmd), p);
@@ -807,16 +807,15 @@
 	mutex_init(&evdev->mutex);
 	init_waitqueue_head(&evdev->wait);
 
-	snprintf(evdev->name, sizeof(evdev->name), "event%d", minor);
+	dev_set_name(&evdev->dev, "event%d", minor);
 	evdev->exist = 1;
 	evdev->minor = minor;
 
 	evdev->handle.dev = input_get_device(dev);
-	evdev->handle.name = evdev->name;
+	evdev->handle.name = dev_name(&evdev->dev);
 	evdev->handle.handler = handler;
 	evdev->handle.private = evdev;
 
-	dev_set_name(&evdev->dev, evdev->name);
 	evdev->dev.devt = MKDEV(INPUT_MAJOR, EVDEV_MINOR_BASE + minor);
 	evdev->dev.class = &input_class;
 	evdev->dev.parent = &dev->dev;