| commit | 85a7ce67f3ebfd5975ffd1febcabfe4999ca911d | [log] [tgz] |
|---|---|---|
| author | Daniel Kurtz <djkurtz@chromium.org> | Thu Dec 27 01:01:46 2012 +0000 |
| committer | Dave Airlie <airlied@redhat.com> | Fri Feb 08 14:00:48 2013 +1000 |
| tree | d98adc99ef6bbccb40bcebdcdbc317bbceca1640 | |
| parent | dd66cc2e1f4765d0e6f39eb1e7d8d64d3f1cc522 [diff] |
drm: make frame duration time calculation more precise It is a bit more precise to compute the total number of pixels first and then divide, rather than multiplying the line pixel count by the already-rounded line duration. Signed-off-by: Daniel Kurtz <djkurtz@chromium.org> Signed-off-by: Dave Airlie <airlied@redhat.com>