Input: gameport - add helper macro for gameport_driver boilerplate

This patch introduces the module_gameport_driver macro which is a
convenience macro for gameport driver modules similar to
module_platform_driver. It is intended to be used by drivers
which init/exit section does nothing but registers/unregisters the
gameport driver. By using this macro it is possible to eliminate a
few lines of boilerplate code per gameport driver.

Based on work done by Lars-Peter Clausen <lars@metafoo.de> for
other buses (i2c and spi).

Signed-off-by: Axel Lin <axel.lin@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index b456b08..b986be5 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -153,6 +153,19 @@
 
 void gameport_unregister_driver(struct gameport_driver *drv);
 
+/**
+ * module_gameport_driver() - Helper macro for registering a gameport driver
+ * @__gameport_driver: gameport_driver struct
+ *
+ * Helper macro for gameport drivers which do not do anything special in
+ * module init/exit. This eliminates a lot of boilerplate. Each module may
+ * only use this macro once, and calling it replaces module_init() and
+ * module_exit().
+ */
+#define module_gameport_driver(__gameport_driver) \
+	module_driver(__gameport_driver, gameport_register_driver, \
+		       gameport_unregister_driver)
+
 #endif /* __KERNEL__ */
 
 #define GAMEPORT_MODE_DISABLED		0