| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 1 | /* | 
 | 2 |  * $Id: lightning.c,v 1.20 2002/01/22 20:41:31 vojtech Exp $ | 
 | 3 |  * | 
 | 4 |  *  Copyright (c) 1998-2001 Vojtech Pavlik | 
 | 5 |  */ | 
 | 6 |  | 
 | 7 | /* | 
 | 8 |  * PDPI Lightning 4 gamecard driver for Linux. | 
 | 9 |  */ | 
 | 10 |  | 
 | 11 | /* | 
 | 12 |  * This program is free software; you can redistribute it and/or modify | 
 | 13 |  * it under the terms of the GNU General Public License as published by | 
 | 14 |  * the Free Software Foundation; either version 2 of the License, or | 
 | 15 |  * (at your option) any later version. | 
 | 16 |  * | 
 | 17 |  * This program is distributed in the hope that it will be useful, | 
 | 18 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 | 19 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
 | 20 |  * GNU General Public License for more details. | 
 | 21 |  * | 
 | 22 |  * You should have received a copy of the GNU General Public License | 
 | 23 |  * along with this program; if not, write to the Free Software | 
 | 24 |  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | 
 | 25 |  * | 
 | 26 |  * Should you need to contact me, the author, you can do so either by | 
 | 27 |  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: | 
 | 28 |  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic | 
 | 29 |  */ | 
 | 30 |  | 
 | 31 | #include <asm/io.h> | 
 | 32 | #include <linux/delay.h> | 
 | 33 | #include <linux/errno.h> | 
 | 34 | #include <linux/ioport.h> | 
 | 35 | #include <linux/kernel.h> | 
 | 36 | #include <linux/module.h> | 
 | 37 | #include <linux/init.h> | 
 | 38 | #include <linux/gameport.h> | 
 | 39 | #include <linux/slab.h> | 
 | 40 |  | 
 | 41 | #define L4_PORT			0x201 | 
 | 42 | #define L4_SELECT_ANALOG	0xa4 | 
 | 43 | #define L4_SELECT_DIGITAL	0xa5 | 
 | 44 | #define L4_SELECT_SECONDARY	0xa6 | 
 | 45 | #define L4_CMD_ID		0x80 | 
 | 46 | #define L4_CMD_GETCAL		0x92 | 
 | 47 | #define L4_CMD_SETCAL		0x93 | 
 | 48 | #define L4_ID			0x04 | 
 | 49 | #define L4_BUSY			0x01 | 
 | 50 | #define L4_TIMEOUT		80	/* 80 us */ | 
 | 51 |  | 
 | 52 | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | 
 | 53 | MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver"); | 
 | 54 | MODULE_LICENSE("GPL"); | 
 | 55 |  | 
 | 56 | struct l4 { | 
 | 57 | 	struct gameport *gameport; | 
 | 58 | 	unsigned char port; | 
 | 59 | }; | 
 | 60 |  | 
 | 61 | static struct l4 l4_ports[8]; | 
 | 62 |  | 
 | 63 | /* | 
 | 64 |  * l4_wait_ready() waits for the L4 to become ready. | 
 | 65 |  */ | 
 | 66 |  | 
 | 67 | static int l4_wait_ready(void) | 
 | 68 | { | 
 | 69 | 	unsigned int t = L4_TIMEOUT; | 
 | 70 |  | 
 | 71 | 	while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--; | 
 | 72 | 	return -(t <= 0); | 
 | 73 | } | 
 | 74 |  | 
 | 75 | /* | 
 | 76 |  * l4_cooked_read() reads data from the Lightning 4. | 
 | 77 |  */ | 
 | 78 |  | 
 | 79 | static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) | 
 | 80 | { | 
 | 81 | 	struct l4 *l4 = gameport->port_data; | 
 | 82 | 	unsigned char status; | 
 | 83 | 	int i, result = -1; | 
 | 84 |  | 
 | 85 | 	outb(L4_SELECT_ANALOG, L4_PORT); | 
 | 86 | 	outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT); | 
 | 87 |  | 
 | 88 | 	if (inb(L4_PORT) & L4_BUSY) goto fail; | 
 | 89 | 	outb(l4->port & 3, L4_PORT); | 
 | 90 |  | 
 | 91 | 	if (l4_wait_ready()) goto fail; | 
 | 92 | 	status = inb(L4_PORT); | 
 | 93 |  | 
 | 94 | 	for (i = 0; i < 4; i++) | 
 | 95 | 		if (status & (1 << i)) { | 
 | 96 | 			if (l4_wait_ready()) goto fail; | 
 | 97 | 			axes[i] = inb(L4_PORT); | 
 | 98 | 			if (axes[i] > 252) axes[i] = -1; | 
 | 99 | 		} | 
 | 100 |  | 
 | 101 | 	if (status & 0x10) { | 
 | 102 | 		if (l4_wait_ready()) goto fail; | 
 | 103 | 		*buttons = inb(L4_PORT) & 0x0f; | 
 | 104 | 	} | 
 | 105 |  | 
 | 106 | 	result = 0; | 
 | 107 |  | 
 | 108 | fail:	outb(L4_SELECT_ANALOG, L4_PORT); | 
 | 109 | 	return result; | 
 | 110 | } | 
 | 111 |  | 
 | 112 | static int l4_open(struct gameport *gameport, int mode) | 
 | 113 | { | 
 | 114 | 	struct l4 *l4 = gameport->port_data; | 
 | 115 |  | 
 | 116 |         if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) | 
 | 117 | 		return -1; | 
 | 118 | 	outb(L4_SELECT_ANALOG, L4_PORT); | 
 | 119 | 	return 0; | 
 | 120 | } | 
 | 121 |  | 
 | 122 | /* | 
 | 123 |  * l4_getcal() reads the L4 with calibration values. | 
 | 124 |  */ | 
 | 125 |  | 
 | 126 | static int l4_getcal(int port, int *cal) | 
 | 127 | { | 
 | 128 | 	int i, result = -1; | 
 | 129 |  | 
 | 130 | 	outb(L4_SELECT_ANALOG, L4_PORT); | 
 | 131 | 	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); | 
 | 132 | 	if (inb(L4_PORT) & L4_BUSY) | 
 | 133 | 		goto out; | 
 | 134 |  | 
 | 135 | 	outb(L4_CMD_GETCAL, L4_PORT); | 
 | 136 | 	if (l4_wait_ready()) | 
 | 137 | 		goto out; | 
 | 138 |  | 
 | 139 | 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) | 
 | 140 | 		goto out; | 
 | 141 |  | 
 | 142 | 	if (l4_wait_ready()) | 
 | 143 | 		goto out; | 
 | 144 |         outb(port & 3, L4_PORT); | 
 | 145 |  | 
 | 146 | 	for (i = 0; i < 4; i++) { | 
 | 147 | 		if (l4_wait_ready()) | 
 | 148 | 			goto out; | 
 | 149 | 		cal[i] = inb(L4_PORT); | 
 | 150 | 	} | 
 | 151 |  | 
 | 152 | 	result = 0; | 
 | 153 |  | 
 | 154 | out:	outb(L4_SELECT_ANALOG, L4_PORT); | 
 | 155 | 	return result; | 
 | 156 | } | 
 | 157 |  | 
 | 158 | /* | 
 | 159 |  * l4_setcal() programs the L4 with calibration values. | 
 | 160 |  */ | 
 | 161 |  | 
 | 162 | static int l4_setcal(int port, int *cal) | 
 | 163 | { | 
 | 164 | 	int i, result = -1; | 
 | 165 |  | 
 | 166 | 	outb(L4_SELECT_ANALOG, L4_PORT); | 
 | 167 | 	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); | 
 | 168 | 	if (inb(L4_PORT) & L4_BUSY) | 
 | 169 | 		goto out; | 
 | 170 |  | 
 | 171 | 	outb(L4_CMD_SETCAL, L4_PORT); | 
 | 172 | 	if (l4_wait_ready()) | 
 | 173 | 		goto out; | 
 | 174 |  | 
 | 175 | 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) | 
 | 176 | 		goto out; | 
 | 177 |  | 
 | 178 | 	if (l4_wait_ready()) | 
 | 179 | 		goto out; | 
 | 180 |         outb(port & 3, L4_PORT); | 
 | 181 |  | 
 | 182 | 	for (i = 0; i < 4; i++) { | 
 | 183 | 		if (l4_wait_ready()) | 
 | 184 | 			goto out; | 
 | 185 | 		outb(cal[i], L4_PORT); | 
 | 186 | 	} | 
 | 187 |  | 
 | 188 | 	result = 0; | 
 | 189 |  | 
 | 190 | out:	outb(L4_SELECT_ANALOG, L4_PORT); | 
 | 191 | 	return result; | 
 | 192 | } | 
 | 193 |  | 
 | 194 | /* | 
 | 195 |  * l4_calibrate() calibrates the L4 for the attached device, so | 
 | 196 |  * that the device's resistance fits into the L4's 8-bit range. | 
 | 197 |  */ | 
 | 198 |  | 
 | 199 | static int l4_calibrate(struct gameport *gameport, int *axes, int *max) | 
 | 200 | { | 
 | 201 | 	int i, t; | 
 | 202 | 	int cal[4]; | 
 | 203 | 	struct l4 *l4 = gameport->port_data; | 
 | 204 |  | 
 | 205 | 	if (l4_getcal(l4->port, cal)) | 
 | 206 | 		return -1; | 
 | 207 |  | 
 | 208 | 	for (i = 0; i < 4; i++) { | 
 | 209 | 		t = (max[i] * cal[i]) / 200; | 
 | 210 | 		t = (t < 1) ? 1 : ((t > 255) ? 255 : t); | 
 | 211 | 		axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t; | 
 | 212 | 		axes[i] = (axes[i] > 252) ? 252 : axes[i]; | 
 | 213 | 		cal[i] = t; | 
 | 214 | 	} | 
 | 215 |  | 
 | 216 | 	if (l4_setcal(l4->port, cal)) | 
 | 217 | 		return -1; | 
 | 218 |  | 
 | 219 | 	return 0; | 
 | 220 | } | 
 | 221 |  | 
 | 222 | static int __init l4_create_ports(int card_no) | 
 | 223 | { | 
 | 224 | 	struct l4 *l4; | 
 | 225 | 	struct gameport *port; | 
 | 226 | 	int i, idx; | 
 | 227 |  | 
 | 228 | 	for (i = 0; i < 4; i++) { | 
 | 229 |  | 
 | 230 | 		idx = card_no * 4 + i; | 
 | 231 | 		l4 = &l4_ports[idx]; | 
 | 232 |  | 
 | 233 | 		if (!(l4->gameport = port = gameport_allocate_port())) { | 
 | 234 | 			printk(KERN_ERR "lightning: Memory allocation failed\n"); | 
 | 235 | 			while (--i >= 0) { | 
 | 236 | 				gameport_free_port(l4->gameport); | 
 | 237 | 				l4->gameport = NULL; | 
 | 238 | 			} | 
 | 239 | 			return -ENOMEM; | 
 | 240 | 		} | 
 | 241 | 		l4->port = idx; | 
 | 242 |  | 
 | 243 | 		port->port_data = l4; | 
 | 244 | 		port->open = l4_open; | 
 | 245 | 		port->cooked_read = l4_cooked_read; | 
 | 246 | 		port->calibrate = l4_calibrate; | 
 | 247 |  | 
 | 248 | 		gameport_set_name(port, "PDPI Lightning 4"); | 
 | 249 | 		gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx); | 
 | 250 |  | 
 | 251 | 		if (idx == 0) | 
 | 252 | 			port->io = L4_PORT; | 
 | 253 | 	} | 
 | 254 |  | 
 | 255 | 	return 0; | 
 | 256 | } | 
 | 257 |  | 
 | 258 | static int __init l4_add_card(int card_no) | 
 | 259 | { | 
 | 260 | 	int cal[4] = { 255, 255, 255, 255 }; | 
 | 261 | 	int i, rev, result; | 
 | 262 | 	struct l4 *l4; | 
 | 263 |  | 
 | 264 | 	outb(L4_SELECT_ANALOG, L4_PORT); | 
 | 265 | 	outb(L4_SELECT_DIGITAL + card_no, L4_PORT); | 
 | 266 |  | 
 | 267 | 	if (inb(L4_PORT) & L4_BUSY) | 
 | 268 | 		return -1; | 
 | 269 | 	outb(L4_CMD_ID, L4_PORT); | 
 | 270 |  | 
 | 271 | 	if (l4_wait_ready()) | 
 | 272 | 		return -1; | 
 | 273 |  | 
 | 274 | 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no) | 
 | 275 | 		return -1; | 
 | 276 |  | 
 | 277 | 	if (l4_wait_ready()) | 
 | 278 | 		return -1; | 
 | 279 | 	if (inb(L4_PORT) != L4_ID) | 
 | 280 | 		return -1; | 
 | 281 |  | 
 | 282 | 	if (l4_wait_ready()) | 
 | 283 | 		return -1; | 
 | 284 | 	rev = inb(L4_PORT); | 
 | 285 |  | 
 | 286 | 	if (!rev) | 
 | 287 | 		return -1; | 
 | 288 |  | 
 | 289 | 	result = l4_create_ports(card_no); | 
 | 290 | 	if (result) | 
 | 291 | 		return result; | 
 | 292 |  | 
 | 293 | 	printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n", | 
 | 294 | 		card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT); | 
 | 295 |  | 
 | 296 | 	for (i = 0; i < 4; i++) { | 
 | 297 | 		l4 = &l4_ports[card_no * 4 + i]; | 
 | 298 |  | 
 | 299 | 		if (rev > 0x28)		/* on 2.9+ the setcal command works correctly */ | 
 | 300 | 			l4_setcal(l4->port, cal); | 
 | 301 | 		gameport_register_port(l4->gameport); | 
 | 302 | 	} | 
 | 303 |  | 
 | 304 | 	return 0; | 
 | 305 | } | 
 | 306 |  | 
 | 307 | static int __init l4_init(void) | 
 | 308 | { | 
 | 309 | 	int i, cards = 0; | 
 | 310 |  | 
 | 311 | 	if (!request_region(L4_PORT, 1, "lightning")) | 
 | 312 | 		return -1; | 
 | 313 |  | 
 | 314 | 	for (i = 0; i < 2; i++) | 
 | 315 | 		if (l4_add_card(i) == 0) | 
 | 316 | 			cards++; | 
 | 317 |  | 
 | 318 | 	outb(L4_SELECT_ANALOG, L4_PORT); | 
 | 319 |  | 
 | 320 | 	if (!cards) { | 
 | 321 | 		release_region(L4_PORT, 1); | 
 | 322 | 		return -1; | 
 | 323 | 	} | 
 | 324 |  | 
 | 325 | 	return 0; | 
 | 326 | } | 
 | 327 |  | 
 | 328 | static void __exit l4_exit(void) | 
 | 329 | { | 
 | 330 | 	int i; | 
 | 331 | 	int cal[4] = { 59, 59, 59, 59 }; | 
 | 332 |  | 
 | 333 | 	for (i = 0; i < 8; i++) | 
 | 334 | 		if (l4_ports[i].gameport) { | 
 | 335 | 			l4_setcal(l4_ports[i].port, cal); | 
 | 336 | 			gameport_unregister_port(l4_ports[i].gameport); | 
 | 337 | 		} | 
 | 338 |  | 
 | 339 | 	outb(L4_SELECT_ANALOG, L4_PORT); | 
 | 340 | 	release_region(L4_PORT, 1); | 
 | 341 | } | 
 | 342 |  | 
 | 343 | module_init(l4_init); | 
 | 344 | module_exit(l4_exit); |