Input: gameport - use module_gameport_driver
This patch converts the drivers in drivers/input/* to use
module_gameport_driver() macro which makes the code smaller
and a bit simpler.
Signed-off-by: Axel Lin <axel.lin@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/joystick/adi.c b/drivers/input/joystick/adi.c
index b992fbf..0cbfd2d 100644
--- a/drivers/input/joystick/adi.c
+++ b/drivers/input/joystick/adi.c
@@ -557,10 +557,6 @@
kfree(port);
}
-/*
- * The gameport device structure.
- */
-
static struct gameport_driver adi_drv = {
.driver = {
.name = "adi",
@@ -570,15 +566,4 @@
.disconnect = adi_disconnect,
};
-static int __init adi_init(void)
-{
- return gameport_register_driver(&adi_drv);
-}
-
-static void __exit adi_exit(void)
-{
- gameport_unregister_driver(&adi_drv);
-}
-
-module_init(adi_init);
-module_exit(adi_exit);
+module_gameport_driver(adi_drv);