| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 1 |  | 
 | 2 |                 Linux kernel management style | 
 | 3 |  | 
 | 4 | This is a short document describing the preferred (or made up, depending | 
 | 5 | on who you ask) management style for the linux kernel.  It's meant to | 
 | 6 | mirror the CodingStyle document to some degree, and mainly written to | 
 | 7 | avoid answering (*) the same (or similar) questions over and over again.  | 
 | 8 |  | 
 | 9 | Management style is very personal and much harder to quantify than | 
 | 10 | simple coding style rules, so this document may or may not have anything | 
 | 11 | to do with reality.  It started as a lark, but that doesn't mean that it | 
 | 12 | might not actually be true. You'll have to decide for yourself. | 
 | 13 |  | 
 | 14 | Btw, when talking about "kernel manager", it's all about the technical | 
 | 15 | lead persons, not the people who do traditional management inside | 
 | 16 | companies.  If you sign purchase orders or you have any clue about the | 
 | 17 | budget of your group, you're almost certainly not a kernel manager.  | 
 | 18 | These suggestions may or may not apply to you.  | 
 | 19 |  | 
| Jiri Pirko | e11e364 | 2008-10-29 14:00:58 -0700 | [diff] [blame^] | 20 | First off, I'd suggest buying "Seven Habits of Highly Effective | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 21 | People", and NOT read it.  Burn it, it's a great symbolic gesture.  | 
 | 22 |  | 
 | 23 | (*) This document does so not so much by answering the question, but by | 
 | 24 | making it painfully obvious to the questioner that we don't have a clue | 
 | 25 | to what the answer is.  | 
 | 26 |  | 
 | 27 | Anyway, here goes: | 
 | 28 |  | 
 | 29 |  | 
 | 30 | 		Chapter 1: Decisions | 
 | 31 |  | 
 | 32 | Everybody thinks managers make decisions, and that decision-making is | 
 | 33 | important.  The bigger and more painful the decision, the bigger the | 
 | 34 | manager must be to make it.  That's very deep and obvious, but it's not | 
 | 35 | actually true.  | 
 | 36 |  | 
 | 37 | The name of the game is to _avoid_ having to make a decision.  In | 
 | 38 | particular, if somebody tells you "choose (a) or (b), we really need you | 
 | 39 | to decide on this", you're in trouble as a manager.  The people you | 
 | 40 | manage had better know the details better than you, so if they come to | 
 | 41 | you for a technical decision, you're screwed.  You're clearly not | 
 | 42 | competent to make that decision for them.  | 
 | 43 |  | 
 | 44 | (Corollary:if the people you manage don't know the details better than | 
 | 45 | you, you're also screwed, although for a totally different reason.  | 
 | 46 | Namely that you are in the wrong job, and that _they_ should be managing | 
 | 47 | your brilliance instead).  | 
 | 48 |  | 
 | 49 | So the name of the game is to _avoid_ decisions, at least the big and | 
 | 50 | painful ones.  Making small and non-consequential decisions is fine, and | 
 | 51 | makes you look like you know what you're doing, so what a kernel manager | 
 | 52 | needs to do is to turn the big and painful ones into small things where | 
 | 53 | nobody really cares.  | 
 | 54 |  | 
 | 55 | It helps to realize that the key difference between a big decision and a | 
 | 56 | small one is whether you can fix your decision afterwards.  Any decision | 
 | 57 | can be made small by just always making sure that if you were wrong (and | 
 | 58 | you _will_ be wrong), you can always undo the damage later by | 
 | 59 | backtracking.  Suddenly, you get to be doubly managerial for making | 
 | 60 | _two_ inconsequential decisions - the wrong one _and_ the right one.  | 
 | 61 |  | 
 | 62 | And people will even see that as true leadership (*cough* bullshit | 
 | 63 | *cough*). | 
 | 64 |  | 
 | 65 | Thus the key to avoiding big decisions becomes to just avoiding to do | 
 | 66 | things that can't be undone.  Don't get ushered into a corner from which | 
 | 67 | you cannot escape.  A cornered rat may be dangerous - a cornered manager | 
 | 68 | is just pitiful.  | 
 | 69 |  | 
 | 70 | It turns out that since nobody would be stupid enough to ever really let | 
 | 71 | a kernel manager have huge fiscal responsibility _anyway_, it's usually | 
 | 72 | fairly easy to backtrack.  Since you're not going to be able to waste | 
 | 73 | huge amounts of money that you might not be able to repay, the only | 
 | 74 | thing you can backtrack on is a technical decision, and there | 
 | 75 | back-tracking is very easy: just tell everybody that you were an | 
 | 76 | incompetent nincompoop, say you're sorry, and undo all the worthless | 
 | 77 | work you had people work on for the last year.  Suddenly the decision | 
 | 78 | you made a year ago wasn't a big decision after all, since it could be | 
 | 79 | easily undone.  | 
 | 80 |  | 
 | 81 | It turns out that some people have trouble with this approach, for two | 
 | 82 | reasons: | 
 | 83 |  - admitting you were an idiot is harder than it looks.  We all like to | 
 | 84 |    maintain appearances, and coming out in public to say that you were | 
 | 85 |    wrong is sometimes very hard indeed.  | 
 | 86 |  - having somebody tell you that what you worked on for the last year | 
 | 87 |    wasn't worthwhile after all can be hard on the poor lowly engineers | 
 | 88 |    too, and while the actual _work_ was easy enough to undo by just | 
 | 89 |    deleting it, you may have irrevocably lost the trust of that | 
 | 90 |    engineer.  And remember: "irrevocable" was what we tried to avoid in | 
 | 91 |    the first place, and your decision ended up being a big one after | 
 | 92 |    all.  | 
 | 93 |  | 
 | 94 | Happily, both of these reasons can be mitigated effectively by just | 
 | 95 | admitting up-front that you don't have a friggin' clue, and telling | 
 | 96 | people ahead of the fact that your decision is purely preliminary, and | 
 | 97 | might be the wrong thing.  You should always reserve the right to change | 
 | 98 | your mind, and make people very _aware_ of that.  And it's much easier | 
 | 99 | to admit that you are stupid when you haven't _yet_ done the really | 
 | 100 | stupid thing. | 
 | 101 |  | 
 | 102 | Then, when it really does turn out to be stupid, people just roll their | 
 | 103 | eyes and say "Oops, he did it again".   | 
 | 104 |  | 
 | 105 | This preemptive admission of incompetence might also make the people who | 
 | 106 | actually do the work also think twice about whether it's worth doing or | 
 | 107 | not.  After all, if _they_ aren't certain whether it's a good idea, you | 
 | 108 | sure as hell shouldn't encourage them by promising them that what they | 
 | 109 | work on will be included.  Make them at least think twice before they | 
 | 110 | embark on a big endeavor.  | 
 | 111 |  | 
 | 112 | Remember: they'd better know more about the details than you do, and | 
 | 113 | they usually already think they have the answer to everything.  The best | 
 | 114 | thing you can do as a manager is not to instill confidence, but rather a | 
 | 115 | healthy dose of critical thinking on what they do.  | 
 | 116 |  | 
 | 117 | Btw, another way to avoid a decision is to plaintively just whine "can't | 
 | 118 | we just do both?" and look pitiful.  Trust me, it works.  If it's not | 
 | 119 | clear which approach is better, they'll eventually figure it out.  The | 
 | 120 | answer may end up being that both teams get so frustrated by the | 
 | 121 | situation that they just give up.  | 
 | 122 |  | 
 | 123 | That may sound like a failure, but it's usually a sign that there was | 
 | 124 | something wrong with both projects, and the reason the people involved | 
 | 125 | couldn't decide was that they were both wrong.  You end up coming up | 
 | 126 | smelling like roses, and you avoided yet another decision that you could | 
 | 127 | have screwed up on.  | 
 | 128 |  | 
 | 129 |  | 
 | 130 | 		Chapter 2: People | 
 | 131 |  | 
 | 132 | Most people are idiots, and being a manager means you'll have to deal | 
 | 133 | with it, and perhaps more importantly, that _they_ have to deal with | 
 | 134 | _you_.  | 
 | 135 |  | 
 | 136 | It turns out that while it's easy to undo technical mistakes, it's not | 
 | 137 | as easy to undo personality disorders.  You just have to live with | 
 | 138 | theirs - and yours.  | 
 | 139 |  | 
 | 140 | However, in order to prepare yourself as a kernel manager, it's best to | 
 | 141 | remember not to burn any bridges, bomb any innocent villagers, or | 
 | 142 | alienate too many kernel developers. It turns out that alienating people | 
 | 143 | is fairly easy, and un-alienating them is hard. Thus "alienating" | 
 | 144 | immediately falls under the heading of "not reversible", and becomes a | 
 | 145 | no-no according to Chapter 1. | 
 | 146 |  | 
 | 147 | There's just a few simple rules here: | 
 | 148 |  (1) don't call people d*ckheads (at least not in public) | 
 | 149 |  (2) learn how to apologize when you forgot rule (1) | 
 | 150 |  | 
 | 151 | The problem with #1 is that it's very easy to do, since you can say | 
 | 152 | "you're a d*ckhead" in millions of different ways (*), sometimes without | 
 | 153 | even realizing it, and almost always with a white-hot conviction that | 
 | 154 | you are right.  | 
 | 155 |  | 
 | 156 | And the more convinced you are that you are right (and let's face it, | 
 | 157 | you can call just about _anybody_ a d*ckhead, and you often _will_ be | 
 | 158 | right), the harder it ends up being to apologize afterwards.  | 
 | 159 |  | 
 | 160 | To solve this problem, you really only have two options: | 
 | 161 |  - get really good at apologies | 
 | 162 |  - spread the "love" out so evenly that nobody really ends up feeling | 
 | 163 |    like they get unfairly targeted.  Make it inventive enough, and they | 
 | 164 |    might even be amused.  | 
 | 165 |  | 
 | 166 | The option of being unfailingly polite really doesn't exist. Nobody will | 
 | 167 | trust somebody who is so clearly hiding his true character. | 
 | 168 |  | 
| Jean Delvare | 9ca2152 | 2007-09-13 12:19:46 +0200 | [diff] [blame] | 169 | (*) Paul Simon sang "Fifty Ways to Leave Your Lover", because quite | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 170 | frankly, "A Million Ways to Tell a Developer He Is a D*ckhead" doesn't | 
 | 171 | scan nearly as well.  But I'm sure he thought about it.  | 
 | 172 |  | 
 | 173 |  | 
 | 174 | 		Chapter 3: People II - the Good Kind | 
 | 175 |  | 
 | 176 | While it turns out that most people are idiots, the corollary to that is | 
 | 177 | sadly that you are one too, and that while we can all bask in the secure | 
 | 178 | knowledge that we're better than the average person (let's face it, | 
 | 179 | nobody ever believes that they're average or below-average), we should | 
 | 180 | also admit that we're not the sharpest knife around, and there will be | 
 | 181 | other people that are less of an idiot that you are.  | 
 | 182 |  | 
 | 183 | Some people react badly to smart people.  Others take advantage of them.  | 
 | 184 |  | 
 | 185 | Make sure that you, as a kernel maintainer, are in the second group.  | 
 | 186 | Suck up to them, because they are the people who will make your job | 
 | 187 | easier. In particular, they'll be able to make your decisions for you, | 
 | 188 | which is what the game is all about. | 
 | 189 |  | 
 | 190 | So when you find somebody smarter than you are, just coast along.  Your | 
 | 191 | management responsibilities largely become ones of saying "Sounds like a | 
 | 192 | good idea - go wild", or "That sounds good, but what about xxx?".  The | 
 | 193 | second version in particular is a great way to either learn something | 
 | 194 | new about "xxx" or seem _extra_ managerial by pointing out something the | 
 | 195 | smarter person hadn't thought about.  In either case, you win. | 
 | 196 |  | 
 | 197 | One thing to look out for is to realize that greatness in one area does | 
 | 198 | not necessarily translate to other areas.  So you might prod people in | 
 | 199 | specific directions, but let's face it, they might be good at what they | 
 | 200 | do, and suck at everything else.  The good news is that people tend to | 
 | 201 | naturally gravitate back to what they are good at, so it's not like you | 
 | 202 | are doing something irreversible when you _do_ prod them in some | 
 | 203 | direction, just don't push too hard. | 
 | 204 |  | 
 | 205 |  | 
 | 206 | 		Chapter 4: Placing blame | 
 | 207 |  | 
 | 208 | Things will go wrong, and people want somebody to blame. Tag, you're it. | 
 | 209 |  | 
 | 210 | It's not actually that hard to accept the blame, especially if people | 
 | 211 | kind of realize that it wasn't _all_ your fault.  Which brings us to the | 
 | 212 | best way of taking the blame: do it for another guy. You'll feel good | 
 | 213 | for taking the fall, he'll feel good about not getting blamed, and the | 
 | 214 | guy who lost his whole 36GB porn-collection because of your incompetence | 
 | 215 | will grudgingly admit that you at least didn't try to weasel out of it. | 
 | 216 |  | 
 | 217 | Then make the developer who really screwed up (if you can find him) know | 
 | 218 | _in_private_ that he screwed up.  Not just so he can avoid it in the | 
 | 219 | future, but so that he knows he owes you one.  And, perhaps even more | 
 | 220 | importantly, he's also likely the person who can fix it.  Because, let's | 
 | 221 | face it, it sure ain't you.  | 
 | 222 |  | 
 | 223 | Taking the blame is also why you get to be manager in the first place.  | 
 | 224 | It's part of what makes people trust you, and allow you the potential | 
 | 225 | glory, because you're the one who gets to say "I screwed up".  And if | 
 | 226 | you've followed the previous rules, you'll be pretty good at saying that | 
 | 227 | by now.  | 
 | 228 |  | 
 | 229 |  | 
 | 230 | 		Chapter 5: Things to avoid | 
 | 231 |  | 
 | 232 | There's one thing people hate even more than being called "d*ckhead", | 
 | 233 | and that is being called a "d*ckhead" in a sanctimonious voice.  The | 
 | 234 | first you can apologize for, the second one you won't really get the | 
 | 235 | chance.  They likely will no longer be listening even if you otherwise | 
 | 236 | do a good job.  | 
 | 237 |  | 
 | 238 | We all think we're better than anybody else, which means that when | 
 | 239 | somebody else puts on airs, it _really_ rubs us the wrong way.  You may | 
 | 240 | be morally and intellectually superior to everybody around you, but | 
 | 241 | don't try to make it too obvious unless you really _intend_ to irritate | 
 | 242 | somebody (*).  | 
 | 243 |  | 
 | 244 | Similarly, don't be too polite or subtle about things. Politeness easily | 
 | 245 | ends up going overboard and hiding the problem, and as they say, "On the | 
 | 246 | internet, nobody can hear you being subtle". Use a big blunt object to | 
 | 247 | hammer the point in, because you can't really depend on people getting | 
 | 248 | your point otherwise. | 
 | 249 |  | 
 | 250 | Some humor can help pad both the bluntness and the moralizing.  Going | 
 | 251 | overboard to the point of being ridiculous can drive a point home | 
 | 252 | without making it painful to the recipient, who just thinks you're being | 
 | 253 | silly.  It can thus help get through the personal mental block we all | 
 | 254 | have about criticism.  | 
 | 255 |  | 
 | 256 | (*) Hint: internet newsgroups that are not directly related to your work | 
 | 257 | are great ways to take out your frustrations at other people. Write | 
 | 258 | insulting posts with a sneer just to get into a good flame every once in | 
 | 259 | a while, and you'll feel cleansed. Just don't crap too close to home. | 
 | 260 |  | 
 | 261 |  | 
 | 262 | 		Chapter 6: Why me? | 
 | 263 |  | 
 | 264 | Since your main responsibility seems to be to take the blame for other | 
 | 265 | peoples mistakes, and make it painfully obvious to everybody else that | 
 | 266 | you're incompetent, the obvious question becomes one of why do it in the | 
 | 267 | first place? | 
 | 268 |  | 
 | 269 | First off, while you may or may not get screaming teenage girls (or | 
 | 270 | boys, let's not be judgmental or sexist here) knocking on your dressing | 
 | 271 | room door, you _will_ get an immense feeling of personal accomplishment | 
 | 272 | for being "in charge".  Never mind the fact that you're really leading | 
 | 273 | by trying to keep up with everybody else and running after them as fast | 
 | 274 | as you can.  Everybody will still think you're the person in charge.  | 
 | 275 |  | 
 | 276 | It's a great job if you can hack it. |