mlx4_core: maintain available field in bitmap allocator
Add mlx4_bitmap_avail() to give the number of available resources. We want to
use this as a hint to whether to allocate a resources or not. This patch is
introduced to be used with allocation blue flame registers.
Signed-off-by: Eli Cohen <eli@mellanox.co.il>
Signed-off-by: David S. Miller <davem@davemloft.net>
diff --git a/drivers/net/mlx4/mlx4.h b/drivers/net/mlx4/mlx4.h
index bc9a216..c1e0e5f 100644
--- a/drivers/net/mlx4/mlx4.h
+++ b/drivers/net/mlx4/mlx4.h
@@ -105,6 +105,7 @@
u32 max;
u32 reserved_top;
u32 mask;
+ u32 avail;
spinlock_t lock;
unsigned long *table;
};
@@ -371,6 +372,7 @@
void mlx4_bitmap_free(struct mlx4_bitmap *bitmap, u32 obj);
u32 mlx4_bitmap_alloc_range(struct mlx4_bitmap *bitmap, int cnt, int align);
void mlx4_bitmap_free_range(struct mlx4_bitmap *bitmap, u32 obj, int cnt);
+u32 mlx4_bitmap_avail(struct mlx4_bitmap *bitmap);
int mlx4_bitmap_init(struct mlx4_bitmap *bitmap, u32 num, u32 mask,
u32 reserved_bot, u32 resetrved_top);
void mlx4_bitmap_cleanup(struct mlx4_bitmap *bitmap);