powerpc: wii: device tree

Add a device tree source file for the Nintendo Wii video game console.

Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
diff --git a/arch/powerpc/boot/dts/wii.dts b/arch/powerpc/boot/dts/wii.dts
new file mode 100644
index 0000000..77528c9
--- /dev/null
+++ b/arch/powerpc/boot/dts/wii.dts
@@ -0,0 +1,218 @@
+/*
+ * arch/powerpc/boot/dts/wii.dts
+ *
+ * Nintendo Wii platform device tree source
+ * Copyright (C) 2008-2009 The GameCube Linux Team
+ * Copyright (C) 2008,2009 Albert Herranz
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ */
+
+/dts-v1/;
+
+/*
+ * This is commented-out for now.
+ * Until a later patch is merged, the kernel can use only the first
+ * contiguous RAM range and will BUG() if the memreserve is outside
+ * that range.
+ */
+/*/memreserve/ 0x10000000 0x0004000;*/	/* DSP RAM */
+
+/ {
+	model = "nintendo,wii";
+	compatible = "nintendo,wii";
+	#address-cells = <1>;
+	#size-cells = <1>;
+
+	chosen {
+		bootargs = "root=/dev/mmcblk0p2 rootwait udbg-immortal";
+	};
+
+	memory {
+		device_type = "memory";
+		reg = <0x00000000 0x01800000	/* MEM1 24MB 1T-SRAM */
+		       0x10000000 0x04000000>;	/* MEM2 64MB GDDR3 */
+	};
+
+	cpus {
+		#address-cells = <1>;
+		#size-cells = <0>;
+
+		PowerPC,broadway@0 {
+			device_type = "cpu";
+			reg = <0>;
+			clock-frequency = <729000000>; /* 729MHz */
+			bus-frequency = <243000000>; /* 243MHz core-to-bus 3x */
+			timebase-frequency = <60750000>; /* 243MHz / 4 */
+			i-cache-line-size = <32>;
+			d-cache-line-size = <32>;
+			i-cache-size = <32768>;
+			d-cache-size = <32768>;
+		};
+	};
+
+	/* devices contained in the hollywood chipset */
+	hollywood {
+		#address-cells = <1>;
+		#size-cells = <1>;
+		compatible = "nintendo,hollywood";
+                ranges = <0x0c000000 0x0c000000 0x01000000
+			  0x0d000000 0x0d000000 0x00800000
+			  0x0d800000 0x0d800000 0x00800000>;
+		interrupt-parent = <&PIC0>;
+
+		video@0c002000 {
+			compatible = "nintendo,hollywood-vi",
+					"nintendo,flipper-vi";
+			reg = <0x0c002000 0x100>;
+			interrupts = <8>;
+		};
+
+		processor-interface@0c003000 {
+			compatible = "nintendo,hollywood-pi",
+					"nintendo,flipper-pi";
+			reg = <0x0c003000 0x100>;
+
+			PIC0: pic0 {
+				#interrupt-cells = <1>;
+				compatible = "nintendo,flipper-pic";
+				interrupt-controller;
+			};
+		};
+
+		dsp@0c005000 {
+			#address-cells = <1>;
+			#size-cells = <1>;
+			compatible = "nintendo,hollywood-dsp",
+					"nintendo,flipper-dsp";
+			reg = <0x0c005000 0x200>;
+			interrupts = <6>;
+		};
+
+		gamepad-controller@0d006400 {
+			compatible = "nintendo,hollywood-si",
+					"nintendo,flipper-si";
+			reg = <0x0d006400 0x100>;
+			interrupts = <3>;
+		};
+
+		audio@0c006c00 {
+			compatible = "nintendo,hollywood-ai",
+					"nintendo,flipper-ai";
+			reg = <0x0d006c00 0x20>;
+			interrupts = <6>;
+		};
+
+		/* External Interface bus */
+		exi@0d006800 {
+			compatible = "nintendo,hollywood-exi",
+					"nintendo,flipper-exi";
+			reg = <0x0d006800 0x40>;
+			virtual-reg = <0x0d006800>;
+			interrupts = <4>;
+		};
+
+		usb@0d040000 {
+			compatible = "nintendo,hollywood-usb-ehci",
+					"usb-ehci";
+			reg = <0x0d040000 0x100>;
+			interrupts = <4>;
+			interrupt-parent = <&PIC1>;
+		};
+
+		usb@0d050000 {
+			compatible = "nintendo,hollywood-usb-ohci",
+					"usb-ohci";
+			reg = <0x0d050000 0x100>;
+			interrupts = <5>;
+			interrupt-parent = <&PIC1>;
+		};
+
+		usb@0d060000 {
+			compatible = "nintendo,hollywood-usb-ohci",
+					"usb-ohci";
+			reg = <0x0d060000 0x100>;
+			interrupts = <6>;
+			interrupt-parent = <&PIC1>;
+		};
+
+		sd@0d070000 {
+			compatible = "nintendo,hollywood-sdhci",
+					"sdhci";
+			reg = <0x0d070000 0x200>;
+			interrupts = <7>;
+			interrupt-parent = <&PIC1>;
+		};
+
+		sdio@0d080000 {
+			compatible = "nintendo,hollywood-sdhci",
+					"sdhci";
+			reg = <0x0d080000 0x200>;
+			interrupts = <8>;
+			interrupt-parent = <&PIC1>;
+		};
+
+		ipc@0d000000 {
+			compatible = "nintendo,hollywood-ipc";
+			reg = <0x0d000000 0x10>;
+			interrupts = <30>;
+			interrupt-parent = <&PIC1>;
+		};
+
+		PIC1: pic1@0d800030 {
+			#interrupt-cells = <1>;
+			compatible = "nintendo,hollywood-pic";
+			reg = <0x0d800030 0x10>;
+			interrupt-controller;
+			interrupts = <14>;
+		};
+
+		GPIO: gpio@0d8000c0 {
+			#gpio-cells = <2>;
+			compatible = "nintendo,hollywood-gpio";
+			reg = <0x0d8000c0 0x40>;
+			gpio-controller;
+
+			/*
+			 * This is commented out while a standard binding
+			 * for i2c over gpio is defined.
+			 */
+			/*
+			i2c-video {
+				#address-cells = <1>;
+				#size-cells = <0>;
+			        compatible = "i2c-gpio";
+
+			        gpios = <&GPIO 15 0
+			                 &GPIO 14 0>;
+			        clock-frequency = <250000>;
+				no-clock-stretching;
+			        scl-is-open-drain;
+			        sda-is-open-drain;
+			        sda-enforce-dir;
+
+			        AVE: audio-video-encoder@70 {
+			                compatible = "nintendo,wii-audio-video-encoder";
+			                reg = <0x70>;
+			        };
+			};
+			*/
+		};
+
+		control@0d800100 {
+			compatible = "nintendo,hollywood-control";
+			reg = <0x0d800100 0x300>;
+		};
+
+		disk@0d806000 {
+			compatible = "nintendo,hollywood-di";
+			reg = <0x0d806000 0x40>;
+			interrupts = <2>;
+		};
+	};
+};
+