|  | /* | 
|  | * Apple Onboard Audio definitions | 
|  | * | 
|  | * Copyright 2006 Johannes Berg <johannes@sipsolutions.net> | 
|  | * | 
|  | * GPL v2, can be found in COPYING. | 
|  | */ | 
|  |  | 
|  | #ifndef __AOA_H | 
|  | #define __AOA_H | 
|  | #include <asm/prom.h> | 
|  | #include <linux/module.h> | 
|  | /* So apparently there's a reason for requiring driver.h to be included first! */ | 
|  | #include <sound/driver.h> | 
|  | #include <sound/core.h> | 
|  | #include <sound/asound.h> | 
|  | #include <sound/control.h> | 
|  | #include "aoa-gpio.h" | 
|  | #include "soundbus/soundbus.h" | 
|  |  | 
|  | #define MAX_CODEC_NAME_LEN	32 | 
|  |  | 
|  | struct aoa_codec { | 
|  | char	name[MAX_CODEC_NAME_LEN]; | 
|  |  | 
|  | struct module *owner; | 
|  |  | 
|  | /* called when the fabric wants to init this codec. | 
|  | * Do alsa card manipulations from here. */ | 
|  | int (*init)(struct aoa_codec *codec); | 
|  |  | 
|  | /* called when the fabric is done with the codec. | 
|  | * The alsa card will be cleaned up so don't bother. */ | 
|  | void (*exit)(struct aoa_codec *codec); | 
|  |  | 
|  | /* May be NULL, but can be used by the fabric. | 
|  | * Refcounting is the codec driver's responsibility */ | 
|  | struct device_node *node; | 
|  |  | 
|  | /* assigned by fabric before init() is called, points | 
|  | * to the soundbus device. Cannot be NULL. */ | 
|  | struct soundbus_dev *soundbus_dev; | 
|  |  | 
|  | /* assigned by the fabric before init() is called, points | 
|  | * to the fabric's gpio runtime record for the relevant | 
|  | * device. */ | 
|  | struct gpio_runtime *gpio; | 
|  |  | 
|  | /* assigned by the fabric before init() is called, contains | 
|  | * a codec specific bitmask of what outputs and inputs are | 
|  | * actually connected */ | 
|  | u32 connected; | 
|  |  | 
|  | /* data the fabric can associate with this structure */ | 
|  | void *fabric_data; | 
|  |  | 
|  | /* private! */ | 
|  | struct list_head list; | 
|  | struct aoa_fabric *fabric; | 
|  | }; | 
|  |  | 
|  | /* return 0 on success */ | 
|  | extern int | 
|  | aoa_codec_register(struct aoa_codec *codec); | 
|  | extern void | 
|  | aoa_codec_unregister(struct aoa_codec *codec); | 
|  |  | 
|  | #define MAX_LAYOUT_NAME_LEN	32 | 
|  |  | 
|  | struct aoa_fabric { | 
|  | char	name[MAX_LAYOUT_NAME_LEN]; | 
|  |  | 
|  | struct module *owner; | 
|  |  | 
|  | /* once codecs register, they are passed here after. | 
|  | * They are of course not initialised, since the | 
|  | * fabric is responsible for initialising some fields | 
|  | * in the codec structure! */ | 
|  | int (*found_codec)(struct aoa_codec *codec); | 
|  | /* called for each codec when it is removed, | 
|  | * also in the case that aoa_fabric_unregister | 
|  | * is called and all codecs are removed | 
|  | * from this fabric. | 
|  | * Also called if found_codec returned 0 but | 
|  | * the codec couldn't initialise. */ | 
|  | void (*remove_codec)(struct aoa_codec *codec); | 
|  | /* If found_codec returned 0, and the codec | 
|  | * could be initialised, this is called. */ | 
|  | void (*attached_codec)(struct aoa_codec *codec); | 
|  | }; | 
|  |  | 
|  | /* return 0 on success, -EEXIST if another fabric is | 
|  | * registered, -EALREADY if the same fabric is registered. | 
|  | * Passing NULL can be used to test for the presence | 
|  | * of another fabric, if -EALREADY is returned there is | 
|  | * no other fabric present. | 
|  | * In the case that the function returns -EALREADY | 
|  | * and the fabric passed is not NULL, all codecs | 
|  | * that are not assigned yet are passed to the fabric | 
|  | * again for reconsideration. */ | 
|  | extern int | 
|  | aoa_fabric_register(struct aoa_fabric *fabric, struct device *dev); | 
|  |  | 
|  | /* it is vital to call this when the fabric exits! | 
|  | * When calling, the remove_codec will be called | 
|  | * for all codecs, unless it is NULL. */ | 
|  | extern void | 
|  | aoa_fabric_unregister(struct aoa_fabric *fabric); | 
|  |  | 
|  | /* if for some reason you want to get rid of a codec | 
|  | * before the fabric is removed, use this. | 
|  | * Note that remove_codec is called for it! */ | 
|  | extern void | 
|  | aoa_fabric_unlink_codec(struct aoa_codec *codec); | 
|  |  | 
|  | /* alsa help methods */ | 
|  | struct aoa_card { | 
|  | struct snd_card *alsa_card; | 
|  | }; | 
|  |  | 
|  | extern int aoa_snd_device_new(snd_device_type_t type, | 
|  | void * device_data, struct snd_device_ops * ops); | 
|  | extern struct snd_card *aoa_get_card(void); | 
|  | extern int aoa_snd_ctl_add(struct snd_kcontrol* control); | 
|  |  | 
|  | /* GPIO stuff */ | 
|  | extern struct gpio_methods *pmf_gpio_methods; | 
|  | extern struct gpio_methods *ftr_gpio_methods; | 
|  | /* extern struct gpio_methods *map_gpio_methods; */ | 
|  |  | 
|  | #endif /* __AOA_H */ |