| Hans Verkuil | a42b57f | 2010-08-01 14:35:53 -0300 | [diff] [blame] | 1 | Introduction | 
 | 2 | ============ | 
 | 3 |  | 
 | 4 | The V4L2 control API seems simple enough, but quickly becomes very hard to | 
 | 5 | implement correctly in drivers. But much of the code needed to handle controls | 
 | 6 | is actually not driver specific and can be moved to the V4L core framework. | 
 | 7 |  | 
 | 8 | After all, the only part that a driver developer is interested in is: | 
 | 9 |  | 
 | 10 | 1) How do I add a control? | 
 | 11 | 2) How do I set the control's value? (i.e. s_ctrl) | 
 | 12 |  | 
 | 13 | And occasionally: | 
 | 14 |  | 
 | 15 | 3) How do I get the control's value? (i.e. g_volatile_ctrl) | 
 | 16 | 4) How do I validate the user's proposed control value? (i.e. try_ctrl) | 
 | 17 |  | 
 | 18 | All the rest is something that can be done centrally. | 
 | 19 |  | 
 | 20 | The control framework was created in order to implement all the rules of the | 
 | 21 | V4L2 specification with respect to controls in a central place. And to make | 
 | 22 | life as easy as possible for the driver developer. | 
 | 23 |  | 
 | 24 | Note that the control framework relies on the presence of a struct v4l2_device | 
 | 25 | for V4L2 drivers and struct v4l2_subdev for sub-device drivers. | 
 | 26 |  | 
 | 27 |  | 
 | 28 | Objects in the framework | 
 | 29 | ======================== | 
 | 30 |  | 
 | 31 | There are two main objects: | 
 | 32 |  | 
 | 33 | The v4l2_ctrl object describes the control properties and keeps track of the | 
 | 34 | control's value (both the current value and the proposed new value). | 
 | 35 |  | 
 | 36 | v4l2_ctrl_handler is the object that keeps track of controls. It maintains a | 
 | 37 | list of v4l2_ctrl objects that it owns and another list of references to | 
 | 38 | controls, possibly to controls owned by other handlers. | 
 | 39 |  | 
 | 40 |  | 
 | 41 | Basic usage for V4L2 and sub-device drivers | 
 | 42 | =========================================== | 
 | 43 |  | 
 | 44 | 1) Prepare the driver: | 
 | 45 |  | 
 | 46 | 1.1) Add the handler to your driver's top-level struct: | 
 | 47 |  | 
 | 48 | 	struct foo_dev { | 
 | 49 | 		... | 
 | 50 | 		struct v4l2_ctrl_handler ctrl_handler; | 
 | 51 | 		... | 
 | 52 | 	}; | 
 | 53 |  | 
 | 54 | 	struct foo_dev *foo; | 
 | 55 |  | 
 | 56 | 1.2) Initialize the handler: | 
 | 57 |  | 
 | 58 | 	v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls); | 
 | 59 |  | 
 | 60 |   The second argument is a hint telling the function how many controls this | 
 | 61 |   handler is expected to handle. It will allocate a hashtable based on this | 
 | 62 |   information. It is a hint only. | 
 | 63 |  | 
 | 64 | 1.3) Hook the control handler into the driver: | 
 | 65 |  | 
 | 66 | 1.3.1) For V4L2 drivers do this: | 
 | 67 |  | 
 | 68 | 	struct foo_dev { | 
 | 69 | 		... | 
 | 70 | 		struct v4l2_device v4l2_dev; | 
 | 71 | 		... | 
 | 72 | 		struct v4l2_ctrl_handler ctrl_handler; | 
 | 73 | 		... | 
 | 74 | 	}; | 
 | 75 |  | 
 | 76 | 	foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler; | 
 | 77 |  | 
 | 78 |   Where foo->v4l2_dev is of type struct v4l2_device. | 
 | 79 |  | 
 | 80 |   Finally, remove all control functions from your v4l2_ioctl_ops: | 
 | 81 |   vidioc_queryctrl, vidioc_querymenu, vidioc_g_ctrl, vidioc_s_ctrl, | 
 | 82 |   vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls. | 
 | 83 |   Those are now no longer needed. | 
 | 84 |  | 
 | 85 | 1.3.2) For sub-device drivers do this: | 
 | 86 |  | 
 | 87 | 	struct foo_dev { | 
 | 88 | 		... | 
 | 89 | 		struct v4l2_subdev sd; | 
 | 90 | 		... | 
 | 91 | 		struct v4l2_ctrl_handler ctrl_handler; | 
 | 92 | 		... | 
 | 93 | 	}; | 
 | 94 |  | 
 | 95 | 	foo->sd.ctrl_handler = &foo->ctrl_handler; | 
 | 96 |  | 
 | 97 |   Where foo->sd is of type struct v4l2_subdev. | 
 | 98 |  | 
 | 99 |   And set all core control ops in your struct v4l2_subdev_core_ops to these | 
 | 100 |   helpers: | 
 | 101 |  | 
 | 102 | 	.queryctrl = v4l2_subdev_queryctrl, | 
 | 103 | 	.querymenu = v4l2_subdev_querymenu, | 
 | 104 | 	.g_ctrl = v4l2_subdev_g_ctrl, | 
 | 105 | 	.s_ctrl = v4l2_subdev_s_ctrl, | 
 | 106 | 	.g_ext_ctrls = v4l2_subdev_g_ext_ctrls, | 
 | 107 | 	.try_ext_ctrls = v4l2_subdev_try_ext_ctrls, | 
 | 108 | 	.s_ext_ctrls = v4l2_subdev_s_ext_ctrls, | 
 | 109 |  | 
 | 110 |   Note: this is a temporary solution only. Once all V4L2 drivers that depend | 
 | 111 |   on subdev drivers are converted to the control framework these helpers will | 
 | 112 |   no longer be needed. | 
 | 113 |  | 
 | 114 | 1.4) Clean up the handler at the end: | 
 | 115 |  | 
 | 116 | 	v4l2_ctrl_handler_free(&foo->ctrl_handler); | 
 | 117 |  | 
 | 118 |  | 
 | 119 | 2) Add controls: | 
 | 120 |  | 
 | 121 | You add non-menu controls by calling v4l2_ctrl_new_std: | 
 | 122 |  | 
 | 123 | 	struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl, | 
 | 124 | 			const struct v4l2_ctrl_ops *ops, | 
 | 125 | 			u32 id, s32 min, s32 max, u32 step, s32 def); | 
 | 126 |  | 
 | 127 | Menu controls are added by calling v4l2_ctrl_new_std_menu: | 
 | 128 |  | 
 | 129 | 	struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl, | 
 | 130 | 			const struct v4l2_ctrl_ops *ops, | 
 | 131 | 			u32 id, s32 max, s32 skip_mask, s32 def); | 
 | 132 |  | 
 | 133 | These functions are typically called right after the v4l2_ctrl_handler_init: | 
 | 134 |  | 
 | 135 | 	v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls); | 
 | 136 | 	v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops, | 
 | 137 | 			V4L2_CID_BRIGHTNESS, 0, 255, 1, 128); | 
 | 138 | 	v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops, | 
 | 139 | 			V4L2_CID_CONTRAST, 0, 255, 1, 128); | 
 | 140 | 	v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops, | 
 | 141 | 			V4L2_CID_POWER_LINE_FREQUENCY, | 
 | 142 | 			V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0, | 
 | 143 | 			V4L2_CID_POWER_LINE_FREQUENCY_DISABLED); | 
 | 144 | 	... | 
 | 145 | 	if (foo->ctrl_handler.error) { | 
 | 146 | 		int err = foo->ctrl_handler.error; | 
 | 147 |  | 
 | 148 | 		v4l2_ctrl_handler_free(&foo->ctrl_handler); | 
 | 149 | 		return err; | 
 | 150 | 	} | 
 | 151 |  | 
 | 152 | The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new | 
 | 153 | control, but if you do not need to access the pointer outside the control ops, | 
 | 154 | then there is no need to store it. | 
 | 155 |  | 
 | 156 | The v4l2_ctrl_new_std function will fill in most fields based on the control | 
 | 157 | ID except for the min, max, step and default values. These are passed in the | 
 | 158 | last four arguments. These values are driver specific while control attributes | 
 | 159 | like type, name, flags are all global. The control's current value will be set | 
 | 160 | to the default value. | 
 | 161 |  | 
 | 162 | The v4l2_ctrl_new_std_menu function is very similar but it is used for menu | 
 | 163 | controls. There is no min argument since that is always 0 for menu controls, | 
 | 164 | and instead of a step there is a skip_mask argument: if bit X is 1, then menu | 
 | 165 | item X is skipped. | 
 | 166 |  | 
 | 167 | Note that if something fails, the function will return NULL or an error and | 
 | 168 | set ctrl_handler->error to the error code. If ctrl_handler->error was already | 
 | 169 | set, then it will just return and do nothing. This is also true for | 
 | 170 | v4l2_ctrl_handler_init if it cannot allocate the internal data structure. | 
 | 171 |  | 
 | 172 | This makes it easy to init the handler and just add all controls and only check | 
 | 173 | the error code at the end. Saves a lot of repetitive error checking. | 
 | 174 |  | 
 | 175 | It is recommended to add controls in ascending control ID order: it will be | 
 | 176 | a bit faster that way. | 
 | 177 |  | 
 | 178 | 3) Optionally force initial control setup: | 
 | 179 |  | 
 | 180 | 	v4l2_ctrl_handler_setup(&foo->ctrl_handler); | 
 | 181 |  | 
 | 182 | This will call s_ctrl for all controls unconditionally. Effectively this | 
 | 183 | initializes the hardware to the default control values. It is recommended | 
 | 184 | that you do this as this ensures that both the internal data structures and | 
 | 185 | the hardware are in sync. | 
 | 186 |  | 
 | 187 | 4) Finally: implement the v4l2_ctrl_ops | 
 | 188 |  | 
 | 189 | 	static const struct v4l2_ctrl_ops foo_ctrl_ops = { | 
 | 190 | 		.s_ctrl = foo_s_ctrl, | 
 | 191 | 	}; | 
 | 192 |  | 
 | 193 | Usually all you need is s_ctrl: | 
 | 194 |  | 
 | 195 | 	static int foo_s_ctrl(struct v4l2_ctrl *ctrl) | 
 | 196 | 	{ | 
 | 197 | 		struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler); | 
 | 198 |  | 
 | 199 | 		switch (ctrl->id) { | 
 | 200 | 		case V4L2_CID_BRIGHTNESS: | 
 | 201 | 			write_reg(0x123, ctrl->val); | 
 | 202 | 			break; | 
 | 203 | 		case V4L2_CID_CONTRAST: | 
 | 204 | 			write_reg(0x456, ctrl->val); | 
 | 205 | 			break; | 
 | 206 | 		} | 
 | 207 | 		return 0; | 
 | 208 | 	} | 
 | 209 |  | 
 | 210 | The control ops are called with the v4l2_ctrl pointer as argument. | 
 | 211 | The new control value has already been validated, so all you need to do is | 
 | 212 | to actually update the hardware registers. | 
 | 213 |  | 
 | 214 | You're done! And this is sufficient for most of the drivers we have. No need | 
 | 215 | to do any validation of control values, or implement QUERYCTRL/QUERYMENU. And | 
 | 216 | G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported. | 
 | 217 |  | 
 | 218 |  | 
 | 219 | ============================================================================== | 
 | 220 |  | 
 | 221 | The remainder of this document deals with more advanced topics and scenarios. | 
 | 222 | In practice the basic usage as described above is sufficient for most drivers. | 
 | 223 |  | 
 | 224 | =============================================================================== | 
 | 225 |  | 
 | 226 |  | 
 | 227 | Inheriting Controls | 
 | 228 | =================== | 
 | 229 |  | 
 | 230 | When a sub-device is registered with a V4L2 driver by calling | 
 | 231 | v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev | 
 | 232 | and v4l2_device are set, then the controls of the subdev will become | 
 | 233 | automatically available in the V4L2 driver as well. If the subdev driver | 
 | 234 | contains controls that already exist in the V4L2 driver, then those will be | 
 | 235 | skipped (so a V4L2 driver can always override a subdev control). | 
 | 236 |  | 
 | 237 | What happens here is that v4l2_device_register_subdev() calls | 
 | 238 | v4l2_ctrl_add_handler() adding the controls of the subdev to the controls | 
 | 239 | of v4l2_device. | 
 | 240 |  | 
 | 241 |  | 
 | 242 | Accessing Control Values | 
 | 243 | ======================== | 
 | 244 |  | 
 | 245 | The v4l2_ctrl struct contains these two unions: | 
 | 246 |  | 
 | 247 | 	/* The current control value. */ | 
 | 248 | 	union { | 
 | 249 | 		s32 val; | 
 | 250 | 		s64 val64; | 
 | 251 | 		char *string; | 
 | 252 | 	} cur; | 
 | 253 |  | 
 | 254 | 	/* The new control value. */ | 
 | 255 | 	union { | 
 | 256 | 		s32 val; | 
 | 257 | 		s64 val64; | 
 | 258 | 		char *string; | 
 | 259 | 	}; | 
 | 260 |  | 
 | 261 | Within the control ops you can freely use these. The val and val64 speak for | 
 | 262 | themselves. The string pointers point to character buffers of length | 
 | 263 | ctrl->maximum + 1, and are always 0-terminated. | 
 | 264 |  | 
 | 265 | In most cases 'cur' contains the current cached control value. When you create | 
 | 266 | a new control this value is made identical to the default value. After calling | 
 | 267 | v4l2_ctrl_handler_setup() this value is passed to the hardware. It is generally | 
 | 268 | a good idea to call this function. | 
 | 269 |  | 
 | 270 | Whenever a new value is set that new value is automatically cached. This means | 
 | 271 | that most drivers do not need to implement the g_volatile_ctrl() op. The | 
 | 272 | exception is for controls that return a volatile register such as a signal | 
 | 273 | strength read-out that changes continuously. In that case you will need to | 
 | 274 | implement g_volatile_ctrl like this: | 
 | 275 |  | 
 | 276 | 	static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl) | 
 | 277 | 	{ | 
 | 278 | 		switch (ctrl->id) { | 
 | 279 | 		case V4L2_CID_BRIGHTNESS: | 
| Hans Verkuil | 78866ef | 2011-05-27 08:53:37 -0300 | [diff] [blame] | 280 | 			ctrl->val = read_reg(0x123); | 
| Hans Verkuil | a42b57f | 2010-08-01 14:35:53 -0300 | [diff] [blame] | 281 | 			break; | 
 | 282 | 		} | 
 | 283 | 	} | 
 | 284 |  | 
| Hans Verkuil | 78866ef | 2011-05-27 08:53:37 -0300 | [diff] [blame] | 285 | Note that you use the 'new value' union as well in g_volatile_ctrl. In general | 
 | 286 | controls that need to implement g_volatile_ctrl are read-only controls. | 
| Hans Verkuil | 2a86379 | 2011-01-11 14:45:03 -0300 | [diff] [blame] | 287 |  | 
| Hans Verkuil | 8836510 | 2011-08-26 07:35:14 -0300 | [diff] [blame] | 288 | To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE: | 
| Hans Verkuil | a42b57f | 2010-08-01 14:35:53 -0300 | [diff] [blame] | 289 |  | 
 | 290 | 	ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...); | 
 | 291 | 	if (ctrl) | 
| Hans Verkuil | 8836510 | 2011-08-26 07:35:14 -0300 | [diff] [blame] | 292 | 		ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE; | 
| Hans Verkuil | a42b57f | 2010-08-01 14:35:53 -0300 | [diff] [blame] | 293 |  | 
 | 294 | For try/s_ctrl the new values (i.e. as passed by the user) are filled in and | 
 | 295 | you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union | 
 | 296 | contains the current value, which you can use (but not change!) as well. | 
 | 297 |  | 
 | 298 | If s_ctrl returns 0 (OK), then the control framework will copy the new final | 
 | 299 | values to the 'cur' union. | 
 | 300 |  | 
 | 301 | While in g_volatile/s/try_ctrl you can access the value of all controls owned | 
 | 302 | by the same handler since the handler's lock is held. If you need to access | 
 | 303 | the value of controls owned by other handlers, then you have to be very careful | 
 | 304 | not to introduce deadlocks. | 
 | 305 |  | 
 | 306 | Outside of the control ops you have to go through to helper functions to get | 
 | 307 | or set a single control value safely in your driver: | 
 | 308 |  | 
 | 309 | 	s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl); | 
 | 310 | 	int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val); | 
 | 311 |  | 
 | 312 | These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls | 
 | 313 | do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that | 
 | 314 | will result in a deadlock since these helpers lock the handler as well. | 
 | 315 |  | 
 | 316 | You can also take the handler lock yourself: | 
 | 317 |  | 
 | 318 | 	mutex_lock(&state->ctrl_handler.lock); | 
 | 319 | 	printk(KERN_INFO "String value is '%s'\n", ctrl1->cur.string); | 
 | 320 | 	printk(KERN_INFO "Integer value is '%s'\n", ctrl2->cur.val); | 
 | 321 | 	mutex_unlock(&state->ctrl_handler.lock); | 
 | 322 |  | 
 | 323 |  | 
 | 324 | Menu Controls | 
 | 325 | ============= | 
 | 326 |  | 
 | 327 | The v4l2_ctrl struct contains this union: | 
 | 328 |  | 
 | 329 | 	union { | 
 | 330 | 		u32 step; | 
 | 331 | 		u32 menu_skip_mask; | 
 | 332 | 	}; | 
 | 333 |  | 
 | 334 | For menu controls menu_skip_mask is used. What it does is that it allows you | 
 | 335 | to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU | 
 | 336 | implementation where you can return -EINVAL if a certain menu item is not | 
 | 337 | present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for | 
 | 338 | menu controls. | 
 | 339 |  | 
 | 340 | A good example is the MPEG Audio Layer II Bitrate menu control where the | 
 | 341 | menu is a list of standardized possible bitrates. But in practice hardware | 
 | 342 | implementations will only support a subset of those. By setting the skip | 
 | 343 | mask you can tell the framework which menu items should be skipped. Setting | 
 | 344 | it to 0 means that all menu items are supported. | 
 | 345 |  | 
 | 346 | You set this mask either through the v4l2_ctrl_config struct for a custom | 
 | 347 | control, or by calling v4l2_ctrl_new_std_menu(). | 
 | 348 |  | 
 | 349 |  | 
 | 350 | Custom Controls | 
 | 351 | =============== | 
 | 352 |  | 
 | 353 | Driver specific controls can be created using v4l2_ctrl_new_custom(): | 
 | 354 |  | 
 | 355 | 	static const struct v4l2_ctrl_config ctrl_filter = { | 
 | 356 | 		.ops = &ctrl_custom_ops, | 
 | 357 | 		.id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER, | 
 | 358 | 		.name = "Spatial Filter", | 
 | 359 | 		.type = V4L2_CTRL_TYPE_INTEGER, | 
 | 360 | 		.flags = V4L2_CTRL_FLAG_SLIDER, | 
 | 361 | 		.max = 15, | 
 | 362 | 		.step = 1, | 
 | 363 | 	}; | 
 | 364 |  | 
 | 365 | 	ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL); | 
 | 366 |  | 
 | 367 | The last argument is the priv pointer which can be set to driver-specific | 
 | 368 | private data. | 
 | 369 |  | 
| Hans Verkuil | 8836510 | 2011-08-26 07:35:14 -0300 | [diff] [blame] | 370 | The v4l2_ctrl_config struct also has a field to set the is_private flag. | 
| Hans Verkuil | a42b57f | 2010-08-01 14:35:53 -0300 | [diff] [blame] | 371 |  | 
 | 372 | If the name field is not set, then the framework will assume this is a standard | 
 | 373 | control and will fill in the name, type and flags fields accordingly. | 
 | 374 |  | 
 | 375 |  | 
 | 376 | Active and Grabbed Controls | 
 | 377 | =========================== | 
 | 378 |  | 
 | 379 | If you get more complex relationships between controls, then you may have to | 
 | 380 | activate and deactivate controls. For example, if the Chroma AGC control is | 
 | 381 | on, then the Chroma Gain control is inactive. That is, you may set it, but | 
 | 382 | the value will not be used by the hardware as long as the automatic gain | 
 | 383 | control is on. Typically user interfaces can disable such input fields. | 
 | 384 |  | 
 | 385 | You can set the 'active' status using v4l2_ctrl_activate(). By default all | 
 | 386 | controls are active. Note that the framework does not check for this flag. | 
 | 387 | It is meant purely for GUIs. The function is typically called from within | 
 | 388 | s_ctrl. | 
 | 389 |  | 
 | 390 | The other flag is the 'grabbed' flag. A grabbed control means that you cannot | 
 | 391 | change it because it is in use by some resource. Typical examples are MPEG | 
 | 392 | bitrate controls that cannot be changed while capturing is in progress. | 
 | 393 |  | 
 | 394 | If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework | 
 | 395 | will return -EBUSY if an attempt is made to set this control. The | 
 | 396 | v4l2_ctrl_grab() function is typically called from the driver when it | 
 | 397 | starts or stops streaming. | 
 | 398 |  | 
 | 399 |  | 
 | 400 | Control Clusters | 
 | 401 | ================ | 
 | 402 |  | 
 | 403 | By default all controls are independent from the others. But in more | 
 | 404 | complex scenarios you can get dependencies from one control to another. | 
 | 405 | In that case you need to 'cluster' them: | 
 | 406 |  | 
 | 407 | 	struct foo { | 
 | 408 | 		struct v4l2_ctrl_handler ctrl_handler; | 
 | 409 | #define AUDIO_CL_VOLUME (0) | 
 | 410 | #define AUDIO_CL_MUTE   (1) | 
 | 411 | 		struct v4l2_ctrl *audio_cluster[2]; | 
 | 412 | 		... | 
 | 413 | 	}; | 
 | 414 |  | 
 | 415 | 	state->audio_cluster[AUDIO_CL_VOLUME] = | 
 | 416 | 		v4l2_ctrl_new_std(&state->ctrl_handler, ...); | 
 | 417 | 	state->audio_cluster[AUDIO_CL_MUTE] = | 
 | 418 | 		v4l2_ctrl_new_std(&state->ctrl_handler, ...); | 
 | 419 | 	v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster); | 
 | 420 |  | 
 | 421 | From now on whenever one or more of the controls belonging to the same | 
 | 422 | cluster is set (or 'gotten', or 'tried'), only the control ops of the first | 
 | 423 | control ('volume' in this example) is called. You effectively create a new | 
 | 424 | composite control. Similar to how a 'struct' works in C. | 
 | 425 |  | 
 | 426 | So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set | 
 | 427 | all two controls belonging to the audio_cluster: | 
 | 428 |  | 
 | 429 | 	static int foo_s_ctrl(struct v4l2_ctrl *ctrl) | 
 | 430 | 	{ | 
 | 431 | 		struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler); | 
 | 432 |  | 
 | 433 | 		switch (ctrl->id) { | 
 | 434 | 		case V4L2_CID_AUDIO_VOLUME: { | 
 | 435 | 			struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE]; | 
 | 436 |  | 
 | 437 | 			write_reg(0x123, mute->val ? 0 : ctrl->val); | 
 | 438 | 			break; | 
 | 439 | 		} | 
 | 440 | 		case V4L2_CID_CONTRAST: | 
 | 441 | 			write_reg(0x456, ctrl->val); | 
 | 442 | 			break; | 
 | 443 | 		} | 
 | 444 | 		return 0; | 
 | 445 | 	} | 
 | 446 |  | 
 | 447 | In the example above the following are equivalent for the VOLUME case: | 
 | 448 |  | 
 | 449 | 	ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME] | 
 | 450 | 	ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE] | 
 | 451 |  | 
| Hans Verkuil | c76cd63 | 2011-06-07 05:46:53 -0300 | [diff] [blame] | 452 | In practice using cluster arrays like this becomes very tiresome. So instead | 
 | 453 | the following equivalent method is used: | 
 | 454 |  | 
 | 455 | 	struct { | 
 | 456 | 		/* audio cluster */ | 
 | 457 | 		struct v4l2_ctrl *volume; | 
 | 458 | 		struct v4l2_ctrl *mute; | 
 | 459 | 	}; | 
 | 460 |  | 
 | 461 | The anonymous struct is used to clearly 'cluster' these two control pointers, | 
 | 462 | but it serves no other purpose. The effect is the same as creating an | 
 | 463 | array with two control pointers. So you can just do: | 
 | 464 |  | 
 | 465 | 	state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...); | 
 | 466 | 	state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...); | 
 | 467 | 	v4l2_ctrl_cluster(2, &state->volume); | 
 | 468 |  | 
 | 469 | And in foo_s_ctrl you can use these pointers directly: state->mute->val. | 
 | 470 |  | 
| Hans Verkuil | a42b57f | 2010-08-01 14:35:53 -0300 | [diff] [blame] | 471 | Note that controls in a cluster may be NULL. For example, if for some | 
 | 472 | reason mute was never added (because the hardware doesn't support that | 
 | 473 | particular feature), then mute will be NULL. So in that case we have a | 
 | 474 | cluster of 2 controls, of which only 1 is actually instantiated. The | 
 | 475 | only restriction is that the first control of the cluster must always be | 
 | 476 | present, since that is the 'master' control of the cluster. The master | 
 | 477 | control is the one that identifies the cluster and that provides the | 
 | 478 | pointer to the v4l2_ctrl_ops struct that is used for that cluster. | 
 | 479 |  | 
 | 480 | Obviously, all controls in the cluster array must be initialized to either | 
 | 481 | a valid control or to NULL. | 
 | 482 |  | 
| Hans Verkuil | 2a86379 | 2011-01-11 14:45:03 -0300 | [diff] [blame] | 483 | In rare cases you might want to know which controls of a cluster actually | 
 | 484 | were set explicitly by the user. For this you can check the 'is_new' flag of | 
 | 485 | each control. For example, in the case of a volume/mute cluster the 'is_new' | 
 | 486 | flag of the mute control would be set if the user called VIDIOC_S_CTRL for | 
 | 487 | mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume | 
 | 488 | controls, then the 'is_new' flag would be 1 for both controls. | 
 | 489 |  | 
 | 490 | The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup(). | 
 | 491 |  | 
| Hans Verkuil | a42b57f | 2010-08-01 14:35:53 -0300 | [diff] [blame] | 492 |  | 
| Hans Verkuil | c76cd63 | 2011-06-07 05:46:53 -0300 | [diff] [blame] | 493 | Handling autogain/gain-type Controls with Auto Clusters | 
 | 494 | ======================================================= | 
 | 495 |  | 
 | 496 | A common type of control cluster is one that handles 'auto-foo/foo'-type | 
 | 497 | controls. Typical examples are autogain/gain, autoexposure/exposure, | 
| Hans Verkuil | 882a935 | 2011-08-26 08:35:59 -0300 | [diff] [blame] | 498 | autowhitebalance/red balance/blue balance. In all cases you have one control | 
| Hans Verkuil | c76cd63 | 2011-06-07 05:46:53 -0300 | [diff] [blame] | 499 | that determines whether another control is handled automatically by the hardware, | 
 | 500 | or whether it is under manual control from the user. | 
 | 501 |  | 
 | 502 | If the cluster is in automatic mode, then the manual controls should be | 
| Hans Verkuil | 882a935 | 2011-08-26 08:35:59 -0300 | [diff] [blame] | 503 | marked inactive and volatile. When the volatile controls are read the | 
 | 504 | g_volatile_ctrl operation should return the value that the hardware's automatic | 
 | 505 | mode set up automatically. | 
| Hans Verkuil | c76cd63 | 2011-06-07 05:46:53 -0300 | [diff] [blame] | 506 |  | 
 | 507 | If the cluster is put in manual mode, then the manual controls should become | 
| Hans Verkuil | 882a935 | 2011-08-26 08:35:59 -0300 | [diff] [blame] | 508 | active again and the volatile flag is cleared (so g_volatile_ctrl is no longer | 
 | 509 | called while in manual mode). In addition just before switching to manual mode | 
 | 510 | the current values as determined by the auto mode are copied as the new manual | 
 | 511 | values. | 
| Hans Verkuil | c76cd63 | 2011-06-07 05:46:53 -0300 | [diff] [blame] | 512 |  | 
 | 513 | Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since | 
 | 514 | changing that control affects the control flags of the manual controls. | 
 | 515 |  | 
 | 516 | In order to simplify this a special variation of v4l2_ctrl_cluster was | 
 | 517 | introduced: | 
 | 518 |  | 
 | 519 | void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls, | 
 | 520 | 			u8 manual_val, bool set_volatile); | 
 | 521 |  | 
 | 522 | The first two arguments are identical to v4l2_ctrl_cluster. The third argument | 
 | 523 | tells the framework which value switches the cluster into manual mode. The | 
| Hans Verkuil | 8836510 | 2011-08-26 07:35:14 -0300 | [diff] [blame] | 524 | last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls. | 
| Hans Verkuil | 882a935 | 2011-08-26 08:35:59 -0300 | [diff] [blame] | 525 | If it is false, then the manual controls are never volatile. You would typically | 
 | 526 | use that if the hardware does not give you the option to read back to values as | 
 | 527 | determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow | 
 | 528 | you to obtain the current gain value). | 
| Hans Verkuil | c76cd63 | 2011-06-07 05:46:53 -0300 | [diff] [blame] | 529 |  | 
 | 530 | The first control of the cluster is assumed to be the 'auto' control. | 
 | 531 |  | 
 | 532 | Using this function will ensure that you don't need to handle all the complex | 
 | 533 | flag and volatile handling. | 
 | 534 |  | 
 | 535 |  | 
| Hans Verkuil | a42b57f | 2010-08-01 14:35:53 -0300 | [diff] [blame] | 536 | VIDIOC_LOG_STATUS Support | 
 | 537 | ========================= | 
 | 538 |  | 
 | 539 | This ioctl allow you to dump the current status of a driver to the kernel log. | 
 | 540 | The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the | 
 | 541 | value of the controls owned by the given handler to the log. You can supply a | 
 | 542 | prefix as well. If the prefix didn't end with a space, then ': ' will be added | 
 | 543 | for you. | 
 | 544 |  | 
 | 545 |  | 
 | 546 | Different Handlers for Different Video Nodes | 
 | 547 | ============================================ | 
 | 548 |  | 
 | 549 | Usually the V4L2 driver has just one control handler that is global for | 
 | 550 | all video nodes. But you can also specify different control handlers for | 
 | 551 | different video nodes. You can do that by manually setting the ctrl_handler | 
 | 552 | field of struct video_device. | 
 | 553 |  | 
 | 554 | That is no problem if there are no subdevs involved but if there are, then | 
 | 555 | you need to block the automatic merging of subdev controls to the global | 
 | 556 | control handler. You do that by simply setting the ctrl_handler field in | 
 | 557 | struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer | 
 | 558 | merge subdev controls. | 
 | 559 |  | 
 | 560 | After each subdev was added, you will then have to call v4l2_ctrl_add_handler | 
 | 561 | manually to add the subdev's control handler (sd->ctrl_handler) to the desired | 
 | 562 | control handler. This control handler may be specific to the video_device or | 
 | 563 | for a subset of video_device's. For example: the radio device nodes only have | 
 | 564 | audio controls, while the video and vbi device nodes share the same control | 
 | 565 | handler for the audio and video controls. | 
 | 566 |  | 
 | 567 | If you want to have one handler (e.g. for a radio device node) have a subset | 
 | 568 | of another handler (e.g. for a video device node), then you should first add | 
 | 569 | the controls to the first handler, add the other controls to the second | 
 | 570 | handler and finally add the first handler to the second. For example: | 
 | 571 |  | 
 | 572 | 	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...); | 
 | 573 | 	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); | 
 | 574 | 	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...); | 
 | 575 | 	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...); | 
 | 576 | 	v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler); | 
 | 577 |  | 
 | 578 | Or you can add specific controls to a handler: | 
 | 579 |  | 
 | 580 | 	volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...); | 
 | 581 | 	v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...); | 
 | 582 | 	v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...); | 
 | 583 | 	v4l2_ctrl_add_ctrl(&radio_ctrl_handler, volume); | 
 | 584 |  | 
 | 585 | What you should not do is make two identical controls for two handlers. | 
 | 586 | For example: | 
 | 587 |  | 
 | 588 | 	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); | 
 | 589 | 	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...); | 
 | 590 |  | 
 | 591 | This would be bad since muting the radio would not change the video mute | 
 | 592 | control. The rule is to have one control for each hardware 'knob' that you | 
 | 593 | can twiddle. | 
 | 594 |  | 
 | 595 |  | 
 | 596 | Finding Controls | 
 | 597 | ================ | 
 | 598 |  | 
 | 599 | Normally you have created the controls yourself and you can store the struct | 
 | 600 | v4l2_ctrl pointer into your own struct. | 
 | 601 |  | 
 | 602 | But sometimes you need to find a control from another handler that you do | 
 | 603 | not own. For example, if you have to find a volume control from a subdev. | 
 | 604 |  | 
 | 605 | You can do that by calling v4l2_ctrl_find: | 
 | 606 |  | 
 | 607 | 	struct v4l2_ctrl *volume; | 
 | 608 |  | 
 | 609 | 	volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME); | 
 | 610 |  | 
 | 611 | Since v4l2_ctrl_find will lock the handler you have to be careful where you | 
 | 612 | use it. For example, this is not a good idea: | 
 | 613 |  | 
 | 614 | 	struct v4l2_ctrl_handler ctrl_handler; | 
 | 615 |  | 
 | 616 | 	v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...); | 
 | 617 | 	v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...); | 
 | 618 |  | 
 | 619 | ...and in video_ops.s_ctrl: | 
 | 620 |  | 
 | 621 | 	case V4L2_CID_BRIGHTNESS: | 
 | 622 | 		contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST); | 
 | 623 | 		... | 
 | 624 |  | 
 | 625 | When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so | 
 | 626 | attempting to find another control from the same handler will deadlock. | 
 | 627 |  | 
 | 628 | It is recommended not to use this function from inside the control ops. | 
 | 629 |  | 
 | 630 |  | 
 | 631 | Inheriting Controls | 
 | 632 | =================== | 
 | 633 |  | 
 | 634 | When one control handler is added to another using v4l2_ctrl_add_handler, then | 
 | 635 | by default all controls from one are merged to the other. But a subdev might | 
 | 636 | have low-level controls that make sense for some advanced embedded system, but | 
 | 637 | not when it is used in consumer-level hardware. In that case you want to keep | 
 | 638 | those low-level controls local to the subdev. You can do this by simply | 
 | 639 | setting the 'is_private' flag of the control to 1: | 
 | 640 |  | 
 | 641 | 	static const struct v4l2_ctrl_config ctrl_private = { | 
 | 642 | 		.ops = &ctrl_custom_ops, | 
 | 643 | 		.id = V4L2_CID_..., | 
 | 644 | 		.name = "Some Private Control", | 
 | 645 | 		.type = V4L2_CTRL_TYPE_INTEGER, | 
 | 646 | 		.max = 15, | 
 | 647 | 		.step = 1, | 
 | 648 | 		.is_private = 1, | 
 | 649 | 	}; | 
 | 650 |  | 
 | 651 | 	ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL); | 
 | 652 |  | 
 | 653 | These controls will now be skipped when v4l2_ctrl_add_handler is called. | 
 | 654 |  | 
 | 655 |  | 
 | 656 | V4L2_CTRL_TYPE_CTRL_CLASS Controls | 
 | 657 | ================================== | 
 | 658 |  | 
 | 659 | Controls of this type can be used by GUIs to get the name of the control class. | 
 | 660 | A fully featured GUI can make a dialog with multiple tabs with each tab | 
 | 661 | containing the controls belonging to a particular control class. The name of | 
 | 662 | each tab can be found by querying a special control with ID <control class | 1>. | 
 | 663 |  | 
 | 664 | Drivers do not have to care about this. The framework will automatically add | 
 | 665 | a control of this type whenever the first control belonging to a new control | 
 | 666 | class is added. | 
 | 667 |  | 
 | 668 |  | 
| Hans Verkuil | a42b57f | 2010-08-01 14:35:53 -0300 | [diff] [blame] | 669 | Proposals for Extensions | 
 | 670 | ======================== | 
 | 671 |  | 
 | 672 | Some ideas for future extensions to the spec: | 
 | 673 |  | 
 | 674 | 1) Add a V4L2_CTRL_FLAG_HEX to have values shown as hexadecimal instead of | 
 | 675 | decimal. Useful for e.g. video_mute_yuv. | 
 | 676 |  | 
 | 677 | 2) It is possible to mark in the controls array which controls have been | 
 | 678 | successfully written and which failed by for example adding a bit to the | 
 | 679 | control ID. Not sure if it is worth the effort, though. |