|  | /* | 
|  | * $Id: ns558.c,v 1.43 2002/01/24 19:23:21 vojtech Exp $ | 
|  | * | 
|  | *  Copyright (c) 1999-2001 Vojtech Pavlik | 
|  | *  Copyright (c) 1999 Brian Gerst | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * NS558 based standard IBM game port driver for Linux | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * This program is free software; you can redistribute it and/or modify | 
|  | * it under the terms of the GNU General Public License as published by | 
|  | * the Free Software Foundation; either version 2 of the License, or | 
|  | * (at your option) any later version. | 
|  | * | 
|  | * This program is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|  | * GNU General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU General Public License | 
|  | * along with this program; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | 
|  | * | 
|  | * Should you need to contact me, the author, you can do so either by | 
|  | * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: | 
|  | * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic | 
|  | */ | 
|  |  | 
|  | #include <asm/io.h> | 
|  |  | 
|  | #include <linux/module.h> | 
|  | #include <linux/ioport.h> | 
|  | #include <linux/init.h> | 
|  | #include <linux/delay.h> | 
|  | #include <linux/gameport.h> | 
|  | #include <linux/slab.h> | 
|  | #include <linux/pnp.h> | 
|  |  | 
|  | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | 
|  | MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver"); | 
|  | MODULE_LICENSE("GPL"); | 
|  |  | 
|  | static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209, | 
|  | 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 }; | 
|  |  | 
|  | struct ns558 { | 
|  | int type; | 
|  | int io; | 
|  | int size; | 
|  | struct pnp_dev *dev; | 
|  | struct gameport *gameport; | 
|  | struct list_head node; | 
|  | }; | 
|  |  | 
|  | static LIST_HEAD(ns558_list); | 
|  |  | 
|  | /* | 
|  | * ns558_isa_probe() tries to find an isa gameport at the | 
|  | * specified address, and also checks for mirrors. | 
|  | * A joystick must be attached for this to work. | 
|  | */ | 
|  |  | 
|  | static int ns558_isa_probe(int io) | 
|  | { | 
|  | int i, j, b; | 
|  | unsigned char c, u, v; | 
|  | struct ns558 *ns558; | 
|  | struct gameport *port; | 
|  |  | 
|  | /* | 
|  | * No one should be using this address. | 
|  | */ | 
|  |  | 
|  | if (!request_region(io, 1, "ns558-isa")) | 
|  | return -EBUSY; | 
|  |  | 
|  | /* | 
|  | * We must not be able to write arbitrary values to the port. | 
|  | * The lower two axis bits must be 1 after a write. | 
|  | */ | 
|  |  | 
|  | c = inb(io); | 
|  | outb(~c & ~3, io); | 
|  | if (~(u = v = inb(io)) & 3) { | 
|  | outb(c, io); | 
|  | release_region(io, 1); | 
|  | return -ENODEV; | 
|  | } | 
|  | /* | 
|  | * After a trigger, there must be at least some bits changing. | 
|  | */ | 
|  |  | 
|  | for (i = 0; i < 1000; i++) v &= inb(io); | 
|  |  | 
|  | if (u == v) { | 
|  | outb(c, io); | 
|  | release_region(io, 1); | 
|  | return -ENODEV; | 
|  | } | 
|  | msleep(3); | 
|  | /* | 
|  | * After some time (4ms) the axes shouldn't change anymore. | 
|  | */ | 
|  |  | 
|  | u = inb(io); | 
|  | for (i = 0; i < 1000; i++) | 
|  | if ((u ^ inb(io)) & 0xf) { | 
|  | outb(c, io); | 
|  | release_region(io, 1); | 
|  | return -ENODEV; | 
|  | } | 
|  | /* | 
|  | * And now find the number of mirrors of the port. | 
|  | */ | 
|  |  | 
|  | for (i = 1; i < 5; i++) { | 
|  |  | 
|  | release_region(io & (-1 << (i - 1)), (1 << (i - 1))); | 
|  |  | 
|  | if (!request_region(io & (-1 << i), (1 << i), "ns558-isa")) | 
|  | break;				/* Don't disturb anyone */ | 
|  |  | 
|  | outb(0xff, io & (-1 << i)); | 
|  | for (j = b = 0; j < 1000; j++) | 
|  | if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++; | 
|  | msleep(3); | 
|  |  | 
|  | if (b > 300) {				/* We allow 30% difference */ | 
|  | release_region(io & (-1 << i), (1 << i)); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | i--; | 
|  |  | 
|  | if (i != 4) { | 
|  | if (!request_region(io & (-1 << i), (1 << i), "ns558-isa")) | 
|  | return -EBUSY; | 
|  | } | 
|  |  | 
|  | ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); | 
|  | port = gameport_allocate_port(); | 
|  | if (!ns558 || !port) { | 
|  | printk(KERN_ERR "ns558: Memory allocation failed.\n"); | 
|  | release_region(io & (-1 << i), (1 << i)); | 
|  | kfree(ns558); | 
|  | gameport_free_port(port); | 
|  | return -ENOMEM; | 
|  | } | 
|  |  | 
|  | ns558->io = io; | 
|  | ns558->size = 1 << i; | 
|  | ns558->gameport = port; | 
|  |  | 
|  | port->io = io; | 
|  | gameport_set_name(port, "NS558 ISA Gameport"); | 
|  | gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i)); | 
|  |  | 
|  | gameport_register_port(port); | 
|  |  | 
|  | list_add(&ns558->node, &ns558_list); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | #ifdef CONFIG_PNP | 
|  |  | 
|  | static struct pnp_device_id pnp_devids[] = { | 
|  | { .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */ | 
|  | { .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */ | 
|  | { .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */ | 
|  | { .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */ | 
|  | { .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */ | 
|  | { .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */ | 
|  | { .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */ | 
|  | { .id = "CSC0001", .driver_data = 0 }, /* CS4232 */ | 
|  | { .id = "CSC000f", .driver_data = 0 }, /* CS4236 */ | 
|  | { .id = "CSC0101", .driver_data = 0 }, /* CS4327 */ | 
|  | { .id = "CTL7001", .driver_data = 0 }, /* SB16 */ | 
|  | { .id = "CTL7002", .driver_data = 0 }, /* AWE64 */ | 
|  | { .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */ | 
|  | { .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */ | 
|  | { .id = "ESS0001", .driver_data = 0 }, /* ES1869 */ | 
|  | { .id = "ESS0005", .driver_data = 0 }, /* ES1878 */ | 
|  | { .id = "ESS6880", .driver_data = 0 }, /* ES688 */ | 
|  | { .id = "IBM0012", .driver_data = 0 }, /* CS4232 */ | 
|  | { .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */ | 
|  | { .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */ | 
|  | { .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */ | 
|  | { .id = "PNPb02f", .driver_data = 0 }, /* Generic */ | 
|  | { .id = "", }, | 
|  | }; | 
|  |  | 
|  | MODULE_DEVICE_TABLE(pnp, pnp_devids); | 
|  |  | 
|  | static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did) | 
|  | { | 
|  | int ioport, iolen; | 
|  | struct ns558 *ns558; | 
|  | struct gameport *port; | 
|  |  | 
|  | if (!pnp_port_valid(dev, 0)) { | 
|  | printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n"); | 
|  | return -ENODEV; | 
|  | } | 
|  |  | 
|  | ioport = pnp_port_start(dev, 0); | 
|  | iolen = pnp_port_len(dev, 0); | 
|  |  | 
|  | if (!request_region(ioport, iolen, "ns558-pnp")) | 
|  | return -EBUSY; | 
|  |  | 
|  | ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); | 
|  | port = gameport_allocate_port(); | 
|  | if (!ns558 || !port) { | 
|  | printk(KERN_ERR "ns558: Memory allocation failed\n"); | 
|  | kfree(ns558); | 
|  | gameport_free_port(port); | 
|  | return -ENOMEM; | 
|  | } | 
|  |  | 
|  | ns558->io = ioport; | 
|  | ns558->size = iolen; | 
|  | ns558->dev = dev; | 
|  | ns558->gameport = port; | 
|  |  | 
|  | gameport_set_name(port, "NS558 PnP Gameport"); | 
|  | gameport_set_phys(port, "pnp%s/gameport0", dev->dev.bus_id); | 
|  | port->dev.parent = &dev->dev; | 
|  | port->io = ioport; | 
|  |  | 
|  | gameport_register_port(port); | 
|  |  | 
|  | list_add_tail(&ns558->node, &ns558_list); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static struct pnp_driver ns558_pnp_driver = { | 
|  | .name		= "ns558", | 
|  | .id_table	= pnp_devids, | 
|  | .probe		= ns558_pnp_probe, | 
|  | }; | 
|  |  | 
|  | #else | 
|  |  | 
|  | static struct pnp_driver ns558_pnp_driver; | 
|  |  | 
|  | #endif | 
|  |  | 
|  | static int __init ns558_init(void) | 
|  | { | 
|  | int i = 0; | 
|  | int error; | 
|  |  | 
|  | error = pnp_register_driver(&ns558_pnp_driver); | 
|  | if (error && error != -ENODEV)	/* should be ENOSYS really */ | 
|  | return error; | 
|  |  | 
|  | /* | 
|  | * Probe ISA ports after PnP, so that PnP ports that are already | 
|  | * enabled get detected as PnP. This may be suboptimal in multi-device | 
|  | * configurations, but saves hassle with simple setups. | 
|  | */ | 
|  |  | 
|  | while (ns558_isa_portlist[i]) | 
|  | ns558_isa_probe(ns558_isa_portlist[i++]); | 
|  |  | 
|  | return list_empty(&ns558_list) && error ? -ENODEV : 0; | 
|  | } | 
|  |  | 
|  | static void __exit ns558_exit(void) | 
|  | { | 
|  | struct ns558 *ns558, *safe; | 
|  |  | 
|  | list_for_each_entry_safe(ns558, safe, &ns558_list, node) { | 
|  | gameport_unregister_port(ns558->gameport); | 
|  | release_region(ns558->io & ~(ns558->size - 1), ns558->size); | 
|  | kfree(ns558); | 
|  | } | 
|  |  | 
|  | pnp_unregister_driver(&ns558_pnp_driver); | 
|  | } | 
|  |  | 
|  | module_init(ns558_init); | 
|  | module_exit(ns558_exit); |