| #include "../cache.h" | 
 | #include "../progress.h" | 
 | #include "../libslang.h" | 
 | #include "../ui.h" | 
 | #include "../browser.h" | 
 |  | 
 | static void tui_progress__update(u64 curr, u64 total, const char *title) | 
 | { | 
 | 	int bar, y; | 
 | 	/* | 
 | 	 * FIXME: We should have a per UI backend way of showing progress, | 
 | 	 * stdio will just show a percentage as NN%, etc. | 
 | 	 */ | 
 | 	if (use_browser <= 0) | 
 | 		return; | 
 |  | 
 | 	if (total == 0) | 
 | 		return; | 
 |  | 
 | 	ui__refresh_dimensions(true); | 
 | 	pthread_mutex_lock(&ui__lock); | 
 | 	y = SLtt_Screen_Rows / 2 - 2; | 
 | 	SLsmg_set_color(0); | 
 | 	SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols); | 
 | 	SLsmg_gotorc(y++, 1); | 
 | 	SLsmg_write_string((char *)title); | 
 | 	SLsmg_set_color(HE_COLORSET_SELECTED); | 
 | 	bar = ((SLtt_Screen_Cols - 2) * curr) / total; | 
 | 	SLsmg_fill_region(y, 1, 1, bar, ' '); | 
 | 	SLsmg_refresh(); | 
 | 	pthread_mutex_unlock(&ui__lock); | 
 | } | 
 |  | 
 | static struct ui_progress tui_progress_fns = | 
 | { | 
 | 	.update		= tui_progress__update, | 
 | }; | 
 |  | 
 | void ui_progress__init(void) | 
 | { | 
 | 	progress_fns = &tui_progress_fns; | 
 | } |