| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 1 | Linux Joystick driver v2.0.0 | 
|  | 2 | (c) 1996-2000 Vojtech Pavlik <vojtech@ucw.cz> | 
|  | 3 | Sponsored by SuSE | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 4 | ---------------------------------------------------------------------------- | 
|  | 5 |  | 
|  | 6 | 0. Disclaimer | 
|  | 7 | ~~~~~~~~~~~~~ | 
|  | 8 | This program is free software; you can redistribute it and/or modify it | 
|  | 9 | under the terms of the GNU General Public License as published by the Free | 
|  | 10 | Software Foundation; either version 2 of the License, or (at your option) | 
|  | 11 | any later version. | 
|  | 12 |  | 
|  | 13 | This program is distributed in the hope that it will be useful, but | 
|  | 14 | WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY | 
|  | 15 | or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for | 
|  | 16 | more details. | 
|  | 17 |  | 
|  | 18 | You should have received a copy of the GNU General Public License along | 
|  | 19 | with this program; if not, write to the Free Software Foundation, Inc., 59 | 
|  | 20 | Temple Place, Suite 330, Boston, MA 02111-1307 USA | 
|  | 21 |  | 
|  | 22 | Should you need to contact me, the author, you can do so either by e-mail | 
|  | 23 | - mail your message to <vojtech@ucw.cz>, or by paper mail: Vojtech Pavlik, | 
|  | 24 | Simunkova 1594, Prague 8, 182 00 Czech Republic | 
|  | 25 |  | 
|  | 26 | For your convenience, the GNU General Public License version 2 is included | 
|  | 27 | in the package: See the file COPYING. | 
|  | 28 |  | 
|  | 29 | 1. Intro | 
|  | 30 | ~~~~~~~~ | 
|  | 31 | The joystick driver for Linux provides support for a variety of joysticks | 
|  | 32 | and similar devices. It is based on a larger project aiming to support all | 
|  | 33 | input devices in Linux. | 
|  | 34 |  | 
|  | 35 | Should you encounter any problems while using the driver, or joysticks | 
|  | 36 | this driver can't make complete use of, I'm very interested in hearing about | 
|  | 37 | them. Bug reports and success stories are also welcome. | 
|  | 38 |  | 
|  | 39 | The input project website is at: | 
|  | 40 |  | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 41 | http://atrey.karlin.mff.cuni.cz/~vojtech/input/ | 
|  | 42 |  | 
|  | 43 | There is also a mailing list for the driver at: | 
|  | 44 |  | 
|  | 45 | listproc@atrey.karlin.mff.cuni.cz | 
|  | 46 |  | 
|  | 47 | send "subscribe linux-joystick Your Name" to subscribe to it. | 
|  | 48 |  | 
|  | 49 | 2. Usage | 
|  | 50 | ~~~~~~~~ | 
|  | 51 | For basic usage you just choose the right options in kernel config and | 
|  | 52 | you should be set. | 
|  | 53 |  | 
|  | 54 | 2.1 inpututils | 
|  | 55 | ~~~~~~~~~~~~~~ | 
|  | 56 | For testing and other purposes (for example serial devices), a set of | 
|  | 57 | utilities is available at the abovementioned website. I suggest you download | 
|  | 58 | and install it before going on. | 
|  | 59 |  | 
|  | 60 | 2.2 Device nodes | 
|  | 61 | ~~~~~~~~~~~~~~~~ | 
| Adrian Bunk | bf6ee0a | 2006-10-03 22:17:48 +0200 | [diff] [blame] | 62 | For applications to be able to use the joysticks, | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 63 | you'll have to manually create these nodes in /dev: | 
|  | 64 |  | 
|  | 65 | cd /dev | 
|  | 66 | rm js* | 
|  | 67 | mkdir input | 
|  | 68 | mknod input/js0 c 13 0 | 
|  | 69 | mknod input/js1 c 13 1 | 
|  | 70 | mknod input/js2 c 13 2 | 
|  | 71 | mknod input/js3 c 13 3 | 
|  | 72 | ln -s input/js0 js0 | 
|  | 73 | ln -s input/js1 js1 | 
|  | 74 | ln -s input/js2 js2 | 
|  | 75 | ln -s input/js3 js3 | 
|  | 76 |  | 
|  | 77 | For testing with inpututils it's also convenient to create these: | 
|  | 78 |  | 
|  | 79 | mknod input/event0 c 13 64 | 
|  | 80 | mknod input/event1 c 13 65 | 
|  | 81 | mknod input/event2 c 13 66 | 
|  | 82 | mknod input/event3 c 13 67 | 
|  | 83 |  | 
|  | 84 | 2.4 Modules needed | 
|  | 85 | ~~~~~~~~~~~~~~~~~~ | 
|  | 86 | For all joystick drivers to function, you'll need the userland interface | 
|  | 87 | module in kernel, either loaded or compiled in: | 
|  | 88 |  | 
|  | 89 | modprobe joydev | 
|  | 90 |  | 
|  | 91 | For gameport joysticks, you'll have to load the gameport driver as well; | 
|  | 92 |  | 
|  | 93 | modprobe ns558 | 
|  | 94 |  | 
|  | 95 | And for serial port joysticks, you'll need the serial input line | 
|  | 96 | discipline module loaded and the inputattach utility started: | 
|  | 97 |  | 
|  | 98 | modprobe serport | 
|  | 99 | inputattach -xxx /dev/tts/X & | 
|  | 100 |  | 
|  | 101 | In addition to that, you'll need the joystick driver module itself, most | 
|  | 102 | usually you'll have an analog joystick: | 
|  | 103 |  | 
|  | 104 | modprobe analog | 
|  | 105 |  | 
|  | 106 | For automatic module loading, something like this might work - tailor to | 
|  | 107 | your needs: | 
|  | 108 |  | 
|  | 109 | alias tty-ldisc-2 serport | 
|  | 110 | alias char-major-13 input | 
|  | 111 | above input joydev ns558 analog | 
|  | 112 | options analog map=gamepad,none,2btn | 
|  | 113 |  | 
|  | 114 | 2.5 Verifying that it works | 
|  | 115 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 116 | For testing the joystick driver functionality, there is the jstest | 
|  | 117 | program in the utilities package. You run it by typing: | 
|  | 118 |  | 
|  | 119 | jstest /dev/js0 | 
|  | 120 |  | 
|  | 121 | And it should show a line with the joystick values, which update as you | 
|  | 122 | move the stick, and press its buttons. The axes should all be zero when the | 
|  | 123 | joystick is in the center position. They should not jitter by themselves to | 
|  | 124 | other close values, and they also should be steady in any other position of | 
|  | 125 | the stick. They should have the full range from -32767 to 32767. If all this | 
|  | 126 | is met, then it's all fine, and you can play the games. :) | 
|  | 127 |  | 
|  | 128 | If it's not, then there might be a problem. Try to calibrate the joystick, | 
|  | 129 | and if it still doesn't work, read the drivers section of this file, the | 
|  | 130 | troubleshooting section, and the FAQ. | 
|  | 131 |  | 
|  | 132 | 2.6. Calibration | 
|  | 133 | ~~~~~~~~~~~~~~~~ | 
|  | 134 | For most joysticks you won't need any manual calibration, since the | 
|  | 135 | joystick should be autocalibrated by the driver automagically. However, with | 
|  | 136 | some analog joysticks, that either do not use linear resistors, or if you | 
|  | 137 | want better precision, you can use the jscal program | 
|  | 138 |  | 
|  | 139 | jscal -c /dev/js0 | 
|  | 140 |  | 
|  | 141 | included in the joystick package to set better correction coefficients than | 
|  | 142 | what the driver would choose itself. | 
|  | 143 |  | 
|  | 144 | After calibrating the joystick you can verify if you like the new | 
|  | 145 | calibration using the jstest command, and if you do, you then can save the | 
|  | 146 | correction coefficients into a file | 
|  | 147 |  | 
|  | 148 | jscal -p /dev/js0 > /etc/joystick.cal | 
|  | 149 |  | 
|  | 150 | And add a line to your rc script executing that file | 
|  | 151 |  | 
|  | 152 | source /etc/joystick.cal | 
|  | 153 |  | 
|  | 154 | This way, after the next reboot your joystick will remain calibrated. You | 
|  | 155 | can also add the jscal -p line to your shutdown script. | 
|  | 156 |  | 
|  | 157 |  | 
|  | 158 | 3. HW specific driver information | 
|  | 159 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 160 | In this section each of the separate hardware specific drivers is described. | 
|  | 161 |  | 
|  | 162 | 3.1 Analog joysticks | 
|  | 163 | ~~~~~~~~~~~~~~~~~~~~ | 
|  | 164 | The analog.c uses the standard analog inputs of the gameport, and thus | 
|  | 165 | supports all standard joysticks and gamepads. It uses a very advanced | 
|  | 166 | routine for this, allowing for data precision that can't be found on any | 
|  | 167 | other system. | 
|  | 168 |  | 
|  | 169 | It also supports extensions like additional hats and buttons compatible | 
|  | 170 | with CH Flightstick Pro, ThrustMaster FCS or 6 and 8 button gamepads. Saitek | 
|  | 171 | Cyborg 'digital' joysticks are also supported by this driver, because | 
|  | 172 | they're basically souped up CHF sticks. | 
|  | 173 |  | 
|  | 174 | However the only types that can be autodetected are: | 
|  | 175 |  | 
|  | 176 | * 2-axis, 4-button joystick | 
|  | 177 | * 3-axis, 4-button joystick | 
|  | 178 | * 4-axis, 4-button joystick | 
|  | 179 | * Saitek Cyborg 'digital' joysticks | 
|  | 180 |  | 
|  | 181 | For other joystick types (more/less axes, hats, and buttons) support | 
|  | 182 | you'll need to specify the types either on the kernel command line or on the | 
|  | 183 | module command line, when inserting analog into the kernel. The | 
|  | 184 | parameters are: | 
|  | 185 |  | 
|  | 186 | analog.map=<type1>,<type2>,<type3>,.... | 
|  | 187 |  | 
|  | 188 | 'type' is type of the joystick from the table below, defining joysticks | 
|  | 189 | present on gameports in the system, starting with gameport0, second 'type' | 
|  | 190 | entry defining joystick on gameport1 and so on. | 
|  | 191 |  | 
|  | 192 | Type     | Meaning | 
|  | 193 | ----------------------------------- | 
|  | 194 | none     | No analog joystick on that port | 
|  | 195 | auto     | Autodetect joystick | 
|  | 196 | 2btn     | 2-button n-axis joystick | 
|  | 197 | y-joy    | Two 2-button 2-axis joysticks on an Y-cable | 
|  | 198 | y-pad    | Two 2-button 2-axis gamepads on an Y-cable | 
|  | 199 | fcs      | Thrustmaster FCS compatible joystick | 
|  | 200 | chf      | Joystick with a CH Flightstick compatible hat | 
|  | 201 | fullchf  | CH Flightstick compatible with two hats and 6 buttons | 
|  | 202 | gamepad  | 4/6-button n-axis gamepad | 
|  | 203 | gamepad8 | 8-button 2-axis gamepad | 
|  | 204 |  | 
|  | 205 | In case your joystick doesn't fit in any of the above categories, you can | 
|  | 206 | specify the type as a number by combining the bits in the table below. This | 
|  | 207 | is not recommended unless you really know what are you doing. It's not | 
|  | 208 | dangerous, but not simple either. | 
|  | 209 |  | 
|  | 210 | Bit | Meaning | 
|  | 211 | -------------------------- | 
|  | 212 | 0  | Axis X1 | 
|  | 213 | 1  | Axis Y1 | 
|  | 214 | 2  | Axis X2 | 
|  | 215 | 3  | Axis Y2 | 
|  | 216 | 4  | Button A | 
|  | 217 | 5  | Button B | 
|  | 218 | 6  | Button C | 
|  | 219 | 7  | Button D | 
|  | 220 | 8  | CHF Buttons X and Y | 
|  | 221 | 9  | CHF Hat 1 | 
|  | 222 | 10  | CHF Hat 2 | 
|  | 223 | 11  | FCS Hat | 
|  | 224 | 12  | Pad Button X | 
|  | 225 | 13  | Pad Button Y | 
|  | 226 | 14  | Pad Button U | 
|  | 227 | 15  | Pad Button V | 
|  | 228 | 16  | Saitek F1-F4 Buttons | 
|  | 229 | 17  | Saitek Digital Mode | 
|  | 230 | 19  | GamePad | 
|  | 231 | 20  | Joy2 Axis X1 | 
|  | 232 | 21  | Joy2 Axis Y1 | 
|  | 233 | 22  | Joy2 Axis X2 | 
|  | 234 | 23  | Joy2 Axis Y2 | 
|  | 235 | 24  | Joy2 Button A | 
|  | 236 | 25  | Joy2 Button B | 
|  | 237 | 26  | Joy2 Button C | 
|  | 238 | 27  | Joy2 Button D | 
|  | 239 | 31  | Joy2 GamePad | 
|  | 240 |  | 
|  | 241 | 3.2 Microsoft SideWinder joysticks | 
|  | 242 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 243 | Microsoft 'Digital Overdrive' protocol is supported by the sidewinder.c | 
|  | 244 | module. All currently supported joysticks: | 
|  | 245 |  | 
|  | 246 | * Microsoft SideWinder 3D Pro | 
|  | 247 | * Microsoft SideWinder Force Feedback Pro | 
|  | 248 | * Microsoft SideWinder Force Feedback Wheel | 
|  | 249 | * Microsoft SideWinder FreeStyle Pro | 
|  | 250 | * Microsoft SideWinder GamePad (up to four, chained) | 
|  | 251 | * Microsoft SideWinder Precision Pro | 
|  | 252 | * Microsoft SideWinder Precision Pro USB | 
|  | 253 |  | 
|  | 254 | are autodetected, and thus no module parameters are needed. | 
|  | 255 |  | 
|  | 256 | There is one caveat with the 3D Pro. There are 9 buttons reported, | 
|  | 257 | although the joystick has only 8. The 9th button is the mode switch on the | 
|  | 258 | rear side of the joystick. However, moving it, you'll reset the joystick, | 
|  | 259 | and make it unresponsive for about a one third of a second. Furthermore, the | 
|  | 260 | joystick will also re-center itself, taking the position it was in during | 
|  | 261 | this time as a new center position. Use it if you want, but think first. | 
|  | 262 |  | 
|  | 263 | The SideWinder Standard is not a digital joystick, and thus is supported | 
|  | 264 | by the analog driver described above. | 
|  | 265 |  | 
|  | 266 | 3.3 Logitech ADI devices | 
|  | 267 | ~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 268 | Logitech ADI protocol is supported by the adi.c module. It should support | 
|  | 269 | any Logitech device using this protocol. This includes, but is not limited | 
|  | 270 | to: | 
|  | 271 |  | 
|  | 272 | * Logitech CyberMan 2 | 
|  | 273 | * Logitech ThunderPad Digital | 
|  | 274 | * Logitech WingMan Extreme Digital | 
|  | 275 | * Logitech WingMan Formula | 
|  | 276 | * Logitech WingMan Interceptor | 
|  | 277 | * Logitech WingMan GamePad | 
|  | 278 | * Logitech WingMan GamePad USB | 
|  | 279 | * Logitech WingMan GamePad Extreme | 
|  | 280 | * Logitech WingMan Extreme Digital 3D | 
|  | 281 |  | 
|  | 282 | ADI devices are autodetected, and the driver supports up to two (any | 
|  | 283 | combination of) devices on a single gameport, using an Y-cable or chained | 
|  | 284 | together. | 
|  | 285 |  | 
|  | 286 | Logitech WingMan Joystick, Logitech WingMan Attack, Logitech WingMan | 
|  | 287 | Extreme and Logitech WingMan ThunderPad are not digital joysticks and are | 
|  | 288 | handled by the analog driver described above. Logitech WingMan Warrior and | 
|  | 289 | Logitech Magellan are supported by serial drivers described below.  Logitech | 
|  | 290 | WingMan Force and Logitech WingMan Formula Force are supported by the | 
|  | 291 | I-Force driver described below. Logitech CyberMan is not supported yet. | 
|  | 292 |  | 
|  | 293 | 3.4 Gravis GrIP | 
|  | 294 | ~~~~~~~~~~~~~~~ | 
|  | 295 | Gravis GrIP protocol is supported by the grip.c module. It currently | 
|  | 296 | supports: | 
|  | 297 |  | 
|  | 298 | * Gravis GamePad Pro | 
|  | 299 | * Gravis BlackHawk Digital | 
|  | 300 | * Gravis Xterminator | 
|  | 301 | * Gravis Xterminator DualControl | 
|  | 302 |  | 
|  | 303 | All these devices are autodetected, and you can even use any combination | 
|  | 304 | of up to two of these pads either chained together or using an Y-cable on a | 
|  | 305 | single gameport. | 
|  | 306 |  | 
|  | 307 | GrIP MultiPort isn't supported yet. Gravis Stinger is a serial device and is | 
|  | 308 | supported by the stinger driver. Other Gravis joysticks are supported by the | 
|  | 309 | analog driver. | 
|  | 310 |  | 
|  | 311 | 3.5 FPGaming A3D and MadCatz A3D | 
|  | 312 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 313 | The Assassin 3D protocol created by FPGaming, is used both by FPGaming | 
|  | 314 | themselves and is licensed to MadCatz. A3D devices are supported by the | 
|  | 315 | a3d.c module. It currently supports: | 
|  | 316 |  | 
|  | 317 | * FPGaming Assassin 3D | 
|  | 318 | * MadCatz Panther | 
|  | 319 | * MadCatz Panther XL | 
|  | 320 |  | 
|  | 321 | All these devices are autodetected. Because the Assassin 3D and the Panther | 
|  | 322 | allow connecting analog joysticks to them, you'll need to load the analog | 
|  | 323 | driver as well to handle the attached joysticks. | 
|  | 324 |  | 
|  | 325 | The trackball should work with USB mousedev module as a normal mouse. See | 
|  | 326 | the USB documentation for how to setup an USB mouse. | 
|  | 327 |  | 
|  | 328 | 3.6 ThrustMaster DirectConnect (BSP) | 
|  | 329 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 330 | The TM DirectConnect (BSP) protocol is supported by the tmdc.c | 
|  | 331 | module. This includes, but is not limited to: | 
|  | 332 |  | 
|  | 333 | * ThrustMaster Millenium 3D Inceptor | 
|  | 334 | * ThrustMaster 3D Rage Pad | 
|  | 335 | * ThrustMaster Fusion Digital Game Pad | 
|  | 336 |  | 
|  | 337 | Devices not directly supported, but hopefully working are: | 
|  | 338 |  | 
|  | 339 | * ThrustMaster FragMaster | 
|  | 340 | * ThrustMaster Attack Throttle | 
|  | 341 |  | 
|  | 342 | If you have one of these, contact me. | 
|  | 343 |  | 
|  | 344 | TMDC devices are autodetected, and thus no parameters to the module | 
|  | 345 | are needed. Up to two TMDC devices can be connected to one gameport, using | 
|  | 346 | an Y-cable. | 
|  | 347 |  | 
|  | 348 | 3.7 Creative Labs Blaster | 
|  | 349 | ~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 350 | The Blaster protocol is supported by the cobra.c module. It supports only | 
|  | 351 | the: | 
|  | 352 |  | 
|  | 353 | * Creative Blaster GamePad Cobra | 
|  | 354 |  | 
|  | 355 | Up to two of these can be used on a single gameport, using an Y-cable. | 
|  | 356 |  | 
|  | 357 | 3.8 Genius Digital joysticks | 
|  | 358 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 359 | The Genius digitally communicating joysticks are supported by the gf2k.c | 
|  | 360 | module. This includes: | 
|  | 361 |  | 
|  | 362 | * Genius Flight2000 F-23 joystick | 
|  | 363 | * Genius Flight2000 F-31 joystick | 
|  | 364 | * Genius G-09D gamepad | 
|  | 365 |  | 
|  | 366 | Other Genius digital joysticks are not supported yet, but support can be | 
|  | 367 | added fairly easily. | 
|  | 368 |  | 
|  | 369 | 3.9 InterAct Digital joysticks | 
|  | 370 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 371 | The InterAct digitally communicating joysticks are supported by the | 
|  | 372 | interact.c module. This includes: | 
|  | 373 |  | 
|  | 374 | * InterAct HammerHead/FX gamepad | 
|  | 375 | * InterAct ProPad8 gamepad | 
|  | 376 |  | 
|  | 377 | Other InterAct digital joysticks are not supported yet, but support can be | 
|  | 378 | added fairly easily. | 
|  | 379 |  | 
|  | 380 | 3.10 PDPI Lightning 4 gamecards | 
|  | 381 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 382 | PDPI Lightning 4 gamecards are supported by the lightning.c module. | 
|  | 383 | Once the module is loaded, the analog driver can be used to handle the | 
|  | 384 | joysticks. Digitally communicating joystick will work only on port 0, while | 
|  | 385 | using Y-cables, you can connect up to 8 analog joysticks to a single L4 | 
|  | 386 | card, 16 in case you have two in your system. | 
|  | 387 |  | 
|  | 388 | 3.11 Trident 4DWave / Aureal Vortex | 
|  | 389 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 390 | Soundcards with a Trident 4DWave DX/NX or Aureal Vortex/Vortex2 chipsets | 
|  | 391 | provide an "Enhanced Game Port" mode where the soundcard handles polling the | 
|  | 392 | joystick.  This mode is supported by the pcigame.c module. Once loaded the | 
|  | 393 | analog driver can use the enhanced features of these gameports.. | 
|  | 394 |  | 
|  | 395 | 3.13 Crystal SoundFusion | 
|  | 396 | ~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 397 | Soundcards with Crystal SoundFusion chipsets provide an "Enhanced Game | 
|  | 398 | Port", much like the 4DWave or Vortex above. This, and also the normal mode | 
|  | 399 | for the port of the SoundFusion is supported by the cs461x.c module. | 
|  | 400 |  | 
|  | 401 | 3.14 SoundBlaster Live! | 
|  | 402 | ~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 403 | The Live! has a special PCI gameport, which, although it doesn't provide | 
|  | 404 | any "Enhanced" stuff like 4DWave and friends, is quite a bit faster than | 
| Francis Galiegue | a33f322 | 2010-04-23 00:08:02 +0200 | [diff] [blame] | 405 | its ISA counterparts. It also requires special support, hence the | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 406 | emu10k1-gp.c module for it instead of the normal ns558.c one. | 
|  | 407 |  | 
|  | 408 | 3.15 SoundBlaster 64 and 128 - ES1370 and ES1371, ESS Solo1 and S3 SonicVibes | 
|  | 409 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 410 | These PCI soundcards have specific gameports. They are handled by the | 
|  | 411 | sound drivers themselves. Make sure you select gameport support in the | 
|  | 412 | joystick menu and sound card support in the sound menu for your appropriate | 
|  | 413 | card. | 
|  | 414 |  | 
|  | 415 | 3.16 Amiga | 
|  | 416 | ~~~~~~~~~~ | 
|  | 417 | Amiga joysticks, connected to an Amiga, are supported by the amijoy.c | 
|  | 418 | driver. Since they can't be autodetected, the driver has a command line. | 
|  | 419 |  | 
|  | 420 | amijoy.map=<a>,<b> | 
|  | 421 |  | 
|  | 422 | a and b define the joysticks connected to the JOY0DAT and JOY1DAT ports of | 
|  | 423 | the Amiga. | 
|  | 424 |  | 
|  | 425 | Value | Joystick type | 
|  | 426 | --------------------- | 
|  | 427 | 0   | None | 
|  | 428 | 1   | 1-button digital joystick | 
|  | 429 |  | 
|  | 430 | No more joystick types are supported now, but that should change in the | 
|  | 431 | future if I get an Amiga in the reach of my fingers. | 
|  | 432 |  | 
|  | 433 | 3.17 Game console and 8-bit pads and joysticks | 
|  | 434 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 435 | See joystick-parport.txt for more info. | 
|  | 436 |  | 
|  | 437 | 3.18 SpaceTec/LabTec devices | 
|  | 438 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 439 | SpaceTec serial devices communicate using the SpaceWare protocol. It is | 
|  | 440 | supported by the spaceorb.c and spaceball.c drivers. The devices currently | 
|  | 441 | supported by spaceorb.c are: | 
|  | 442 |  | 
|  | 443 | * SpaceTec SpaceBall Avenger | 
|  | 444 | * SpaceTec SpaceOrb 360 | 
|  | 445 |  | 
|  | 446 | Devices currently supported by spaceball.c are: | 
|  | 447 |  | 
|  | 448 | * SpaceTec SpaceBall 4000 FLX | 
|  | 449 |  | 
|  | 450 | In addition to having the spaceorb/spaceball and serport modules in the | 
|  | 451 | kernel, you also need to attach a serial port to it. to do that, run the | 
|  | 452 | inputattach program: | 
|  | 453 |  | 
|  | 454 | inputattach --spaceorb /dev/tts/x & | 
|  | 455 | or | 
|  | 456 | inputattach --spaceball /dev/tts/x & | 
|  | 457 |  | 
|  | 458 | where /dev/tts/x is the serial port which the device is connected to. After | 
|  | 459 | doing this, the device will be reported and will start working. | 
|  | 460 |  | 
|  | 461 | There is one caveat with the SpaceOrb. The button #6, the on the bottom | 
|  | 462 | side of the orb, although reported as an ordinary button, causes internal | 
|  | 463 | recentering of the spaceorb, moving the zero point to the position in which | 
|  | 464 | the ball is at the moment of pressing the button. So, think first before | 
|  | 465 | you bind it to some other function. | 
|  | 466 |  | 
|  | 467 | SpaceTec SpaceBall 2003 FLX and 3003 FLX are not supported yet. | 
|  | 468 |  | 
|  | 469 | 3.19 Logitech SWIFT devices | 
|  | 470 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 471 | The SWIFT serial protocol is supported by the warrior.c module. It | 
|  | 472 | currently supports only the: | 
|  | 473 |  | 
|  | 474 | * Logitech WingMan Warrior | 
|  | 475 |  | 
|  | 476 | but in the future, Logitech CyberMan (the original one, not CM2) could be | 
|  | 477 | supported as well. To use the module, you need to run inputattach after you | 
|  | 478 | insert/compile the module into your kernel: | 
|  | 479 |  | 
|  | 480 | inputattach --warrior /dev/tts/x & | 
|  | 481 |  | 
|  | 482 | /dev/tts/x is the serial port your Warrior is attached to. | 
|  | 483 |  | 
|  | 484 | 3.20 Magellan / Space Mouse | 
|  | 485 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 486 | The Magellan (or Space Mouse), manufactured by LogiCad3d (formerly Space | 
|  | 487 | Systems), for many other companies (Logitech, HP, ...) is supported by the | 
|  | 488 | joy-magellan module. It currently supports only the: | 
|  | 489 |  | 
|  | 490 | * Magellan 3D | 
|  | 491 | * Space Mouse | 
|  | 492 |  | 
|  | 493 | models, the additional buttons on the 'Plus' versions are not supported yet. | 
|  | 494 |  | 
|  | 495 | To use it, you need to attach the serial port to the driver using the | 
|  | 496 |  | 
|  | 497 | inputattach --magellan /dev/tts/x & | 
|  | 498 |  | 
|  | 499 | command. After that the Magellan will be detected, initialized, will beep, | 
|  | 500 | and the /dev/input/jsX device should become usable. | 
|  | 501 |  | 
|  | 502 | 3.21 I-Force devices | 
|  | 503 | ~~~~~~~~~~~~~~~~~~~~ | 
|  | 504 | All I-Force devices are supported by the iforce module. This includes: | 
|  | 505 |  | 
|  | 506 | * AVB Mag Turbo Force | 
|  | 507 | * AVB Top Shot Pegasus | 
|  | 508 | * AVB Top Shot Force Feedback Racing Wheel | 
|  | 509 | * Logitech WingMan Force | 
|  | 510 | * Logitech WingMan Force Wheel | 
|  | 511 | * Guillemot Race Leader Force Feedback | 
|  | 512 | * Guillemot Force Feedback Racing Wheel | 
|  | 513 | * Thrustmaster Motor Sport GT | 
|  | 514 |  | 
|  | 515 | To use it, you need to attach the serial port to the driver using the | 
|  | 516 |  | 
|  | 517 | inputattach --iforce /dev/tts/x & | 
|  | 518 |  | 
|  | 519 | command. After that the I-Force device will be detected, and the | 
|  | 520 | /dev/input/jsX device should become usable. | 
|  | 521 |  | 
|  | 522 | In case you're using the device via the USB port, the inputattach command | 
|  | 523 | isn't needed. | 
|  | 524 |  | 
|  | 525 | The I-Force driver now supports force feedback via the event interface. | 
|  | 526 |  | 
|  | 527 | Please note that Logitech WingMan *3D devices are _not_ supported by this | 
|  | 528 | module, rather by hid. Force feedback is not supported for those devices. | 
|  | 529 | Logitech gamepads are also hid devices. | 
|  | 530 |  | 
|  | 531 | 3.22 Gravis Stinger gamepad | 
|  | 532 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 533 | The Gravis Stinger serial port gamepad, designed for use with laptop | 
|  | 534 | computers, is supported by the stinger.c module. To use it, attach the | 
|  | 535 | serial port to the driver using: | 
|  | 536 |  | 
|  | 537 | inputattach --stinger /dev/tty/x & | 
|  | 538 |  | 
|  | 539 | where x is the number of the serial port. | 
|  | 540 |  | 
|  | 541 | 4. Troubleshooting | 
|  | 542 | ~~~~~~~~~~~~~~~~~~ | 
|  | 543 | There is quite a high probability that you run into some problems. For | 
|  | 544 | testing whether the driver works, if in doubt, use the jstest utility in | 
|  | 545 | some of its modes. The most useful modes are "normal" - for the 1.x | 
|  | 546 | interface, and "old" for the "0.x" interface. You run it by typing: | 
|  | 547 |  | 
|  | 548 | jstest --normal /dev/input/js0 | 
|  | 549 | jstest --old    /dev/input/js0 | 
|  | 550 |  | 
|  | 551 | Additionally you can do a test with the evtest utility: | 
|  | 552 |  | 
|  | 553 | evtest /dev/input/event0 | 
|  | 554 |  | 
|  | 555 | Oh, and read the FAQ! :) | 
|  | 556 |  | 
|  | 557 | 5. FAQ | 
|  | 558 | ~~~~~~ | 
|  | 559 | Q: Running 'jstest /dev/js0' results in "File not found" error. What's the | 
|  | 560 | cause? | 
|  | 561 | A: The device files don't exist. Create them (see section 2.2). | 
|  | 562 |  | 
|  | 563 | Q: Is it possible to connect my old Atari/Commodore/Amiga/console joystick | 
|  | 564 | or pad that uses a 9-pin D-type cannon connector to the serial port of my | 
|  | 565 | PC? | 
|  | 566 | A: Yes, it is possible, but it'll burn your serial port or the pad. It | 
|  | 567 | won't work, of course. | 
|  | 568 |  | 
|  | 569 | Q: My joystick doesn't work with Quake / Quake 2. What's the cause? | 
|  | 570 | A: Quake / Quake 2 don't support joystick. Use joy2key to simulate keypresses | 
|  | 571 | for them. | 
|  | 572 |  | 
|  | 573 | 6. Programming Interface | 
|  | 574 | ~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 575 | The 1.0 driver uses a new, event based approach to the joystick driver. | 
|  | 576 | Instead of the user program polling for the joystick values, the joystick | 
|  | 577 | driver now reports only any changes of its state. See joystick-api.txt, | 
|  | 578 | joystick.h and jstest.c included in the joystick package for more | 
|  | 579 | information. The joystick device can be used in either blocking or | 
|  | 580 | nonblocking mode and supports select() calls. | 
|  | 581 |  | 
|  | 582 | For backward compatibility the old (v0.x) interface is still included. | 
|  | 583 | Any call to the joystick driver using the old interface will return values | 
|  | 584 | that are compatible to the old interface.  This interface is still limited | 
|  | 585 | to 2 axes, and applications using it usually decode only 2 buttons, although | 
|  | 586 | the driver provides up to 32. |