|  | Understanding fbdev's cmap | 
|  | -------------------------- | 
|  |  | 
|  | These notes explain how X's dix layer uses fbdev's cmap structures. | 
|  |  | 
|  | *. example of relevant structures in fbdev as used for a 3-bit grayscale cmap | 
|  | struct fb_var_screeninfo { | 
|  | .bits_per_pixel = 8, | 
|  | .grayscale      = 1, | 
|  | .red =          { 4, 3, 0 }, | 
|  | .green =        { 0, 0, 0 }, | 
|  | .blue =         { 0, 0, 0 }, | 
|  | } | 
|  | struct fb_fix_screeninfo { | 
|  | .visual =       FB_VISUAL_STATIC_PSEUDOCOLOR, | 
|  | } | 
|  | for (i = 0; i < 8; i++) | 
|  | info->cmap.red[i] = (((2*i)+1)*(0xFFFF))/16; | 
|  | memcpy(info->cmap.green, info->cmap.red, sizeof(u16)*8); | 
|  | memcpy(info->cmap.blue, info->cmap.red, sizeof(u16)*8); | 
|  |  | 
|  | *. X11 apps do something like the following when trying to use grayscale. | 
|  | for (i=0; i < 8; i++) { | 
|  | char colorspec[64]; | 
|  | memset(colorspec,0,64); | 
|  | sprintf(colorspec, "rgb:%x/%x/%x", i*36,i*36,i*36); | 
|  | if (!XParseColor(outputDisplay, testColormap, colorspec, &wantedColor)) | 
|  | printf("Can't get color %s\n",colorspec); | 
|  | XAllocColor(outputDisplay, testColormap, &wantedColor); | 
|  | grays[i] = wantedColor; | 
|  | } | 
|  | There's also named equivalents like gray1..x provided you have an rgb.txt. | 
|  |  | 
|  | Somewhere in X's callchain, this results in a call to X code that handles the | 
|  | colormap. For example, Xfbdev hits the following: | 
|  |  | 
|  | xc-011010/programs/Xserver/dix/colormap.c: | 
|  |  | 
|  | FindBestPixel(pentFirst, size, prgb, channel) | 
|  |  | 
|  | dr = (long) pent->co.local.red - prgb->red; | 
|  | dg = (long) pent->co.local.green - prgb->green; | 
|  | db = (long) pent->co.local.blue - prgb->blue; | 
|  | sq = dr * dr; | 
|  | UnsignedToBigNum (sq, &sum); | 
|  | BigNumAdd (&sum, &temp, &sum); | 
|  |  | 
|  | co.local.red are entries that were brought in through FBIOGETCMAP which come | 
|  | directly from the info->cmap.red that was listed above. The prgb is the rgb | 
|  | that the app wants to match to. The above code is doing what looks like a least | 
|  | squares matching function. That's why the cmap entries can't be set to the left | 
|  | hand side boundaries of a color range. | 
|  |  |