lockdep: fix combinatorial explosion in lock subgraph traversal

When we traverse the graph, either forwards or backwards, we
are interested in whether a certain property exists somewhere
in a node reachable in the graph.

Therefore it is never necessary to traverse through a node more
than once to get a correct answer to the given query.

Take advantage of this property using a global ID counter so that we
need not clear all the markers in all the lock_class entries before
doing a traversal.  A new ID is choosen when we start to traverse, and
we continue through a lock_class only if it's ID hasn't been marked
with the new value yet.

This short-circuiting is essential especially for high CPU count
systems.  The scheduler has a runqueue per cpu, and needs to take
two runqueue locks at a time, which leads to long chains of
backwards and forwards subgraphs from these runqueue lock nodes.
Without the short-circuit implemented here, a graph traversal on
a runqueue lock can take up to (1 << (N - 1)) checks on a system
with N cpus.

For anything more than 16 cpus or so, lockdep will eventually bring
the machine to a complete standstill.

Signed-off-by: David S. Miller <davem@davemloft.net>
Acked-by: Peter Zijlstra <a.p.zijlstra@chello.nl>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
diff --git a/include/linux/lockdep.h b/include/linux/lockdep.h
index 2486eb4..1bfdc30 100644
--- a/include/linux/lockdep.h
+++ b/include/linux/lockdep.h
@@ -89,6 +89,7 @@
 
 	struct lockdep_subclass_key	*key;
 	unsigned int			subclass;
+	unsigned int			dep_gen_id;
 
 	/*
 	 * IRQ/softirq usage tracking bits: