| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 1 | /* | 
 | 2 |  * $Id: a3d.c,v 1.21 2002/01/22 20:11:50 vojtech Exp $ | 
 | 3 |  * | 
 | 4 |  *  Copyright (c) 1998-2001 Vojtech Pavlik | 
 | 5 |  */ | 
 | 6 |  | 
 | 7 | /* | 
 | 8 |  * FP-Gaming Assasin 3D joystick driver for Linux | 
 | 9 |  */ | 
 | 10 |  | 
 | 11 | /* | 
 | 12 |  * This program is free software; you can redistribute it and/or modify | 
 | 13 |  * it under the terms of the GNU General Public License as published by | 
 | 14 |  * the Free Software Foundation; either version 2 of the License, or | 
 | 15 |  * (at your option) any later version. | 
 | 16 |  * | 
 | 17 |  * This program is distributed in the hope that it will be useful, | 
 | 18 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 | 19 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
 | 20 |  * GNU General Public License for more details. | 
 | 21 |  * | 
 | 22 |  * You should have received a copy of the GNU General Public License | 
 | 23 |  * along with this program; if not, write to the Free Software | 
 | 24 |  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | 
 | 25 |  * | 
 | 26 |  * Should you need to contact me, the author, you can do so either by | 
 | 27 |  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: | 
 | 28 |  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic | 
 | 29 |  */ | 
 | 30 |  | 
 | 31 | #include <linux/kernel.h> | 
 | 32 | #include <linux/module.h> | 
 | 33 | #include <linux/slab.h> | 
 | 34 | #include <linux/init.h> | 
 | 35 | #include <linux/gameport.h> | 
 | 36 | #include <linux/input.h> | 
 | 37 |  | 
 | 38 | #define DRIVER_DESC	"FP-Gaming Assasin 3D joystick driver" | 
 | 39 |  | 
 | 40 | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | 
 | 41 | MODULE_DESCRIPTION(DRIVER_DESC); | 
 | 42 | MODULE_LICENSE("GPL"); | 
 | 43 |  | 
 | 44 | #define A3D_MAX_START		600	/* 600 us */ | 
 | 45 | #define A3D_MAX_STROBE		80	/* 80 us */ | 
 | 46 | #define A3D_MAX_LENGTH		40	/* 40*3 bits */ | 
 | 47 |  | 
 | 48 | #define A3D_MODE_A3D		1	/* Assassin 3D */ | 
 | 49 | #define A3D_MODE_PAN		2	/* Panther */ | 
 | 50 | #define A3D_MODE_OEM		3	/* Panther OEM version */ | 
 | 51 | #define A3D_MODE_PXL		4	/* Panther XL */ | 
 | 52 |  | 
 | 53 | static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther", | 
 | 54 | 			"MadCatz Panther XL", "MadCatz Panther XL w/ rudder" }; | 
 | 55 |  | 
 | 56 | struct a3d { | 
 | 57 | 	struct gameport *gameport; | 
 | 58 | 	struct gameport *adc; | 
 | 59 | 	struct input_dev dev; | 
 | 60 | 	int axes[4]; | 
 | 61 | 	int buttons; | 
 | 62 | 	int mode; | 
 | 63 | 	int length; | 
 | 64 | 	int reads; | 
 | 65 | 	int bads; | 
 | 66 | 	char phys[32]; | 
 | 67 | }; | 
 | 68 |  | 
 | 69 | /* | 
 | 70 |  * a3d_read_packet() reads an Assassin 3D packet. | 
 | 71 |  */ | 
 | 72 |  | 
 | 73 | static int a3d_read_packet(struct gameport *gameport, int length, char *data) | 
 | 74 | { | 
 | 75 | 	unsigned long flags; | 
 | 76 | 	unsigned char u, v; | 
 | 77 | 	unsigned int t, s; | 
 | 78 | 	int i; | 
 | 79 |  | 
 | 80 | 	i = 0; | 
 | 81 | 	t = gameport_time(gameport, A3D_MAX_START); | 
 | 82 | 	s = gameport_time(gameport, A3D_MAX_STROBE); | 
 | 83 |  | 
 | 84 | 	local_irq_save(flags); | 
 | 85 | 	gameport_trigger(gameport); | 
 | 86 | 	v = gameport_read(gameport); | 
 | 87 |  | 
 | 88 | 	while (t > 0 && i < length) { | 
 | 89 | 		t--; | 
 | 90 | 		u = v; v = gameport_read(gameport); | 
 | 91 | 		if (~v & u & 0x10) { | 
 | 92 | 			data[i++] = v >> 5; | 
 | 93 | 			t = s; | 
 | 94 | 		} | 
 | 95 | 	} | 
 | 96 |  | 
 | 97 | 	local_irq_restore(flags); | 
 | 98 |  | 
 | 99 | 	return i; | 
 | 100 | } | 
 | 101 |  | 
 | 102 | /* | 
 | 103 |  * a3d_csum() computes checksum of triplet packet | 
 | 104 |  */ | 
 | 105 |  | 
 | 106 | static int a3d_csum(char *data, int count) | 
 | 107 | { | 
 | 108 | 	int i, csum = 0; | 
 | 109 |  | 
 | 110 | 	for (i = 0; i < count - 2; i++) | 
 | 111 | 		csum += data[i]; | 
 | 112 | 	return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]); | 
 | 113 | } | 
 | 114 |  | 
 | 115 | static void a3d_read(struct a3d *a3d, unsigned char *data) | 
 | 116 | { | 
 | 117 | 	struct input_dev *dev = &a3d->dev; | 
 | 118 |  | 
 | 119 | 	switch (a3d->mode) { | 
 | 120 |  | 
 | 121 | 		case A3D_MODE_A3D: | 
 | 122 | 		case A3D_MODE_OEM: | 
 | 123 | 		case A3D_MODE_PAN: | 
 | 124 |  | 
 | 125 | 			input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7)); | 
 | 126 | 			input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7)); | 
 | 127 |  | 
 | 128 | 			input_report_key(dev, BTN_RIGHT,  data[2] & 1); | 
 | 129 | 			input_report_key(dev, BTN_LEFT,   data[3] & 2); | 
 | 130 | 			input_report_key(dev, BTN_MIDDLE, data[3] & 4); | 
 | 131 |  | 
 | 132 | 			input_sync(dev); | 
 | 133 |  | 
 | 134 | 			a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128; | 
 | 135 | 			a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128; | 
 | 136 | 			a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128; | 
 | 137 | 			a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128; | 
 | 138 |  | 
 | 139 | 			a3d->buttons = ((data[3] << 3) | data[4]) & 0xf; | 
 | 140 |  | 
 | 141 | 			break; | 
 | 142 |  | 
 | 143 | 		case A3D_MODE_PXL: | 
 | 144 |  | 
 | 145 | 			input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7)); | 
 | 146 | 			input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7)); | 
 | 147 |  | 
 | 148 | 			input_report_key(dev, BTN_RIGHT,  data[2] & 1); | 
 | 149 | 			input_report_key(dev, BTN_LEFT,   data[3] & 2); | 
 | 150 | 			input_report_key(dev, BTN_MIDDLE, data[3] & 4); | 
 | 151 | 			input_report_key(dev, BTN_SIDE,   data[7] & 2); | 
 | 152 | 			input_report_key(dev, BTN_EXTRA,  data[7] & 4); | 
 | 153 |  | 
 | 154 | 			input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128); | 
 | 155 | 			input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128); | 
 | 156 | 			input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128); | 
 | 157 | 			input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128); | 
 | 158 |  | 
 | 159 | 			input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1)); | 
 | 160 | 			input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1)); | 
 | 161 | 			input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1)); | 
 | 162 | 			input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1)); | 
 | 163 |  | 
 | 164 | 			input_report_key(dev, BTN_TRIGGER, data[8] & 1); | 
 | 165 | 			input_report_key(dev, BTN_THUMB,   data[8] & 2); | 
 | 166 | 			input_report_key(dev, BTN_TOP,     data[8] & 4); | 
 | 167 | 			input_report_key(dev, BTN_PINKIE,  data[7] & 1); | 
 | 168 |  | 
 | 169 | 			input_sync(dev); | 
 | 170 |  | 
 | 171 | 			break; | 
 | 172 | 	} | 
 | 173 | } | 
 | 174 |  | 
 | 175 |  | 
 | 176 | /* | 
 | 177 |  * a3d_poll() reads and analyzes A3D joystick data. | 
 | 178 |  */ | 
 | 179 |  | 
 | 180 | static void a3d_poll(struct gameport *gameport) | 
 | 181 | { | 
 | 182 | 	struct a3d *a3d = gameport_get_drvdata(gameport); | 
 | 183 | 	unsigned char data[A3D_MAX_LENGTH]; | 
 | 184 |  | 
 | 185 | 	a3d->reads++; | 
 | 186 | 	if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length || | 
 | 187 | 	    data[0] != a3d->mode || a3d_csum(data, a3d->length)) | 
| Dmitry Torokhov | ab0c344 | 2005-05-29 02:28:55 -0500 | [diff] [blame] | 188 | 		a3d->bads++; | 
| Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 189 | 	else | 
 | 190 | 		a3d_read(a3d, data); | 
 | 191 | } | 
 | 192 |  | 
 | 193 | /* | 
 | 194 |  * a3d_adc_cooked_read() copies the acis and button data to the | 
 | 195 |  * callers arrays. It could do the read itself, but the caller could | 
 | 196 |  * call this more than 50 times a second, which would use too much CPU. | 
 | 197 |  */ | 
 | 198 |  | 
 | 199 | static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) | 
 | 200 | { | 
 | 201 | 	struct a3d *a3d = gameport->port_data; | 
 | 202 | 	int i; | 
 | 203 |  | 
 | 204 | 	for (i = 0; i < 4; i++) | 
 | 205 | 		axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1; | 
 | 206 | 	*buttons = a3d->buttons; | 
 | 207 | 	return 0; | 
 | 208 | } | 
 | 209 |  | 
 | 210 | /* | 
 | 211 |  * a3d_adc_open() is the gameport open routine. It refuses to serve | 
 | 212 |  * any but cooked data. | 
 | 213 |  */ | 
 | 214 |  | 
 | 215 | static int a3d_adc_open(struct gameport *gameport, int mode) | 
 | 216 | { | 
 | 217 | 	struct a3d *a3d = gameport->port_data; | 
 | 218 |  | 
 | 219 | 	if (mode != GAMEPORT_MODE_COOKED) | 
 | 220 | 		return -1; | 
 | 221 |  | 
 | 222 | 	gameport_start_polling(a3d->gameport); | 
 | 223 | 	return 0; | 
 | 224 | } | 
 | 225 |  | 
 | 226 | /* | 
 | 227 |  * a3d_adc_close() is a callback from the input close routine. | 
 | 228 |  */ | 
 | 229 |  | 
 | 230 | static void a3d_adc_close(struct gameport *gameport) | 
 | 231 | { | 
 | 232 | 	struct a3d *a3d = gameport->port_data; | 
 | 233 |  | 
 | 234 | 	gameport_stop_polling(a3d->gameport); | 
 | 235 | } | 
 | 236 |  | 
 | 237 | /* | 
 | 238 |  * a3d_open() is a callback from the input open routine. | 
 | 239 |  */ | 
 | 240 |  | 
 | 241 | static int a3d_open(struct input_dev *dev) | 
 | 242 | { | 
 | 243 | 	struct a3d *a3d = dev->private; | 
 | 244 |  | 
 | 245 | 	gameport_start_polling(a3d->gameport); | 
 | 246 | 	return 0; | 
 | 247 | } | 
 | 248 |  | 
 | 249 | /* | 
 | 250 |  * a3d_close() is a callback from the input close routine. | 
 | 251 |  */ | 
 | 252 |  | 
 | 253 | static void a3d_close(struct input_dev *dev) | 
 | 254 | { | 
 | 255 | 	struct a3d *a3d = dev->private; | 
 | 256 |  | 
 | 257 | 	gameport_stop_polling(a3d->gameport); | 
 | 258 | } | 
 | 259 |  | 
 | 260 | /* | 
 | 261 |  * a3d_connect() probes for A3D joysticks. | 
 | 262 |  */ | 
 | 263 |  | 
 | 264 | static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) | 
 | 265 | { | 
 | 266 | 	struct a3d *a3d; | 
 | 267 | 	struct gameport *adc; | 
 | 268 | 	unsigned char data[A3D_MAX_LENGTH]; | 
 | 269 | 	int i; | 
 | 270 | 	int err; | 
 | 271 |  | 
 | 272 | 	if (!(a3d = kcalloc(1, sizeof(struct a3d), GFP_KERNEL))) | 
 | 273 | 		return -ENOMEM; | 
 | 274 |  | 
 | 275 | 	a3d->gameport = gameport; | 
 | 276 |  | 
 | 277 | 	gameport_set_drvdata(gameport, a3d); | 
 | 278 |  | 
 | 279 | 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); | 
 | 280 | 	if (err) | 
 | 281 | 		goto fail1; | 
 | 282 |  | 
 | 283 | 	i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data); | 
 | 284 |  | 
 | 285 | 	if (!i || a3d_csum(data, i)) { | 
 | 286 | 		err = -ENODEV; | 
 | 287 | 		goto fail2; | 
 | 288 | 	} | 
 | 289 |  | 
 | 290 | 	a3d->mode = data[0]; | 
 | 291 |  | 
 | 292 | 	if (!a3d->mode || a3d->mode > 5) { | 
 | 293 | 		printk(KERN_WARNING "a3d.c: Unknown A3D device detected " | 
 | 294 | 			"(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode); | 
 | 295 | 		err = -ENODEV; | 
 | 296 | 		goto fail2; | 
 | 297 | 	} | 
 | 298 |  | 
 | 299 | 	gameport_set_poll_handler(gameport, a3d_poll); | 
 | 300 | 	gameport_set_poll_interval(gameport, 20); | 
 | 301 |  | 
 | 302 | 	sprintf(a3d->phys, "%s/input0", gameport->phys); | 
 | 303 |  | 
 | 304 | 	if (a3d->mode == A3D_MODE_PXL) { | 
 | 305 |  | 
 | 306 | 		int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; | 
 | 307 |  | 
 | 308 | 		a3d->length = 33; | 
 | 309 |  | 
 | 310 | 		init_input_dev(&a3d->dev); | 
 | 311 |  | 
 | 312 | 		a3d->dev.evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL); | 
 | 313 | 		a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y); | 
 | 314 | 		a3d->dev.absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER) | 
 | 315 | 				   | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y); | 
 | 316 |  | 
 | 317 | 		a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE) | 
 | 318 | 						 | BIT(BTN_SIDE) | BIT(BTN_EXTRA); | 
 | 319 |  | 
 | 320 | 		a3d->dev.keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) | BIT(BTN_PINKIE); | 
 | 321 |  | 
 | 322 | 		a3d_read(a3d, data); | 
 | 323 |  | 
 | 324 | 		for (i = 0; i < 4; i++) { | 
 | 325 | 			if (i < 2) | 
 | 326 | 				input_set_abs_params(&a3d->dev, axes[i], 48, a3d->dev.abs[axes[i]] * 2 - 48, 0, 8); | 
 | 327 | 			else | 
 | 328 | 				input_set_abs_params(&a3d->dev, axes[i], 2, 253, 0, 0); | 
 | 329 | 			input_set_abs_params(&a3d->dev, ABS_HAT0X + i, -1, 1, 0, 0); | 
 | 330 | 		} | 
 | 331 |  | 
 | 332 | 	} else { | 
 | 333 | 		a3d->length = 29; | 
 | 334 |  | 
 | 335 | 		init_input_dev(&a3d->dev); | 
 | 336 |  | 
 | 337 | 		a3d->dev.evbit[0] |= BIT(EV_KEY) | BIT(EV_REL); | 
 | 338 | 		a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y); | 
 | 339 | 		a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE); | 
 | 340 |  | 
 | 341 | 		a3d_read(a3d, data); | 
 | 342 |  | 
 | 343 | 		if (!(a3d->adc = adc = gameport_allocate_port())) | 
 | 344 | 			printk(KERN_ERR "a3d: Not enough memory for ADC port\n"); | 
 | 345 | 		else { | 
 | 346 | 			adc->port_data = a3d; | 
 | 347 | 			adc->open = a3d_adc_open; | 
 | 348 | 			adc->close = a3d_adc_close; | 
 | 349 | 			adc->cooked_read = a3d_adc_cooked_read; | 
 | 350 | 			adc->fuzz = 1; | 
 | 351 |  | 
 | 352 | 			gameport_set_name(adc, a3d_names[a3d->mode]); | 
 | 353 | 			gameport_set_phys(adc, "%s/gameport0", gameport->phys); | 
 | 354 | 			adc->dev.parent = &gameport->dev; | 
 | 355 |  | 
 | 356 | 			gameport_register_port(adc); | 
 | 357 | 		} | 
 | 358 | 	} | 
 | 359 |  | 
 | 360 | 	a3d->dev.private = a3d; | 
 | 361 | 	a3d->dev.open = a3d_open; | 
 | 362 | 	a3d->dev.close = a3d_close; | 
 | 363 |  | 
 | 364 | 	a3d->dev.name = a3d_names[a3d->mode]; | 
 | 365 | 	a3d->dev.phys = a3d->phys; | 
 | 366 | 	a3d->dev.id.bustype = BUS_GAMEPORT; | 
 | 367 | 	a3d->dev.id.vendor = GAMEPORT_ID_VENDOR_MADCATZ; | 
 | 368 | 	a3d->dev.id.product = a3d->mode; | 
 | 369 | 	a3d->dev.id.version = 0x0100; | 
 | 370 |  | 
 | 371 | 	input_register_device(&a3d->dev); | 
 | 372 | 	printk(KERN_INFO "input: %s on %s\n", a3d_names[a3d->mode], a3d->phys); | 
 | 373 |  | 
 | 374 | 	return 0; | 
 | 375 |  | 
 | 376 | fail2:	gameport_close(gameport); | 
 | 377 | fail1:  gameport_set_drvdata(gameport, NULL); | 
 | 378 | 	kfree(a3d); | 
 | 379 | 	return err; | 
 | 380 | } | 
 | 381 |  | 
 | 382 | static void a3d_disconnect(struct gameport *gameport) | 
 | 383 | { | 
 | 384 | 	struct a3d *a3d = gameport_get_drvdata(gameport); | 
 | 385 |  | 
 | 386 | 	input_unregister_device(&a3d->dev); | 
 | 387 | 	if (a3d->adc) { | 
 | 388 | 		gameport_unregister_port(a3d->adc); | 
 | 389 | 		a3d->adc = NULL; | 
 | 390 | 	} | 
 | 391 | 	gameport_close(gameport); | 
 | 392 | 	gameport_set_drvdata(gameport, NULL); | 
 | 393 | 	kfree(a3d); | 
 | 394 | } | 
 | 395 |  | 
 | 396 | static struct gameport_driver a3d_drv = { | 
 | 397 | 	.driver		= { | 
 | 398 | 		.name	= "adc", | 
 | 399 | 	}, | 
 | 400 | 	.description	= DRIVER_DESC, | 
 | 401 | 	.connect	= a3d_connect, | 
 | 402 | 	.disconnect	= a3d_disconnect, | 
 | 403 | }; | 
 | 404 |  | 
 | 405 | static int __init a3d_init(void) | 
 | 406 | { | 
 | 407 | 	gameport_register_driver(&a3d_drv); | 
 | 408 | 	return 0; | 
 | 409 | } | 
 | 410 |  | 
 | 411 | static void __exit a3d_exit(void) | 
 | 412 | { | 
 | 413 | 	gameport_unregister_driver(&a3d_drv); | 
 | 414 | } | 
 | 415 |  | 
 | 416 | module_init(a3d_init); | 
 | 417 | module_exit(a3d_exit); |