| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 1 | /* | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 2 | *  Manuel Jander. | 
|  | 3 | * | 
|  | 4 | *  Based on the work of: | 
|  | 5 | *  Vojtech Pavlik | 
|  | 6 | *  Raymond Ingles | 
|  | 7 | * | 
|  | 8 | * This program is free software; you can redistribute it and/or modify | 
|  | 9 | * it under the terms of the GNU General Public License as published by | 
|  | 10 | * the Free Software Foundation; either version 2 of the License, or | 
|  | 11 | * (at your option) any later version. | 
|  | 12 | * | 
|  | 13 | * This program is distributed in the hope that it will be useful, | 
|  | 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|  | 16 | * GNU General Public License for more details. | 
|  | 17 | * | 
|  | 18 | * You should have received a copy of the GNU General Public License | 
|  | 19 | * along with this program; if not, write to the Free Software | 
|  | 20 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | 
|  | 21 | * | 
|  | 22 | * Should you need to contact me, the author, you can do so either by | 
|  | 23 | * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: | 
|  | 24 | * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic | 
|  | 25 | * | 
|  | 26 | * Based 90% on Vojtech Pavlik pcigame driver. | 
|  | 27 | * Merged and modified by Manuel Jander, for the OpenVortex | 
|  | 28 | * driver. (email: mjander@embedded.cl). | 
|  | 29 | */ | 
|  | 30 |  | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 31 | #include <linux/time.h> | 
|  | 32 | #include <linux/delay.h> | 
|  | 33 | #include <linux/init.h> | 
|  | 34 | #include <sound/core.h> | 
|  | 35 | #include "au88x0.h" | 
|  | 36 | #include <linux/gameport.h> | 
| Paul Gortmaker | d81a6d7 | 2011-09-22 09:34:58 -0400 | [diff] [blame^] | 37 | #include <linux/export.h> | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 38 |  | 
|  | 39 | #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) | 
|  | 40 |  | 
|  | 41 | #define VORTEX_GAME_DWAIT	20	/* 20 ms */ | 
|  | 42 |  | 
|  | 43 | static unsigned char vortex_game_read(struct gameport *gameport) | 
|  | 44 | { | 
|  | 45 | vortex_t *vortex = gameport_get_port_data(gameport); | 
|  | 46 | return hwread(vortex->mmio, VORTEX_GAME_LEGACY); | 
|  | 47 | } | 
|  | 48 |  | 
|  | 49 | static void vortex_game_trigger(struct gameport *gameport) | 
|  | 50 | { | 
|  | 51 | vortex_t *vortex = gameport_get_port_data(gameport); | 
|  | 52 | hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff); | 
|  | 53 | } | 
|  | 54 |  | 
|  | 55 | static int | 
|  | 56 | vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) | 
|  | 57 | { | 
|  | 58 | vortex_t *vortex = gameport_get_port_data(gameport); | 
|  | 59 | int i; | 
|  | 60 |  | 
|  | 61 | *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf; | 
|  | 62 |  | 
|  | 63 | for (i = 0; i < 4; i++) { | 
|  | 64 | axes[i] = | 
|  | 65 | hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE)); | 
|  | 66 | if (axes[i] == AXIS_RANGE) | 
|  | 67 | axes[i] = -1; | 
|  | 68 | } | 
|  | 69 | return 0; | 
|  | 70 | } | 
|  | 71 |  | 
|  | 72 | static int vortex_game_open(struct gameport *gameport, int mode) | 
|  | 73 | { | 
|  | 74 | vortex_t *vortex = gameport_get_port_data(gameport); | 
|  | 75 |  | 
|  | 76 | switch (mode) { | 
|  | 77 | case GAMEPORT_MODE_COOKED: | 
|  | 78 | hwwrite(vortex->mmio, VORTEX_CTRL2, | 
|  | 79 | hwread(vortex->mmio, | 
|  | 80 | VORTEX_CTRL2) | CTRL2_GAME_ADCMODE); | 
|  | 81 | msleep(VORTEX_GAME_DWAIT); | 
|  | 82 | return 0; | 
|  | 83 | case GAMEPORT_MODE_RAW: | 
|  | 84 | hwwrite(vortex->mmio, VORTEX_CTRL2, | 
|  | 85 | hwread(vortex->mmio, | 
|  | 86 | VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE); | 
|  | 87 | return 0; | 
|  | 88 | default: | 
|  | 89 | return -1; | 
|  | 90 | } | 
|  | 91 |  | 
|  | 92 | return 0; | 
|  | 93 | } | 
|  | 94 |  | 
|  | 95 | static int __devinit vortex_gameport_register(vortex_t * vortex) | 
|  | 96 | { | 
|  | 97 | struct gameport *gp; | 
|  | 98 |  | 
|  | 99 | vortex->gameport = gp = gameport_allocate_port(); | 
|  | 100 | if (!gp) { | 
|  | 101 | printk(KERN_ERR "vortex: cannot allocate memory for gameport\n"); | 
|  | 102 | return -ENOMEM; | 
|  | 103 | }; | 
|  | 104 |  | 
|  | 105 | gameport_set_name(gp, "AU88x0 Gameport"); | 
|  | 106 | gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev)); | 
|  | 107 | gameport_set_dev_parent(gp, &vortex->pci_dev->dev); | 
|  | 108 |  | 
|  | 109 | gp->read = vortex_game_read; | 
|  | 110 | gp->trigger = vortex_game_trigger; | 
|  | 111 | gp->cooked_read = vortex_game_cooked_read; | 
|  | 112 | gp->open = vortex_game_open; | 
|  | 113 |  | 
|  | 114 | gameport_set_port_data(gp, vortex); | 
|  | 115 | gp->fuzz = 64; | 
|  | 116 |  | 
|  | 117 | gameport_register_port(gp); | 
|  | 118 |  | 
|  | 119 | return 0; | 
|  | 120 | } | 
|  | 121 |  | 
|  | 122 | static void vortex_gameport_unregister(vortex_t * vortex) | 
|  | 123 | { | 
|  | 124 | if (vortex->gameport) { | 
|  | 125 | gameport_unregister_port(vortex->gameport); | 
|  | 126 | vortex->gameport = NULL; | 
|  | 127 | } | 
|  | 128 | } | 
|  | 129 |  | 
|  | 130 | #else | 
|  | 131 | static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; } | 
|  | 132 | static inline void vortex_gameport_unregister(vortex_t * vortex) { } | 
|  | 133 | #endif |